an expansion for 2-6 players by james ernest and mike...

9
Lords of Vegas: Underworld an expansion for 2-6 players by James Ernest and Mike Selinker Welcome to the underworld. While the high rollers revel in the glittery high-rises of the Vegas skyline, the streets below are filled with the shadiest of characters. Mob bosses, gaming inspectors, crooked dealers—everyone has their price. While you erect your gleaming edifices, don’t take your eyes off the alleyways. SUMMARY The Underworld™ expansion introduces a new deck of Underworld cards. You can acquire these cards to change how you play the Lords of Vegas™ game. COMPONENTS The Underworld deck contains 52 cards, including 6 rules cards. There is also an Underworld board. SETUP CHANGES Set up Lords of Vegas normally (with or without the Up!™ expansion). Shuffle the Underworld deck and place it on the leftmost space on the Underworld board, leaving room for a discard pile. Give each player a player aid card, replacing the action cards from the base set; it shows how to take a turn on one side and all the actions you can take on your turn on the other. GAMEPLAY CHANGES All the rules from Lords of Vegas apply to Underworld. A new action called “Acquire” is added. At the start of each turn, before you turn over a property card, turn over an Underworld card onto the Underworld board. (The first player will have only one card exposed.) If there would now be 4 cards in the Underworld line, discard the oldest one; if the deck is empty, no more cards are available. Then draw a property card and play proceeds as normal. Example: There are 3 Underworld cards out when Purple begins her turn. She draws a new card, a July 4 th Party, and puts it at the front of the line. Then she discards the oldest card, a Shady Deal. ACTION – ACQUIRE As an action, you may acquire one card from the line by paying its cost to the bank. You can acquire at most one card on your turn. UNDERWORLD CARD FEATURES Underworld cards have several features: All cards have costs in millions of dollars in the upper left corners. To acquire a card, you must pay the cost. A few cards have a $0 million initial cost; these usually get you a benefit up front but at a later downside. (Sometimes a cost is shown with the letter “m,” so $5m is $5 million.) Some cards have point values in the upper right corners. These point values are added to your score on the scoring track at the end of the game; a negative value will lower your score. Cards’ end-of- game point values are not subject to the breaks in the scoring track; instead, determine your score on the track, then modify it by the points in the upper right corners of your cards. Regardless of what cards say, if any player reaches the “instant win” space, the game ends immediately; however, the player who reaches the 90-point space might not actually win the game, once all cards are accounted for! Some cards have effects. Some cards’ effects happen right away; these cards are discarded immediately after their effects happen. Some of these effects score points immediately; these points are subject to the breaks in the scoring track. Other cards stay in front of you until you are told to discard them. Some of these let you take money from the bank or card and put it into your stack of money; if a card says to put money on it, you can’t spend It until it tells you to take it off the card. Some effects are actions. An action can be taken only on your turn, and cannot be taken while you are taking another action. For example, you can’t use an Accountant to increase the value of a die in the middle of a reorganization. Some effects only affect certain colors of casinos. The logo for a card’s color will appear in its upper right corner. Effects often break the rules. If there’s a conflict between a card and the rules, do what the card says. For example, a card that lets you roll a die can reroll a die that’s already been rerolled this turn, and doesn’t prevent a reorganization. However, if an effect is impossible, ignore it. For example, you can’t increase the value of a die above 6 or decrease it below 1, because those numbers don’t exist on the dice.

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Page 1: an expansion for 2-6 players by James Ernest and Mike ...lonesharkgames.com/wp-content/uploads/2020/04/... · been drawn. Each time another Tivoli card is drawn, afftter youu collect

Lords of Vegas: Underworld an expansion for 2-6 players by James Ernest and Mike Selinker

Welcome to the underworld. While the high rollers revel in the glittery high-rises of the Vegas skyline, the streets below are filled with the shadiest of characters. Mob bosses, gaming inspectors, crooked dealers—everyone has their price. While you erect your gleaming edifices, don’t take your eyes off the alleyways. SUMMARY The Underworld™ expansion introduces a new deck of Underworld cards. You can acquire these cards to change how you play the Lords of Vegas™ game. COMPONENTS The Underworld deck contains 52 cards, including 6 rules cards. There is also an Underworld board. SETUP CHANGES Set up Lords of Vegas normally (with or without the Up!™ expansion). Shuffle the Underworld deck and place it on the leftmost space on the Underworld board, leaving room for a discard pile. Give each player a player aid card, replacing the action cards from the base set; it shows how to take a turn on one side and all the actions you can take on your turn on the other. GAMEPLAY CHANGES All the rules from Lords of Vegas apply to Underworld. A new action called “Acquire” is added. At the start of each turn, before you turn over a property card, turn over an Underworld card onto the Underworld board. (The first player will have only one card exposed.) If there would now be 4 cards in the Underworld line, discard the oldest one; if the deck is empty, no more cards are available. Then draw a property card and play proceeds as normal. Example: There are 3 Underworld cards out when Purple begins her turn. She draws a new card, a July 4th Party, and puts it at the front of the line. Then she discards the oldest card, a Shady Deal. ACTION – ACQUIRE As an action, you may acquire one card from the line by paying its cost to the bank. You can acquire at most one card on your turn.

UNDERWORLD CARD FEATURES Underworld cards have several features: • All cards have costs in millions of dollars in the

upper left corners. To acquire a card, you must pay the cost. A few cards have a $0 million initial cost; these usually get you a benefit up front but at a later downside. (Sometimes a cost is shown with the letter “m,” so $5m is $5 million.)

• Some cards have point values in the upper right corners. These point values are added to your score on the scoring track at the end of the game; a negative value will lower your score. Cards’ end-of-game point values are not subject to the breaks in the scoring track; instead, determine your score on the track, then modify it by the points in the upper right corners of your cards. Regardless of what cards say, if any player reaches the “instant win” space, the game ends immediately; however, the player who reaches the 90-point space might not actually win the game, once all cards are accounted for!

• Some cards have effects. Some cards’ effects happen right away; these cards are discarded immediately after their effects happen. Some of these effects score points immediately; these points are subject to the breaks in the scoring track. Other cards stay in front of you until you are told to discard them. Some of these let you take money from the bank or card and put it into your stack of money; if a card says to put money on it, you can’t spend It until it tells you to take it off the card.

• Some effects are actions. An action can be taken only on your turn, and cannot be taken while you are taking another action. For example, you can’t use an Accountant to increase the value of a die in the middle of a reorganization.

• Some effects only affect certain colors of casinos. The logo for a card’s color will appear in its upper right corner.

• Effects often break the rules. If there’s a conflict between a card and the rules, do what the card says. For example, a card that lets you roll a die can reroll a die that’s already been rerolled this turn, and doesn’t prevent a reorganization.

• However, if an effect is impossible, ignore it. For example, you can’t increase the value of a die above 6 or decrease it below 1, because those numbers don’t exist on the dice.

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• You can trade Underworld cards and trade the use of your cards. For example, you could pay someone for their Health Inspector or pay them to use their Health Inspector to roll 3 dice, but you can’t pay someone to use their Private Jet to give you a point.

Example: Purple has 18 points. She now has 3 cards to choose from, and already has a Private Jet, which lets her spend $1m to score 1 point on her turn. After taking some actions, she decides to buy the card July 4th Party, which she discards to score 4 points. She pays $5m to the bank and takes the card. Then she spends $1m to score 1 point from her Private Jet, which she adds to the 4 she gets from July 4th Party. Scoring 5 points, she goes up 2 spaces on the trac. She has now scored 23 points.

Credits Game Design: James Ernest and Mike Selinker Development: Chad Brown, Paul Peterson, Liz Spain, and Skylar Woodies Art: Nate Taylor (cards), Franz Vohwinkel (board), and Steve Fastner and Rich Larson (cover) Layout: Liz Spain and Skylar Woodies Management: M. Sean Molley, Keith Richmond, and Shane Steed Production: Eric Benson and DeLano Games August Counsel: Brian E. LewisPlaytesting: Dabe Alan, Keith Baker, Camden Buzard, Sarah Buzard, Michael Cain, Owen Coutts, Patrick Day, Paul Dean, Christina Ellis, Ruel Gaviola, Nate Heiss, Benjamin Hor, Daniel Hor, Nick Kitts, Oliver Lange, Matt Lees, Tristan Levine, Nora Miller, Carol Monahan, Brett Neyhart, Mark Neyhart, Rohit Nambiar, Cole Nevins, Derek Nevins, Tanis O’Connor, Chris Pope, Lis Pope, Brigham Redd, Jenny Ross, Franziska Seeger, Quintin Smith, Kiko Villasenor, Alexander West, Gaby Weidling, Alex Yeager, Julie Yeager, and James Youngman Thanks to our friends at Mayfair Games, Z-Man Games, and Asmodee North America for supporting Lords of Vegas for so many years: Bryan Bornmueller, Amanda Champlin, Coleman Charlton, Morgan Dontanville, Pete Fenlon, Steve Horvath, Mike Hurley, Andre Kieren, Steve Kimball, Ron Magin, Jim Miles, Larry Roznai, Loren Roznai, and Alex Yeager © 2020 Lone Shark Games, Inc.

Page 3: an expansion for 2-6 players by James Ernest and Mike ...lonesharkgames.com/wp-content/uploads/2020/04/... · been drawn. Each time another Tivoli card is drawn, afftter youu collect

As an action, you may didiscscarardd this card to increase the value onon aanyny ddieie iin n any y casino by 1.

AAccccoouunnttaanntt

Score 3 poiintst noww, then discard this card.

BBiinnggoo TToouurrnnaammeenntt BBllaacckkjjaacckk HHaallll

Put $10m from ththe bbanknk oonnthis card. On each player’s

tuturnrn,, tatakeke $$1m off this card.

BBllaacckkmmaaiillPut $10m from ththe bbanknk oonnthis card. On each player’s

tuturnrn,, tatakeke $$1m off this card.

BBllaacckkmmaaiill BBuurrlleessqquuee RReevvuuee

This card is still being illustrated. Draw your own until we finish!

This card is still being illustrated. Draw your own until we finish!

Put $10m from ththe bbanknk oonnthis card now. On each player’s

tuturnrn,, tatakeke $$1m off this card.

CCaasshh IInnvveessttmmeenntt

This card is still being illustrated. Draw your own until we finish!

This card is still being illustrated. Draw your own until we finish!

Put $10m from ththe bbanknk oonn this card now. On each player’s

tuturnrn,, tatakeke $$1m off this card.

CCaasshh IInnvveessttmmeennttEach time you gambmblele, if you roll a 7 on your

fifirsrstt rorollll,, rereroll the dice.

CCrrooookkeedd DDeeaalleerr

Page 4: an expansion for 2-6 players by James Ernest and Mike ...lonesharkgames.com/wp-content/uploads/2020/04/... · been drawn. Each time another Tivoli card is drawn, afftter youu collect

As an action, you mamayy discard this card to

rorollll 11 ddieie iin any y casino.

GGaammiinngg IInnssppeeccttoorr GGeenneerraall CCoonnttrraaccttoorrEach time you remoodedell, pay $2m less per space.

As an action, you mamayy discard this card to roll

upup ttoo 33 didicece in any y 1 casino.

HHeeaalltthh IInnssppeeccttoorr

Each time you gambmblele, if you roll a 7 on your

fifirsrstt rorollll,, rereroll the dice.

CCrrooookkeedd DDeeaalleerrAs an action, you mamayy

discard this card to rorollll 11 ddieie in any y casino.

GGaammiinngg IInnssppeeccttoorr GGeenneerraall CCoonnttrraaccttoorrEach time you remodedell, pay $2m less per space.

As an action, you mamayy discard this card to roll

upup ttoo 33 didicece in any y 1 casino.

HHeeaalltthh IInnssppeeccttoorr

This card is still being illustrated. Draw your own until we finish!

JJuullyy 44tthh PPaarrttyyScore 4 poiintts nowow,

then discard this card.

This card is still being illustrated. Draw your own until we finish!

KKeennoo LLoouunnggee

Page 5: an expansion for 2-6 players by James Ernest and Mike ...lonesharkgames.com/wp-content/uploads/2020/04/... · been drawn. Each time another Tivoli card is drawn, afftter youu collect

Collect from hth be bankank $1$12m2m minminusus $1m for each Albion card that has beebeen drawn. Each time another Albion card is drawn, faftter yoouu

collect income, pay $2m to the bank.

LLooaann SShhaarrkkCollect from hth be bankank $1$12m2m minminusus $1m for each Pioneer card that has

beebeen drawn. Each time another Pioneer card is drawn, faftter yoouu

collect income, pay $2m to the bank.

LLooaann SShhaarrkkCollect from hth be bankank $1$12m2m minminusus $1m for each Sphinx card that has

beebeen drawn. Each time another Sphinx card is drawn, faftter yoouu

collect income, pay $2m to the bank.

LLooaann SShhaarrkk

Collect from hth be b kank $1$12m2m minminusus $1m for each Tivoli card that has beebeen drawn. Each time another Tivoli card is drawn, faftter yoyouu

collect income, pay $2m to the bank.

LLooaann SShhaarrkkCollect from hth be b kank $1$12m2m minminusus

$1m for each Vega card that has beebeen drawn. Each time another

Vega card is drawn, aftfter yououcollect income, pay $2m to the bank.

LLooaann SShhaarrkkEach time an AlAlbibion cardard isis drdrawnawn,,

you earn $1m and score 1 point. YouYou may cy ombine this with

other points you score whenhen that Albion card is drawn.

LLuuxxuurryy CCaassiinnoo

Each time a PiPioneer cardard isis drdrawnawn,you earn $1m and score 1 point.

YouYou may cy ombine this with other points you score whenhen that Pioneer card is drawn.

LLuuxxuurryy CCaassiinnooEach time a Sphhiinx cacardrd isis dradrawnwn,

you earn $1m and score 1 point. YouYou may cy ombine this with

other points you score whenhen that Sphinx card is drawn.

LLuuxxuurryy CCaassiinnooEach time a TiTiv lioli cardrd isis dradrawnwn, you earn $1m and score 1 point.

YouYou may cy ombine this with other points you score whenhen

that Tivoli card is drawn.

LLuuxxuurryy CCaassiinnoo

Page 6: an expansion for 2-6 players by James Ernest and Mike ...lonesharkgames.com/wp-content/uploads/2020/04/... · been drawn. Each time another Tivoli card is drawn, afftter youu collect

Each time a VVega cardard isis drdrawnawn,you earn $1m and score 1 point.

YouYo may cy ombine this with other points you score whenhen

that Vega card is drawn.

LLuuxxuurryy CCaassiinnoo

As an action, you may didiscscarardd this card to decrease the value onon aanyny ddieie iin n any y casino by 1.

MMoollee

This card is still being illustrated. Draw your own until we finish!

Score 5 poiintst noww, then discard this card.

NNeeww YYeeaarr’ss PPaarrttyy

This card is still being illustrated. Draw your own until we finish!

PPookkeerr TToouurrnnaammeennttScore 6 poiintts noww,

then discard this card.

PPrriivvaattee JJeettJOnce on each fof your turturnsns, yoyouumay spend $1m to score 1 point.

You may cy ombine this with other points you scor te thishis tuturnrn.

PPrriivvaattee JJeettJOnce on each fof your turturnsns, yoyouu may spend $1m to score 1 point.

You may cy ombine this with other points you scor te thishis tuturnrn.

This card is still being illustrated. Draw your own until we finish!

SSaalloonn aanndd SSppaaYou may ga bmblle upp toto 33

times on each of your turns.

SSaammmmyy tthhee SSnnaaiill

This card is still being illustrated. Draw your own until we finish!

SSccrreeaammiinn’ CCooaasstteerr

Page 7: an expansion for 2-6 players by James Ernest and Mike ...lonesharkgames.com/wp-content/uploads/2020/04/... · been drawn. Each time another Tivoli card is drawn, afftter youu collect

Take $10m from thhe bbanankk nonoww. Each time you sprawl,

papayy $3$3mm less.

SShhaaddyy DDeeaallTake $10m from thhe bbanankk nonoww.

Each time you sprawl, papayy $3$3mm less.

SShhaaddyy DDeeaall

This card is still being illustrated. Draw your own until we finish!

Roll 2 dice andd collllecectt ththatat amount from the bank now,

ththenen ddisiscacard this card.

SSiiddee BBeett

This card is still being illustrated. Draw your own until we finish!

Roll 2 dice andd collllectt ththatat amount from the bank now,

ththenen ddisiscacard this card.

SSiiddee BBeett

This card is still being illustrated. Draw your own until we finish!

Score 2 poiints now, ththenen discard this card.

SSlloott TToouurrnnaammeenntt

This card is still being illustrated. Draw your own until we finish!

SSppoorrttss BBooookk

This card is still being illustrated. Draw your own until we finish!

Each time you reorganinizeze, yoyouu may ignore 1’s when you count ththee nunumbmberer oof pip psp in the casino.

UUnniioonn BBoossss

This card is still being illustrated. Draw your own until we finish!

OOuuttddoooorr PPooooll

This card is still being illustrated. Draw your own until we finish!

WWoorrlldd CCllaassss DDiinniinngg

Page 8: an expansion for 2-6 players by James Ernest and Mike ...lonesharkgames.com/wp-content/uploads/2020/04/... · been drawn. Each time another Tivoli card is drawn, afftter youu collect

This card is still being illustrated. Draw your own until we finish!

Each of your parkiking llototss papaysys $2m per turn instead of $1m.

KKiinngg PPaarrkkeerr

This card is still being illustrated. Draw your own until we finish!

TThhee BBiigg SSccoorreegWhen your ca isino ppayayss,

you may gain an additional $1$1mm peperr titile of the casino,

then discard this cardd.

When this iis didiscarderded fd fromrom ththee Underworld board, each player receives

$1m$1m fofor er each of their dice in every casino and every parking lot thhey own.

Do not draw a property card this turn.

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Page 9: an expansion for 2-6 players by James Ernest and Mike ...lonesharkgames.com/wp-content/uploads/2020/04/... · been drawn. Each time another Tivoli card is drawn, afftter youu collect

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rice(b

oss o

nly)

on

card(1x/tu

rn)

Pu

rchase an

Un

derw

orld

card.

AC

QU

IRE

5C

asino

s of th

e card’s co

lor sco

re 1 po

int/tile (b

oss o

nly).

6P

lace the p

rop

erty card o

n its p

rop

erty slot o

n th

e bo

ard.

4C

asinos of th

e card’s color p

ay their d

ice’s own

ers $1m/p

ip.

3Each

ow

ned

park

ing

lot p

ays its ow

ner $

1m/lo

t.

1D

raw a n

ew U

nd

erwo

rld card

.

TA

KIN

G YO

UR T

UR

N

2D

raw a n

ew p

rop

erty card. P

ut yo

ur m

arker on

its lot.

Perfo

rm actio

ns in

any o

rder. Each

action

can b

e perfo

rmed

as o

ften as d

esired, excep

t Acq

uire an

d G

amb

le (1/turn

each).

7 GA

MB

LEB

et at 1 op

po

nen

t’s casino

.U

p to

$5m

per tile in

casin

o (1x/tu

rn)

RA

ISEP

lace 1 riser un

der every

casino

tile in yo

ur casin

o.

$15m

per riser

add

ed (b

oss o

nly)

REO

RG

AN

IZER

eroll all dice in

any casin

o you

have a d

ie in (1x/tu

rn p

er die).

$1m

x total p

ips o

n

dice in

casino

REM

OD

ELC

han

ge th

e colo

r of all tiles in

yo

ur casin

o.

$5m

per tile in

casin

o (b

oss o

nly)

BU

ILDP

lace 1 tile & 1 d

ie on

1 of yo

ur

lots.

lot p

rice

SP

RA

WL

Place 1 tile &

1 die on

an u

now

ned

lot ad

jacent to you

r casino.

lot p

rice(b

oss o

nly)

on

card(1x/tu

rn)

Pu

rchase an

Un

derw

orld

card.

AC

QU

IRE

5C

asino

s of th

e card’s co

lor sco

re 1 po

int/tile (b

oss o

nly).

6P

lace the p

rop

erty card o

n its p

rop

erty slot o

n th

e bo

ard.

4C

asinos of th

e card’s color p

ay their d

ice’s own

ers $1m/p

ip.

3Each

ow

ned

park

ing

lot p

ays its ow

ner $

1m/lo

t.

1D

raw a n

ew U

nd

erwo

rld card

.

TA

KIN

G YO

UR T

UR

N

2D

raw a n

ew p

rop

erty card. P

ut yo

ur m

arker on

its lot.

Perfo

rm actio

ns in

any o

rder. Each

action

can b

e perfo

rmed

as o

ften as d

esired, excep

t Acq

uire an

d G

amb

le (1/turn

each).

7 GA

MB

LEB

et at 1 op

po

nen

t’s casino

.U

p to

$5m

per tile in

casin

o (1x/tu

rn)

RA

ISEP

lace 1 riser un

der every

casino

tile in yo

ur casin

o.

$15m

per riser

add

ed (b

oss o

nly)

REO

RG

AN

IZER

eroll all dice in

any casin

o you

have a d

ie in (1x/tu

rn p

er die).

$1m

x total p

ips o

n

dice in

casino

REM

OD

ELC

han

ge th

e colo

r of all tiles in

yo

ur casin

o.

$5m

per tile in

casin

o (b

oss o

nly)

BU

ILDP

lace 1 tile & 1 d

ie on

1 of yo

ur

lots.

lot p

rice

SP

RA

WL

Place 1 tile &

1 die on

an u

now

ned

lot ad

jacent to you

r casino.

lot p

rice(b

oss o

nly)

on

card(1x/tu

rn)

Pu

rchase an

Un

derw

orld

card.

AC

QU

IRE

5C

asino

s of th

e card’s co

lor sco

re 1 po

int/tile (b

oss o

nly).

6P

lace the p

rop

erty card o

n its p

rop

erty slot o

n th

e bo

ard.

4C

asinos of th

e card’s color p

ay their d

ice’s own

ers $1m/p

ip.

3Each

ow

ned

park

ing

lot p

ays its ow

ner $

1m/lo

t.

1D

raw a n

ew U

nd

erwo

rld card

.

TA

KIN

G YO

UR T

UR

N

2D

raw a n

ew p

rop

erty card. P

ut yo

ur m

arker on

its lot.

Perfo

rm actio

ns in

any o

rder. Each

action

can b

e perfo

rmed

as o

ften as d

esired, excep

t Acq

uire an

d G

amb

le (1/turn

each).

7