app design proposal richardson
DESCRIPTION
app proposalTRANSCRIPT
A template designed for BSU EDTECH597 Mobile App Design Course by Yu-Chang Hsu, Ph.D. © 2011-2013 1
App Design Proposal
App Inventor Name: Shelly Richardson Submission Date: 11/10/13
I. Planning Table (30 points)
The Name of Your App [ Campus Sculpture Tour ]
Details There are a wide variety of sculptures on our campus that we encounter on a daily basis, most of these works are unmarked and undocumented. I would like to create an app that will guide people to the locations of sculptures on our campus and simultaneously provide them with more information about the artist, title and background of the sculptural artworks.
Notes for Yourself
Category of Your App
Learning
Why are you building this app?
For example, what kind of contextual problem (daily life, learning, instruction, work etc.) are you solving?
This app will provide viewer with contextual information regarding sculptural artworks on our campus. Through this interactive connection, viewers will gain insight and knowledge into the culture and history of our campus and an altered perspective of structures we experience on a daily basis.
User Group(s) (age/job/education level etc.)
My user group would include any pedestrian on our campus that has access to the internet via an android mobile device.
User Test Plan
Who are the testers? o I will be doing most of the testing myself and
will attempt to solicit the input of my student assistant employees to test this app for functionality and accuracy.
When do you plan to test your app? o During the final week of this project after all
revisions have been made: December 9th-
December 11th
How do you plan to test your app? o By distributing a qr code of the app to my
student testers and asking they visit some of sculptures on the tour
Where do you plan to test your app? I will be doing testing myself on my own phone, during the development stage and will also test on campus, where the sculptures in the tour are located.
How does this app work?
The main screen of the app will be a grid of images/icons that will function as buttons. The user will select an image/icon button, which will bring them to a new screen with a larger image of the work, specific artist and sculpture information and menu option buttons for more information. The selected screen menu options will include a map to the location of the work, a link button to the art museum on campus, and any additional information about that specific artist or project.
A template designed for BSU EDTECH597 Mobile App Design Course by Yu-Chang Hsu, Ph.D. © 2011-2013 2
User test results (if you have done it for this app)
What did the users say about your app (e.g., fun factors, visual appeal, navigation, buttons, colors, etc.) No user testing done yet.
Dissemination Plan In order for this to be used at a public university, there would have to be an app created for iPhone users as well. The use of this app would have to be vetted through administrative channels such as marketing and communication.
Future development plan for this App
As stated above, if this Sculpture Tour App were to be developed by the university for public use, an iPhone version would need to be created as well. It would be a great informative learning tool for faculty, staff and students as well as visitors to our campus.
A template designed for BSU EDTECH597 Mobile App Design Course by Yu-Chang Hsu, Ph.D. © 2011-2013 3
My Component design is fairly straight forward and simple. I will have a grid of images (represented by the purple numbers listed in the screenshot below) that act as buttons for the user to choose from. When the button is clicked, on the sculpture images, a new screen will be activated (see second image below) that will highlight the artwork, offer more information and map its location.
Some non-visible components will be activity starters for mapping and linking to external websites.
I have chosen the above components for ease of interface use and quick access to information regarding the content of the app.
Insert the images of your App Component Map and Behavior Flowchart below.
II-A. App Component Map (30 points)
A template designed for BSU EDTECH597 Mobile App Design Course by Yu-Chang Hsu, Ph.D. © 2011-2013 4
II-B. App Behavior Flowchart (30 points)
In the blocks editor, I will be using activity starters to access external websites (google maps, the university art museum and article in college newspaper).
I will also use buttons to navigate to each sculpture screen page.