animation basics
TRANSCRIPT
Animation Basicswith Bouncing Ball Tutorial
using Toon Boom Animate Pro/ Harmonyby Chevonnese Chevers Whyte, MBA, B.Sc.
The Process1. Script2. Storyboard3. Scratch Audio4. Animatic5. Character Design (Drawing)
The Process6. Digitize Character7. Rig Character8. Animate Scenes9. Post-Production
Script● Dialogue● Description of scene and characters● Camera operations
Exercise - ScriptIt’s evening. The light from outside is still able to illuminate the basketball court. As though there is some mysterious force guiding it, the ball bounces from one end of the court to the other end. And slowly comes to a halt.
StoryboardA visual representation of the script. Each panel depicting what occurs in the scene.● Think comic stripSoftware● ToonBoom Storyboard Pro● Windows Movie Maker/ PowerPoint● Paper
Exercise - Storyboard
Scratch Audio● Practice audio● Saves time in studio● Actors practice lines● Used in animatic and for animating● Sound Effects and Dialogue
○ Sound Recorder/ Audacity○ Cellphone/ Tablet○ Freesound.org
Exercise - AudioBouncing Ballhttps://drive.google.com/folderview?id=0B36G9ULpxtrwfjVYaEdRTHQ5SGtoN1ZvVFp6WjI5anQ1WjRoWFhTVTRPRGpEMnEtbjJWV3M&usp=sharing
AnimaticAnimating the storyboard (sometimes with sound)
https://www.youtube.com/watch?v=tBPOEip8LCE
Exercise - Animatic
https://www.youtube.com/watch?v=ZgNXACRVwfg
Character DesignModel Sheet
Character DesignModel Sheet
Animation Software● Toon Boom Harmony/ Animate Pro● Synfig● Blender● Anime Studio● Pencil● Adobe Flash/ After Effects/ Photoshop/
Illustrator● Windows Movie Maker
Introduction to ToonBoomToon Boom Basics
Harmony vs. Animate ProNo difference reallyCan’t transfer files between the two
Creating A New DocumentProject DirectoryProject NameNTSC
Preferences - Shortcuts TabAllows you to set your keyboard shortcuts
Preferences - Shortcuts Tab
Preferences - General Tab
Preferences● Stop-Motion Keyframes: does the tweening
automatically● Select tool Works on Single Drawing: select
one drawing and not an entire stack on a particular layer
● Select Tool Is Lasso: allows you to make a selection from the shape created
Bouncing Ball
ReferenceVideo
https://www.youtube.com/watch?v=aY3TrpiUOqE
ReferenceVideo
https://www.youtube.com/watch?v=ZvgJ7mVxeg0
Other Reference VideosCheck these out at your leisure https://www.youtube.com/watch?v=TF6zfEfvW7s&list=PL8DBDFA684FFE41A3&index=8
Whip Out That Sketch Book!It’s time to draw!
The Bouncing Ball.Timing and Spacing:The Bouncing Ball is a good example of timing and spacing. The impacts- where the ball is hitting the ground- that’s the timing of the action.
The Bouncing Ball.And spacing: the ball overlaps itself when its at the slow part of its arc, but when it drops fast, its spaced further apart. That’s the Spacing.
Bouncing BallThe two basic elements of animation.
Squash and StretchThe Bouncing ball is often used to show animation ‘squash and stretch’- that is , the ball elongates as it falls, flattens on impact with the ground and then returns to its normal shape in the slower part of the arc.
Squash and Stretch
Let’s Animate!Create a new Toon Boom documentCall it Bouncing Ball
Try It YourselfHow would you animate the bouncing ball in Toon Boom?
Bouncing Ball Tutorial1. Rename the drawing layer to arc2. Draw a horizontal line across the scene
Bouncing Ball Tutorial3. Draw 4 ellipses (simulate bounce). The camera should cut the first arc in
half
Bouncing Ball Tutorial4. Delete the lower end of arcs that fall under the line
Bouncing Ball Tutorial5. Create a new drawing layer. Call it background6. Lock the arc and background layers7. Create a new layer. Rename it to sketch-keyPoses8. Reorder the layer stack: arc on top of sketch-keyPoses and sketch-
keyPoses on top of background
Bouncing Ball Tutorial9. In the sketch-keyPoses layer, mark the points for the key poses
10. Extend Exposure for the arc and sketch-keyPoses layers to Frame 60
Bouncing Ball Tutorial11. Create a new layer and call it sketch-ball12. Using the brush tool draw a representation of your ball at the marks in
sketch-keyPoses
Bouncing Ball Tutorial13. Each circle should be created in a new frame
NB: Number your drawing14. Test your animation
Bouncing Ball Tutorial15. Add frames before and after Frames 5, 13, 21, and before Frame 29 to
accommodate squash and squeeze (or for the frames that hit the ground)
NB: Start from the right and work your way to the left16. Duplicate Drawing for the additional frames
Bouncing Ball Tutorial17. Create a new layer and call it sketch-squashNsqueeze18. Using the brush tool draw a representation of your ball at the marks in
sketch-ball (NB: each circle in a different frame)
Bouncing Ball Tutorial19. Make sketch-ball unseen20. Test your animationNB: Notice that the bounce looks more realistic because the ball is no longer a circle and the extra frames for when the ball hits the ground
20. Create a new layer. Rename it to ball.21. With the ball layer active, create a perfect circle
Bouncing Ball Tutorial23. Move the circle to the beginning of your bounce path (arcs)
Bouncing Ball Tutorial24. Extend the exposure to the next frame25. Duplicate the drawing26. Scale and rotate the previous circle according to sketch-squashNsqueezeNB: Use the centre of the circle to place the circle over your mark
27. Repeat steps 24 to 26 and work your way to the last frame from sketch-squashNsqueeze
28. Fill each circle with a colour of your choosing29. Unlock the background layer and create a scene of your choosing30. Preview animation31. Export movie
Challenge: Bouncing Ball1. Simulate a falling heavy ball2. Give your ball some details and/or add a
scene
THE ENDQuestions?
Contact Me Through My Websitehttp://chevonnesewhyte.com/
Need The Video Tutorial?Go To
https://www.youtube.com/channel/UCybk5JXPkcaqiegx_RSiiCg