application design & usability report · the application prototype is to be developed...
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applicationdesign &
usability report
2012
James Johnson 3902021
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INTRODUCTIONINTRODUCTION
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Nespresso is a global leader in the industry of coffee related products and home espresso machines. The company is looking to branch out into providing web services, with their new espresso machine range being able to provide internet connectivity and capabilities. The new Nespresso machine range is fully automated, it can hold all of the required ingredients, it can be set ahead of schedule and it can be controlled via remote internet access.
The NespressAPP is a mobile application which will communicate with the new Nespresso machine range. It will potentially facilitate all the necessary control and functionality of the machine, while expanding users reach over the internet, taking advantage of functions such as connecting users and sharing their custom recipes and creations.
Background
Requirements
In accordance with these new capabilities, the NespressAPP will need to offer the following functions and services:
- Creating a custom espresso/coffee - Saving specific recipes/brews - Setting the time of order - Submitting the order - Sharing recepies/brews - Accessing others recipes
The application prototype is to be developed specifically for Apples’s IPhone, and will be introduce to the market on this platform. The application will take advantage of touch usability, offering a more tactile and physical experience.
The application design and usability should reflect Nespresso’s existing young-adult demographic, and should be based around the lifestyle of the average Nespresso customer Audience and Persona.
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Pace
SocialTech Savvy
MobilityAesthetic
EducationExperience
The average user is very tech savvy, they enjoy gadgets and the latest in software, wanting to incorporate
technological features into practical everyday aspects of their lives. Aesthetics are important to this group, as it
aids in the enjoyment and feel of the software in question. They understand that the look and style should always be
a reflection of the feel and functions of the application.
The user is somewhat social and outgoing, but also prefers the comfort of being at home with smaller crowds
of close friends and family. Mobility is of minimal importance, and pace is slower, more relaxed and at
ease.
Jane Smith is a young, hard working, fully independent go getter. She loves her work
and is often accused of taking it home with her.
Jane lives just on the outskirts of the city,
and is no stranger to the various independent cafes and small restaurants in the area. She is a big supporter of the local
community, which consist of her closest friends and general social circle.
Jane is a self-proclaimed home-body, and loves nothing more than getting home after
a long day of work, sitting down with a warm beverage and taking time to either work on something creative or entertain
friends and family at her home.
Name: Jane SmithAge: 28Life stage: SingleLeisure activities: Cooking, Reading, Art exhibits, Cafes, Lunch dates, Photography
Work: Works part-time at an advertising agency as an in-house photographer, and freelances in her days off. Works with deadlines, high stress, long hours, and often works from home.
Users & Markets
“Aesthetic, Tech Savvy, and Social”
“All I need in life is good coffee and great conversation.”
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USABILITYUSABILITY
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Flowchart NavigationTEST 1
Test Scenarios
Test 1 for usability required a test group to trace over the current flowchart and mark the steps involved for various scenarios - demonstrating an understanding of the process, and getting a feel for the information flow.
Test users were each given four copies of the current flowchart wireframe and a brightly coloured pen. They were then asked to draw lines between each screen and sequentially number the buttons to be used, all the way to the end point, as per each of the four scenario.
The purpose was to determine if users could quickly learn and gain an understanding of the steps involved in working their way through each scenario. The users are then in a better position to provide feedback and any suggestions they have regarding the application.
NespressAPP - Flowchart Navigation Test - James Johnson 3902021
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A paper prototype was created to demonstrate the primary functions of opening the application, creating a coffee, selecting a time and finally submitting it.
Test 2 for usability required a test group to view a video of the current paper prototype (without captions), and write down what they thought the test user was doing at each step and how they were doing it - determining whether the process was easily identifiable, that the functionality was intuitive andsimplistic and whether learning to use the software easy and straight forward.
Click image or link to see paper prototype: http://vimeo.com/52314491
Paper PrototypeTEST 2
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Introduction
The developers at Nespresso conducted usability testing for the NespressAPP using a sample population which fit the description of the target audience. These tests were aimed at determining the audiences feelings and responses to the software, ensuring users felt comfortable with using the application, could easily understand it and ultimately enjoy using it. The tests included: a simple flowchart navigation exercise; and a paper prototype demonstartion and viewing.
Goals and Approach
The specifc purposes of the tests were to assess the usability of the software interface, the users understanding of the features and the general flow of information. The NespressAPP team conducted the usability test in private, where potential users who fit the target audience were invited to come along and take either of the two short tests, providing their opinions and thoughts about the application in the process.
Eight participants took part in total. Five of eight participants took part in TEST 1: the flowchart navigation exercise, while the remaining three of the eight participants took part in TEST 2: the paper prototype demonstration and viewing. Each test session lasted an approximate 8-10 minutes, with a total average of about 72 minutes to conduct the entire experiment.
Methodology
Participants were chosen based on their age and profession, as per the target audience, which included those of the general creative industries, such as graphic designers and photographers, to ensure they fit the target demographic. 80% were iphone owners of more than a year, while 100% owned one apple product for more than a year.
Before each of the test sessions, users were given a basic explanation of the background of the application and what would be used for..
Test 1: Provided copies of the concepts, users were asked to navigate through the flowchart wireframes, given specific tasks and actions. Users were then rated on their ability to navigate the application, recording the participants navigational choices, rate at which the operation was completed, issues that may have been faced and any overall questions or feedback the user had about the application.
The results focused on three main criteria:
• Did the user understand the sequential flow of information?• Did the user understand the buttons?• Did the user get stuck? If so where?
The test was primarily concerned with using the application as a whole, focusing on navigation and the process. Being conducted in this way, Test 1 offered a unique ability to view the users decisions throughout the process, at each step of the way. Test 1 provides a practical way to find weak points in the process, and pinpoint exactly where they are and where people are having the most difficulties.
This will then make the process of re-designing any problems in the application quicker, easier and more focused on the important issues.
Test 2: Participants were asked to view the current paper prototype recording, without the added captions for direction. They were asked in their own words to describe the process as they saw it, and attempt to explain and identify what they thought the user in the demonstration was doing at each step of the way, with each button pressed, and what the overall purpose or outcome might be.
The results focused on three main criteria:
• Did the user understand the purpose of the application?• Did the user understand the function of the buttons?• Is the interface design clear and representative of the function/purpose?
This secondary test was more concerned with the details of the application, the usability of controls and the interface design. This can help determine whether the usability appears natural and intuitive, or whether users feel they have to learn it first, or get used to it.
Outcomes of Workshop
In general, all participants found the NespressAPP to be straight forward and clear. Of the population, 100% were able to successful navigate the application, with only one participant (user 4) expressing confusion at more than one point (80%).
The test identified only minor problems including:• No additional confirmation for orders place.• No specification for new orders.
This document contains the participants success ratings for the tasks completed rates. All participants successfully completed the flowchart navigation scenarios. One of the eight (20%) missed more than one button in the process.
Of the three who completed the paper prototype viewing, all participants were qualitatively successful at identifying the actions and general functions.
100% of the participants test, suggesting that users have a strong understanding of the software and that the application is engaging and intuitive. The feedback from the users suggest the most enjoyment in the creative process of dragging and dropping icons into a virtual coffee cup, expressing that this feature would enhance the desire play with the application to experiment and try new concoctions.
Discussion
It may be possible that the extensive information offered to the participants in TEST 1, through the complete flowchart wireframe, created more confusion and made the task appear more complex, as in the case of USER 4. It could be that participant users are more perceptive, as per TEST 2, when they view the application in a familiar way, in the case of the paper prototype.
The target audience have become accustomed to the orientation and flow of apple OS applications. It seems that these users are very used to the design and composition inherent in this platform, so it is very important that this is maintained, not only to increased usability ease, but also to ensure not to cause any further confusion for the user. Users appeared to have a natural inclination to double-tap, drag, drop and scroll various icons, which is a positive response to how this application is intended to be used. This area of usability does not apparently need to be explicitly stated or directed, which means users will feel comfortable and familiar with this application.
Conclusion
Research suggests that users of this demographic and audience are more than used to this kinds of application and software. Overall, the tests were successful at determining the audiences ability to understand and use the NespressAPP, noting a sense of satisfaction by using the drag drop feature, which creates a more natural, fun and expressive way of selecting ingredients and creating recipes.
Only very little changes will need to be made in order to enhace user satisfaction, namely;Introducing added notification icons for newly added information.
![Page 9: application design & usability report · The application prototype is to be developed specifically for Apples’s IPhone, and will be introduce to the market on this platform. The](https://reader033.vdocuments.mx/reader033/viewer/2022051812/602bf81fb0de863b380d5c2a/html5/thumbnails/9.jpg)
Introduction
The developers at Nespresso conducted usability testing for the NespressAPP using a sample population which fit the description of the target audience. These tests were aimed at determining the audiences feelings and responses to the software, ensuring users felt comfortable with using the application, could easily understand it and ultimately enjoy using it. The tests included: a simple flowchart navigation exercise; and a paper prototype demonstartion and viewing.
Goals and Approach
The specifc purposes of the tests were to assess the usability of the software interface, the users understanding of the features and the general flow of information. The NespressAPP team conducted the usability test in private, where potential users who fit the target audience were invited to come along and take either of the two short tests, providing their opinions and thoughts about the application in the process.
Eight participants took part in total. Five of eight participants took part in TEST 1: the flowchart navigation exercise, while the remaining three of the eight participants took part in TEST 2: the paper prototype demonstration and viewing. Each test session lasted an approximate 8-10 minutes, with a total average of about 72 minutes to conduct the entire experiment.
Methodology
Participants were chosen based on their age and profession, as per the target audience, which included those of the general creative industries, such as graphic designers and photographers, to ensure they fit the target demographic. 80% were iphone owners of more than a year, while 100% owned one apple product for more than a year.
Before each of the test sessions, users were given a basic explanation of the background of the application and what would be used for..
Test 1: Provided copies of the concepts, users were asked to navigate through the flowchart wireframes, given specific tasks and actions. Users were then rated on their ability to navigate the application, recording the participants navigational choices, rate at which the operation was completed, issues that may have been faced and any overall questions or feedback the user had about the application.
The results focused on three main criteria:
• Did the user understand the sequential flow of information?• Did the user understand the buttons?• Did the user get stuck? If so where?
The test was primarily concerned with using the application as a whole, focusing on navigation and the process. Being conducted in this way, Test 1 offered a unique ability to view the users decisions throughout the process, at each step of the way. Test 1 provides a practical way to find weak points in the process, and pinpoint exactly where they are and where people are having the most difficulties.
This will then make the process of re-designing any problems in the application quicker, easier and more focused on the important issues.
Test 2: Participants were asked to view the current paper prototype recording, without the added captions for direction. They were asked in their own words to describe the process as they saw it, and attempt to explain and identify what they thought the user in the demonstration was doing at each step of the way, with each button pressed, and what the overall purpose or outcome might be.
The results focused on three main criteria:
• Did the user understand the purpose of the application?• Did the user understand the function of the buttons?• Is the interface design clear and representative of the function/purpose?
This secondary test was more concerned with the details of the application, the usability of controls and the interface design. This can help determine whether the usability appears natural and intuitive, or whether users feel they have to learn it first, or get used to it.
Outcomes of Workshop
In general, all participants found the NespressAPP to be straight forward and clear. Of the population, 100% were able to successful navigate the application, with only one participant (user 4) expressing confusion at more than one point (80%).
The test identified only minor problems including:• No additional confirmation for orders place.• No specification for new orders.
This document contains the participants success ratings for the tasks completed rates. All participants successfully completed the flowchart navigation scenarios. One of the eight (20%) missed more than one button in the process.
Of the three who completed the paper prototype viewing, all participants were qualitatively successful at identifying the actions and general functions.
100% of the participants test, suggesting that users have a strong understanding of the software and that the application is engaging and intuitive. The feedback from the users suggest the most enjoyment in the creative process of dragging and dropping icons into a virtual coffee cup, expressing that this feature would enhance the desire play with the application to experiment and try new concoctions.
Discussion
It may be possible that the extensive information offered to the participants in TEST 1, through the complete flowchart wireframe, created more confusion and made the task appear more complex, as in the case of USER 4. It could be that participant users are more perceptive, as per TEST 2, when they view the application in a familiar way, in the case of the paper prototype.
The target audience have become accustomed to the orientation and flow of apple OS applications. It seems that these users are very used to the design and composition inherent in this platform, so it is very important that this is maintained, not only to increased usability ease, but also to ensure not to cause any further confusion for the user. Users appeared to have a natural inclination to double-tap, drag, drop and scroll various icons, which is a positive response to how this application is intended to be used. This area of usability does not apparently need to be explicitly stated or directed, which means users will feel comfortable and familiar with this application.
Conclusion
Research suggests that users of this demographic and audience are more than used to this kinds of application and software. Overall, the tests were successful at determining the audiences ability to understand and use the NespressAPP, noting a sense of satisfaction by using the drag drop feature, which creates a more natural, fun and expressive way of selecting ingredients and creating recipes.
Only very little changes will need to be made in order to enhace user satisfaction, namely;Introducing added notification icons for newly added information.
USER 1
USER 2
USER 3
USER 4
USER 5
SCENARIO 1
PAGE BUTTONS
SCENARIO 4
PAGE BUTTONS
SCENARIO 3
PAGE BUTTONS
SCENARIO 2
PAGE BUTTONS
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Introduction
The developers at Nespresso conducted usability testing for the NespressAPP using a sample population which fit the description of the target audience. These tests were aimed at determining the audiences feelings and responses to the software, ensuring users felt comfortable with using the application, could easily understand it and ultimately enjoy using it. The tests included: a simple flowchart navigation exercise; and a paper prototype demonstartion and viewing.
Goals and Approach
The specifc purposes of the tests were to assess the usability of the software interface, the users understanding of the features and the general flow of information. The NespressAPP team conducted the usability test in private, where potential users who fit the target audience were invited to come along and take either of the two short tests, providing their opinions and thoughts about the application in the process.
Eight participants took part in total. Five of eight participants took part in TEST 1: the flowchart navigation exercise, while the remaining three of the eight participants took part in TEST 2: the paper prototype demonstration and viewing. Each test session lasted an approximate 8-10 minutes, with a total average of about 72 minutes to conduct the entire experiment.
Methodology
Participants were chosen based on their age and profession, as per the target audience, which included those of the general creative industries, such as graphic designers and photographers, to ensure they fit the target demographic. 80% were iphone owners of more than a year, while 100% owned one apple product for more than a year.
Before each of the test sessions, users were given a basic explanation of the background of the application and what would be used for..
Test 1: Provided copies of the concepts, users were asked to navigate through the flowchart wireframes, given specific tasks and actions. Users were then rated on their ability to navigate the application, recording the participants navigational choices, rate at which the operation was completed, issues that may have been faced and any overall questions or feedback the user had about the application.
The results focused on three main criteria:
• Did the user understand the sequential flow of information?• Did the user understand the buttons?• Did the user get stuck? If so where?
The test was primarily concerned with using the application as a whole, focusing on navigation and the process. Being conducted in this way, Test 1 offered a unique ability to view the users decisions throughout the process, at each step of the way. Test 1 provides a practical way to find weak points in the process, and pinpoint exactly where they are and where people are having the most difficulties.
This will then make the process of re-designing any problems in the application quicker, easier and more focused on the important issues.
Test 2: Participants were asked to view the current paper prototype recording, without the added captions for direction. They were asked in their own words to describe the process as they saw it, and attempt to explain and identify what they thought the user in the demonstration was doing at each step of the way, with each button pressed, and what the overall purpose or outcome might be.
The results focused on three main criteria:
• Did the user understand the purpose of the application?• Did the user understand the function of the buttons?• Is the interface design clear and representative of the function/purpose?
This secondary test was more concerned with the details of the application, the usability of controls and the interface design. This can help determine whether the usability appears natural and intuitive, or whether users feel they have to learn it first, or get used to it.
Outcomes of Workshop
In general, all participants found the NespressAPP to be straight forward and clear. Of the population, 100% were able to successful navigate the application, with only one participant (user 4) expressing confusion at more than one point (80%).
The test identified only minor problems including:• No additional confirmation for orders place.• No specification for new orders.
This document contains the participants success ratings for the tasks completed rates. All participants successfully completed the flowchart navigation scenarios. One of the eight (20%) missed more than one button in the process.
Of the three who completed the paper prototype viewing, all participants were qualitatively successful at identifying the actions and general functions.
100% of the participants test, suggesting that users have a strong understanding of the software and that the application is engaging and intuitive. The feedback from the users suggest the most enjoyment in the creative process of dragging and dropping icons into a virtual coffee cup, expressing that this feature would enhance the desire play with the application to experiment and try new concoctions.
Discussion
It may be possible that the extensive information offered to the participants in TEST 1, through the complete flowchart wireframe, created more confusion and made the task appear more complex, as in the case of USER 4. It could be that participant users are more perceptive, as per TEST 2, when they view the application in a familiar way, in the case of the paper prototype.
The target audience have become accustomed to the orientation and flow of apple OS applications. It seems that these users are very used to the design and composition inherent in this platform, so it is very important that this is maintained, not only to increased usability ease, but also to ensure not to cause any further confusion for the user. Users appeared to have a natural inclination to double-tap, drag, drop and scroll various icons, which is a positive response to how this application is intended to be used. This area of usability does not apparently need to be explicitly stated or directed, which means users will feel comfortable and familiar with this application.
Conclusion
Research suggests that users of this demographic and audience are more than used to this kinds of application and software. Overall, the tests were successful at determining the audiences ability to understand and use the NespressAPP, noting a sense of satisfaction by using the drag drop feature, which creates a more natural, fun and expressive way of selecting ingredients and creating recipes.
Only very little changes will need to be made in order to enhace user satisfaction, namely;Introducing added notification icons for newly added information.
USER 6
USER 7
USER 8
PAGE BUTTONS
INTERFACE:
PAGE BUTTONS
IDENTIFIED:
STEPS PROCESS
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Wireframe
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06050403020100
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111009080706
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CAPPUCCINO09:00 am, Monday morning,
16th of September, 2012.
1
milk
sugar
foam
cocoa
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1/3milk X XX
1t/s Sugar
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(samplecolour)
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SUBMIT
save
06050403020100
12
16 sep
111009080706
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milk
sugar
foam
cocoa
co�ee
dragand
drophere
Start brew next
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Stock level
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WARNINGStock levels are too low for thecurrent order request, ensureto top up before continuing.
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OTHER05:30 pm, Monday evening,
16th of September, 2012.
EDIT
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con�rm cancel
Order for one: 1/3 milk, 1/3 foam,1/3 espresso, 2 t/s sugar, 1 t/scocoa powder.
At: 09:00 am, Monday morning,16th of September, 2012.
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06050403020100
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16 sep
111009080706
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CAPPUCCINO1/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
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SPECIAL CAP1/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
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CUSTOM21/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
SELECT
DELETEcon�rm cancel
Enter name
CUSTOM2
NEW!CUSTOM2
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USER11/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
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USER21/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
SELECT
ADD
RATE
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USER11/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
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USER21/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
SELECT
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Community
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SPECIAL CAP1/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.SHARE
SHARE
CUSTOM21/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
1
NEW!
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DESIGNDESIGN
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Wireframes
Nespressapp
Icon & Welcome Screen
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sugar
cocoa
co�ee
foam
milk
dragand
drophere
Start brew My brews Community Stock levels Status
next
sugar
cocoa
co�ee
foam
milk
1/3milk XX
Start brew My brews Community Stock levels Status
next
Start brew My brews Community Stock levels Status
back
SUBMIT
16 SEP
06050403020100
12111009080706
Start brew My brews Community Stock levels Status
back
SUBMIT
16 SEP
06050403020100
12111009080706
con�rm cancel
Order for one: 1/3 milk, 1/3 foam,1/3 espresso, 2 t/s sugar, 1 t/scocoa powder.
At: 09:00 am, Monday morning,16th of September, 2012.
- ‘Start brew’ screen
- Ingredients on left side, drag & drop into cup, can scroll down for more options
- Double tap ingredients to set measurements
- Once dropped, menu will appear of current brew, option to delete
- Once dropped, cup will simulate colour and consistancy as per brew
- Continue at top right once complete
- Screen will scroll left to reveal ‘Select time’ screen
- Select time and date via scroll wheel
- Tap ‘save’ button to save to ‘my brews’
- Tap ‘SUBMIT’ once time has been selected
- Pop-up will display brew and time, requesting con�rmation
next
Start Brew Page
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- ‘My brews’ screen
- ‘Recent’ menu selected
- Displaying all co�ees recently brewed
- ‘Select’ to send to machine
- ‘Delete’ to delete from menu
- ‘Saved’ menu selected
- Displaying all saved brews
Start brew My brews Community Stock levels Status
Saved Recent
SPECIAL CAP1/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
SELECT
DELETE
CUSTOM21/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
SELECT
DELETE
NEW!
Start brew My brews Community Stock levels Status
Saved Recent
CAPPUCCINO1/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
SELECT
DELETE
My Brews Page
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- ‘Community’ screen
- ‘Browse’ menu selected
- Displaying all/most recent brews shared by users
- ‘Select’ to send to machine
- ‘Add’ to add to ‘my brews’
- ‘Rate’ to rate it up in ‘Top’
- ‘Top’ menu selected
- Displaying higest rated brews shared by users
- ‘Share’ menu selected
- Displaying My brews
- ‘Share’ button will send brew to community
USER21/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
SELECT
ADD
Start brew My brews Community Stock levels Status
TopBrowse Share
USER11/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
SELECT
ADD
RATE
USER21/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
SELECT
ADD
RATE
USER61/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
SELECT
ADD
Start brew My brews Community Stock levels Status
TopBrowse Share
USER41/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
SELECT
ADD
RATE
USER51/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
SELECT
ADD
RATE
Start brew My brews Community Stock levels Status
TopBrowse Share
SPECIAL CAP1/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.SHARE
SHARE
CUSTOM21/2 milk, 1/2 foam,
2 co�ee, 3 sugar, 1 cocoa.
Community Page
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- ‘Stock level’ screen
- Quantity level bars
- Ingredients
- ‘Back’ to go back to time selection screen
- ‘Warning’ menu
Stock Levels Page
Start brew My brews Community Stock levels Status
milk sugar co�ee cocoa
Start brew My brews Community Stock levels Status
back
milk sugar co�ee cocoa
cancel brew
edit brew
continue
WARNINGStock levels are too low for thecurrent order request, ensureto top up before continuing.
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Status Page
Start brew My brews Community Stock levels Status
next
1
CAPPUCCINO09:00 am, Monday morning,
16th of September, 2012.
EDIT
DELETE
NEW!
Start brew My brews Community Stock levels Status
CAPPUCCINO09:00 am, Monday morning,
16th of September, 2012.
EDIT
DELETE
- ‘Status’ screen
- ‘Edit’ to make changes
- ‘Delete’ to cancel order
- Displays newly added orders
- Noti�es user of newly added order
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Design & Style
milk
foam
sugar
coffee
cocoa
1 Co�ee X XX
1t/s Sugar
nextStart brewStart brew
My brews Stock levelsCommunityStart brew Status
Loading..
Nespressapp
SaveSave
SUBMITSUBMIT1 Co�ee X X
X1t/s Sugar
back Select timeSelect time
My brews Stock levelsCommunityStart brew Status
SaveSave
SUBMITSUBMIT1 Co�ee X X
X1t/s Sugar
back Select timeSelect time
My brews Stock levelsCommunityStart brew Status
confirm cancel
Order for one: 1/3 milk, 1/3 foam,1/3 espresso, 2 t/s sugar, 1 t/scocoa powder.
At: 09:00 am, Monday morning,16th of September, 2012.
![Page 20: application design & usability report · The application prototype is to be developed specifically for Apples’s IPhone, and will be introduce to the market on this platform. The](https://reader033.vdocuments.mx/reader033/viewer/2022051812/602bf81fb0de863b380d5c2a/html5/thumbnails/20.jpg)
milk
foam
sugar
coffee
cocoa1/2 milk X X X1/2 foam
1t/s Espresso X
nextStart brewStart brew
My brews Stock levelsCommunityStart brew Status
SaveSave
SUBMITSUBMIT1/2 milk X X X1/2 foam
1t/s Espresso X
back Select timeSelect time
My brews Stock levelsCommunityStart brew Status