applied game design by example

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Applied Game Design By Example Pietro Polsinelli @ppolsinelli Milan, 20 th january 2015

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Applied Game

Design By

Example Pietro Polsinelli

@ppolsinelli

Milan, 20th january 2015

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My experience: mainly been of transforming game / gamification

concepts in something else

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“We don’t need a game designer. Everybody knows what a game is.”

Transformation 1/3

Games for

Social Impact

Friday, January 16, 2015

… to develop and implement a

game infused e-learning tool

to promote early access to

services with neglect and

abuse for young people on the

move in Europe

Mission. 5

Kids becoming aware and capable of dealing with

situations of neglect and abuse.

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EU project: deal with these matters harmonically and

effectively across EU.

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Pick a mod, just change the labels ...

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Collateral story gets in the way of play.

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Designing Games for Social

Impact

RE-DESIGN

Inspired by ...

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Inspired by Dumb Ways To Die. Specific mechanics.

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Represent notions with characters

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Inspired by Dominions: cards are characters, actions, a universe.

Universe made of simple atoms

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Build up of awareness defines the game mechanics.

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Game loop: shit happens.

Deal with it and keep your universe together.

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Your identity, your self is complex stuff.

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And actually more ...

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Participative Action Research

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Designing Games

for Social Impact

TIPS

Use cards.

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Cards constitute a universe, not just characters and actions.

Also universal language. Developers, cards are objects –

classes, instances, extensions.

Card design: more pervasive than it looks.

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Plants vs. Zombies (1) was born and prototyped as a card

game – actually collectible card game.

Card enable a complex universe (decks) explored through

simple slices – cards in hand.

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Complexity trains strategic thinking.

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Distinction between input output randomness &

unpredictability: from Randomness and Game Design

Use randomness sparingly.

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Games with simple relations and play mechanics are simpler

to evolve.

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Minimal viable game.

Keep a good state in the loop AND

supply an evolving story line.

If untamed, stories kill fun in loops.

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If Games Were Like Game Stories...

From Nick Case If Games Were Like Game Stories...

Games don’t’ branch, they evolve.

Even branching games do not have branching at their core.

Interact early with concept art.

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Black and white games: “get ready for

fight or flight” or “poetic experience”?

Genre and inclusiveness.

Redesigned by including negative feedback,

turning avatar to mentor, building an AI.

the greatest invention

of the video game era

was – and continues

to be – “single-play”.

Applied game’ customers often don’t get this.

Independence, absence.

Applied games

definition and

theory

An applied game (serious game) is a game designed for

a primary purpose other than

pure entertainment.

Take this as a sort of definition. Hard to say which are not serious. Note

that in effort, style, problematic this changes little.

An applied game is …

… not a game that is just engaging, can’t stop playing it

but has no story, no intended message

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… not a collateral game (say part of a viral campaign) that promotes something as it

is sponsored by it.

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An applied game (serious game)

is a game that teaches something

complex without declaring its

intentions.

Getting more specific. Teach can be read simply as “experience”.

You will need full game design skils – and more - to

create good games that teach something.

Shortcuts …

Working in applied games is particularly complex /

interesting because you are working in between systems.

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Applied game design elicits a dialogue between designer and

customer, both evolving knowledge #noestimates

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Motivational theory?

A game where you can’t win, and its not fun.

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This War of Mine

Each game is played because of a motivational framework

defined by… the game itself.

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What I say here is based on anecdotal evidence

from working experience, no data no lab.

Ian Bogost: gamification is bullshit.

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Friday, January 16, 2015

Category, competition,

avatar, war, reward, levels

Vs.

Inclusive, mentor, path,

story, transformation

A language change. 65

Transformation 3/6

Games for

Change

This is the communication context. Few really cares about global warming, we

have to make people aware of consequences.

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Not so cool for not geeks.

agent based model

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Designing Games for Change

RE-DESIGN

Friday, January 16, 2015

Dystopic future, like in The Curfew. “Lacking food

water oil”, daily life has to change. 70

How will you prepare breakfast without electricity?

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Variations on daily life habits due to external changes.

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Designing Games for Change

TIPS

Emergence: a set of simple rules acting on many elements. The

game is an emergent behaviour

Progression: a predefined set of actions to be performed to

complete the game

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Emergence / Progression

Sim City, Braid.

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Transformation 4/6

Edu Games

Summa of all you can get wrong

Promise of plants vs. Zombies, get a REALLY BAD

game.

Decent game, edu framework ...

Good game, stimulating, still left to your own

means.

Designing Edu Games

RE-DESIGN

Standard model: for edu math, take exercises just as they are, add

gamification …

… or an opportunity to rethink mathematical educational models

http://en.wikipedia.org/wiki/Ancient_Egyptian_mathematics

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http://en.wikipedia.org/wiki/Ancient_Egyptian_mathematics

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Visual calculator

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Simple AI guiding you in decomposing operations to

friendly operations and numbers

Making friends with specific numbers.

Conservation of player learning: Players prefer to use existing skills. Learning is an expensive activity to be minimized when possible. Corollary: Players get righteously upset when their existing investment in learning is invalidated. Something valuable was taken from them.

https://twitter.com/danctheduck

Town of numbers: inclusive mechanics.

Designing Edu Games

TIPS

• http://stfj.net/DesigningForProblem-Solvers/ • create a free playground level for the non comp kind, not a tut, always there and with its dynamic, makes

it more inclusive

Transformation 5/6

Urban Design

http://www.citiesinmotion.com/

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A different idea of urban design

RE-DESIGN

SIM City from the point of view of the peole living there.

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http://citieschangingdiabetes.com/

Designing Urban Design Games

TIPS

Innovate urban space representation

Innovate design too.

1D game: https://www.youtube.com/watch?v=UZ_5ol_kyL4

4D http://www.fourthdimensionapp.com/

Beyond

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- Narrative in games - Games with depth - Technical boundaries - Prototyping tips - Estimating costs Stuff for next time.

Become a game designer:

study, prototype, release, loop

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My twitter stream is mostly dedicated to game design:

@ppolsinelli

A blog on game design http://designagame.eu

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