the 4 fs of retail

Post on 30-Oct-2014

807 Views

Category:

Business

3 Downloads

Preview:

Click to see full reader

DESCRIPTION

Flee, Fight, Feed and F*&#K! The four most basic human drives. But what does it mean for a marketing plan?

TRANSCRIPT

Gimme an F Understanding the Role of the

Human as Shopper.

Gimme an F: Background

• We are a complex creatures,NOT robots.

Gimme an F: Background

Except this guy, he may actually be a robot…

Gimme an F: Background

• We come pre-packaged with millions of years of biological programming.

Gimme an F: Background

Millions of years.

And this is where we landed.

Gimme an F: Background

• Humans, at a most fundamental level, respond to four basic principles.

Gimme an F: Background

Flee

Gimme an F: Background

Flee

Fight

Gimme an F: Background

Flee Fight

Feed

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Background

Flee Fight Feed

F**k

POP displays mean nothing if they aren’t part of a larger strategy.

Let’s take a second to brush up on evolution.

• Life derives from simple organisms.

Gimme an F: Evolution

Sorry. Had to.

Gimme an F: Evolution

• Life derives from simple organisms.

• We respond to stimuli at a base level.

Gimme an F: Evolution

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Always good for a response.

Gimme an F: Evolution

• Life derives from simple organisms.• We respond to stimuli at a base level.

• Retailers must balance biological responses.

Gimme an F: Evolution

Wait, how many different pasta combinations are there at Olive Garden!?

Gimme an F: Evolution

• Life derives from simple organisms.• We respond to stimuli at a base level.• Retailers must balance biological responses.

• Negative response, lose the sale.

Gimme an F: Evolution

He hates being offered additional services at Jiffy Lube, too.

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Evolution

Why do we crave what’s bad for us?

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Exhibit A:

The Semiotic & The Biological •We communicate through symbols.

Gimme an F: Evolution

Gimme an F: Evolution

For instance, this has become a symbol for headache

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Evolution

The Semiotic & The Biological •We communicate through symbols.

•Images rely on context.

Gimme an F: Evolution

Even with context…

Gimme an F: Evolution

The Semiotic & The Biological • We communicate through symbols. • Images rely on context.

• People respond when things make sense or are in opposition.

Gimme an F: Evolution

Something is off withthis picture…

Gimme an F: Evolution

Development of Civilization

•Hunting and Gathering

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Evolution

Small, nomadic groups following resources…

and signing bonuses.

Gimme an F: Evolution

Development of Civilization • Hunting and Gathering

• Horticulture

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Evolution

Beginning of animaldomestication.

Gimme an F: Evolution

Development of Civilization • Hunting and Gathering• Horticulture

• Surplus

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Evolution

Beginning of livestockmanipulation, among other things.

Gimme an F: Evolution

Development of Civilization • Hunting and Gathering• Horticulture• Surplus

• Chiefdoms

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Evolution

Characterized bycomplex socialcontrols...

See, the sarcasm is bi-partisan.

Gimme an F: Evolution

Development of Civilization • Hunting and Gathering• Horticulture• Surplus• Chiefdoms

• The State

Complex economies, governmental systems, arts, industrialization…

and this guy.

Gimme an F: Evolution

Gimme an F: Evolution

Development of Civilization

• Postmodern Landscape:

More resources have made it easier for people to define cultures or scenes.

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Evolution

Like the art scene…

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Evolution

The hipster scene…

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Evolution

The pirate scene…

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Evolution

And the rapidly growing “Anthro-chic” scene…

Gimme an F: Evolution

Development of Civilization

• Civilization today:

A postmodern, global landscape whereidentity is driven by the moment and shifts with each new environment.

This means POP displays are like media

channels.

Now, lets look at some opportunities.

92% of retailers plan to increase store openings.

70% of all purchase decisions are made in-store.

Touching a product increases likelihood of sale by 50%.

68% of in-store purchases are impulse driven.

28% of shoppers say seeing product in-store had moreimpact on purchase decision than any other media.

100% of you would still not buy Crystal Pepsi.

Gimme an F: Opportunities

Gimme an F: Opportunities

What it means for your brand

Brands/Retail experiences need to tap into the visceral/emotional, cultural and rational In-store experience becomes THE differentiator

Decorating vs. Storytelling

Flight

Gimme an F: Flight

• Humans respond to fear byrunning or attacking.

• Most retail environments are not designed to reduce over stimulation.

It’s like shopping at a Journey concert

• Too much noise• Too much crowding• Too much stimuli• Too much merchandise

• Too much overhead lighting

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Flight

• Humans respond to fear by running or attacking.

• Most retail environments are not designed to reduce over stimulation.

• Two options exist for designing around Flight response.

Gimme an F: Flight

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Flight

Embrace it

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Flight

Embrace it

Reduce it and create a comforting safe zone.

Examples:• IKEA• Shanghai sales

rep behavior

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Flight

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Flight

Things to do:• If you need to

remain overstocked, channel people deeper into the store.

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Flight

Things to do:• If you need to remain

overstocked, channel people deeper into the store.

• Create safe zones where shoppers can escape traffic.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Flight

Things to do:• If you need to remain

overstocked, channel people deeper into the store.

• Create safe zones where shoppers can escape traffic.

• Soften lighting. It’s good brain chemistry.

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Flight

Things to do:• If you need to remain

overstocked, channel people deeper into the store.

• Create safe zones where shoppers can escape traffic.

• Soften lighting. It’s good brain chemistry.

• Use images of calm or happy social gatherings throughout the store.

Fight

• When we don’t flee, we fight. • Fight response is tied to a need to compete.

Gimme an F: Fight

Shopping as the school bully

• Adrenaline rush• Increased sense of self-worth

• Communicates importance QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Fight

• When we don’t flee, we fight • Fight response is tied to a need to compete

• Retail can design a space that capitalizes on instinct, let shopper “win”

Gimme an F: Fight

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Fight

Examples:• Target• Foursquare• eBay

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Fight

Things to do:• “Hide”

unexpected deals.

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Fight

Things to do:• “Hide” unexpected deals.• Establish

inter-consumer competition

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Fight

Things to do:• “Hide” unexpected deals.• Establish inter-consumer

competition.

• Carry over competition to the store.

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Fight

Things to do:• “Hide” unexpected deals.• Establish inter-consumer

competition.• Carry over competition

to the store.• Use lower shelves

that allow people to scan the environment.

Feed

• Need to find adequate calories to live.• People respond to colors associated with

food.• People respond to smells associated with

food.• Difficult to influence when cultural

associations disrupt primal need to feed.

Gimme an F: Feed

QuickTime™ and a decompressor

are needed to see this picture.

Examples:• Trader Joe’s• Yankee Candle

Gimme an F: Feed

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Feed

Things to do:• Use colors that

represent food.(reds, greens, etc.)

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Feed

Things to do:• Use colors that represent foods. (red, green, etc.)• Provide savory snacks or chocolate three feet from entry into an aisle.

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Feed

Things to do:• Use colors that represent foods. (red, green, etc.)• Provide savory snacks or chocolate three feet from entry into and aisle.

• Construct “hearth settings” strategically throughout store.

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: Feed

Things to do:• Use colors that represent foods. (red, green, etc.)• Provide savory snacks or chocolate three feet from entry into and aisle.• Construct “hearth settings” strategically throughout store.

• Incorporate food/ social eating into store imagery

F**k

• Primal need to reproduce. • Signals associated with sex can be used

effectively in retail. • Sensory input and elements of space can

have a powerful impact on what the shopper experiences.

Gimme an F: F**k

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Examples:• Abercombie & Fitch• Virgin Records• Miami Ink

Gimme an F: F**k

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: F**k

Things to do:• Use red throughout

the store

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: F**k

Things to do:• Use red throughout the store.• Use images of people with dilated eyes and slightly open mouth.

Gimme an F: F**k

Things to do:• Use red throughout the store.• Use images of people with dilated eyes and slightly open mouth.• Use materials that are plush, soft.

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

Gimme an F: F**k

Things to do:• Use red throughout the store.• Use images of people with dilated eyes and slightly open mouth.• Use materials that are plush, soft. • Use subtle, earthy smells.

So. What does it all mean?

• What you sell doesn’t matter if the experience is bad.

• Cater to the instinctual, not just rational.• Embrace biological/cultural continuum and

you can increase loyalty, satisfaction and sales.

• And, of course…

Gimme an F: The Meaning

This guy.

Gimme an F: The Meaning

top related