applications of the serious game initiative 11 feb-2013
TRANSCRIPT
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Virtual Simulators as Alternate TrainingTechniques for Construction Equipment
Operators & Generation X and Y
Adam M. GersonSeattle Region X – Federal OSHA
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Overview of Presentation
This is a technology overview of applications of virtual simulations to improveworkplace safety & health, with a specific focus on the construction industry
The PPT is not an overview of the new OSHA Training Guidelines that areposted on the Federal OSHA website -https://www.osha.gov/dte/outreach/construction_generalindustry/guidelines.html
The PPT was originally created for the Residential Construction Safety Groupof the Master’s Builder Association for a presentation in August 2010
Although the speaker is from federal OSHA, this is not a Regional or NationalOSHA initiative
Providers of demos and videos were contacted before their material wasincluded in this PPT
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Overview of Slide Presentation
What are Video Games, the Serious Game Initiative(SGI), and Pedagogical Simulations?
Types of Virtual Simulations
Potential utility for construction workers and workplacesafety & health
Examples of virtual simulations to improve healthmanagement, construction and workplace safety
Videos & demonstrations of simulations
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What’s a video game?
A video game is an electronic game
Involves interaction with a user interface
Generates visual feedback on a video device
The electronic systems used to play video gamesare known as platforms examples – PC’s and video game consoles.
Video games use a variety of ways to provideinteraction and information to the player.
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Video Game / Simulation Genres
Core games - dedicated strategy on video console
Casual games - smart phone games
MMOG or Massive Multiplayer Online Game An example would be World of Warcraft
Serious Games
Pedagogical Simulations
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Demographics of Video Game UseExpansion in 25-40 Yr age group
Per data from the November 2005 Nielsen ActiveGamer Study
The age group among male players has expandedsignificantly up into the 25 - 40 age group. (GenX&Y)
In 2008, the average American gamer has beenplaying for 12 years
On average, the gamer is 35 years of age
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Video Games would seem ideal to MotivateGenerations X, Y, & Millenium
Think “Smart Phones” Multitasking is OK
Collaboration
Structure
Technology
Online Communication
How can technology be utilized by trainers toengage younger audiences???? ….the serious game initiative and pedagogical simulations
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What are “Serious” Video Games, andhow are they utilized?
A serious game is an interactive video gamedesigned for a primary purpose other than pureentertainment. Environmental message games
Educational games
Medical Visualization
Health Related Games
Corporate Training
Advertising Games
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Ongoing Research into theSerious Game Initiative
Microsoft – Games for Learning Institute (G4LI)
Michigan State University – Serious GameCurriculum
Wii Rehabilitation Research Use of Wii for Parkinson’s or Physical Therapy
University of Toronto – Pediatric Rehabilitation Engineering
DARPA / US Military Simulations
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Examples of Serious Game Initiative inPractice for ESL/EFL Training
English as a Second Language Training availableon the internet Actively promoted by Larry Ferlazzo
California High School Teacher Prominent Blogger and with ESL Top Ten Lists
Hyperlink to examples of content…. http://larryferlazzo.edublogs.org/larry-ferlazzos-english-website/
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Examples of Serious Game Initiative forMedical Visualization & Physical Therapy
Parkinson’s Therapy with Nintendo Wii’s
Wii Fit, Yoga and Physical Fitness
Medical Surgery Visualization Visible Body 3D Rendering
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Utilization of the Nintendo Wii forParkinson’s Therapy – “Wii-Habilitation”
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Wii Fit – Weight Sensitive,Interactive Balance Interface
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Wii Fit Screenshot / BMI Trackingthrough Time
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Screen Shot of VisibleBody.com –Medical Visualization Tool
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Screen Shot of VisibleBody.com –Medical Visualization Tool
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While Serious Games are a tangent of videogames… they are slightly different thanPedagogical Simulations
Pedagogy is the study of being a teacher
Construction & heavy equipment training simulationsdo not function like typical video games
They are designed to orient an operator with a modeof operation, and oversee their progress
Pace of training is relatively slow (on purpose)
They are not designed for “fun”
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Why would you utilize a PedagogicalVirtual Simulation?
Simulators allow for classroom teaching bydemonstration
Workers with Tactile Intelligence, or those who areexceptionally good with their hands, can learn bydoing
Simulators allow operators to learn from nearmisses in a controlled environment
Performance can be remotely monitored byinstructors
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Examples of Virtual Simulators for HeavyIndustry and Workplace Safety & Health
Simulations for Oil Rigs & Offshore Energy
Virtual Incident Management Training
Concrete Boom Truck Simulators
Ireland – Safety Game for HSA
Visual review of workplace standards and hazards
Currently in development
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Serious Game Simulation by CooleImmersive for Oil Rig Safety
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Coole Immersive – Service Rig Trainer
Features of the Oil Rig Simulation
8 Categories and 57 work methods for the 4 roles Jr. Floorhand, Sr. Floorhand, Derrickhand and Operator
Multiple interactive training operations for each role
Glossary of over 700 terms with visual reinforcement
Task specific video and instructional voice over
You Tube Link – http://www.youtube.com/watch?v=TnnZ-
5rX1OA&feature=player_embedded
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Virtual Incident Response Training
I-95 Corridor Coalition They are creating an intensive training program that
uses three-dimensional, multi-player computergaming simulation technology
Utilize distance-based learning technologies to testincident management practices
“Multi-Player” across the Coalition region
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Screen Shot and User Interface forI-95 Incident Response Training
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Sim Ops Studios (Code 3D) - IncidentResponse Virtualization Screen Shots
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Vortex / CM Labs of Montreal –Concrete Boom Truck Simulators
Realistic concreteboom truckcontrols withvirtual simulatorin front ofoperator.
This is a made-to-order customsimulator
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Silvertongue Software – Safety and HealthGame under development for Ireland HSA
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Examples of Pedagogical Mining &Construction Simulators
Valmet Komatsu Forestry Simulator
Excavator Simulator JCB 3CX
Simlog - Construction Equipment SimulationSoftware
3D simulation for heavy equipment operators in thecrane/construction, forestry, and mining industries.
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Valmet Komatsu ForestrySimulator
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Excavator Simulator JCB 3CX
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Simlog training descriptions….(from their website)
Each Construction equipment simulator provides trainingand facilitates objective evaluation in the following areas: Training and evaluating novices in the proficient operation of
equipment
Providing a new-recruit screening system
Providing effective refresher training for experienced operators
Instilling the theory and practical aspects of economical mining
Providing training in emergency situations not possible on the realequipment
Entrenching safety procedures
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Simlog – Construction & MiningEquipment Simulators
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Example of Virtual Simulation to AssistPre-site Planning
Sicklesteel Crane Simulation Facilitated a 2009 bridge demolition over the Sauk River in
NW Washington.
Sicklesteel utilized a crane simulation software calledLiftPlanner
This software interacts with AutoCAD
It allows a designer to precisely model a worksite as wellas position and configure cranes in 3 D Space
AGC Technology Award Winner for 2009
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Picture of “Lift Planner” CraneVisualization
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John Deere Virtual EquipmentSimulators by Immersive Technologies
Example of Cost Assessment for aPedagogical Equipment Trainers
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Examples of John Deere Simulators byImmersive Technologies
Related Link to John Deere Simulators (Prices Quoted from Website as of 07/14/10)http://www.deere.com/en_US/cfd/construction/deere_const/training/level2/excavator_simulator.html
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Example of Realistic Controlsfor Excavator Simulation
Foot Controls
Joysticksand Levers
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Excavator Virtual Simulation Software andRealistic Controls - $9,976
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Software Only Option for ExcavatorSimulation - $4,776
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4WD Loader Simulation with Softwareand Realistic Controls - $15,997
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Conclusion
Video games use a variety of controls for playerinteraction
Demographics illustrate rapid adoption in Gen X/Y segment
Serious Gaming designed for other than pureentertainment
Example of a serious game application is “Wii-Habilitation” – Rehab with traditional video games
Another genre of serious games – Medical visualization of human anatomy and systems
Visiblebody.com is analogous to pedagogical teaching tool
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Pedagogical Simulations…
A tangent to video & serious games
Allows for classroom teaching by instruction
May be especially useful for workers with TactileIntelligence
Realistic pace of equipment operation as opposed to“video game speed”
There are many pedagogical simulations already onthe market
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The upcoming slides are examples ofvideos & demos of Virtual Simulations
Providers of Content –
1) Siqur2) Vista (Simlog Software)3) Code 3D4) Big Look 3605) Caspian Learning “Thinking Worlds”
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Videos and Demonstrations of VirtualSimulations for Workplace Safety & Health
Siqur – Interactive Safety & Health www.siqur.com
Can utilize USB XBox Controls to manipulatetraining environment
This simulation trains users in Fire Safety for aresidential environment
Metrics and collaboration are integral parts of theSiqur training environment
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Videos and Demonstrations of VirtualSimulations for Construction andWorkplace Safety & Health
Vista Video Overview of Caterpillar Hauling TruckSimulation and Training Software http://www.vista-training.com/trucklogic/
Text from their website…. “This new program combines web-based training, simulation and
on-the-job tools into a comprehensive, integrated curriculumdesigned to help adult learners retain much more of what they'vebeen presented. Because it's web-based, you can train newoperators at any time, at any location with internet access, usingonly a web browser.”
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Code 3D – Emergency Response Simulations withAuthoring Software These sims are intended for emergency responders
Simulation authoring software is free to download
The website has a demo of a chemical plant explosion, andvaried scenarios for training
www.code3d.com
http://www.code3d.com/downloads.aspx
Videos and Demonstrations of VirtualSimulations for Construction andWorkplace Safety & Health
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Videos and Demonstrations of VirtualSimulations for Workplace Safety & Health
BigLook 360 Demo – Immersive Video
www.biglook360.com
Actual video footage from multiple angles
Allows user to browse an environment from multipleperspectives
This demonstration allows a user to view the demolition ofTexas Stadium from multiple angles (within the stadium)
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Caspian Learning – Thinking WorldBrowser Based Sims
Browser Based Simulator called “Thinking Worlds”http://www.thinkingworlds.com/
Add different worlds, characters and objects fromlibraries - templates, wizards and icons using simpledrag and drop.
Demos include: Oil Rig & Safety
Military Checkpoints
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Last Simulation if we have time and thecapability… ”Construction Destruction”
Construction Simulator
Available for download, compatible with Windowsenvironments (Demo Available)
Vehicles – bulldozer, crane, dump truck, excavator,front end loader
Multiple perspectives – 1st and 3rd person
Variety of different scenes
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Screen Shots of “ConstructionDestruction”
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Sources of Information on the SeriousGame Initiative and Virtual Simulations
The Escapist http://www.escapistmagazine.com/
Serious Game Blog of Eliane Alhadeff http://elianealhadeff.blogspot.com/
PixeLearning – Serious Game White Papers http://pixelearning.com/
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Examples of Companies Mfg. VirtualSimulations for Training & Visualization(not all-inclusive by any means)
Siqur
Visiblebody.com
Simlog
Vista (Simlog distributor)
NGrain
Coole Immersive
Code 3D
Silvertongue Software
Caterpillar
Look360
Vortex / CM Labs Immersive Technologies
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Thank you for your time…
Adam M. Gerson, Occupational S&H Manager
U.S. Department of Labor - OSHAOffice of Technical Support - Seattle Regional [email protected]