the new book of ra - june 2011
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The vast untamed deserts of the land of the dead are teaming with nomadic
life. This is also true in the land of Romania, where the people worship the
god Ra. In this land the mortal nomads live a blissful life in the desert with
the eternal dead that protect them total loyalty for protection. This is the
Khemri way, which has been so for thousands of years ever since the greatrebirth.
There were thirteen tribes of nomads in the land of Ra. One was destroyed
in a horrible way, now there are only twelve.
These tribes are scatted throughout the land and each tribe looks after
their own. No tribes declare open war against their fellow tribes, it is
forbidden by the King of the Romanians - Ra-num.
Any tribe that disobeys the law of the king is destroyed by the armies of
the dead luckily no such action has ever taken place. Any disagreement that
comes about is handled by the wise in each tribe. From time to time the holy
Liche of Ra walk the desert and contact the wise of each tribe this
communication is done very carefully and only at times that the Liche need
to tell the tribes something of great importance or to recruit new
Nassk'mar.
Each tribes population varies from time to time but each tribe has about a
hundred people. Tribes wander the desert never settling in one place for
longer than a month always invading the sandstorms and climate of the heat.Each tribe settles in a main camp surrounded by smaller camps. The main
camp is home to the leaders and the wise of the tribes, also all the tribes
warriors are there ready if need be to defend the surrounding camps.
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Vernus
The Vernus is a slave race of nomads in Romainia. The high classes of the
tribe (or true Vernus) force the lesser population into fighting in pits for
sport and training as warriors to other more wealthy Romainian tribes.
This all started with the destruction of the thirteenth tribe of the
Romainians called the Ish. A meteor of pure warpstone smashed into the
tribe and destroyed them in fiery brimstone. This caused mutation to spread
to the Vernus. From then on all the warped and cursed have been casted as
lesser life forms and thrown to the many pits they make to live and die.
Time has reduced the mutation outbreak but the custom still remains, the
power the higher class has amassed over their weaker class is kept in check
by allowing the occasional free from mutation lesser warrior into the higher
class.
The other tribes outside Vernus know all to well the corruption inside the
tribe but the more powerful tribes keep their mouths shut because of the
useful labor and warriors the Vernus generate through their cruel methods.
Like this somehow wipes their own hands of the matter, no tribe expresses
this more than the Siha.
The pits in Vernus is a place where any lesser can better themselves though
physical combat. Successful warriors are bought and traded like cattle.
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Siha
The Siha is the most independent of all the tribes in Romainia. They became
the most-independent because they have the most important commodity one
can have in the vast desert of Romainia. This of course is water the stuff
of life.
The Siha have underground caves deep under the desert. The Siha that
control the water pools in the caverns are called the honored ones in Siha
culture. The water gets purified through the rock-bed and gets sent up to
wells above ground by water presser and tunnel networks.
The normal nomads of Siha see their gathering of the water of life as proof
of their own superiority over all the rest of the tribes of Romiania. Thus the
Siha have a rather noble feel about them in all Romiania tribe dealings.The Siha wear the best clothes have the best food and servants. The Zawa
cause a lot of fear and loathing in the tribe of Siha, many in the tribe watch
their backs and stay inside in the comfort of a fire making their servants
risk the night.
The Siha occupy a region of Romainia that drives them close to a tower of
Ra, these towers were constructed hundred of years before the nomads
even started to live in Romiania. The dead guards on top of these structures
keep a look out for driving armies that threaten the land. Of late even theguards sleep, but every nomad tribe stays clear, not allowed to step with in
half a mile of the towers even if they wished.
Siha are unique in this because their tribes boundries envelop one such
tower.
Tarnet
The Tarnet are a nomad tribe of hunters that move and camp very close to
the northern mountains of Romainian, due to their livelihood of hunting theMelk (large predatorily vultures native to the mountains of Romainia) and
Humas (a form of cattle that live in mountain areas). Thus the Tarnet are
some of the best archers in Romainia.
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They sell the skin of the Humas to the rest of Romaina. Tarnet archers are
looked on as archers and bowman they are by far very highly wanted
Nassk'mar. Tribe Keel gets a lot of the skins to craft on shields for the holy
dead of Ra.
Zawa
Zawa are know as the Strange Ones this tribe is secretive and does not
allow long contact with other tribes. Out of all the tribes they spread fear
among the others, Siha is scared most out of all the tribes. Not only are
they feared but they are too considered bad luck, stories and whispers are
told that the tribe came to the Ish just before there demise, they taunted
them and cursed them with black magic thus ceiling their fate also.
This is somewhat true; the real story is the Zawa are a secret tribe thathelp with a lot of the information gathering with the Liche-hood of Ra. This
truth is kept secret and the only ones that know are the Jarrca, Liche-hood
and the Zawa. Death comes to any mortal that sees the truth even though
most suspect the truth.
Vort
Vort are the horse tamers, even though all of Romainia has access to horses
the Vort are the the only ones that breed very strong ad powerful breeds.
Also they are the most skilled riders thus of all the tribes they wander thedesert the most, covering double the amount of ground in their monthly
wanderings.
Vort gives a lot to the Jarrca which always needs new strong riders for the
Blackman. Also the Liche of Ra bring forth the dead horses for the light
cavalry of Ra if their bones are pure and unbroken.
When Blackman fall in battle or die in the vast desert by travel or folly they
are always taken by the Liche-hood of Ra as Nasskmar.
Rubu
Rubu are the scavengers of Romainia the tribe have contacts in the Jarrca
that inform them of locations around Romainia that have rubbish or wasted
goods. The dry sand sweeps in all sorts of small bits of metal and bone and
uncovers lost broken statues under the centuries of sand and time.
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But the main thing that fuels the tribe Rubu is the strange things that
appear in these lands. The Liche-Lord Xaltotun said that Romiania is a
gateway to other dimensions, and that these strange things appear from
these dimensions.
Of course when this happens and the Dead of Ra with the Jarrca finish
investigating the strange thing, the tribe Rubu are sent in. The tribe takes
everything and back at their camp they break down all they find to base
minerals.
Rubu are also know as the Sick Ones the amount of toxic poisoning, burns
and cuts due to this breaking down of material courses the normal Rubu
worker to look rather sag and sickly.
The leaders of this tribe do none of this work of course, they have to
remain pure to trade and deal with other tribes mostly including Siha.
Some of course see this as just as bad as the slavers of Vernus, but of
course this is not really true.
Because of the amount of labor and work the people of Rubu do they are the
least travelled tribe in Romainia, they send more time in camp working and
breaking down their minerals.
Nex
Nex are the all-rounder tribe they have no real advantages compared to the
other tribes. They stay peaceful with all other tribes. This in turn makes
them out to be somewhat weak but the Nex ignore such lies. They are noble
and just, fair and loyal. It is them that other tribes call to for a honest and
loyal judgment. Some say they never lie, and always see though un-judged
eyes; this of course is what the Nex pride themselves on.
The Nex also have the best form of democracy in Romainia, all laws are done
by voting and every man woman and even sometime child has a input.
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Othr
Othr are the proud warriors of Romainia, they live to fight. Over the years
they have breed into a strong and powerful people. They make their living
protecting the weaker tribes thus keeping a stalemate between the stronger
tribes and the weaker ones. Siha dislikes the Othr for this act but it fuels
the survival of not only themselves and the other tribes.
Despite this the Othr too are looked upon for a great source of Nassk'mar
for the grand armies of Ra. This too keeps Othr a prized tribe to the forces
of Ra.
Benca, Keel and Wau
Benca, Keel and Wau are the crafters of Romainia. In old times all the
tribes were such. The holy armies of Ra constant need new arrows, bow,swords and shields these are the work of these tribes. No single tribe among
Benca, Keel and Wau make the tools of war better then any other, but of
course they do say they do, which is common.
Rubu has the most dealings with Benca, Keel and Wau because of the metal,
gold and bone they gather are needed to build and craft. The Jarrca keep a
eye on these transactions making sure the Siha do not interrupt the flow of
items to the glory dead.
Jarrca
The Jarrca are the Blackman. They are the biggest and most powerful of all
the tribes of Romania. They are fiercely loyal to the dead of Ra and their
holy Tomb King Ra-num. They wander the whole of Romainia, scouting and
spying for their dead masters.
They tend horses like the Vort but do not breed the best horses of that
tribe; instead they deal with them to acquirer the best mounts. This
sometimes comes into competition with Siha who regard the Blackman asnothing more than proud brigands. Strangely enough the Siha do value the
Blackman protection.
The Blackman occupy the mountain ranges to the south. These mountains are
massive sand dunes not natural mounts and the Blackman use these to
disguise their holdings.
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Ish
Ish were the doomed ones. Their tribe was hit by a huge warp-stone comet
very early on in its development. Before then Ish had no know abilities or
attitudes this was at a time when all the tribes of Romainia were all
gatherers and crafters for the holy army of Ra.
Stories are told that it was the Zawa that did the deed they want to
destroy every tribe one by one until they alone rule. Of course such beliefs
are told in quite corners of Romainia, far away from ears, the living dead and
the Zawa and the Jarrca.
The Nassk'mar
When the blessed Liche priests of Ra travel to each tribe they look for thestrong, the healthy and the blessed, these such being are noted and kept
secret. Once when needed the Liche honor a tribe by invoking their right to
take a chosen one?
Every tribe deals with this differently for example Othr the tribe of
warriors, end up fighting each other for the right to be the only chosen one,
others like Nex draw lots if needed.
When the chosen one is found they will be given the great honor of giving his
(or her) life to the god Ra. the act of losing ones life to Ra is quite simple.The chosen one leaves their tribe travels out into the vast desert of
Romainia without any water or food. The shear heat and climate kills the
young healthy mortal quickly and painlessly due to special slow working
substances ingested before hand to preserve the body.
Tribes hold all chosen ones as lesser gods, and call them Nassk'mar and
remember their name until someone else becomes Nassk'mar.
Unknown to all in the tribe these Nassk'mar don't become gods. Like all
mortals they just die all alone in the vast space of Romainia. The desert rotsand burns their flesh and very soon they are a skeleton buried deep in the
sands. Then after 20 days and 20 nights they rise once more from the same
slow working substances ingested.
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The Nasskmar is then drawn to travel the vast desert until he comes to the
Liche. Then they are made ready to join all the other skeletons that are in
the service if Ra.
Normally these Nassk'mar are put straight into the work stations in the
dead city building monuments to Ra and the great Ra-num, and the many
strange creations of the servants of Ra.
Only after sometime are they put into service into the armies of Ra. When a
Nassk'mar is finally introduced into the army, he is not given the normal
armor and shield of the standard infantryman instead he dons a Humas (a
form of cattle that live in mountain areas) skinned shield and has a new
weapon made. Any armor given is also new; no Nassk'mar ever joins the ranks
of the blessed bowman of Romainia. Only Nasskmar from the tribe Tarnet
have that honor, only skeleton warriors who have spent much time in theranks of the infantry gain such an honor.
This can give water to all the tribes of Ra the tribe of Siha could have its
monopoly of water broken.
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Inform us on or when the construction of this Moisture Evaporator is being
undertaken, I personally want an idea on how many Ra-mu can build and how
much water each can make?
Citadels NEW Finecast figures turn out to be a bit of a lame
The Citadel Finecast miniatures are all made from a unique resin formula.
For us as hobbyists, this is great news. The resin is easy to work with and
quick to cut off the sprue, making assembling a miniature easier than it has
ever been. Not only that, but it's incredibly light too, which means pinning
wings and other heavy components will be a thing of the past. So, quick
and durable, that's a good start. But of course, one of the main reasons for
this change to resin was quality. One thing you'll notice immediately when
you pick them up is the exceptionally sharp detail on the model, which can
only be described as staggering. For dedicated painters (which we all are
to some extent) this is a dream come true.
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This is all very good and all but for one key figure It MELTS.
Now what does this mean for us? Nothing! The actions of Games-workshop have little effect on our
Tomb King kingdom like the lose of Maelstrom and the stupidly of the Games-workshop marketing
dept. Ho Hum!
High Elf Hustle
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: Victory to Ra-num 2500: No
: One nice Casket hit BOY, Our comp was a little high
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A number of hmmm interesting debates have been doing the rounds on Khemri.co.uk threads lately,they have consisted manly of the following:
Some fellow Tomb King players who think the special rule
does not make Tomb Kings units O-0?
Some fellow Tomb King players who think our Casketof Souls can shoot and therefore can pivot before casting its Light of Death?
Now, normally the debating of rules and rulings would be totally healthy and normal, but it seems thatin this case due to the total unintelligent babbling of senseless dribble the new army-book (or the timesin general) are giving birth to a special new type of twit.
I mean, Tomb Kings are not Undead? The Casket can shoot? Total stupidity
The following two battles are played on the 26th June 2011, at Unlimited Hobbies using the new 8thEd armybook. All The following battles are 2500 points
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POOFThe Magic Spider?
Scenario played: None standard game.
I Serra blessed priestess of Ka-Ra Sekhmet flew the banners of the grand army of Ra
today. I was indeed honored to see Meaker and my fellow priestess Kiya with me on this
holy venture. This is the first time for me commanding our new battle formations.
An evil host of vile green-skins forced themselves upon us, I did not let them deliver us
into dust. Everything was working very well, our two Caskets sucked life from the green
menace and we quickly got the advantage.. Until
POOF !!
I heard Kiya yell and Meaker point to our right flank, out of a strange green mist came a
BLOODY BIG SPIDER!! I was speechless, only our turn before we hit the thing dead on with
a flaming skull? And now it was in our deployment zone, travelling the whith of half thebattlefield with one spell? Of course the shaman who did this evil and traitorous act
suffered a magic feedback but unfortunately it was not life threatening.
Of course from then on this battle went downhill fast, Ra-zeem our defending King fought
with honor and strength with is holy skeletons against a mad WHAAA! Fueled Orc
Shaman, BigBoss and a Orc Battle Standard within a frenzied group of savage orcs.
In the end it was too much to bear At least that evil, nasty Spider Thing was dead!
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: Loss to Ra-num (What The?): Ha!
: Hmmmm?
Ogres at Dawn
Scenario: Dawn advance.
After my first attempt at using our new battle force I and my host were taken by surprise
by a force of Ogres, even though they suffered from it seems the same dumb luck of
their own battle line deployment I was left thinking
Why was our Heirotitian Bess the Holy deployed on our far left flank when me and Kyra
came on our right?
Then it came, two direct hits from a lone Scarp-Launcher smashed down half of Ra-
zeems fifty rank and file skeleton warriors. I tried to heal some, but they failed our King
and pointlessly were crumbled by a small six man Ogre Bull unit.
We did gain ground slaying both the Butcher and Slaughter Master even though he really
guttered himself to death. A few more small victories and I managed to bring a smallhonor to our holy force.
Oh, praise be Ka-Ra Sekhmet this is Hard?
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: Victory to Ra-num (Yay): Nope
: None really.
Battle: 13.5/30 Composition: 8/20
Overall: 15/40
5th place out of 6 Players.
Club Challenge notes: Damn Damn Damn Double Damn!Club Challenge Lessons: Two Caskets looks good on paper but suck in-game.
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I will travel to all the Tribes to inform them all of what these things are. I
know that the Siha are the most difficult Tribe to inform of this matter, its
well known about their monopoly on the water supplies to the other Tribes.
But I am also concerned that Siha have other motives to, I of course have
no proof of this? As yet.
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2011
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