an introduction to experience
TRANSCRIPT
Lesson 1. An Introduction to Experience Economy Strategies
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1.1 A Progression of Economic Value from Commodities to
Experience
1.2 Defining the Four Experiences (4Es)
Quick Links
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Introduction
Successful small businesses have demonstrated qualities such as
vision, innovation, opportunity recognition, a passion for change,
exceptional staffing, and extraordinary service (Morris, 1998).
Exceptional staffing and extraordinary service reflect a customer-
focused strategy, which remains a key competitive strategy for small
businesses (McGee & Love, 1999).
Successful small businesses are keenly aware of the importance
of customer value and emphasize a quality image for their store
through customer-service (McGee & Love, 1999), but customer
value today is more than quality products and superior customer-
service. Value for today’s customer is also coming from positive,
engaging, memorable experiences.
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Introduction (continued)
Creating these positive, memorable experiences is where qualities
of vision, innovation, opportunity recognition, and a passion for
change come into play for the small business operator. These
positive, engaging, memorable experiences (experiential value)
result in differentiation from competitors, large and small (Pine &
Gilmore, 1999)
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Introduction (continued)
Adding value from positive, engaging, memorable experiences can
offer competitive advantage for a business that:
– Fully satisfies customers
– Builds loyal customers
– Increases customers’ willingness to pay more
– Encourages positive word-of-mouth
– Recruits new customers
– Enhances the business image
– Differentiates the business from its competitors
– Makes it difficult for competitors to copy the business
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Introduction (continued)
Small businesses must develop opportunities that create value
through innovation (Drucker, 1985). In the following lessons we
present Pine and Gilmore’s (1999) Experience Economy strategies
that help an operator innovate his/her business by creating
experiential value for the customer.
These lessons a) outline Pine and Gilmore’s perspective and four
types of strategies for creating experiential value with examples of
each found in small businesses, b) provide tools for the operator to
assess experiential value of a business, c) outline how to
communicate the experiential value of the business in the firm’s Web
site, and d) provide tools to assess experiential value of the web site.
1.1 A Progression of Economic Value From Commodities to
Experience
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1.1 A Progression of Economic Value From Commodities to Experience
According to the Experience Economy (Pine & Gilmore, 1999)
framework, today’s customers want more than just high quality goods
and services. They want value from positive, engaging, memorable
experiences along with high quality goods and services. Value refers
to the benefits the customer perceives he/she gets not only
from the goods and service, but also from interactions with
people and places, which help shape the experience.
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1.1 A Progression of Economic Value From Commodities to Experience
Consider the idea behind the once small business of Starbucks that has burgeoned into a successful public company. The focus on design with the shop’s rich warm colors, contemporary furnishings, stylized graphics, and carefully selected music makes it stand apart from other coffee shops and creates a memorable experience. Some Starbucks have added Hear Music ™media bars where customers can explore the music (including the music programmed for their stores), get recommendations, and burn selections from a vast library of songs. This is the way Starbucks has innovated its unique experience to add value for its customers.
Restaurant
Starbucks Coffee
The two sides of Starbucks: the interior and
the music
http://www.starbucks.com
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1.1 A Progression of Economic Value From Commodities to Experience
In their Experience Economy framework, Pine and Gilmore (1999)
explain that sources of economic growth in the U.S. have shifted from
extracting raw materials, called commodities, to processing the
commodities to making goods, then to offering services, and now to
staging positive, engaging memorable experiences.
Pine and Gilmore’s Progression of Value
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1.1 A Progression of Economic Value From Commodities to Experience
An example, using the commodity of corn, illustrates how this
progression of value has resulted in an innovative small business.
Value is added to corn when the commodity is processed and boxed
as breakfast cereal shown in Figure 1.1. The local diner that brings
the cereal in a bowl with milk to the customer is adding value through
service. But how do you make cornflakes memorable? The small
business, Cereality has changed breakfast cereal into an engaging
experience through mass customization. In mass customization,
consumers engage in creating a unique product to their individual
specification by selecting from an array of options offered by the
business.
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1.1 A Progression of Economic Value From Commodities to Experience
The creative process becomes an important source of value for the
consumers in mass customization (Fiore, Lee, & Kunz, 2004).
Cereality customers creatively combine two cereals, a milk, and a
topping, including malted milk balls, and eat from a traditional take-out
container.
Restaurant
Cereality: Tempe, AZ
http://www.cereality.com
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Figure 1.1 Pine and Gilmore’s Progression of Value
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1.1 A Progression of Economic Value From Commodities to Experience
Movement to experiences as a source of economic growth reflects
expansion, not substitution, of customer expectations. Customer
expectations for high quality goods and services are consistently met,
so now their expectations have expanded to include positive
experiences. Consistency in quality goods and services means that
businesses need to add value in a new way to differentiate
themselves from the pack of competitors.
1.2 Defining the 4Es: Education, Esthetics, Escapism, and Entertainment
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1.2 Defining the 4Es: Education, Esthetics, Escapism, and Entertainment
The experience economy offers four realms of experiential value to
add to a business. Pine and Gilmore (1999) termed these realms, the
4Es. The 4Es consist of adding Educational, Esthetic, Escapist, and
Entertainment experiences to the business. The four experiences vary
based on the customer’s active or passive participation and on
absorption or immersion in the experience. Active – passive
participation entails the level of customer involvement in creation of
the experience.
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1.2 Defining the 4Es: Education, Esthetics, Escapism, and Entertainment
For instance, the customer can actively participate in a product trial
or passively watch a product demonstration performed by a staff
member. Absorption is “occupying customers’ attention by bringing
the experience into the mind” and immersion is “becoming physically
or virtually a part of the experience itself” (Pine & Gilmore, 1999, p.
31).
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1.2 Defining the 4Es: Education, Esthetics, Escapism, and Entertainment
The 4Es are differentiated by the form of customer involvement as
shown in Figure 1.2. Passive participation of the customer in an
experience offered by the business characterizes the Entertainment
and Esthetic dimensions, while active participation characterizes
Educational and Escapist experiences. The customer who passively
participates in an experiential activity or setting does not directly affect
or influence these experiential offerings, whereas an active participant
will personally affect these activities and settings. The customer
typically “absorbs” Entertainment and Educational experiences and
“immerses” in Esthetic and Escapist experiences.
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Figure 1.2 Pine and Gilmore’s Four Realms of Experience
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1.2 Defining the 4Es: Education, Esthetics, Escapism, and Entertainment
A small business may focus on creating one experience or a medley
of all 4Es. The Blue Bell Inn Bed &Breakfast (B&B) in Iowa, for
instance, offers all 4Es. Customers actively participate in cooking
classes where they learn about various cooking techniques and
recipes (Education). The Inn offers music recitals inviting local
musicians; here customers passively absorb the performance
(Entertainment). Customers actively immerse themselves in a murder
mystery by taking on a character or role in the setting (Escapism); that
is, they engage in solving the murder not as an audience member but
as a character in the mystery. Customers passively immerse
themselves in the homey, creative interior of the house designed by
the Inn’s owner (Esthetics).
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1.2.1 The 4Es: Educational Experiences
Educational experiences increase the customer's skills and
enhance his/her knowledge through active participation in the
experience. The Educational experiences offered by four different
types of small businesses (Accommodation/B&B, Restaurant, Retail,
and Rural Tourism) are shown in the next slide.
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1.2.1 Examples of Educational Experiences
Accommodation/ B&B
A B&B provides seasonal Educational experiences from
traditional Minnesota farm life, such as bread baking in
outdoor oven, making homemade applesauce, and berry
picking.
http://www.roundbarnfarm.com/attractions.htm
Restaurant
A local restaurant offers hands-on cooking classes, plus
special events such as wine tasting, entertaining, and
birthday parties.
http://www.thechoppingblock.net/
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1.2.1 Examples of Educational Experiences
Retail
A fabric store sells traditional/contemporary quilting fabric
and supplies and teaches classes to customers.
http://
www.explorewisconsin.com/CowCountryFabricsandQuilts/
Rural Tourism
A Dutch tourism attraction retail store and factory provides
an opportunity for patrons to observe traditional wooden
shoe carving. Visitors can also talk with artisans as they
create wooden shoes and delftware in the old world.
http://www.dutchvillage.com/park/activities.html
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1.2.2 The 4Es: Esthetic Experiences
Esthetic experiences entail customer enjoyment of an enriched,
unique physical design. The customer enjoys passively appreciating
or “just being in a setting” of the business.
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1.2.2 Examples of Esthetic Experiences
Accommodation/ B&B
Landscape and interior design of this B&B offer an
Esthetic experience.
http://www.worldvacationrentals.net/detailed/1157.html
Restaurant
Art-lined walls and accent lighting create an Esthetic
experience in this otherwise understated restaurant.
http://www.roadfood.com/Reviews/Overview.aspx?RefID
=1900
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1.2.2 Examples of Esthetic Experiences
Retail
The picture-perfect exterior of this retailer along with
beautiful products displayed inside offers an Esthetic
experience.
http://www.roadfood.com/Reviews/Overview.aspx?RefID
=491
Rural Tourism
Brilliant rivers and mountains of orange pumpkins at this
festival offer an Esthetic experience.
http://www.sfc.ucdavis.edu/agritourism/agritour.html
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1.2.3 The 4Es: Escapist Experiences
Escapist experiences require that the customer actively participate
in the events of a real or virtual environment. The customer shapes or
contributes to the experience, which offers the customer a way of
taking on a new persona.
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1.2.3 Examples of Escapist Experiences
Accommodation/ B&B
Murder mystery dinners held in a B&B provide an evening
of mystery and intrigue. Each guest plays a character and
attempts to solve the murder while being served a
delicious gourmet meal.
http://www.bbonline.com/ky/maplehill/murdermystery.html
Restaurant
A family-run restaurant offers a wide variety of activities for
its customers, which make them feel like ranchers by
bottle feeding cows.
http://www.flyingb.com/Calf%20Feeding.jpg
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1.2.3 Examples of Escapist Experiences
Retail
Bike shop customers can try out demo mountain bikes on
the mountain trail, thus, escaping from their routine life.
http://www.beautifulvista.com/Recent_Photos/Bike_Ride_Photos/Bob_Mountain_Biking.JPG
Rural Tourism
A small farmhouse offers a mini maze for little kids to
wonder through alongside a cornfield maze adventure for
adults.
http://www.scottszellwoodsweetcorn.com/cornmaze.htm
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1.2.4 The 4Es: Entertainment Experiences
Entertainment experiences entail watching the activities and/or
performances of others. The customer is not actively involved in the
creation of the entertainment, but the mind is actively engaged during
appreciation of the event.
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1.2.4 Examples of Entertainment Experiences
Accommodation/ B&B
A B&B owner, dressed in colonial garb, shares recipes,
cooking secrets and narratives from the 18th century. She
always has a story to tell before the roaring fire of the
cooking hearth.
http://www.eliaschildhouse.com/hearthcooking.htm
Restaurant
Servers entertain by singing to the customers during their supper at the restaurant.
http://www.flyingt.com/
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1.2.4 Examples of Entertainment Experiences
Retail
A boutique pet store offers a unique private birthday party
for a pet, with the store’s owner providing birthday cake
and entertaining music.
http://www.metropawlis.com/setrecommend.htm
Rural Tourism
Spectators cheer on their favorite pig at the World-Class
Pig Races held on a farm.
http://www.oldmacsfarm.blackhills.com/Info/pr0402.jpg
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1.3 Summary of Lesson 1
This lesson introduced concepts of Pine and Gilmore’s experience
economy and reviewed how economic value has evolved from
commodities, to goods, services, and experiences. The four realms of
experience (4Es: Educational, Esthetic, Escapist, and Entertainment
experiences) were discussed as a means for adding value and unique
competitive advantages for rural businesses. Each of the 4Es was
defined and appropriate experiential Website examples provided for
four types of business settings including accommodation/B&B,
restaurant, retail, and rural tourism.
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References
Drucker, P. F. (1985). Innovation and entrepreneurship: Practice and
principles. New York: HarperCollins.
Fiore, A. M., Lee, S-E, & Kunz, G. (2004). Individual differences,
motivations, and willingness to use mass customization options of
fashion products. European Journal of Marketing, 38, 835-849.
McGee, J.E. & Love, L. G. (1999, March). Competitive advantage and
the small independent retailer: The role of distinctive
competencies. Journal of Business and Entrepreneurship, 11(1),
85-98.
Morris, M. (1998). Entrepreneurial Intensity: Sustainable advantages
for individuals and organizations. Westport, CT: Quorum.
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References (continued)
Pine, B. J. II & Gilmore, J. H. (1999). Experience economy: Work is
theater and every business a stage. Boston: Harvard Business
School.
Images
http://www.starbucks.com/hearmusic/inourstores
.asp?category_name=In+Our+Stores
http://www.cereality.com
Education
http://www.roundbarnfarm.com/attractions.htm
http://www.thechoppingblock.net/
http://www.explorewisconsin.com/CowCountryFabricsandQuilts/
http://www.dutchvillage.com/park/activities.html
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References (continued)
Esthetics
http://www.worldvacationrentals.net/detailed/1157.html
http://www.roadfood.com/Reviews/Overview.aspx?RefID=1900
http://www.roadfood.com/Reviews/Overview.aspx?RefID=491
http://www.sfc.ucdavis.edu/agritourism/agritour.html
Escapism
http://www.bbonline.com/ky/maplehill/murdermystery.html
http://www.flyingb.com/Calf%20Feeding.jpg
http://www.beautifulvista.com/Recent_Photos/Bike_Ride_Photos/
Bob_Mountain_Biking.JPG
http://www.scottszellwoodsweetcorn.com/cornmaze.htm
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References (continued)
Entertainment
http://www.eliaschildhouse.com/hearthcooking.htm
http://www.flyingt.com/
http://www.metropawlis.com/setrecommend.htm
http://www.oldmacsfarm.blackhills.com/Info/pr0402.jpg