there has never been a better time to build a game that targets pc, tablets, phone and xbox!

Post on 23-Dec-2015

216 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Jaime RodriguezPrincipal Evangelist

The Microsoft Games Platform

2-662

Mark PaleyPrincipal Program Manager

There has never been a better time to build a game that targets PC, tablets, phone and Xbox!

Convergence

Middleware

Tooling

New Gaming Features

Today…

Core Services

Microsoft Platform

HTMLJavaScrip

t

CC++

C#VB

Win32

.NET

Internet

Explorer

Communication

& DataApplication Model

Devices & Printing

WinRT APIsGraphics &

Media

JavaScriptCC++

C#VB

XAML HTML / CSS

Direct X Trident

Win32 …

Movies & Cut

Scenes

Game Input

Graphics Audio

DirectX Video Pointer* PLM*

Windows Azure

Connected Services

Local Services

Direct2D

XInput

Sensor API

WASAPI

Xbox LIVE

Media Foundatio

nAppData

Contracts

Visual Studio

Asset Viewers

Asset Processors

Tools

Microsoft Games Platform

HTML

XAML*

XAudio2

Direct3D

Store Install*

GraphicsDebuggin

gWiFi Direct

*Not in Win32

Visual Studio Universal ProjectsFall Fury

Demo

Reduced cost: creating or porting

Gaming middleware

Ads & Payment

BaaS & Web API

Comprehensive list at http://services.windowsstore.com

Facebook SDK

Unity 4 beta for Windows Phone 8.1

Demo

Unity 4.5 Beta (RTM 2014 Spring)

Performance improvements for WP8 customers More easily target 512MB devices

Available NOW in the beta group

Unity Beta for Windows Phone 8.1 (RTM 2014 Summer)

Converged application modelUniversal ProjectsMulti-threaded rendererImproved CLR performanceAccess to all of WinRT through Unity Scripts

Available NOW – Apply here: http://aka.ms/unitywp81beta

Unity Summary

ANGLE

Cocos 2DX

Open CV

Open Frameworks

OGRE

OSS technologies

Cocos2DX ANGLE

Demo

Tooling

• Update2 brings: Parity with PC, Windows Store, and Windows Phone

• Graphics Frame Analysis • Capture & Playback

Project Templates

Compiler

Editor

Local & Remote Debugger

Simulators

Version Control

Image Editor

Model Editor

Shader Designer

Content Pipeline

Compile HLSL in VS

Graphics profiler

Graphics Diagnostics

Contracts

Tiles & Notifications

Facebook integration

Screen recording

Engaging Users

Screen Recording

Demo

CPULess than 5%, depending on File I/O and audio compressionVideo encoding done on GPU

GPUProfiles default at 30fps GPU hardware encodingGameplay prioritized over recording quality during contentionFrames may be dropped if there is GPU contention

Memory Scales with encoded resolution, depending on phoneVGA (480x640) : 15.3MB – 19.3MBWVGA (480x800): 18.4MB – 21.6MB

Screen Recorder Cost

16

Roaming settings

Windows Azure

OneDrive

Xbox Live Services

Connected experiences

Discovery

Monetization

Frictionless Purchases

Convergence

Store & Monetization

+116% YoY Apps +115% YoY Downloads +184% YoY MO revenue +98% QoQ IAP revenue

Engage Tiles Notifications

Connected Roam Settings Share & project

Polish Assets & icons

Personalize Settings Localize

Make GREAT games!! Input

Touch, Keyboard, Mouse, Controller Sensors

Screens Windowing Orientation, Feature Levels High-density

Performance Low-memory Windows RT

Coming Soon…

Developer wish-list

• Console-like API• More control in their hands• Eliminate overhead between my app and the GPU• Predictability, consistency• Advancing the state of the art rendering features• Awesome tools to debug and profile• Broad availability

What is Direct3D 12?

• More Direct than ever!• Faster, More complex scenes• Works across all Microsoft Platforms• Conformance and consistency• Supported by excellent tools

Looks good on PowerPoint, but…

DirectX 12 demo

"After a week of making small tweaks to the game, I released it in mid-December and the downloads kept going up and up, with over 150 thousand in the first month.“Richard Hawkins, Wilson’s adventure

“[we] were very surprised at the download numbers from the Microsoft platforms, which had almost 50% of downloads across all platforms we released on”, COGG games, Santa’s Super Sledge.

"Sales of Reindeer Round-Up were strongest on Windows Phone 8 with over 10,000 downloads in 8 days, and the reaction from the community and the people playing the game has been fantastic“, Christian West, Reindeer Round-up

There has never been a better time to build a game that targets PC, tablets, phone and Xbox!

Source: Three indie developers that attended our Unity portathon weekend eventhttp://www.microsoft.com/en-gb/developers/articles/week01mar14/porting-to-windows-with-unity-three-game-developers-tell-all

Wed 14:30, Max McMullen “DirectX – Direct3D futures”

For more info..

Fri, 10:30, Frank Savage “Xbox One Game Platform”

Thur 14:30, Rong Lu“Graphics Dev. w/ Visual Studio 2013”

Pre-recorded, Michael Johnson“Improve monetization with MS Ads”

Wed 17:30, Dan McLachlan“Innovations & high perf 2D Graphics”

Wed, 17:30, Bernardo Zamora “HALO’s Azure Cloud Services”

Thur, 13:00, John Gallardo“Contracts & Pickers”

Wed, 17:30, T Fennel & J Raastroem“Notification Platform”

Wed, 17:30, Bernardo Zamora “Maximize Windows App Revenue”

Wed 16:00, Adam Tuliper “Build your first game with Unity”

Any Questions?

Thank You!

Jaime Rodriguezjaimer@microsoft.com@jaimerodriguez

Mark Paleympaley@microsoft.com@markpaley

Your Feedback is Important

Fill out an evaluation of this session and help shape future events.

Scan the QR code to evaluate this session on your mobile device.

You’ll also be entered into a daily prize drawing!

© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries.The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

top related