an overview of marketing of kids entertainment
TRANSCRIPT
61A study on Marketing of Kids Entertainment
CHAPTER III
AN OVERVIEW OF MARKETING OF KIDS ENTERTAINMENT
3.1 Introduction
Kids represent an important demographic to marketers because they
have their own purchasing power. They influence their parents buying
decisions and they are the adult consumers of the future. Industry spending on
advertising to children has exploded in the past decade, increasing from a
mere $100 million in 1990 to more than $2 billion in 2000. Parents today are
willing to buy more for their kids because of the smaller family size, dual
incomes and postponing children until later in life. As well, guilt can play a
role in spending decisions as time-stressed parents substitute material goods
for time spent with their kids. Here are some of the strategies marketers
employ to target children and teens.
3.2 Pester Power
Today's kids have more autonomy and decision-making power within
the family than in previous generations. So it follows that kids are vocal about
what they want their parents to buy. "Pester power" refers to children's ability
to nag their parents into purchasing items which may not be otherwise bought.
Marketing to children is all about creating pester power, because advertisers
know what a powerful force it can be. According to the 2001 marketing
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62A study on Marketing of Kids Entertainment
industry book Kidfluence, pestering or nagging can be divided into two
categories—"persistence" and "importance." Persistence nagging (a plea, that
is repeated over and over again) is not as effective as the more sophisticated
"importance nagging." This latter method appeals to parents' desire to provide
the best for their children, and plays on any guilt they may have about not
having enough time for their kids.
3.3 Building Brand Name Loyalty
Canadian author Naomi Klein tracks the birth of "brand" marketing in
her 2000 book No Logo. According to Klein, the mid-1980s saw the birth of a
new kind of corporation—Nike, Calvin Klein, Tommy Hilfiger, to name a
few—which changed their primary corporate focus from producing products
to creating an image for their brand name. By moving their manufacturing
operations to countries with cheap labour, they freed up money to create their
powerful marketing messages. It has been a tremendously profitable formula,
and has led to the creation of some of the most wealth and powerful multi-
national corporations the world has seen. Marketers plant the seeds of brand
recognition in very young children, in the hopes that the seeds will grow into
lifetime relationships. According to the Center for a New American Dream,
babies as young as six months of age can form mental images of corporate
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63A study on Marketing of Kids Entertainment
logos and mascots. Brand loyalties can be established as early as age two, and
by the time children head off to school most can recognize hundreds of brand
logos. While fast food, toy and clothing companies have been cultivating
brand recognition in children for years, adult-oriented businesses such as
banks and automakers are now getting in on the act. Magazines such as Time,
Sports Illustrated and People have all launched kid and teen editions—which
boast ads for adult related products such as minivans, hotels and airlines.
3.4 Buzz or Street Marketing
The challenge for marketers is to cut through the intense advertising
clutter in young people's lives. Many companies are using "buzz marketing"—
a new twist on the tried-and-true "word of mouth" method. The idea is to find
the coolest kids in a community and have them use or wear your product in
order to create a buzz around it. Buzz, or "street marketing," as it's also called,
can help a company to successfully connect with the savvy and elusive teen
market by using trendsetters to give their products "cool" status. Buzz
marketing is particularly well-suited to the Internet, where young "Net
promoters" use newsgroups, chat rooms and blogs to spread the word about
music, clothes and other products among unsuspecting users.
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64A study on Marketing of Kids Entertainment
3.5 Commercialization in Education
School used to be a place where children were protected from the
advertising and consumer messages that permeated their world—but not
anymore. Budget shortfalls are forcing school boards to allow corporations
access to students in exchange for badly needed cash, computers and
educational materials. Corporations realize the power of the school
environment for promoting their name and products. A school setting delivers
a captive youth audience and implies the endorsement of teachers and the
educational system. Marketers are eagerly exploiting this medium in a number
of ways, including:
1. Sponsored educational materials: for example, a Kraft "healthy eating"
kit to teach about Canada's Food Guide (using Kraft products); or
forestry company Canfor's primary lesson plans that make its business
focus seem like environmental management rather than logging.
2. Supplying schools with technology in exchange for high company
visibility.
3. Exclusive deals with fast food or soft drink companies to offer their
products in a school or district.
4. Advertising posted in classrooms, school buses, on computers, etc. in
exchange for funds.
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3.6 The Internet
The Internet is an extremely desirable medium for marketers wanting to
target children:
1. It's part of youth culture. This generation of young people is growing up
with the Internet as a daily and routine part of their lives.
2. Parents generally do not understand the extent to which kids are being
marketed to online.
3. Kids are often online alone, without parental supervision.
4. Unlike broadcasting media, which have codes regarding advertising to
kids, the Internet is unregulated.
5. By creating engaging, interactive environments based on products and
brand names, companies can build brand loyalties from an early age.
3.7 Marketing Adult Entertainment to Kids
Children are often aware of and want to see entertainment meant for
older audiences because it is actively marketed to them. In a report released in
2000, the U.S. Federal Trade Commission (FTC) revealed how the movie,
music and video games industries routinely market violent entertainment to
young children.
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The FTC studied 44 films rated "Restricted," and discovered that 80 per
cent were targeted to children under17. Marketing plans included TV
commercials run during hours when young viewers were most likely to be
watching. One studio's plan for a violent R-rated film stated, "Our goal was to
find the elusive teen target audience, and make sure that everyone between the
ages of 12 and 18 was exposed to the film."Music containing explicit-content"
labels were targeted at young people through extensive advertising in the most
popular teen venues on television, and radio, in print, and online. Of the video
game companies investigated for the report, 70 per cent regularly marketed
Mature rated games (for 17 years and older) to children. Marketing plans
included placing advertising in media that would reach a substantial
percentage of children under 17. The FTC report also highlighted the fact that
toys based on characters from mature entertainment are often marketed to
young children. Mature and Teen rated video games are advertised in youth
magazines; and toys based on restricted movies and M-rated video games are
marketed to children as young as four.
3.8 Kids Entertainment International Limited
Kids Entertainment International Limited is a wholly owned subsidiary
of Kids Entertainment, Inc, which is headquartered in New York City, with
regional offices for its trading card business in San Diego, California. 4Kids
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Entertainment, Inc. (NYSE: KDE) is a global organisation devoted to the
creation, development, production, broadcasting, distribution, licensing and
manufacturing of children’s entertainment products. The 4Kids Group of
companies produce animated television series and films, distribute 4Kids’
produced or licensed animated television series for international markets,
license merchandising rights worldwide to 4Kids’ owned or represented
properties, operate websites to support 4Kids’ owned or represented
properties, and produce and market collectible trading card games.
Chaotic Trading Card Game, the brand that brought technology to
trading cards and created a new play pattern for 21st Century kids ChaoticTM,
the brand that brought technology to trading cards, is becoming one of the
most successful new kids’ brands. This next generation trading card game can
be played in person or online at www.chaoticgame.com
3.9 The Commercialization of Childhood, Creative Play and Children’s
Wellbeing
The African proverb “It takes a village to raise a child” is a common
and evocative means of arguing for the necessity of community involvement
in child rearing. Care for children has to extend beyond the immediate family.
It also reminds us that children experiences beyond the family, in the
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neighbour hood or community-can have a powerful impact on their growth
and development. These days, the village raising our children has been
transformed by the unprecedented convergence of sophisticated, increasingly
miniaturized screen technology and unfettered commercialism. As a result,
children are bombarded from morning to night by messages designed—not to
make their lives better—but for the sole purpose of selling something. Health
care providers have long known to look beyond the child to the influence and
values of family, neighbour hood, and peer group. But now we have to
consider the influence and values of the commercial world as well. The result
of the convergence of leaps forward in technology and steps backwards in
corporate regulation is unprecedented in the lives of children. And while we
don’t know yet what kind of adults this generation of screen-saturated,
commercialized children will become, there is mounting evidence that the
impact of this convergence may be harmful. Commercialism is a factor in
many of the public health and social problems facing children today.
Childhood obesity, discontent about body image and eating disorders,
sexualization, youth violence, family stress, underage drinking and underage
tobacco use are all linked to advertising and marketing. So is the erosion of
creative play - the foundation of learning, creativity, and the capacity to make
meaning of life. And the underlying message of commercial marketing - that
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the things we buy will make us happy - is a major factor in the acquisition of
materialistic values, which have been found to be linked to depression and
low self esteem in children.
3.10 Beyond Commercials: Marketing to Children in the 21st Century
The marketing environment in which kids are growing up today is
significantly different from that experienced by their parents as children. In
1983, corporations spent $100 million annually in direct advertising to
children in the United States alone. Now it is estimated that they spend about
$17 billion. Today, huge corporate conglomerates own television and radio
stations, web businesses and film studios and successfully insert screen time
into the lives of an increasingly younger audience. The American Academy
of Pediatrics recommends discouraging screen time for children under the age
of 2, yet 90% of parents say that their infants and toddlers regularly consume
some sort of electronic media, 40% of 3-month-old babies in the United States
regularly “watch” television and DVDs for an average of 45 minutes a day,
and 19% of babies under the age of 1 have a TV set in their bedroom. There
is a very little research available on the impact of screen time on babies, but
the research that does exist suggests that there is little evidence that children
under two learn anything useful from screens. One study suggests that content
viewed may have an impact on language learning, but others show that
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screens are simply not an effective means of promoting language development
for children under 2. There is also some evidence that screen time may be
harmful for babies. Studies suggest that early screen use can be habit-forming
and is negatively associated with cognitive development, regular sleep
patterns, and language acquisition. The more babies and toddlers engage with
screens, the less time they spend in creative play and interacting with
parents—two activities known to be educational. Television is still the
primary venue for advertising to children, but Internet marketing through
computers and hand-held devices like MP3 players is escalating, as is text-
message marketing on cell phones. Nick.com, the website belonging to the
internationally popular children’s cable station, Nickelodeon, took in $9.6
million between July, 2004 and July, 2005—more advertising revenue than
any other site. In fact, as digital technology becomes more sophisticated, TV
and the Internet are merging to become a whole new interactive media and
marketing experience for children. Although children see thousands of
commercials each year on television alone, modern marketing methods extend
well beyond the traditional 30 second ads. The marketing industry is still
creating TV commercials aimed at children, but companies are expanding
their reach through a variety of other techniques. Probably the most popular
and effective method for marketing to young children is brand licensing, when
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a media image is sold to other companies in order to market toys, food,
clothing and accessories. Most children’s media characters have become tools
for marketing other products. About 97% of children under 6 in the United
States own something—such as a doll, stuffed animal, action figure, bedding,
or clothing—that features the image of a character from the media. It is
increasingly difficult to find any products for children, from food to toys, that
are unadorned by media characters and logos. Today, even children’s books
are often media linked. As a result, children’s play, reading, art and music are
primarily shaped by pre-created characters, plots, and themes. What were
once tools for self-expression are now designed to remind children constantly
of media programs and their products, teaching them to value that which can
be bought over their own creations.
3.11 Commercialism and Erosion of Creative Play
Among the most troubling ramifications of allowing marketers
unfettered access to children is the erosion of creative play, which is central to
healthy development. Play is both culturally universal and fundamental to
children’s wellbeing—and is listed as a guaranteed right in Article 31 of the
United Nation’s 1989 Convention on the Rights of the Child. Play is critical
to healthy development, and ensuring children’s right to play is an essential
building block toward a sustainable world. The ability to play creatively is
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central to our capacity to experiment, to act rather than react, and to
differentiate ourselves from our environment. It is how children wrestle with
life and make it meaningful. Spirituality, and advances in science and art, are
all rooted in play. Play promotes attributes essential to a democratic populace,
such as curiosity, reasoning, empathy, sharing, cooperation, and a sense of
competence—a belief that we can make a difference in the world.
Constructive problem-solving, divergent thinking, and the capacity for self-
regulation are all developed through creative play. Children at play may
enthusiastically conjure cookies out of thin air or talk with creatures no one
else can see, yet they still remain grounded in the “real” world. Once children
develop the capacity for simultaneously recognizing an object for what it is
and what it could be, they are able to alter the world around them to further
their dreams and hopes, and to conquer their fears. When children are given
the time and opportunity, they turn spontaneously to “pretend play” to make
sense of their experience, to cope with adversity, and to try out and rehearse
new roles. They also develop the capacity to use pretend play as a tool for
healing, self-knowledge, and growth. We have traditionally assumed that
when children have leisure time, they are engaged in some kind of self-
directed, or “free,” play, the motivation for which generates from within,
rather than from external forces. But for the first time in history, the most
common activity for children around the world is watching television. In
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Vietnam, 91 percent of mothers report that their children watch television
often, as do more than 80 percent of mothers in Argentina, Brazil, India, and
Indonesia. In the United States, children spend more time in front of screens
than in any other activity besides sleeping. Preschool children spend about 32
hours a week in front of screens. Including multitasking, children ages 8 - 18
spend average of 4 ½ hours per day watching television, 1½ hours using
computers, and more than an hour playing video games—more than 7 hours a
day. Research tells us that the more young children engage with screens, the
less time they spend in creative play. There is some evidence that some screen
media can encourage children to play creatively. But when screens dominate
children’s lives—regardless of content—they are a threat, not an
enhancement, to creativity, play, and make-believe. The more time children
have to nurture and develop their own interpretations of media content, the
more likely they are to move beyond the electronic script they have viewed.
But if children are constantly in front of screens, when do they have time to
explore and develop any thoughts, feelings, and ideas that media content
might engender? When it comes to being a springboard for creativity, screen
media is less effective than radio and books primarily because it requires less
from us. Reading requires us to imagine both aural and visual images. Radio
provides sound, but still necessitates that we imagine what the story looks
like. Screen media does all that work for us and, in addition, seems to be an
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aid in remembering content, which means they can simultaneously be helpful
to certain kinds of learning and inhibit rather than promote imagination. The
fact that it is now possible to view programs on DVDs, MP3 players, and cell
phones, as well as on TiVo and other home recording devices that provide
programming “on demand,” makes multiple viewings of the same program a
new fact of children’s lives. Across platforms, electronic screens are the
primary means for marketers to target children. Loveable media characters,
cutting-edge technology, brightly colored packaging, and well-funded
marketing strategies combine in coordinated campaigns to capture the hearts,
minds, and imaginations of children—teaching them to value that which can
be bought over their own make-believe creations. Today, more than ever,
children need the time, space, tools, and silence essential for developing their
capacities for curiosity, creativity, self-reflection, and meaningful engagement
in the world. But when consumerism and materialistic values dominate
society, creative play is no longer valued. The toys that nurture imagination—
blocks, art supplies, dolls, and stuffed animals free of computer chips and
links to media—can be used repeatedly and in a variety of ways, diminishing
the need to spend money on new toys. In other words, creative play enriches
the lives of children, but not corporate profits. The electronic wizardry
characterizing today’s best-selling toys makes for great advertising
campaigns. They look like fun. But they are created with a kind of planned
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obsolescence. They are not typically designed with the goal of engaging
children for years, or even months. They are designed to sell. If interest
wanes, so much the better—another version will soon be on the market. Toys
that talk and chirp and do back flips all on their own take much of the
creativity, and therefore the value, from play activities. Brand-licensed toys
are an especially large business, bringing in an estimated $6.2 billion in 2007
just in the United States.i Toys that represent familiar media characters whose
voices, actions, and personalities are already in place rob children of
opportunities to exercise their own creativity—especially if kids are familiar
with the program on which the character is based. Unless we find ways to
prevent marketers from targeting children, we can expect children’s play
activities to foster imitation, reactivity, and dependence on screens rather than
creativity, self-initiation, and active exploration.
3.12 Children’s Activities at Mashatu Main Camp
With this program we intend to entertain children, but at the same time
to educate them about the bush and the wildlife we share our lives
with. Children will always be under the supervision of a responsible manager
and/ or ranger while on the program, whether within the confines of the camp,
or out in the bush. Leading the programme is Mpho Manthe, together with the
team of Mashatu rangers. After a year of experience at Disney World (USA),
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Mpho has a rich knowledge of children’s entertainment – many of the games
designed for this programme found their origin at Disney. The program is
geared towards children aged 12 years and under. Activities will depend on
the time of the year, and the number of days the children are with us in camp.
Research volunteers will also lend assistance to the children’s program,
subject to availability. A Mashatu backpack including an interactive check-
list, bird colouring book, coloured pencils & sharpener, compass &
thermometer and water are given to each child between the ages of 4 and 12.
76A study on Marketing of Kids Entertainment
Mpho has a rich knowledge of children’s entertainment – many of the games
designed for this programme found their origin at Disney. The program is
geared towards children aged 12 years and under. Activities will depend on
the time of the year, and the number of days the children are with us in camp.
Research volunteers will also lend assistance to the children’s program,
subject to availability. A Mashatu backpack including an interactive check-
list, bird colouring book, coloured pencils & sharpener, compass &
thermometer and water are given to each child between the ages of 4 and 12.
76A study on Marketing of Kids Entertainment
Mpho has a rich knowledge of children’s entertainment – many of the games
designed for this programme found their origin at Disney. The program is
geared towards children aged 12 years and under. Activities will depend on
the time of the year, and the number of days the children are with us in camp.
Research volunteers will also lend assistance to the children’s program,
subject to availability. A Mashatu backpack including an interactive check-
list, bird colouring book, coloured pencils & sharpener, compass &
thermometer and water are given to each child between the ages of 4 and 12.
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77A study on Marketing of Kids Entertainment
Animal Trivia
Children each get a poster of a particular animal. After reading the facts
pertaining to that animal while viewing corresponding pictures – children then
explain the specifics of their subject to the rest of the group. A great means of
interaction facilitating relationship building, great fun and general knowledge.
Who Am I? Each child get’s a turn. A poster with one of the animals in the
group poster is placed on the child’s back. He/She then asks “yes/no”
questions to find out what animal it is …. “Do I have horns? Do I have scales?
etc.”
Game Walk
A short walk is conducted around the bustling Main Camp area. This is
ideal for kids to learn more about the different rocks, trees, birds and nests in
the wild. Children will also be taught how to track animals and identify the
different spoor and droppings in the bush. Children will be escorted by an
armed ranger.
Wildlife Movies
For those children not eating with their parents in the boma, a delicious
children’s meal is prepared. After dinner a video will be screened in the
recreation centre.
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Crocodile Feeding
After brunch kids have the opportunity to watch the crocodiles being
fed by one of the Mashatu managers/rangers (parents are also welcome to
join!).. A short (and entertaining) discussion on crocodile ecology and
behaviour accompanies feeding time.
Interactive “animal-building” exercise
Kids will visit the Discovery Room where the skulls of different
animals are displayed. By studying the different skulls, they will learn the
differences between carnivores and herbivores. By looking at the different
bones in the body of an animal, participants are encouraged to try to build
their own animal. In the process participants we will learn how an animal fits
together, and what the function of all the bones in an animal’s body are.
Cultural Experience
Botswana has a very rich cultural history. In this activity, we aim to
teach children more about the current local inhabitants of the country and
area, as well as the ancient cultures that existed thousands of years back.
Children will learn to make stone tools, ostrich and giant land snail beads and
clay figurines from termite mound clay. This is a great play session …. be
prepared to get dirty!
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Pool Games
There is no better way of getting clean than in a pool. Children will be
entertained in the pool with a variety of pool games (including Hippo Polo)
under the diligent supervision of one of the camp managers.
Electronic Animal Tracking
Research is a vital part of any reserve and Mashatu currently has three
major active research programs. Radio tracking forms part of these research
projects. In this session we will expose children to the general field of
research, and teach them how to track animals with the telemetry equipment.
To begin, a short introductory explanation on why and how animals are
tracked is delivered in the Discovery Room. Following this, participants set
out to find a radio-collared toy hidden somewhere in the camp (hint … it
might even be just outside of the camp). The children will be able to listen to
the beeping sounds of the transmitter, and to follow their own instincts on
where to go.
PuppetsDarien have won countless awards as well as adding to the rich cultural
history of puppetry
The Wiggly Wiggles
Australia's Best-Loved
Children's Entertainers
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The Wiggles love children and their love shows. They will have your
kids singing, dancing, clapping, wiggling, learning, communing, and having
fun! The costumed Wags the Dog, Henry the Octopus, Officer Beaples,
Dorothy the Dinosaur, Captain Feathersword and others costar with four
Australian guys (Greg, Murray, Anthony, and Jeff) who sing, play the guitar,
the accordion, and the keyboard while teaching, dancing, and wiggling right
on into your kid's heart. A little history: Three of these four guys met while
studying early childhood education. Their first album was published in 1991
and it has been an uphill success story for them ever since. As a touring band,
the Wiggles have kept in contact with their public and that has fueled their
growth. However, the real secret to their success is that they love children and
they have obvious and uninhibited fun entertaining those children. In return,
young kids, almost without fail, adore the Wiggles. Parents are pleased with
the Wiggles, too. Parents recognize and appreciate the educational value as
well as the societal values these guys and their entourage impart.
3.13 Entertainment in Ancient Rome
Even for the poor, life in the city was lively. The ancient Romans
enjoyed many different kinds of entertainment. Plays were performed in large
open air theaters. There were lots of theatres, and even the small ones could
seat 7,000 people. If ancient Romans wished to go out, there was always
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The Sanctuary is a birders’ paradise. Over 300 species of birds have
been sighted. Apart from the Great Pied Hornbil-the flagship species, rare
birds like the Frogmouth, Red-winged crested cuckoo are found here. Birds of
prey like Crested Serpent Eagle, Spot-billied Eagle , Black Eagle, Crested
Gohawk, Rufous bellied Eagle, Jerdon’s Baza, Mountain Hawk Eagle,
Peregrine Falcon, Owl. Grey Jungle fowl, Painted Bush quail, Red Spurfowl,
Malabar Pied Hornbill, Malabar Grey Hornbill, White-bellied Woodpecker,
Alpine Swift, Brown-backed Needletail, Mountain Imperial Pigeon, Nilgiri
Wood Pigeon, Dollar bird, Malabar Trogon, Asian Fairy Bluebird, Blue-
bearded Bee eater, White bellied Treepie, White-bellied Shortwing, Wynad
Laughingthrush, Hill Myna, Nilgiri Flycatcher. Many species of flycatchers,
Drongos, Treepies, Birds of prey, Thrushes, Warblers, Babblers,
woodpeckers, Parakeets, Pigeons, Shrikes, Cuckoos, Swifts and Owls are also
found here.
Shortwing, Wynad Laughingthrush, Hill Myna, Nilgir Flycatcher.
Many species of flycatchers, Drongos, Treepies, Birds of prey, Thrushes,
Warblers, Babblers, woodpeckers, Parakeets, Pigeons, Shrikes, Cuckoos,
Swifts and Owls are also found here.
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Nilgiri Langur Spiny Lizard SphaerothecaRufescen
Common PitViper
The Sanctuary is a treasure house of several rare, endangered and
endemic species of reptiles and amphibians. Rare reptiles like Travancore
Cane turtle and Travancore tortoise, Marsh Crocodile, Common Indian
monitor, Kerala Forest Terapin,. Travancore Cane turtle, Forest calotes snake,
Sand snake, Olive keel back, Water snake, Bronze bark tree snake, Perrotes
shield tail snake, Common wolf snake and Green keel back are present here.
Southern Green calotes, Common skink, Snake skink, Draco or Flying lizard.
Apart from this, several species of snakes including the poisonous King
Cobra, Cobra, Common Krait, Saw-scaled viper, Russels viper, Bamboo Pit
Viper, and non Poisonous Indian rock python, Green keelback, Vine snake,
Common warm snake, Sand snake, Olive keel back, Water snake, Bronze bark
tree snake, Perrotes shield tail snake , Common wolf snake and Green keel
back are present here.
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The amphibians include narrow mouthed frogs like the Microhyla, tree
frogs like the Malabar gliding frog, Green tree frog and toads like the Bufo
beddomi, Bufo melanostictus. The insect diversity is amply demonstrated by a
wide variety of butterflies and moths found here. It is very rich in
grasshoppers, mantises, beetles, flies, ants, termites and spiders (arachinids),
which play an important role in eco system sustenance.
Chinnar
Chinnar is situated at about 25 kms from Amaravathi. Elephants are
very common here. Deers and Bisons are also seen in large numbers. It has
abundant population of Elephants, Grizzled Squirrels, wide variety of small
mammals, birds and reptiles. Tigers are a common sight for visitors on this
road.
Elephant herd
Elephant camp at Chinnar is 25 kms from Topslip. Grassy swamps and
teak plantations and the Seychalli valley are other interesting spots.
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Topslip
Topslip is the place of first choice to most of the tourists. Ample
accommodation, vehicle ride, elephant ride and regulated nature walk are
provided. Adjacent Karianshola a tropical rain forest with tall rising trees and
well-developed canopy forest is for serious visitors. Medicinal Plants
Conservation area (MPCA) and interpretation centre here cannot be missed.
In the west, it connects with Kerala’s Parambikulam Wildlife Sanctuary and a
joint visit would give a taste of varied landscape and lot of surprises.
Valparai
Valparai is one of the highest mid elevation hill resort in the country.
The tea plantations are surrounded by evergreen moist deciduous forest a rich
elephant tract and a panther prowl.
Grasshills can be reached conventionally through pollachi over the
Attakatti ghat or from topslip via vargaliar and manompally. The shoals and
grass lands which are continuous with the grass lands till Konalar hut and a
briddle path connects the grass hills of the Eravikulam National Park in
Munnar district. Rhododenron, Kurinji are popular in this tract. Tiger,
panther, Elephant Nilgiri Tahr and many other wildlife are found to be
peacefully existing in this area. The grass hills road ends at Konalar, a small
mountain stream across which the Konalar hut is located.
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92A study on Marketing of Kids Entertainment
Amaravathi
The Crocodile farm at Amaravathi dam is one of the four major
crocodile farms in the country and is a popular destination. The crocodile farm
is also the home of grizzled squirrels with many nests located on trees within
the farm. The forests around are ideal elephant tracts.
Monkey falls
Monkey falls located at the 29th km junction on the Pollachi - Valparai
road, is the place for a refreshing bath from the natural falls.
Attakatti
Attakatti is about 36 kms on the Pollachi - Valparai state highway. A
well maintained trekking shed is available near Attakatti. The area is an ideal
92A study on Marketing of Kids Entertainment
Amaravathi
The Crocodile farm at Amaravathi dam is one of the four major
crocodile farms in the country and is a popular destination. The crocodile farm
is also the home of grizzled squirrels with many nests located on trees within
the farm. The forests around are ideal elephant tracts.
Monkey falls
Monkey falls located at the 29th km junction on the Pollachi - Valparai
road, is the place for a refreshing bath from the natural falls.
Attakatti
Attakatti is about 36 kms on the Pollachi - Valparai state highway. A
well maintained trekking shed is available near Attakatti. The area is an ideal
92A study on Marketing of Kids Entertainment
Amaravathi
The Crocodile farm at Amaravathi dam is one of the four major
crocodile farms in the country and is a popular destination. The crocodile farm
is also the home of grizzled squirrels with many nests located on trees within
the farm. The forests around are ideal elephant tracts.
Monkey falls
Monkey falls located at the 29th km junction on the Pollachi - Valparai
road, is the place for a refreshing bath from the natural falls.
Attakatti
Attakatti is about 36 kms on the Pollachi - Valparai state highway. A
well maintained trekking shed is available near Attakatti. The area is an ideal
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93A study on Marketing of Kids Entertainment
dry deciduous and moist deciduous forest tract and home of wildlife like
Elephant, Tiger, Nilgiri Tahr, Sambar etc.
Monompally
Monompally is about 85 kms from Pollachi and about 20 kms from
Valparai has a beautiful trekking shed close to Manompally river. The place is
known for its thick shola forests, fast flowing rivers and scenic beauty.
Manjapatty Valley
Manjapatty valley is a unique elephant country. The Dhallinji and
Manjampatti tribal settlements are within this area.
Thirumurthy Hills
Thirumurthy hills , about 25 kms from Udumalpet, is famous for the
Panchalingam water falls. The place has many tribal settlements around and
has rich moist and dry deciduous forests.
Thirumurthy Dam
The dam is situated at the foothills of the Thirumurthy Hills and is
about 20 kms from Udumalpet. There is a perennial stream which flows by the
side of the Amalingeswarar temple which gives an additional beauty to the
place. It is situated near Pollachi and is around 90 kms away.
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94A study on Marketing of Kids Entertainment
Parambikulam-Aliyar
The project consists of a series of dams interconnected by tunnels
and canals for harnessing the Parambikulam, Aliyar, Nirar, Sholiyar,
Thunakadavu, Thekkadi and Palar rivers, lying at various elevations, for
irrigation and power generation. The scheme is an outstanding example of
engineering skill. It is located in Anamalai range and is ideal for picnics.
Overnight stay is possible in forest rest houses. A tree-top house provides
accomodation for the adventurous.
94A study on Marketing of Kids Entertainment
Parambikulam-Aliyar
The project consists of a series of dams interconnected by tunnels
and canals for harnessing the Parambikulam, Aliyar, Nirar, Sholiyar,
Thunakadavu, Thekkadi and Palar rivers, lying at various elevations, for
irrigation and power generation. The scheme is an outstanding example of
engineering skill. It is located in Anamalai range and is ideal for picnics.
Overnight stay is possible in forest rest houses. A tree-top house provides
accomodation for the adventurous.
94A study on Marketing of Kids Entertainment
Parambikulam-Aliyar
The project consists of a series of dams interconnected by tunnels
and canals for harnessing the Parambikulam, Aliyar, Nirar, Sholiyar,
Thunakadavu, Thekkadi and Palar rivers, lying at various elevations, for
irrigation and power generation. The scheme is an outstanding example of
engineering skill. It is located in Anamalai range and is ideal for picnics.
Overnight stay is possible in forest rest houses. A tree-top house provides
accomodation for the adventurous.
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95A study on Marketing of Kids Entertainment
Anamalai Wildlife Sanctuary
This sanctuary is situated at an altitude of 1,400 metres in the western
ghats near Pollachi. The area of the sanctuary is 958 Sq. Kms. It has various
kinds of exotic fauna like elephant, gaur, tiger, panther, sloth bear, pangolin,
black headed oriole, green pigeon and civet cat. The Amaravathy reservoir in
the Anamalais has a large number of crocodiles. There are also many places of
scenic beauty such as Karain Shola, Anaikunthi shola, Grass hills, waterfalls,
groves, teak forests, estates, dams and reservoirs. Arrangements are available
at Topslip to take tourists around the Sanctuary on elephant back or by van.
95A study on Marketing of Kids Entertainment
Anamalai Wildlife Sanctuary
This sanctuary is situated at an altitude of 1,400 metres in the western
ghats near Pollachi. The area of the sanctuary is 958 Sq. Kms. It has various
kinds of exotic fauna like elephant, gaur, tiger, panther, sloth bear, pangolin,
black headed oriole, green pigeon and civet cat. The Amaravathy reservoir in
the Anamalais has a large number of crocodiles. There are also many places of
scenic beauty such as Karain Shola, Anaikunthi shola, Grass hills, waterfalls,
groves, teak forests, estates, dams and reservoirs. Arrangements are available
at Topslip to take tourists around the Sanctuary on elephant back or by van.
95A study on Marketing of Kids Entertainment
Anamalai Wildlife Sanctuary
This sanctuary is situated at an altitude of 1,400 metres in the western
ghats near Pollachi. The area of the sanctuary is 958 Sq. Kms. It has various
kinds of exotic fauna like elephant, gaur, tiger, panther, sloth bear, pangolin,
black headed oriole, green pigeon and civet cat. The Amaravathy reservoir in
the Anamalais has a large number of crocodiles. There are also many places of
scenic beauty such as Karain Shola, Anaikunthi shola, Grass hills, waterfalls,
groves, teak forests, estates, dams and reservoirs. Arrangements are available
at Topslip to take tourists around the Sanctuary on elephant back or by van.
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96A study on Marketing of Kids Entertainment
The Siruvani Waterfalls and Dam
This Waterfalls and Dam are about an hour's drive from Coimbatore.
The water of Siruvani is known for its taste. The panoramic views of the dam
and the falls are enchanting.
Kids Entertainment – Theme Parks in Coimbatore District
Kovai Kondattam
Kovai Kondattam in Coimbatore is an amazing theme park for family
and children in particular. It is located on the Perur – Siruvani main road and
lies about 3 kms from the Perur temple. It has plenty of water games for
children in addition to a fine play park with lots of play things. Kids are sure
to enjoy their visit to this park which provides them ample facility to make
96A study on Marketing of Kids Entertainment
The Siruvani Waterfalls and Dam
This Waterfalls and Dam are about an hour's drive from Coimbatore.
The water of Siruvani is known for its taste. The panoramic views of the dam
and the falls are enchanting.
Kids Entertainment – Theme Parks in Coimbatore District
Kovai Kondattam
Kovai Kondattam in Coimbatore is an amazing theme park for family
and children in particular. It is located on the Perur – Siruvani main road and
lies about 3 kms from the Perur temple. It has plenty of water games for
children in addition to a fine play park with lots of play things. Kids are sure
to enjoy their visit to this park which provides them ample facility to make
96A study on Marketing of Kids Entertainment
The Siruvani Waterfalls and Dam
This Waterfalls and Dam are about an hour's drive from Coimbatore.
The water of Siruvani is known for its taste. The panoramic views of the dam
and the falls are enchanting.
Kids Entertainment – Theme Parks in Coimbatore District
Kovai Kondattam
Kovai Kondattam in Coimbatore is an amazing theme park for family
and children in particular. It is located on the Perur – Siruvani main road and
lies about 3 kms from the Perur temple. It has plenty of water games for
children in addition to a fine play park with lots of play things. Kids are sure
to enjoy their visit to this park which provides them ample facility to make
Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.
97A study on Marketing of Kids Entertainment
merry and to have endless fun. The things available are dashing cars for small
kids, wave pool for all, water dance, rock climbing, etc.
Black Thunder
Black Thunder is a water theme park located in Tamil Nadu, India. It is
situated at the foot of Nilgiris near Mettupalayam, in Coimbatore 40 kms
north of the city and occupies an area of about 75 acres (300,000 m2). The
park offers about 49 rides, Surf Hill and the Wild River Ride notable among
them. The park has a hotel situated within its premises.
97A study on Marketing of Kids Entertainment
merry and to have endless fun. The things available are dashing cars for small
kids, wave pool for all, water dance, rock climbing, etc.
Black Thunder
Black Thunder is a water theme park located in Tamil Nadu, India. It is
situated at the foot of Nilgiris near Mettupalayam, in Coimbatore 40 kms
north of the city and occupies an area of about 75 acres (300,000 m2). The
park offers about 49 rides, Surf Hill and the Wild River Ride notable among
them. The park has a hotel situated within its premises.
97A study on Marketing of Kids Entertainment
merry and to have endless fun. The things available are dashing cars for small
kids, wave pool for all, water dance, rock climbing, etc.
Black Thunder
Black Thunder is a water theme park located in Tamil Nadu, India. It is
situated at the foot of Nilgiris near Mettupalayam, in Coimbatore 40 kms
north of the city and occupies an area of about 75 acres (300,000 m2). The
park offers about 49 rides, Surf Hill and the Wild River Ride notable among
them. The park has a hotel situated within its premises.
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98A study on Marketing of Kids Entertainment 98A study on Marketing of Kids Entertainment 98A study on Marketing of Kids Entertainment
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99A study on Marketing of Kids Entertainment
Maharaja Theme Park
Maharaja theme park is located close to the Neelambur bye - pass on
the Coimbatore – Salem National Highway, is the nearest entertainment
gateway for the people of Coimbatore.
99A study on Marketing of Kids Entertainment
Maharaja Theme Park
Maharaja theme park is located close to the Neelambur bye - pass on
the Coimbatore – Salem National Highway, is the nearest entertainment
gateway for the people of Coimbatore.
99A study on Marketing of Kids Entertainment
Maharaja Theme Park
Maharaja theme park is located close to the Neelambur bye - pass on
the Coimbatore – Salem National Highway, is the nearest entertainment
gateway for the people of Coimbatore.
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100A study on Marketing of Kids Entertainment
The Maharaja Theme Park has come up on a 15 – acre site and in line
with international trends the project promoters have tried to make it a compact
one. The park apart from having the common entertainment facilities, also
have a multiplex two theatres. It also houses a mini golf courses and an
auditorium.
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