s9156: streaming vr content from the cloud · s9156: streaming vr content from the cloud. 2...

Post on 02-Oct-2020

9 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Rouslan Dimitrov, NVIDIA

3/19/2019

S9156: STREAMING VR CONTENT FROM THE CLOUD

2

Workstation Graphics For Low-Power Devices

3

VR STREAMING TO ANY DEVICE

Cloud ServersContent Internet Clients

The Project’s Vision

4

ARCHITECTURECloud Server to HMD

OpenVR Runtime

VR App

Virtual HMD Driver

GeForce Now

Late & Lens Warp

VR Runtime

Video Decoder

GeForce Now

HMD

Video Encoder

Virtual Audio Driver

Audio Encoder Audio Decoder

InternetDriver App

5

ARCHITECTUREWIN SERVER CLIENT

INST

ALL

ER

NVSS NVSC

Audio/Video

Data (sensors, inputs, QoS)

Encode

RGB Frame

Vid

eo

SD

KG

FNSt

ack

Display

VR App

Decode

Vid

eo P

ara

ms

(e.g

. RO

I, o

pti

on

al)

HEVC Frame HEVC Frame

VR Runtime

Controller & inputs

Sensor,Pose &Controller Data

RGB Frame

Sensor & input data

Sensor & input data

Audio

(e.g., OpenVR)

Ap

p

Clie

nt

app

Serv

er d

rive

r

Time Warp

Lens Warp

RGB Frame

Driver API

VR Runtime

Runtime API

OpenVR Interfaces

HMD

Au

dio

Pla

ybac

k

Audio Capture / Encode

6

QOS

Relevant Internet problems:

• Jitter

• Missed packets

• Bandwidth variation

Reliability & Resilience

7

QOS

Need to dynamically adjust:

• Jitter absorption queue size (for jitter)

• Forward error correction strength (for dropped packets)

• Video compression rate (for bandwidth variation)

8

WIN SERVER

VR App

Vid

eo P

ara

ms

(e.g

. RO

I, o

pti

on

al)

Ap

p

Driver API

VR Runtime

Runtime API

ARCHITECTURE

INST

ALL

ER

NVSS NVSC

Audio / Video / Data (sensors, inputs, QoS)

Encode

RGB Frame

Vid

eo

SD

KG

FNSt

ack

Decode

HEVC Frame

Sensor,Pose &Controller data

Sensor & input data

Audio

Clie

nt

app

Serv

er d

rive

r

Audio Capture / Encode

Au

dio

Pla

ybac

k

Frame Pacing

Jitter FIFO

CLIENT

Display

VR Runtime

Controller & inputs

(e.g., OpenVR)Time Warp

Lens Warp

HMD

OpenVR Interfaces

9

LATENCY

Using:

• HelloVR sample modified to change color on button press

• Latency meter (instrumented switch + photodiode)

• Local Cloud with Client on WiFi (average ping time 4 ms)

Button to Photons

10

LATENCY

Results:

Server Driver + Client App latency = 12.1 ms.

The Jitter FIFO can be downsized at the cost of occasional missed frames.

Button to Photons

Latency [ms] Stdev

Local VR 38.3 3.4

CloudVR 81.6 3.3

Diff 43.3 -0.1

Jitter FIFO + Ping 31.2

Diff – Above 12.1

*Average of 40 clicks

11

WIN SERVER

VR App

Vid

eo P

ara

ms

(e.g

. RO

I, o

pti

on

al)

Ap

p

Driver API

VR Runtime

Runtime API

LATENCY

INST

ALL

ER

NVSS NVSC

Audio / Video / Data (sensors, inputs, QoS)

Encode

RGB Frame

GFN

Stac

k

Decode

HEVC Frame

RGB FrameSensor & input data

Audio

Clie

nt

app

Serv

er d

rive

r

Audio Capture / Encode

Au

dio

Pla

ybac

k

Frame Pacing

Jitter FIFO

CLIENT

Display

VR Runtime

Controller & inputs

(e.g., OpenVR)Time Warp

Lens Warp

HMD

3-10 ms

10-50 ms(depending on network)

1 ms

1-3 ms

3-10 ms

OpenVR Interfaces < 0.5 ms

12

DELIVERED FRAMESNo Motion, 1440x1600x2 @ 50 Mbps

13

DELIVERED FRAMESNo Motion, 1440x1600x2 @ 10 Mbps

14

15

DELIVERED FRAMESFast Motion, 1440x1600x2 @ 50 Mbps

16

DELIVERED FRAMESFast Motion, 1440x1600x2 @ 10 Mbps

17

VR VILLAGE

Explore the VR Village to get hands-on with the latest advances in virtual reality(including Cloud VR Streaming)

VR THEATER

Go to the VR Theater to see and experience narrated VR demos built by our partners

VR PARTNERS

Explore a great lineup of VR partners around the VR Village showcasing their groundbreaking technology

COME EXPLORE ALL THINGS VR AT GTC 2019

VR VILLAGE HOURS Tuesday: 12:00pm - 7:00pm Wednesday: 12:00pm - 7:00pm Thursday: 11:00am - 2:00pm

See More VR on the Exhibition Floor

Expo Hall 3, Concourse Level

top related