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Get Your Game On: Gaming
@ the Library
Presented by Beth GallawayOctober 2008
Contact Info!
Contact Info: Beth Gallawayinformationgoddess29@gmail.com603.247.3196http://informationgoddess.info • Slides: Slideshare
http://www.slideshare.net/informationgoddess29• Links:
http://www.delicious.com/informationgoddess29
Workshop Overview• Why Games at the Library?
• Creating a Gaming Experience:
– Ways to serve gamers
– Game programs
– Gaming programs
• Play Games!
What is a Game?GAME: activity
engaged in for diversion or amusement; synonym: see FUN
VIDEOGAME: an electronic game played by means of images on a video screen and often emphasizing fast action
Merriam-Webster Online. http://www.m-w.com
Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Goals• What the Player wants to achieve
– Main goals•Winning!
– Sub-Goals•Shiny things
– Goals Fit the GAME
Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Obstacles
• Impeding the player’s progress
– Impeding the player’s path
– Feeling of Accomplishment
– Challenging the player
Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Tools• Tools are what the player use to get to
its goal– A Sword
– A Spell
– A Jump
– Players need to use them properly
Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Second Chances• The Player’s ability to fail and try again
– Only once Chance in reality
– Try again
– Extra Lives
– Health Bar
– Quest for perfection
Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Learning• Player’s Skill and Mastery of the tools
they use.– Player learns the rules of the game and how
to rise above them.
• Spikes = Death• Fire Creatures are immune to fire.
– Increasing Difficulty• Levels become harder and more complicated.
Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Game Play Devices• Consoles
– XBox– Playstation– Nintendo
• Handhelds– PSP– DS
• PC
Game Controllers• Keyboard• Mouse• Mat• Guitar• Steering Wheel• Drum• Joystick• Camera• Controllers
Plug ‘n’ Play
• Plugs into your TV
• Play begins immediately
Why Games at the Library?
• Games provide opportunity for library as third place
• Games are just like books, they are just another new format
• Games are the medium of choice for the millennial generation
• Games incorporate learning• Games meet developmental
needs/build developmental assets of teens
• Games are literary
Third Place
Third (Mc)Place
Games are Like Books
They are just a new format!
Gaming is the medium of choice for the millennial generation A. 1968-1982B. 1975-1990C. 1982-2000D. 1996-present
Developmental Assets• Support• Empowerment• Boundaries & Expectations• Constructive Use of Time• Commitment to Learning• Positive Values• Social Competencies• Positive Identity
The Search Institute. http://www.search-institute.org
What Developmental Assets Are Supported with Gaming?
Learning Principles*
• Risk –tasking in a “safe” environment• Rewards practice• Use of affinity groups• Probing cycles• Situated meaning• Self-knowledge• Identity formation
*Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003
Gaming = literacy• Environmental print
– Signage– Labels– Maps
• Reading about the game– Instructions– Walkthroughs
• Writing about the game– Forums– Websites
• Chat: – “WTS, Mageweave cloth, 15g”
& 4 /\/\ 3 I2 5
G A M E R S
“Leet”
Gaming by the Numbers
1. What is the average age of the gamer?*
*Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.
35
2. What % of teens report playing games?*
*Pew Internet & American Life Project. Teens, Games and Civics, September 2008. http://pewinternet.org/PPF/r/263/report_display.asp. Accessed September 24, 2008.
97%
3. What % of people over age 50 play games?*
*Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.
26%
4. What % of gamers are female?*
*Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.
40%
5. What % of gamers read on a regular basis?
*Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.
32 %93%
6. How many billions of dollars did the computer and game sales gross in the US in 2007?*
$9.5 billion
*Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.
7. What % of games sold in 2007 were rated M for Mature?*
*Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts/. Accessed June 12, 2008.
15%
Have you ever played a game rated M for Mature?
8. What % of public libraries allow patrons to play computer games?*
82%
*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
9. What % of public libraries host videogame programs?*
13%
*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
10. What % of public libraries circulate videogames?*
30%
*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
Ways to Serve Gamers
1 Use games to do readers advisory!2 Be a strategy guide!3 Embrace your inner technogeek4 Be flexible … embrace change!5 Immerse yourself in pop culture …
especially video game culture!6 Support gamers with print materials7 Try some games!
1. Reader’s Advisory to Gamers
INSTEAD OF: • What authors do you like to read?• What are the last 3 books you read and
enjoyed? • What did you like about them?
ASK: • What movies do you like? • What TV shows do you watch? • What games do you play?
If You Like City of Heroes
2. Be a Strategy Guide
• Don’t be a level boss• Say YES!• Show, don’t tell• Make it interactive• Get them started with a free-for-all• Ask for a demo of expertise
3. Get Your Geek On
• Upgrade• Get a screen name• You can’t break it• Pilot projects• Read gaming & tech news
ResourcesTECH:• Attack of the Show• http://www.g4tv.com/attackoftheshow/ • Boing Boing http://boinbboing.net• CNet http://www.cnet.com• Wired http://www.wired.comGAMING:• ALA Gaming http://gaming.ala.org• The Escapist
http://www.escapistmagazine.com • G4 TV http://g4tv.com • JoyStiq http://www.joystiq.com
4. Be Flexible… Embrace Change!
• Change the space• Flexible furnishings• Go meta• Customize
5. Immerse in Pop Culture…
• Pop Culture• Hot High Tech• Crossovers
Resources: http://www.popgoesthelibrary.comhttp://www.bestweekever.tv/
Especially Videogame Culture!
• Watch machinima http://www.machinima.org
• Read gaming webcomics http://www.pennyarcade.com
• Listen to a gaming podcasthttp://gaminginlibraries.org
• Skim gaming magazines• Pay attention to gaming around you
More Ways to Immerse!• Read the ALA Gaming News Blog
http://gaming.ala.org/news
• Join ALA! – MIG– YALSA TGIG – TTW
• Join the LibGaming Google Grouphttp://groups.google.com/group/Libgaming
Celebrate National Gaming Day!
http://www.ilovelibraries.org/gaming/
6. Try Some Games
• On the Internet• On a console• On a handheld
• AT THIS CONFERENCE!!!
What Makes a Successful Gaming Program?1. Research2. Marketing3. Variety4. Play5. Evaluate
Choose Games That:1. Are multiplayer2. Have short rounds3. Easy to learn4. Challenging to master5. Appeal to a wide demographic6. Rated appropriately for audience
Popular Games1. Wii Sports2. Mario Kart3. Guitar Hero4. Super Smash Bros.5. Rock Band6. Pokemon7. Soul Caliber8. Rayman Raging Rabbids
Handhelds
VG Charts. http://www.vgchartz.com/.
Mobile Gaming Devices
Mobile gaming is expected to quadruple to 11.2 billion by 2010
Handheld Program• Cell phone clinic• PSP Gamefest• Nintendo DS Gamefest
Console Units Sold
VG Charts. http://www.vgchartz.com/
Model Programs• Santa Monica Public Library, CA
Counterstrike LAN party– After hours program– 50 teens lined up around the block to play
• After School Zone, Benicia Public Library, CA– Hanging out, snacks and playing games
encourages– Kids and teens who have gotten parental
consent can play Halo 2 and Ghost Recon on the XBox 360;
– Mario Kart and Super Smash Bros. Melee are popular on Gamecube
Game Screens• Monitor • Television• Projector/Screen
RCA Cable Inputs
RCA Cable Converters
Game Play Devices• Consoles
– XBox– Playstation– Nintendo
• Handhelds– PSP– DS
• PC
Game Controllers• Keyboard• Mouse• Mat• Guitar• Steering Wheel• Drum• Joystick• Camera• Controllers
Plug ‘n’ Play
• Plugs into your TV
• Play begins immediately
Model Programs• Ann Arbor District Library (MI)
Mario Kart, Super Smash Bros, & DDR– Tournaments for all ages– Regular programs– Online community
• North Hunterdon High School (NJ) – Student-run game night in the cafeteria
Model Programs• Senior Bowling League
– Multigenerational– Outreach
• Guitar Hero Tournament – Winners continue, others do free play– Prizes from Red Octane
Model Programs• Wii Bowling
– Multigenerational– Outreach
• Guitar Hero Tournament– Red Octane supported
• DDR Free Play– Wide range of options!
Game Design•Ben 10 Alien Force Game Creator
•http://gamecreator.cartoonnetwork.com/
DDR Recipe for Success• One console ($80-$600) • 2-4 dance pads ($20-$300 each)• 1 game ($25-$60)• 1 LCD projector ($600-1000) or TV
($100-$2K)• 1 one large screen or white wall• Activity for waiters• Water
“I LOVED DDR”
“Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is wicked rad”
“I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”
Gaming Collection Development
1. Magazines2. Strategy guides3. Nonfiction about gaming4. Fiction with gaming as a
plot/subplot
GameTap• GameTap is an
online arcade of 900+ video games from Turner
• Platform: PC• Cost:
$6.95-9.95/month• Accounts: 8 logins
per location• Limit: No public
performance
GameTap Collection
• Atari 2600 (104) • Commodore 64
(55) • Sega Dreamcast
(7)• Sega Genesis
(81) • Intellivision (12) • Windows (377)• ... and more!
Overdrive• Overdrive has a
collection of productivity and arcade games accessible via library card
• Platform: PC• Titles: 70• Cost: ???
http://www.overdrive.com/products/dlr/mediaformats/games.asp
Collection Policy Considerations
• Formats – Console – PC– Internet– Subscription
• Breadth & Depth– Genres– Styles– Age ranges
• Budget
Collection Management• Storage depends on:
– Format– Staff– Space– Budget
• Theft– Start with programs– Start small
• Issues– Replacement/Repair– Resistance
Model CollectionsRockridge• Ages 13-18 year olds• PS2 games • 2 games/patron • No holds/renewals • 7 day free checkout• $1/day late fee• $50/replacement fee• Genres: sports,
adventure, racing, fighting, & shooters
Helen McGraw• E, E10+ and T• PS2 and PC games• 14 day circ• $.25/day late fee • game
cost+$5/replacement fee
• Genres: compilations, sports, racing games, platformers, unique and quirky titles
Print Reviews• School Library Journal• Voice of Youth Advocates• Gaming Magazines• Tech Magazines
Online Reviews• Bub, Andrew. Gamer Dad.
http://www.gamingwithchildren.com/
• Scalzo, John. Video Game Librarian.http://www.videogamelibrarian.com/
• National Institute on Media and the Family. Annual Video Game Report Card http://www.mediafamily.org/
Core Collections http://del.icio.us/
informationgoddess29/corecollections
Neal Schuman, 2008
Now What?
Upon your return to the library, what are the next steps? •Specific (detailed! 5W+1H)•Measureable (what = success?)•Attainable (what resources do you need to achieve?)•Realistic (benchmarks of progress)•Timely! (what’s the time frame?)
Thank You!Contact Info: Beth Gallawayinformationgoddess29@gmail.com603.247.3196http://informationgoddess.info • Slides: Slideshare
http://www.slideshare.net/informationgoddess29• Links:
http://www.delicious.com/informationgoddess29
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