applications of the serious game initiative 11 feb-2013

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Virtual Simulators as Alternate Training Techniques for Construction Equipment Operators & Generation X and Y Adam M. Gerson Seattle Region X – Federal OSHA [email protected]

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Page 1: Applications of the serious game initiative 11 feb-2013

Virtual Simulators as Alternate TrainingTechniques for Construction Equipment

Operators & Generation X and Y

Adam M. GersonSeattle Region X – Federal OSHA

[email protected]

Page 2: Applications of the serious game initiative 11 feb-2013

Overview of Presentation

This is a technology overview of applications of virtual simulations to improveworkplace safety & health, with a specific focus on the construction industry

The PPT is not an overview of the new OSHA Training Guidelines that areposted on the Federal OSHA website -https://www.osha.gov/dte/outreach/construction_generalindustry/guidelines.html

The PPT was originally created for the Residential Construction Safety Groupof the Master’s Builder Association for a presentation in August 2010

Although the speaker is from federal OSHA, this is not a Regional or NationalOSHA initiative

Providers of demos and videos were contacted before their material wasincluded in this PPT

Page 3: Applications of the serious game initiative 11 feb-2013

Overview of Slide Presentation

What are Video Games, the Serious Game Initiative(SGI), and Pedagogical Simulations?

Types of Virtual Simulations

Potential utility for construction workers and workplacesafety & health

Examples of virtual simulations to improve healthmanagement, construction and workplace safety

Videos & demonstrations of simulations

Page 4: Applications of the serious game initiative 11 feb-2013

What’s a video game?

A video game is an electronic game

Involves interaction with a user interface

Generates visual feedback on a video device

The electronic systems used to play video gamesare known as platforms examples – PC’s and video game consoles.

Video games use a variety of ways to provideinteraction and information to the player.

Page 5: Applications of the serious game initiative 11 feb-2013

Video Game / Simulation Genres

Core games - dedicated strategy on video console

Casual games - smart phone games

MMOG or Massive Multiplayer Online Game An example would be World of Warcraft

Serious Games

Pedagogical Simulations

Page 6: Applications of the serious game initiative 11 feb-2013

Demographics of Video Game UseExpansion in 25-40 Yr age group

Per data from the November 2005 Nielsen ActiveGamer Study

The age group among male players has expandedsignificantly up into the 25 - 40 age group. (GenX&Y)

In 2008, the average American gamer has beenplaying for 12 years

On average, the gamer is 35 years of age

Page 7: Applications of the serious game initiative 11 feb-2013

Video Games would seem ideal to MotivateGenerations X, Y, & Millenium

Think “Smart Phones” Multitasking is OK

Collaboration

Structure

Technology

Online Communication

How can technology be utilized by trainers toengage younger audiences???? ….the serious game initiative and pedagogical simulations

Page 8: Applications of the serious game initiative 11 feb-2013

What are “Serious” Video Games, andhow are they utilized?

A serious game is an interactive video gamedesigned for a primary purpose other than pureentertainment. Environmental message games

Educational games

Medical Visualization

Health Related Games

Corporate Training

Advertising Games

Page 9: Applications of the serious game initiative 11 feb-2013

Ongoing Research into theSerious Game Initiative

Microsoft – Games for Learning Institute (G4LI)

Michigan State University – Serious GameCurriculum

Wii Rehabilitation Research Use of Wii for Parkinson’s or Physical Therapy

University of Toronto – Pediatric Rehabilitation Engineering

DARPA / US Military Simulations

Page 10: Applications of the serious game initiative 11 feb-2013

Examples of Serious Game Initiative inPractice for ESL/EFL Training

English as a Second Language Training availableon the internet Actively promoted by Larry Ferlazzo

California High School Teacher Prominent Blogger and with ESL Top Ten Lists

Hyperlink to examples of content…. http://larryferlazzo.edublogs.org/larry-ferlazzos-english-website/

Page 11: Applications of the serious game initiative 11 feb-2013

Examples of Serious Game Initiative forMedical Visualization & Physical Therapy

Parkinson’s Therapy with Nintendo Wii’s

Wii Fit, Yoga and Physical Fitness

Medical Surgery Visualization Visible Body 3D Rendering

Page 12: Applications of the serious game initiative 11 feb-2013

Utilization of the Nintendo Wii forParkinson’s Therapy – “Wii-Habilitation”

Page 13: Applications of the serious game initiative 11 feb-2013

Wii Fit – Weight Sensitive,Interactive Balance Interface

Page 14: Applications of the serious game initiative 11 feb-2013

Wii Fit Screenshot / BMI Trackingthrough Time

Page 15: Applications of the serious game initiative 11 feb-2013

Screen Shot of VisibleBody.com –Medical Visualization Tool

Page 16: Applications of the serious game initiative 11 feb-2013

Screen Shot of VisibleBody.com –Medical Visualization Tool

Page 17: Applications of the serious game initiative 11 feb-2013

While Serious Games are a tangent of videogames… they are slightly different thanPedagogical Simulations

Pedagogy is the study of being a teacher

Construction & heavy equipment training simulationsdo not function like typical video games

They are designed to orient an operator with a modeof operation, and oversee their progress

Pace of training is relatively slow (on purpose)

They are not designed for “fun”

Page 18: Applications of the serious game initiative 11 feb-2013

Why would you utilize a PedagogicalVirtual Simulation?

Simulators allow for classroom teaching bydemonstration

Workers with Tactile Intelligence, or those who areexceptionally good with their hands, can learn bydoing

Simulators allow operators to learn from nearmisses in a controlled environment

Performance can be remotely monitored byinstructors

Page 19: Applications of the serious game initiative 11 feb-2013

Examples of Virtual Simulators for HeavyIndustry and Workplace Safety & Health

Simulations for Oil Rigs & Offshore Energy

Virtual Incident Management Training

Concrete Boom Truck Simulators

Ireland – Safety Game for HSA

Visual review of workplace standards and hazards

Currently in development

Page 20: Applications of the serious game initiative 11 feb-2013

Serious Game Simulation by CooleImmersive for Oil Rig Safety

Page 21: Applications of the serious game initiative 11 feb-2013

Coole Immersive – Service Rig Trainer

Features of the Oil Rig Simulation

8 Categories and 57 work methods for the 4 roles Jr. Floorhand, Sr. Floorhand, Derrickhand and Operator

Multiple interactive training operations for each role

Glossary of over 700 terms with visual reinforcement

Task specific video and instructional voice over

You Tube Link – http://www.youtube.com/watch?v=TnnZ-

5rX1OA&feature=player_embedded

Page 22: Applications of the serious game initiative 11 feb-2013

Virtual Incident Response Training

I-95 Corridor Coalition They are creating an intensive training program that

uses three-dimensional, multi-player computergaming simulation technology

Utilize distance-based learning technologies to testincident management practices

“Multi-Player” across the Coalition region

Page 23: Applications of the serious game initiative 11 feb-2013

Screen Shot and User Interface forI-95 Incident Response Training

Page 24: Applications of the serious game initiative 11 feb-2013

Sim Ops Studios (Code 3D) - IncidentResponse Virtualization Screen Shots

Page 25: Applications of the serious game initiative 11 feb-2013

Vortex / CM Labs of Montreal –Concrete Boom Truck Simulators

Realistic concreteboom truckcontrols withvirtual simulatorin front ofoperator.

This is a made-to-order customsimulator

Page 26: Applications of the serious game initiative 11 feb-2013

Silvertongue Software – Safety and HealthGame under development for Ireland HSA

Page 27: Applications of the serious game initiative 11 feb-2013

Examples of Pedagogical Mining &Construction Simulators

Valmet Komatsu Forestry Simulator

Excavator Simulator JCB 3CX

Simlog - Construction Equipment SimulationSoftware

3D simulation for heavy equipment operators in thecrane/construction, forestry, and mining industries.

Page 28: Applications of the serious game initiative 11 feb-2013

Valmet Komatsu ForestrySimulator

Page 29: Applications of the serious game initiative 11 feb-2013

Excavator Simulator JCB 3CX

Page 30: Applications of the serious game initiative 11 feb-2013

Simlog training descriptions….(from their website)

Each Construction equipment simulator provides trainingand facilitates objective evaluation in the following areas: Training and evaluating novices in the proficient operation of

equipment

Providing a new-recruit screening system

Providing effective refresher training for experienced operators

Instilling the theory and practical aspects of economical mining

Providing training in emergency situations not possible on the realequipment

Entrenching safety procedures

Page 31: Applications of the serious game initiative 11 feb-2013

Simlog – Construction & MiningEquipment Simulators

Page 32: Applications of the serious game initiative 11 feb-2013

Example of Virtual Simulation to AssistPre-site Planning

Sicklesteel Crane Simulation Facilitated a 2009 bridge demolition over the Sauk River in

NW Washington.

Sicklesteel utilized a crane simulation software calledLiftPlanner

This software interacts with AutoCAD

It allows a designer to precisely model a worksite as wellas position and configure cranes in 3 D Space

AGC Technology Award Winner for 2009

Page 33: Applications of the serious game initiative 11 feb-2013

Picture of “Lift Planner” CraneVisualization

Page 34: Applications of the serious game initiative 11 feb-2013

John Deere Virtual EquipmentSimulators by Immersive Technologies

Example of Cost Assessment for aPedagogical Equipment Trainers

Page 35: Applications of the serious game initiative 11 feb-2013

Examples of John Deere Simulators byImmersive Technologies

Related Link to John Deere Simulators (Prices Quoted from Website as of 07/14/10)http://www.deere.com/en_US/cfd/construction/deere_const/training/level2/excavator_simulator.html

Page 36: Applications of the serious game initiative 11 feb-2013

Example of Realistic Controlsfor Excavator Simulation

Foot Controls

Joysticksand Levers

Page 37: Applications of the serious game initiative 11 feb-2013

Excavator Virtual Simulation Software andRealistic Controls - $9,976

Page 38: Applications of the serious game initiative 11 feb-2013

Software Only Option for ExcavatorSimulation - $4,776

Page 39: Applications of the serious game initiative 11 feb-2013

4WD Loader Simulation with Softwareand Realistic Controls - $15,997

Page 40: Applications of the serious game initiative 11 feb-2013
Page 41: Applications of the serious game initiative 11 feb-2013

Conclusion

Video games use a variety of controls for playerinteraction

Demographics illustrate rapid adoption in Gen X/Y segment

Serious Gaming designed for other than pureentertainment

Example of a serious game application is “Wii-Habilitation” – Rehab with traditional video games

Another genre of serious games – Medical visualization of human anatomy and systems

Visiblebody.com is analogous to pedagogical teaching tool

Page 42: Applications of the serious game initiative 11 feb-2013

Pedagogical Simulations…

A tangent to video & serious games

Allows for classroom teaching by instruction

May be especially useful for workers with TactileIntelligence

Realistic pace of equipment operation as opposed to“video game speed”

There are many pedagogical simulations already onthe market

Page 43: Applications of the serious game initiative 11 feb-2013

The upcoming slides are examples ofvideos & demos of Virtual Simulations

Providers of Content –

1) Siqur2) Vista (Simlog Software)3) Code 3D4) Big Look 3605) Caspian Learning “Thinking Worlds”

Page 44: Applications of the serious game initiative 11 feb-2013

Videos and Demonstrations of VirtualSimulations for Workplace Safety & Health

Siqur – Interactive Safety & Health www.siqur.com

Can utilize USB XBox Controls to manipulatetraining environment

This simulation trains users in Fire Safety for aresidential environment

Metrics and collaboration are integral parts of theSiqur training environment

Page 45: Applications of the serious game initiative 11 feb-2013

Videos and Demonstrations of VirtualSimulations for Construction andWorkplace Safety & Health

Vista Video Overview of Caterpillar Hauling TruckSimulation and Training Software http://www.vista-training.com/trucklogic/

Text from their website…. “This new program combines web-based training, simulation and

on-the-job tools into a comprehensive, integrated curriculumdesigned to help adult learners retain much more of what they'vebeen presented. Because it's web-based, you can train newoperators at any time, at any location with internet access, usingonly a web browser.”

Page 46: Applications of the serious game initiative 11 feb-2013

Code 3D – Emergency Response Simulations withAuthoring Software These sims are intended for emergency responders

Simulation authoring software is free to download

The website has a demo of a chemical plant explosion, andvaried scenarios for training

www.code3d.com

http://www.code3d.com/downloads.aspx

Videos and Demonstrations of VirtualSimulations for Construction andWorkplace Safety & Health

Page 47: Applications of the serious game initiative 11 feb-2013

Videos and Demonstrations of VirtualSimulations for Workplace Safety & Health

BigLook 360 Demo – Immersive Video

www.biglook360.com

Actual video footage from multiple angles

Allows user to browse an environment from multipleperspectives

This demonstration allows a user to view the demolition ofTexas Stadium from multiple angles (within the stadium)

Page 48: Applications of the serious game initiative 11 feb-2013

Caspian Learning – Thinking WorldBrowser Based Sims

Browser Based Simulator called “Thinking Worlds”http://www.thinkingworlds.com/

Add different worlds, characters and objects fromlibraries - templates, wizards and icons using simpledrag and drop.

Demos include: Oil Rig & Safety

Military Checkpoints

Page 49: Applications of the serious game initiative 11 feb-2013

Last Simulation if we have time and thecapability… ”Construction Destruction”

Construction Simulator

Available for download, compatible with Windowsenvironments (Demo Available)

Vehicles – bulldozer, crane, dump truck, excavator,front end loader

Multiple perspectives – 1st and 3rd person

Variety of different scenes

Page 50: Applications of the serious game initiative 11 feb-2013

Screen Shots of “ConstructionDestruction”

Page 51: Applications of the serious game initiative 11 feb-2013

Sources of Information on the SeriousGame Initiative and Virtual Simulations

The Escapist http://www.escapistmagazine.com/

Serious Game Blog of Eliane Alhadeff http://elianealhadeff.blogspot.com/

PixeLearning – Serious Game White Papers http://pixelearning.com/

Page 52: Applications of the serious game initiative 11 feb-2013

Examples of Companies Mfg. VirtualSimulations for Training & Visualization(not all-inclusive by any means)

Siqur

Visiblebody.com

Simlog

Vista (Simlog distributor)

NGrain

Coole Immersive

Code 3D

Silvertongue Software

Caterpillar

Look360

Vortex / CM Labs Immersive Technologies

Page 53: Applications of the serious game initiative 11 feb-2013

Thank you for your time…

Adam M. Gerson, Occupational S&H Manager

U.S. Department of Labor - OSHAOffice of Technical Support - Seattle Regional [email protected]