story objects and constructed narratives
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Creative NarrativesStory Objects and Technocultural TrendsJb Labrune - January 2010
Presentation
‣ Trained in Cognitive Sciences / Human Factors‣ Work as an Ethnomethodologist, Participant Observer in Arts+Sciences‣ Research interest: Narratives of creative individuals and places‣ Physical Objects‣ Gestures and Non-Verbal cues
‣ Exaptive practices
Mediamatic, Amsterdam
MIT Bioengineering, Cambridge
Exaptation
‣ My Phd: Children and Creative Technology: An Exaptive Phenomenon‣ Gould suggested that "exaptation," a feature not arising as an adaptation for its current function but rather co-opted for new purposes, may be a more important concept than adaptations for the emerging paradigm of evolutionary psychology
‣ Example: Bird flight is a coopted adapation (exaptation) of thermoregulation functions
‣ In Technology terms, it means that studying by-products and non-selected artefacts is asimportant as understanding successes and communicated practices.
Ethnomethodology
‣ Harold Garfinkel‣ Accountability‣ Breaching‣ Participant Observation
‣ Technology Terrain‣ Lucy Suchman‣ Latour, Woolgard‣ Technomethodology, ‣ HCI, Heath, Luff‣ Design ethnography
MIT, Cambridge
MIT Media Lab, Cambridge
Creative Narratives
‣ Narratives of creative individuals‣ Presentation of Self‣ Walk-and-Talk, Decontextualisation‣ Individual Archetypes
‣ Collective narratives that define a place‣ Comparison between the Media Lab,ARC, Xerox PARC, Interval Research, Santa Fe institute, Ivrea Interaction Design Institute, RCA, ...
MIT, Cambridge
Creative Narratives: Physical Objects
‣ Story Objects
‣ Types / Archetypes‣ Narrative genres‣ Common stories and effects
‣ Kayfabe‣ necessary illusion‣ suspension of disbelief / believabilityprinciple in design fiction
‣ transitional space
MIT Media Lab, Cambridge
MIT Media Lab, Cambridge
Creative Narratives: Gestures / Non-Verbal cues
MIT Media Lab, CambridgeMIT Media Lab, Cambridge
Harvard GSD, Cambridge Harvard GSD, Cambridge
Creative Narratives: Exaptive Practices
‣ Ghost Research‣ Side Projects‣ Collaboration without Goals
‣ Unselected / Non-Projects‣ “Failures”‣ Non-liable projects‣ Assessment criteria
‣ Spandrels and Innovation‣ Demoing other people work‣ Maintaining outside link withother researcher / Designers
MIT, Cambridge
MIT, Cambridge
Design Dimensions
‣ Design and Rethorics‣ Invention, Exordium, Disposition, Division, Confirmation, Refutation, Peroration
‣ Design for Debate / Critical Design / Interrogative Design‣ Krzysztof Wodiczko, IDG‣ Dunne and Raby, RCA
‣ Toram, BERG‣ NearFutureLab
‣ Design and Scepticism‣ No truth, eternal present‣ Non-Dogmatism
Krzysztof Wodiczko
Past Futures and Long Term Trends
‣ Beyond the Beyond‣ Bruce Sterling blog in Wired‣ Meta-meta is meta. Wittgenstein
‣ Technological Revolutions / Innovations‣ Revolutio: Cyclic, might come back to the origin
‣ MegaTrends that instantiates every decade, every year.‣ Program for the Future
Long Term Trends (100 years)
‣ Collective IQ (collaborative computation)‣ Augmented reality (See through, Projection, Virtual Retinal Displays)‣ Programmable matter, Reconfigurable Reality‣ Non-invasive and invasive brain-computer interfaces / neuroprosthetics / TMS / Optoneural interfaces
‣ Personal fabrication, fabbing, rapid prototyping of objects, electronics ‣ Democratized synthetic biology, trend towards organic/bio technologies (openwetware) / posthumanism/ transhumanism
Augmented Reality
Ivan Sutherland, Harvard, 1967
Brother
Washington University
New model for mixing computation, data, program, & shape (state = space = time = logic)
RALA
3 Years from Now
‣ Contextual Elements‣ Real Time Collaboration (wave, tweet, online services)‣ Identity: Privacy / Extimacy / Digital Norms‣ Mobile broadband ‣ Geolocation/ situated / ubiquitous internet with mobiles‣ Internet of things, new class of peripherals
‣ Need for hackability, appropriation (Arduino, Transparency)
Collective IQ
Augmented Reality Programmable Matter
BCIPersonal Fabrication
Synthetic Biology
Real Time Collaboration
Identity
Mobile broadband
Geolocation
Internet of things
Hackability
Collective IQAugmented
Reality
Programmabl
e MatterBCI
Personal
Fabrication
Synthetic
Biology
Real Time
Collaboration
Identity
Mobile
broadband
Geolocation
Internet of
things
Hackability
Constructed Narratives
Rethorics
Debate Exploration
Believability
Persuade
Convince
Learn
Unexpected
Social Impact
Dystopian
Art + Science
Spin
Astroturf
Design Fiction
Discover
Surprise
RenderingUsage Context
ExaptationNo Framework
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