an introduction to integrated marketing communications · greater ad agency accountability changes...
TRANSCRIPT
1
1
Copyright © 2012 McGraw-Hill Companies, Inc., All right reversedMcGraw-Hill/Irwin
An Introduction to Integrated
Marketing Communications
1-2
The Modern World of Marketing
• Rapidly changing media environment
• Mass media losing viewers, readers, listeners
• Digital media targets narrow audience
• Consumers not content to be passive message recipients
• Information now obtained from a myriad of sources
1-3
The Growth of Advertising and Promotion
• Integral part of social and economic systems• Carefully prepared messages delivered
to carefully targeted audiences
• Six-fold increase between 1980 and 2010
• New marketing channels• Search, display, video, content
• Social media
• Mobile marketing
1-4
What is Marketing?
The activity, set of institutions, and processes for…
creating, communicating, delivering, and exchanging offerings that have…
value for customers, clients, partners, and society at large
1-5
The Marketing Revolution
Shift from traditional media ads to other forms
of promotion/nontraditional media
Internet and social media changing how
companies interact with consumers
Power shift: manufacturers to retailers
Database marketing
Greater ad agency accountability
Changes in how ad agencies are compensated
1-6
What is IMC?
• As defined by the AAAA, Integrated Mktg Communication:
• “recognizes the value of a comprehensive plan that evaluates the strategic roles of a variety of communication disciplines advertising, public relations, personal selling, and sales promotion and combines them to provide clarity, consistency, and maximum communication impact."
2
1-7
Promotion: 1 of 4 P’s
• Personal Selling
• Mass Selling
• Advertising
• National
• Retail/Local
• Primary Demand vs Selective Demand
• B2B
• Professional
• Trade
• Publicity
• Sales Promotion
• Internal
• External
• Direct Marketing
• Here’s where it gets fuzzy:
• Interactive
• Guerrilla
• Event
• Etc.1-8
Media Integration
Paid
EarnedOwned
1-9
Growing Importance of IMC
• Value of IMC
• Avoids duplication of marketing efforts
• Synergy among promotional tools
• More efficient and effective marketing
• Rapidly changing environment
• Consumer behavior
• Technology
• Media consumption behavior
• Proliferation of media
1-10
Integration
1-11
Touch Points: Control vs. Impact
1-12
The Nature of Communication
3
1-13
Source Encoding
1-14
Forms of Encoding
GraphicVerbal Musical Animation
1-15
An Image Can Convey More Than Words
1-16
Marketers Embrace Buzz Marketing –Due to Source Credibility
1-17
Field of Experience Overlap
ReceiverExperience
SenderExperience
Different Worlds
ReceiverExperienceSender
Experience
Moderate Commonality
ReceiverExperienceSender
Experience
High CommonalityReceiver
Experience
1-18
The Response Process
4
1-19
Alternative Response Hierarchies
High Low
Hig
hLow
Topical Involvement
Perceiv
ed
pro
du
ct
dif
feren
tiati
on
Learningmodel
Low involvementmodel
Dissonance/attribution model
Cognitive
Affective
Conative
Conative
Affective
Cognitive
Cognitive
Conative
Affective
1-20
The FCB Planning Model
1InformativeThe Thinker
3HabitualThe Doer
Thinking Feeling
Low
In
volv
em
ent
2Affective
The Feeler
4SatisfactionThe Reactor
Hig
h
Involv
em
ent
FCBBreakdown
1-21
FCB Planning Model, Product Categories
1-22
FCB Model, Promotional Methods
1-23
Developing Promotional Strategies
• Ad options based on the FCB grid
• Rational versus emotional appeals
• Increasing involvement levels
• Evaluation of a think-type product on the basis of feelings
1-24
A Model of Cognitive Response
5
1-25
Cognitive Response Categories
Counterarguments Support arguments
Source derogation Source bolstering
Thoughts about
the ad itself
Affect attitude
toward the ad
Product/Message Thoughts
Source-Oriented Thoughts
Ad Execution Thoughts
1-26
Elaboration Likelihood Model (ELM)
Focuses on the way consumers respond to persuasive
messages, based on the amount and nature of elaboration
or processing of information
Peripheral route –ability and motivation to process a message is low; receiver focuses more on peripheral cues than on message content
Central route –ability and motivation to process a message is high and close attention is paid to message content
Routes to Attitude Change
1-27 1-28
Peripheral Cues
1-29
Branding
Brand Identity
vs.
Brand Equity
1-30
Market Channels
Sets of interdependent organizations involved in the process of making a product or service available for use
6
1-31
Channels and Image
• Channels can impact communication objectives
• Image
• Store displays
• Point-of-purchase merchandising
• Shelf footage
1-32
Source Attractiveness
Resemblance
between the
source and
recipient of the
message
Similarity
Knowledge of the
source through
repeated or
prolonged
exposure
Familiarity
Affection for the
source resulting
from physical
appearance,
behavior, or
personal traits
Likeability
1-33
Source Attributes & Receiver Processing Modes
1-34
Experts Lend Authority to an Appeal
1-35
Limitations of Credible Sources
• High- and low-credibility sources
• Equally effective when arguing for a position opposing their own best interest
• Sleeper effect
• Persuasiveness increases over time
1-36
Top Celebrity Endorsers
• Top male endorsers
• Tiger Woods
• Phil Mickelson
• LeBron James
• Michael Jordan
• Top female endorses
• Maria Sharapova
• Jennifer Lopez
• Jessica Simpson
• Venus/Serena Williams
• Michele Wie
7
1-37
Advertising Risks of Using Celebrities
The celebrity’s behavior may pose a risk to the company
The celebrity may overshadow the product being endorsed
The celebrity may be overexposed, reducing his or her credibility
The target audience may not be receptive to celebrity endorsers
1-38
Kelly Ripa: The “Do-it-All” Woman
1-39
Q-Score = Star Power
• Q-Score Formula
• The percent of those who say “one of my favorites”
• Divided by the percent who have heard of him/her
Lance Armstrong
1-40
Applying Likability: Decorative Models
1-41
Source Power
Perceived control
Perceived concern
Perceived scrutiny
Compliance
1-42
Tim Tebow, Quarterback and Outspoken Christian
8
1-43
Virginia Rommety, President & CEO, IBM
1-44
Zac Brown, Emmy Award-winning Alt-Country Artist
1-45
Open Ended Message
• Allows or requires the receiver to draw the conclusion
• Pros/Cons?• Examples?
1-46
Two-Sided Appeal
• Presents two points of view and then presents arguments support preferred view
• Pros/Cons?• Examples?
1-47
Refutation Message
• Presents two points of view and then presents arguments to counter the opposing view
• Pros/Cons?• Examples?
“Some say that…”1-48
Comparative Message
9
1-49
Recall and Order of Presentation
Recall
Beginning Middle End
Order of Presentation
• Primacy effect vs. Recency effect1-50
Differences in Information Processing
Self-PacedMedia
• Newspapers
• Magazines
• Direct Mail
• Internet
• Radio
• Television
Externally Paced Media
vs.
1-51
Context and Environment
1-52
Commercial Clutter is a Problem
• Message can be lost in the clutter
• Worse yet, can become PART of the clutter if poorly planned
• “Half the money I spend on advertising
is wasted; the trouble is I don't know
which half. ”
» Jay Wanamaker
• “We may not now, or ever, know
definitively how advertising works…
…but we do know it works in some
definable ways well enough to make
more effective advertising.”
10
How Advertising Works:
What Do We Really Know?
• Reviews 250+ articles / books
• 7 types of models & findings
– Example: FCB Grid
– Affect, Cognition, and Behavior
• 5 generalizations about how advertising
works
• Directions for future research
Generalization 1
• Behavior, affect, and cognition are the
three intermediate advertising effects,
and the omission of any one can lead to
overestimation of the effect of the others
Demonstrated in the evolution of
models from simple (C) to more
complex ([C][A][B]).
Generalization 2
• Short-term advertising elasticities are
small and decrease during the product
life cycle.
Lower than sales promotions
Weaker than product usage (E) effects
Greater for new brands
Generalization 3
• In mature, frequently purchased packaged goods markets, returns to advertising diminish fast. A small frequency, therefore (1-3 per purchase cycle), is sufficient for advertising an established brand.
Diminishing returns
First exposure is most influential.
Generalization 4
• The concept of a space of intermediate
effects is supported, but a hierarchy
(sequence) is not.
Significance of intermediate effects (C,
A, and E) depends on context.
Hierarchy framework does not allow for
interactions between effects.
Generalization 5
• Cognitive bias interferes with affect
measurement.
Affect is often more important than
cognition.
Cognitive bias understates the role of
affect and misreports reality.
11
Advertising's Role in Markets: What
Do We Know and Where Do We Go
from Here?
• 9 misconceptions about advertising.
• Advertising is essential for free markets.
• Where do we go from here?
Misconception 1: Advertising is a powerful
force in shaping consumer preferences.
• Some advertisements are.
• Potential is there.
• Most advertising is lost in the noise (or worse, adds to the noise).
• Even success is quickly imitated.
This is the nature of a free, competitive market.
Misconception 2: Even if advertising does
not work immediately, repetition will ensure
its ultimate effectiveness.
• Consumers haven’t seen it, they need
more time, etc.
• “Escalation of commitment”
In current environment, if advertising
doesn’t work in a reasonably short time
it is unlikely to ever work.
Misconception 3:
Advertisements take time to wear in.
• “Wearin” = improvement of
effectiveness during first few weeks.
• “Wearout” = decline in effectiveness as
campaign ages.
“Wearin” is short or nonexistent and
“wearout” starts right away.
Misconception 4: The effects of advertising
last for years and even decades.
• While we DO remember old ads, old
research used inappropriate data and
analytics.
Effects of advertising are rather fleeting.
Misconception 5: Even if advertising seems
ineffective, stopping would be dangerous.
• Argue that suspension could be
disastrous.
• Or that competitors’ ads would be more
effective.
Argument is not tested.
12
Misconception 6:
Weight (or intensity or frequency) is critical.
• The most expensive item in the ad budget is the advertising buy expressed as weight.
Big changes in weight may not result in even small changes in effectiveness.
Changes in target segments, media, message, and especially creative content result in biggest change in effects.
Ad response is highest for product improvement or new products.
Misconception 7:
Advertising is highly profitable.
• Spurious correlation between
advertising intensity and market share.
Because of the competitive activity,
much advertising cancels out.
Beware over-advertising: adding to
costs more than to profits.
Misconception 8: Logic or argument is the
most effective advertising appeal.
• Consumers like to think of themselves
as rational decision makers who make
good if not wise decisions.
Emotional ads are more interesting,
more easily remembered, more prone to
lead to action, and less likely to arouse
consumers’ defenses.
Misconception 9: Advertising is amoral in its
practice, corrupts people’s values, or is
unnecessary for free markets.
As a relatively weak market force (see
misconceptions 1-8), advertising
probably has little effect on values.
Essential for free markets: the means
by which an innovative firm can
communicate its brands competitive
superiority to consumers.
Where do We Go from Here? Effects on mental processes
• Multiple routes to persuasion
ELM (central vs. peripheral processing)
• Power of emotional appeals.
• Consistency of cues enhances
persuasion.
13
Focus on multiple senses
• Buyology: fMRI research found visual
images are weakest route to persuasion
• Visuals are most effective if combined
with sounds and smell for a more
complete experience of the product.
– Nokia ringtone
– Honeydew Melon in Samsung packaging
– Marlboro red coloring on objects
Neuromarketing gets to the
root of advertising effects
• https://www.youtube.com/watch?v=M6U
zQU5Ye3U
Hierarchy of Effects
• Cognition
• Affect
• Behavior
• Consider focus based on purchase
involvement: which should come first?
How quickly should the next effect be
introduced?
Order of effects?
• High Involvement:
New House
– How is it shopped
for?
– How is it sold by the
industry?
• Low Involvement:
Kettle Corn
– How is it shopped
for?
– How is it sold by the
industry?
4-78
Consumer Behavior
The process and activities people engagein when searching for, selecting, purchasing,
using, evaluating, and disposing ofproducts and services
14
4-79
Promotional Messaging:
• Use our knowledge of our target consumer’s behaviors to:
• Influence behaviors
• Short term – sales orientation
• Change or shape attitudes
• Long term – branding and positioning
4-80
The Nature of Consumer Behavior
Overall Conceptual Model of Consumer Behavior
1-80
4-81
Consumer Decision Making
Decision Stage Psychological Process
LearningPost-purchase evaluation
Problem recognition Motivation
Information search Perception
Alternative evaluation Attitude formation
Purchase decision Integration
4-82
External Influences on Consumer Behavior
Culture
Subculture
Social Class
Reference Group
Situational determinants
4-83
Reference Groups
• A group whose perspectives or values are being used as the basis for one’s…
• Judgments
• Opinions
• Actions
• Types of reference groups
• Associative
• Aspirational
• Disassociative
4-84
Reference Group Influences on the
Consumption ProcessConsumption Situation Determinants of Reference Group Influence
7-84
15
4-85
Communications within Groups and
Opinion Leadership
Mass Communication Information Flows
7-854-86
The Nature of Perception
8-86
4-87 4-88
4-89 4-90
Evaluation of Alternatives
All Available Brands
Brand A Brand B Brand C Brand D Brand E
Brand F Brand G Brand H Brand I Brand J
Brand K Brand L Brand M Brand N Brand O
Evoked Set of Brands
Brand B Brand E
Brand I
Brand M
Brand F
16
4-91
Ways to Change Attitudes
Change perceptions or beliefs about a competing brand
Add a new attribute to the attitude formation mix
Change perceptions of the value of an attribute
Change beliefs about an important attribute
4-92
Adding Attributes Changes Attitudes
4-93
How Consumers Learn
Conditioning
Based on
conditioning
through
association or
reinforcement/
punishment
Thinking
Based on
intellectual
evaluation and
problem
solving
Modeling
Based on
emulation
(copying) of
behavior of
others
4-94
Classical Conditioning Process (Association)
Unconditioned stimulus
(lollipop)
Conditioned stimulus
(Mariah’s Lollipop Bling)
Unconditioned response
(sweetness)
Conditioned stimulus
(sweetness)
4-95
Lollipop Bling Uses Classical Conditioning
4-96
Instrumental Conditioning Process
Behavior (consumer uses product or
service)
Positive or negative consequences occur from use of product, leading to reward or
punishment
Increase or decrease in probability of repeat behavior (purchase)
17
4-97
Shaping
Shaping is the reinforcement of
successive acts that lead to a desired
behavior pattern
4-98
The Shaping Process
4-99
Situational Characteristics and
Consumption Behavior
The five key dimensions or characteristics are
1. Physical surroundings: atmospherics, servicescape
2. Social surroundings: others present in the situation
3. Temporal perspectives: effect of time
4. Task definition: the main reason for purchase
5. Antecedent states: moods, momentary conditions
Situations can be described on a number of dimensions
which determine their influence on consumer behavior.
13-994-100
Situational Characteristics and
Consumption Behavior
Components of physical surroundings:
1. Colors
2. Aromas
3. Music
4. Crowding
13-100