ang bulilit liga
DESCRIPTION
Bulilit liga is established ten years ago by a group of individuals who loved to play sports such as basketball. It trained people age 8-10 years old. It teaches the sports, basketball and volleyball to emphasis social aspects of the game while learning and develop technical skills. Owner’s vision for the club is that will foster camaraderie among its young athletes through training and competing as a team in junior sports events and will instill sportsmanship among them.TRANSCRIPT
ANG BULILIT LIGA, AN ALL BOYS CLUBSQUAD AND TEAM SYSTEM
JARO, ILOILO CITY
A Project Proposal
Present to
The Faculty of the College of Computer Studies
Central Philippine University
Iloilo City Philippines
In Partial Fulfillment
Of the Requirements for the degree in
Bachelor of Science in Information Technology
ByArnesto, April Rose B.
Caberte, Shiendrelyn E.
Corsino, Chrisel V.
Juanitas, Lucilyn V.
Lozano, Charles Leonard M.
BSIT-3
March 2012
CHAPTER I
INTRODUCTION
Overview of the Current State of the technology
Bulilit liga is established ten years ago by a group of individuals who loved to
play sports such as basketball. It trained people age 8-10 years old. It teaches the sports,
basketball and volleyball to emphasis social aspects of the game while learning and develop
technical skills. Owner’s vision for the club is that will foster camaraderie among its young
athletes through training and competing as a team in junior sports events and will instill
sportsmanship among them.
This club’s team consistently competed in junior basketball tournament in local
and national. They have 150 members. The club also want to add one sport namely volleyball
which girls love to play. Any girls ages 8-13 years old are free to join in this club which will
competing on girls division.
Currently the club uses the following technologies to manage the members, squad
and teams.
Pentium I with 64MB of memory with 1.2GB of hard disk
Windows 95 Operating System
FoxPro Database System
Screens and reports where developed using Visual Basic 5.0
Problems that were encountered are as follows:
1. The existing system has its limitation and not all operation of the club are not totally
supported.
2. The club owners assessed that it cannot scale for the accommodation of the expansion
of the club.
3. There is a new steps for the changes that they need to make in terms of their
operation.
Overview of the proposed system
The bulilit liga system is a computerized that facilitates for the club operation. The said
system is composed of two designs, Hardware Design and Software Design. First the Hardware
Design needs Client Computer and Database Server: the Client Computer accommodates the
transaction for the registration and member fee for the applicants who wants to join from the said
club. The client computer provide application form and graphical user interface needed limited
for the applicants. The database server has a function from the client computer which only the
admin has the access.
Objectives of the study
General objectives
To design and improve the current system for The Bulilit Liga.
Specific objectives
This study aim to develop the following:
1. To create a module that can accommodate all the transaction that will supported
for the operation.
2. To develop a system that can scale for the renewal or expansion of the club.
3. To create a module that can generate report for the monitoring of the club
members.
Scope and limitation
The proposed system covers only the registration, monitoring for the members of the
club. Also it covers for the determining whether the members are active, injured, unavailable, suspended,
blacklisted, inactive, and moved on or graduated. The client will handle the transaction of applicants
which show the member entry screen, can search a member from list of database. Also the client can see
the list of members list and squad list. While the server monitors whether the applicants is enrolled or
not. Also the server will handle the transaction for the grades of the team to know if where the applicants
belongs either competing team or training team. Unlike for the competing team there is grade but in
training team there is no grade. But there will be an instance that the member belong to competing team
can be promoted or denoted. And the member that belongs to competing team can be go back to training
team also the member that belong to training team can be upgrade to competing team.
Significance of the study
People are used up to the old manual system of transacting to something. Agreeably,
personal application has its own advantage but in this fast-pace of living, surely not all the
time we can rely on the slow and time consuming systems that still exists.
The possible users that can benefit from the proposed system are the staff, registered
members of the club.
If implemented, ANG BULILIT LIGA, AN ALL BOYS CLUB SQUAD AND TEAM SYSTEM
will enable the applicants to transact faster. This will help the administration, staff,
registered members, coaches and assistant coach in a way to track or monitor the status and
grades of its team. In this way, it will be easy for the admin, coach, and owners to update,
monitor for just logging in their computer.
Theoretical and Conceptual Framework
Figure 1. Theoretical Framework
Control system theory a control system is a device, or set of devices to manage,
command, direct or regulate the behavior of other device(s) or system(s). Industrial control
systems are used in industrial production.
member
Bulilit Liga, An all boys
and girls Club Squad
and Team System
owners
There are two common classes of control systems, with many variations and
combinations: logic or sequential controls, and feedback or linear controls. There is also fuzzy
logic, which attempts to combine some of the design simplicity of logic with the utility of linear
control. Some devices or systems are inherently not controllable.
By implementing data security, the system is protected from unauthorized access, use,
disclosure, disruption, modification, or destruction.
Client/server Architecture
Under the structure of the client-server architecture, a computer network will have a
server computer, which functions as the "brains" of the organization, and a group of client
computers, which are commonly called workstations. The server part of the client-server
architecture will be a large-capacity computer, with a large amount of data and functionality
stored on it. The client portions of the client-server architecture are smaller computers that users
use to perform their computer-based responsibilities. Servers commonly contain data files and
applications that can be accessed across the network, by workstations or computers. A user who
wants to access data files, for instance, would use his or her client computer to access the data
files on the server. Other users may use a common-access application by accessing the server
through their client computers.
Data security
Data Securities is a community focused organization that guarantees fast, reliable, and
informed expertise in protecting identity sensitive documents and computers. Securing data are
very much important is very much necessary to implement in a computer system. Data security
will be applied in the proposed system in order to secure data from data intrusion.
Conceptual Framework
DATA SECURITY
APPLICATION/MEMBER FORM
CLIENT/SERVER ARCHITECTURE
ADMINISTRATION and OWNER/ TEAM
CLUB FILES
Figure 2 shows the overview of the system where the applicant can fill up member forms for
his/her transaction of joining the training of the club. It passes through a Client/Server
Technology then data will proceed to a specific system which is a data security where the user
can secure his profile and data, then it will proceed to the data storage of the Administration
office.
CHAPTER II
RELATED STUDIES
Master of Sports Science (M.S.S.)
The Academy offers a 33 semester-hour program leading to a Master of Sports Science
(MSS) degree. Students may also pursue a combination of any of the master’s degree areas
leading to a dual major, for a total of 42 to 45 semester-hours depending upon the area of study.
Academy courses are offered online so that students can conveniently take courses at anytime
and from anywhere. Students can also enroll and start their studies anytime.
MASTER’S PROGRAM DETAILS
Course Descriptions
Admissions Requirements
Admissions Frequently Asked Questions
Master’s Portfolio
.
MAJOR AREAS OF STUDY
The Academy offers a Master of Sports Science degree with 33 semester hours in the
following majors:
Sports Coaching
Sports Health and Fitness
Sports Management
Sports Studies
Students may take a dual-major by combining any two majors, which require between 42 and 45
semester hours, depending upon the combination.
SPORTS COACHING
The graduate curriculum in sports coaching prepares students for sports coaching careers
at a variety of levels of competition. The program is designed for each student to focus on the
demands involved in the leadership and operation of individual and team sports.
Students will develop their own coaching philosophy and focus in areas such as Sports
Psychology, Sports Coaching Methodology, and Strength & Conditioning. Students in this area
of study may choose to complete a mentorship, thesis, or non-thesis elective track to create a
degree that focuses toward their area of interest in the sports world.
SPORTS HEALTH AND FITNESS
The graduate curriculum in sports fitness prepares students for careers in either managing
a corporate, private, public or hospital-based fitness center or in a direct service fitness-science
field. The program also examines various issues in health: from basic nutrition to physical
conditions concerned with various diseased-stated populations. Students enrolled in this program
will be required (unless otherwise noted) to complete a mentorship within the Sports Health and
Fitness industry. This mentorship allows students to gain practical experience and use the skills
that they have acquired in their course curriculum.
Prospective students may want to consider enrolling in the Dual Master’s degree program
in Sports Medicine-Health and Fitness. With this 42 semester hour dual program, students
enlarge their scope of practice and opportunities. Students attain the injury management
background and the sport fitness background to condition and train athletes for performance and
health & wellness.
SPORTS MANAGEMENT
The graduate curriculum in sports management is designed to prepare students for careers
of leadership in the field of sport and recreational management.
During the course of study, sports management students gain expertise for multi-faceted
sports careers in the fields of facilities management, information technology, front office
administration and community recreation. The program provides students the opportunity to
garner knowledge and develop skills though coursework and mentorship experience within the
sport industry.
The Sport Management program has received program approval/accreditation through the
North American Society for Sport Management (NASSM) and the National Association for
Sport and Physical Education (NASPE). The Academy’s program is one of a small group of
academic programs nationally that have received this program approval.
SPORTS STUDIES
Besides completing the core courses, which are standard for all academic programs, the
sports studies program allows students to the select their own courses in accordance with their
area of interest. This makes it possible for students to create a degree that is focused toward their
specific goals in sport.
Students will select courses for their major area of study from the departments of Sports
Management, Sports Coaching, Fitness and Health, or Sports Medicine. Selections can be made
from any combination of 500 or 600 level graduate courses to develop a personalized course of
study based upon the needs of each student. In the sports studies curriculum, a student works
with an advisor to select courses from any department of their choosing to help build a
concentration in their area of interest.
http://ussa.edu/academics/programs/master-of-sports-science/
CHAPTER III
RESEARCH METHODOLOGY
Figure 2. Waterfall Methodology
The method is a sequential development approach, in which development is seen as
flowing steadily downwards (like a waterfall) through the phases of requirements analysis,
design, implementation, testing (validation), integration, and maintenance.
The Waterfall model is a traditional engineering approach applied to software
engineering. It has been widely blamed for several large-scale government projects running over
budget, over time and sometimes failing to deliver on requirements due to the Big Design Up
Front approach. Except when contractually required, the Waterfall model has been largely
superseded by more flexible and versatile methodologies developed specifically for software
development.
Project is divided into sequential phases, with some overlap and splashback acceptable
between phases.
Emphasis is on planning, time schedules, target dates, budgets and implementation of an
entire system at one time.
Tight control is maintained over the life of the project via extensive written documentation,
formal reviews, and approval/signoff by the user and information technology management
occurring at the end of most phases before beginning the next phase.
Planning
The team had started with this project in data gathering with the information that
is needed, and think how to make this computerized system would help the staff and the student
of the university. The development of this system will take a much of time to create but for sure
this would be a effective system that the university could look up and as expected equipment
transactions in the university would be man power effort free.
Data Gathering
Data gathering is method of gathering important information. Interview is an
example of gathering data interview, is a meeting during which somebody is asked questions by
a prospective researcher. Research is methodical investigation into a subject in order to discover
facts, to establish or revise a theory, or to develop a plan of action based on the facts discovered
or study something to find out facts about it, especially facts that no one knows. Brainstorming is
an intensive group discussion without allowing time for reflection, in order to generate creative
ideas and usually to stimulate problem-solving. Consultation is a meeting with an expert in a
particular field to obtain advice.
Analysis
Analysis gathers the requirements for the system. This stage includes a detailed study of
the business needs of the organization. Options for changing the business process may be
considered.
After data gathering, the team organized all collected data, and made a documentation
concerning the current and the proposed system. Through vast amount of time spent on how to
design the study, system analysis took place. The team talked about how the system might work
and considered all the possible problems that the current system encounters and what features of
the proposed system will be develop to solve such problems. The team took time to analyze all
strengths, weakness, opportunity, and threats of both current and proposed system. After which,
the design stage follows.
Design
Design focuses on high level design like, what programs are needed and how are they going to
interact, low-level design (how the individual programs are going to work), interface design (what are
the interfaces going to look like) and data design (what data will be required). During these phase, the
software's overall structure is defined. Design is very crucial in the whole development cycle. Any glitch
in the design phase could be very expensive to solve in the later stage of the software development.
Much care is taken during this phase. The logical system of the product is developed in this phase.
The developers will construct an architecture that will show the flow of the proposed
system. The system will use Intranet for connecting different department for the sharing of data.
Each computer client will connect to the database server through local web server. Proper
networking concept will be implemented to make the transfer of information faster and more
secured.
Implementation
Implementation is the processes were the design is translate into a machine-readable form. In
this case, design is performed in a detailed manner, implementation can never be very well
accomplished. In this phase, the researcher begins to formulate the code in the system proper by
using Microsoft Visual Basic 2010 as the programming language to perform tasks that rest on the
key fundamentals. SQL Server 2005 is being used as the database for the master file. Windows
XP operating system will be used for the computer clients in each department and Windows
Server 2003 for the File server.
Testing
Testing of the system is refers to the internal logic of the software, making sure that all
statements have been tested, and on the functional externals and is testing to uncover errors and
to ensure that defined input will produce actual results and agree with the required results.
Maintenance
In maintenance, the software will undoubtedly undergo changes that could happen
because of some unexpected input values into the system that the system doesn’t accept. In order
to meet it the developer should developed the software to accommodate the changes that could
happen during the post implementation period of the system before it is fully implemented by the
university.