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    Lecture 10

    MATERIAL CONCEPTS

    Prepared by:

    Rosiadi Bin Tajudin

    KOLEJ KOMUNITI KEPALA BATAS MINISTRY OF HIGHER EDUCATION

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    Learning objectivesAt the end of this topic, you will be able to:

    Define the material concepts and mapping concepts.

    Understand material editor, material browser and material

    library property (icons and buttons) List down types of standard materials and types of complex

    material.

    State 3 types of color controls in standard material and its

    function. List down types of maps application and its function.

    State 5 common types of mapping projection methods and

    its function.

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    When we first create an object, there are no materials assigned to

    it.

    Basically it has a blank surface material taking on a single color

    type.

    Material is a property that can be assigned to a single surface of

    an object or the entire object.

    It controls how the surface is rendered and affects light behaviour,

    color reflection, and finally the application of bitmap images on the

    surfaces.

    Material concepts

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    Mapping allows greater detail and realism to an object without

    having to increase the complexity of the object.

    Maps can be a bitmap images that are applied to the surface of the

    object or simply created using another types of materials.

    Maps affect the surface based on how it is applied and its

    intensity.

    More then one method of map application can be assigned on a

    single material.

    Mapping concepts

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    Material editoris used to choose and apply types of material and

    mapping on an objects surface.

    To go to material editor click on main toolbar menu or Ctrl +

    M on keyboard.

    Then, material editor slots will emerge and to create materials

    select a material slot .

    Material editor

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    Material editor (Toolsbutton)

    Material

    previewslot

    Horizontal Tools : Material Manager

    Vertical

    Tools :

    Material

    Display

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    Material Preview Slot

    Displays previews of materials

    Vertical Tools Sample type : To change the shape of the object in the

    preview slots. (Sphere, cube, or cylinder)

    Background : Displays a colored background and is useful

    when testing semi-transparent.

    Backlight : When active, renders sample objects as if some

    background light were shining upon them.

    Material Editor (Toolsbutton)

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    Select by material : To select objects that have materials on it.

    Horizontals Tools

    Get material : Open material browser

    Put to library : Save material into current material library.

    Assign material : To assign material into an object/ model.

    Make material copy (duplicate) and Reset material (to clear)

    Go to parent : Goes to parent when maps are used.

    Material Editor (Toolsbutton)

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    Material browser

    Show

    differentlibraries

    where

    material is

    located.

    Buttons to

    choose

    type of

    material list

    to displayand

    deleted.

    List of

    names ofmaterials

    and maps

    inside

    material

    library

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    Store default material available in 3ds Studio Max software

    and material which being save by user.

    The materials inside material library can be deleted, or

    added by user.

    It also can be exported into the new project or imported from

    previous project.

    Material library

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    Standard Materials

    It is the default material in the material editor sample slots.

    The material that we have created can be named by typing the

    name inside the box besides standard button in material editor.

    There are 8 types of standard materials that is; Phong, Metallic,

    Anisotropic, Blinn, Multi-Layer, Oren-Nayar-Blinn, Strauss, and

    Transculent Shader.

    Types of material

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    Standard Materials

    Standard materials types can be changed from shader basic

    parameters in material editor.

    ** Read the explanation of the types of standard material in attachment given

    Types of material (StandardMaterial)

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    Another types of materials

    Besides standard materials, there are another types of material

    which is used for the creation of more complex material.

    It was stored in material library and can be view from material

    browser.

    It also can be achieved by clicking standard button in materialeditor

    Types of material

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    Another types of materials

    The figure show another

    types of material availablein 3ds Studio Max.

    ** Read the explanation of the types of

    material in the attachment given

    Types of material

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    Types of color controls in standardmaterials

    There are three types of color control in

    standard material that isAmbient, diffuse

    andsecular.

    It can be view in material editor below the

    shader basic parameters.

    The name of its parameter refers to typesof standard material used by user.

    ** Read the explanation of the color controls in the

    attachment given

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    There are about 12 different types of mapping application

    which can be applied on the objects.

    Higher value causes the map to have more effect on the

    object.

    Maps applications can be selected from maps parameter in

    material editor.

    More than one types of map application can be applied on a

    single material.

    Types of maps application

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    Types of maps application

    Types of maps application:

    1- Diffuse

    2- Specular

    3- Shininess

    4- Shininess strength

    5- Self illumination

    6- Opacity

    7- Filter color

    8- Bump

    9- Reflection

    10- Refraction

    ** Read the explanation of the types of

    maps application in the attachment given

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    There are 5 common types of mapping projection methods, that is:

    Planar(Projects the map from a single plane similar to projecting

    slide)

    Cylindrical (Projects the map from a cylinder that wraps around the

    object)

    Spherical (Surrounds the object with the map)

    Shrink-Wrap (Uses spherical mapping but truncates the corners ofthe map and joins them all at a single pole)

    Box (Projects the map from six sides, where each side has an

    identical image of the map)

    Types of mapping projectionmethods

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    Types of mapping projectionmethods

    Box Cylindrical

    Spherical Planar Shrink Wrap

    Original map (Bitmap)

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    Thank you for beingattentive