roehampton computing workshop 3

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Miles Berry

University of Roehampton

28 June 2013

Primary Computing Workshop

3. More Coding

The Internet and the Web

Can you draw the Internet?

HTML by hand<html> <head> <title>First page</title> </head> <body> <h1>My first webpage</h1> <p>How cool is this?</p> </body></html>

Some tags to tryBold

<strong>Bold</strong>Italic

<em>Italic</em>This is a link

<a href="http://...">This is a link</a>

Styles

The quick brown fox jumps over the lazy dog

<style type="text/css">p { color: #f60; font-size: 24px; font-family: Georgia, Times, 'Times New Roman', serif;}</style>

Mozilla X-Ray Goggles

Mozilla Thimble

16 steps

Robots

Play and Exploration• Children learn through first hand experience in activities they have

chosen

• Play allows children to test their ideas

• Play lets children learn from mistakes

• Play fosters imagination and flexibility of mind

• Rich, enabling environments are provided

• Allow children to dictate the pace, length and focus; interventions should be supportive

• Recognise children’s fascination with and curiosity about what is going on in their worlds.

EYFS: Effective practice: play and exploration

understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions

write and test simple programs

ICT in schools 2008–11An evaluation of information and communication technology

education in schools in England 2008–11

Most of the Key Stage 1 pupils observed were able to learn programming through devising and testing sequences of instructions for floor robots. However, in Key Stage 2, pupils in the majority of schools visited had insufficient opportunities to develop their understanding and use of programming, and data logging and handling.

design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Glasshead Studios for BBC Cracking the Code

Games

Games

Goal Oriented Interactivity Feedback

Progression Problem / Challenge

Flow

Programming

Goal Oriented Interactivity Feedback

Progression Problem / Challenge

Flow

use logical reasoning to predict the behaviour of simple programs

generate appropriate inputs and predicted outputs to test programs

use logical reasoning to explain how a simple algorithm works

There’s an app for that

Evaluations...

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