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TRANSCRIPT
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Lecture 10
MATERIAL CONCEPTS
Prepared by:
Rosiadi Bin Tajudin
KOLEJ KOMUNITI KEPALA BATAS MINISTRY OF HIGHER EDUCATION
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Learning objectivesAt the end of this topic, you will be able to:
Define the material concepts and mapping concepts.
Understand material editor, material browser and material
library property (icons and buttons) List down types of standard materials and types of complex
material.
State 3 types of color controls in standard material and its
function. List down types of maps application and its function.
State 5 common types of mapping projection methods and
its function.
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When we first create an object, there are no materials assigned to
it.
Basically it has a blank surface material taking on a single color
type.
Material is a property that can be assigned to a single surface of
an object or the entire object.
It controls how the surface is rendered and affects light behaviour,
color reflection, and finally the application of bitmap images on the
surfaces.
Material concepts
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Mapping allows greater detail and realism to an object without
having to increase the complexity of the object.
Maps can be a bitmap images that are applied to the surface of the
object or simply created using another types of materials.
Maps affect the surface based on how it is applied and its
intensity.
More then one method of map application can be assigned on a
single material.
Mapping concepts
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Material editoris used to choose and apply types of material and
mapping on an objects surface.
To go to material editor click on main toolbar menu or Ctrl +
M on keyboard.
Then, material editor slots will emerge and to create materials
select a material slot .
Material editor
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Material editor (Toolsbutton)
Material
previewslot
Horizontal Tools : Material Manager
Vertical
Tools :
Material
Display
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Material Preview Slot
Displays previews of materials
Vertical Tools Sample type : To change the shape of the object in the
preview slots. (Sphere, cube, or cylinder)
Background : Displays a colored background and is useful
when testing semi-transparent.
Backlight : When active, renders sample objects as if some
background light were shining upon them.
Material Editor (Toolsbutton)
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Select by material : To select objects that have materials on it.
Horizontals Tools
Get material : Open material browser
Put to library : Save material into current material library.
Assign material : To assign material into an object/ model.
Make material copy (duplicate) and Reset material (to clear)
Go to parent : Goes to parent when maps are used.
Material Editor (Toolsbutton)
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Material browser
Show
differentlibraries
where
material is
located.
Buttons to
choose
type of
material list
to displayand
deleted.
List of
names ofmaterials
and maps
inside
material
library
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Store default material available in 3ds Studio Max software
and material which being save by user.
The materials inside material library can be deleted, or
added by user.
It also can be exported into the new project or imported from
previous project.
Material library
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Standard Materials
It is the default material in the material editor sample slots.
The material that we have created can be named by typing the
name inside the box besides standard button in material editor.
There are 8 types of standard materials that is; Phong, Metallic,
Anisotropic, Blinn, Multi-Layer, Oren-Nayar-Blinn, Strauss, and
Transculent Shader.
Types of material
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Standard Materials
Standard materials types can be changed from shader basic
parameters in material editor.
** Read the explanation of the types of standard material in attachment given
Types of material (StandardMaterial)
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Another types of materials
Besides standard materials, there are another types of material
which is used for the creation of more complex material.
It was stored in material library and can be view from material
browser.
It also can be achieved by clicking standard button in materialeditor
Types of material
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Another types of materials
The figure show another
types of material availablein 3ds Studio Max.
** Read the explanation of the types of
material in the attachment given
Types of material
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Types of color controls in standardmaterials
There are three types of color control in
standard material that isAmbient, diffuse
andsecular.
It can be view in material editor below the
shader basic parameters.
The name of its parameter refers to typesof standard material used by user.
** Read the explanation of the color controls in the
attachment given
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There are about 12 different types of mapping application
which can be applied on the objects.
Higher value causes the map to have more effect on the
object.
Maps applications can be selected from maps parameter in
material editor.
More than one types of map application can be applied on a
single material.
Types of maps application
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Types of maps application
Types of maps application:
1- Diffuse
2- Specular
3- Shininess
4- Shininess strength
5- Self illumination
6- Opacity
7- Filter color
8- Bump
9- Reflection
10- Refraction
** Read the explanation of the types of
maps application in the attachment given
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There are 5 common types of mapping projection methods, that is:
Planar(Projects the map from a single plane similar to projecting
slide)
Cylindrical (Projects the map from a cylinder that wraps around the
object)
Spherical (Surrounds the object with the map)
Shrink-Wrap (Uses spherical mapping but truncates the corners ofthe map and joins them all at a single pole)
Box (Projects the map from six sides, where each side has an
identical image of the map)
Types of mapping projectionmethods
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Types of mapping projectionmethods
Box Cylindrical
Spherical Planar Shrink Wrap
Original map (Bitmap)
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Thank you for beingattentive