scenarios for peer-to-peer learning in construction with emerging forms of collaborative computing

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Presentation slides from the talk at the IEEE International Symposium on Technology and Society (ISTAS13) 2013. The paper is published in the conference proceedings and will be available: http://veillance.me.

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Scenarios for peer-to-peer learning in construction with emerging forms of

collaborative computing

Teemu Leinonen

Media Lab Helsinki

School of Arts, Design and Architecture

Aalto University, Helsinki Finland

Teemu Leinonen, Jukka Purma, Kiaii Nguya

Aalto UniversitySchool of Arts, Design and

ArchitectureHelsinki, Finland

teemu.leinonen@aalto.fi

Alexander HayesUniversity of Wollongong

School of Information Systems & Technology (SISAT)

Wollongong, Australiaah691@uow.edu.au

Aalto University– Where science and art meet technologyand business

Teemu Leinonen

Associate Professor, Dr. New Media Design and Learning

Media Lab HelsinkiAalto University School of Arts, Design and Architecture

> education theory> new media > design> design methods

Photo by Cary Bass / Wikimedia Commons

Explorative Design

Design Practice Design Studies

(Fallman 2012)

Example of participatory design session

http://vimeo.com/juhak/cardboardhospital

Scenarios for peer-to-peer learning in construction with emerging forms of

collaborative computing

Scenarios for peer-to-peer learning in construction with emerging forms of

collaborative computing

wearable computing

invisible and ambient computing (calm)

augmented reality

novel interaction technologies

wearable computing

Project and photo by Metti Nordin and Valtteri Wikström

invisible and ambient computing (calm)

Project and photo by Anu Koski

augmented reality

Photo by User:Pguerin / Wikimedia Commons

novel interaction technologies

Project and photo by Perttu Hämäläinen & Johanna Höysniemi

Scenarios for peer-to-peer learning in construction with emerging forms of

collaborative computing

learn from each other

self-directed

serendipitous

situated learning

knowledge building

Scenarios for peer-to-peer learning in construction with emerging forms of

collaborative computing

learning / training is needed

reporting demands increasing

supply chain is digital with photos

fears of more pressure and managerial control

new workers have digital media skills and use then

Scenarios for peer-to-peer learning in construction with emerging forms of

collaborative computing

Peer Instructions and Leaving Your Mark

Building Inspection with Point-of-View Camera

Road Construction with Augmented Reality

Peer Instructions and Leaving Your Mark

Hanno, a skilled electrician tries to install a new kind of lighting system controller. Hanno carries a laptop and wears a smart watch. When picking the package the smart watch gives a tap informing of available instructions.

When Hanno opens his laptop, smart watch has opened the instructions to the screen. Hanno finds detailed instructions and assembly videos about this product. The videos have been created by other electricians.

Hanno recognizes that there may be future work opportunities with this lighting system controller and after installing the controller, Hanno adds a RFID tag to the installed device that identifies him as the installer with all of the associated instructions he used. The tag may lead the future maintenance work to him and help him to remind what was done.

Building Inspection with Point-of-View CameraHarri, a building inspector offers his services for several constructors and during inspection visits he often cannot meet the people responsible for each phase and site.

When he inspects a building, Harri records everything with a point-of-view camera. He also has his inspection sheet on a tablet where each area or part is connected to the people responsible of that area.

During inspection, Harri uses a tablet to fill the inspection sheet. Whenever he takes a snapshot, it is added to currently active area in the inspection sheet. He often also takes time to explain aloud, alone or for the building foreman, his evaluation of the build quality.

After the visit Harri's voiced evaluations are split into the inspection sheet as video clips. These clips are attached to the part of inspection sheet that was active during the explanation. Harri reviews the clips and removes a few. Parts of the inspection sheets with possible additional explanations from Harri are forwarded to the people responsible for the work.

Harri finds that the rich media material makes it easier for him to remember and revise his findings about the building and the SME customers are willing to use the multi-media inspection sheets in their field meetings as well as in briefing trainings of staff members starting to work on a similar kind of projects.

Road Construction with Augmented RealityA road construction Project Manager is in the construction site and uses an augmented reality headset to observe the next planned stages of the project. Augmented reality helps her to prepare and understand incoming challenges. The stages of the project exist as drawings that can be overlaid on physical world and the project manager can do simple experiments with plans and verify how the alternative arrangements of e.g. organization of incoming materials and routes would look. Project manager tends to say that her work is half present, half next week.

During meetings with the workers who also wear a headset she shares the augmented reality views and goes through the various alternatives. For the Project Manager the augmented view is essential briefing tool: the fellow viewers follow the path of markers and points of interest she lays out. She can tear complex tasks layer by layer to help her listeners to follow her back to complexity. Showing the plans this way help participants to understand the big picture and present more focused questions about the project.

Illustrations by Jukka Purma

Photo by Università Reggio Calabria

Wisdom of the crowd

or

Wisdom of the motivated crowds ?

Photo by Wikimedia Israel / Wikimedia Commons

Thank you.

This work was conducted within the Learning Layers project, co-funded by the European Commission’s 7th Framework Programme.

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