muhamad shawal bin md ghani
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A MEMORABLE TRADITIONAL GAME
MUHAMAD SHAWAL BIN MD GHANI
BACHELOR OF INFORMATION TECHNOLOGY
(INFORMATIC MEDIA) WITH HONOURS
UNIVERSITI SULTAN ZAINAL ABIDIN
2019
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A MEMORABLE TRADITIONAL GAME
MUHAMAD SHAWAL BIN MD GHANI
BACHELOR OF INFORMATION TECHNOLOGY
(INFORMATIC MEDIA) WITH HONOURS
FACULTY OF INFORMATICS AND COMPUTING
UNIVERSITI SULTAN ZAINAL ABIDIN
2019
i
DECLARATION
I hereby declare that this project report is based on my own efforts to help to get
information from sources that I have in confessing. I also declare that has not been
previously or concurrently submitted for any other degree at UniSZA.
________________________________
Name : Muhamad Shawal bin Md Ghani
Date : ......................................................
ii
CONFIRMATION
This project report titled A Memorable Traditional Game submitted by Muhamad
Shawal Bin Md Ghani (Matric No: 042994) and has been found satisfactory in term of
scope, quality and presentation as partial fulfilment of the requirement for the
Bachelor of Information Technology (Informatics Media) in Universiti Sultan Zainal
Abidin.
________________________________
Name : Dr. Azim Zaliha Abd Aziz
Tarikh : ..................................................
iii
DEDICATION
First of all, I would like to thanks Almighty God, Who has blessed and guided me so
that I am able to accomplish this project report as a partial fulfilment of the
requirement for the Degree of Information Technology (Informatics Media),
Universiti Zainal Abidin, Tembila.
I also would like to show my greatest gratitude to several important persons who help
me in completing my final year project entitled “A Memorable Traditional Game” for
subject CSF 35104. Firstly, I would like to thank Dr Azim Zaliha Abd Aziz as my
supervisor and guide me all the way throughout the course for this final year project. I
would like to express my sincere gratitude to my parents for supporting me mentally
and give me encouragement for completing my project. Not forgotten also to all my
friend who provides me with valuable comment and suggestion on this project which
gave me the inspiration to improve my project. Thank you very much.
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ABSTRACT
This project is a mobile application which called A Memorable Traditional Game. It is
an application have three functions that are history about traditional game, game
(WAU) and quiz. The main reason to propose this application is that nowadays
traditional games such as Wau, Gasing, Congkak and so on that are popular in the past
have become more marginalized and forgotten. It because the rapid development of
technology makes today's society forget about the culture, especially about traditional
games. This implies that the traditional game will disappear in the past if no efforts are
made to highlight it in the crowd, especially today's generation. The people used to
make traditional games as a way to foster the spirit of unity among the people while
filling their free time with more beneficial work. So, A Memorable Traditional Game
is application focuses on exposing and sharing information about traditional games to
today's generation. Information on traditional games will be included in modern
technology that is mobile phones. With that, it can be learned and used anywhere as a
learning medium which can help the younger generation to better recognize traditional
games more easily. To develop this application, ADDIE Model will be applied
because it is suited to the project where requirements and scope are fixed, the product
itself is firm and stable, and the technology is clearly understood. Lastly, the
application developer must take out a problem and solve it by developing appropriate
applications.
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ABSTRAK
Projek ini adalah aplikasi mudah alih yang dipanggil Permainan Tradisional yang
Semakin Dilupakan. Aplikasi ini mempunyai tiga fungsi iaitu, sejarah tentang
permainan tradisional, permainan (WAU), dan teka-teki. Sebab utama untuk
membangunkan projek ini adalah kerana pada masa kini Permainan tradisional seperti
wau, gasing, congkak dan sebagainya yang popular suatu ketika dahulu kini semakin
dipinggirkan dalam arus perdana. Perkembangan teknologi yang pesat membuatkan
masyarakat masa kini lupa akan kebudayaan khususnya tentang permainan tradisional.
Hal ini membayangkan bahawa permainan tradisional berkenaan akan lenyap ditelan
zaman jika tiada usaha diambil untuk mengetengahkannya dalam khalayak ramai
khususnya generasi masa kini. Masyarakat dahulu menjadikan permainan tradisional
sebagai cara untuk memupuk semangat ukhwah antara penduduk di samping mengisi
masa lapang dengan kerja yang lebih berfaedah. Oleh itu, Permainan Tradisional yang
Tidak Semakin Dilupakan adalah aplikasi yang memfokuskan kepada mendedahkan
dan berkongsi maklumat tentang permainan tradisional kepada generasi masa kini.
Maklumat tentang permainan tradisional akan dimasukan dalam teknologi moden iaitu
telefon mudah alih. Dengan itu, ia dapat dipelajari dan dapat digunakan dimana saja
sebagai media pembelajaran yang mana ia dapat membantu generasi muda untuk lebih
mengenali permainan tradisional dengan lebih mudah. Untuk membangunkan aplikasi
ini, Model ADDIE akan diguna pakai kerana ia sesuai untuk projek di mana keperluan
dan skop ditetapkan, produk itu sendiri teguh dan stabil, dan teknologi itu difahami
dengan jelas. Akhirnya, pemaju aplikasi mesti mengambil masalah dan
menyelesaikannya dengan membangunkan aplikasi yang sesuai.
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TABLE OF CONTENT
Halaman
DECLARATION i
CONFIRMATION ii
DEDICATION iii
ABSTRACT iv
ABSTRAK v
TABLE OF CONTENT vi-xi
CHAPTER 1 INTRODUCTION
1.1 Project Background 1
1.2 Problem Statement 3
1.3 Objective Study 3
1.4 Scope 4
1.5 Expected Result 4
1.6 Limitation of Work 4
1.7 Activities, Milestones 5
CHAPTER II LITERATURE REVIEW
2.1 Introduction 6
2.2 Existing application 7
2.2.1 Permainan Tradisional Dari Jawa 7
2.2.2 Kite Flying 8
2.2.3 Kite Fever 9
2.2.4 Traditional Riddles 10
2.3 Overall Analysis 11
vii
CHAPTER III
METHODOLOGY
3.1 Introduction 12
3.2 ADDIE Model 12
3.3 Methodology Phase 13
3.3.1 Analysis 13
3.3.2 Design 14
3.3.3 Development 14
3.3.4 Implementation 14
3.3.5 Evaluation 15
3.4 Hardware and Software Requirements 15
3.4.1 Hardware Requirement 15
3.4.2 Software Requirement 16
3.5 Design and Modelling 17
3.5.1 Storyboard 17-20
3.6 Summary 21
viii
CHAPTER IV
IMPLEMENTATION AND RESULT
4.1 Introduction 22
4.2 Implementation 23
4.3.1 Home Page 24
4.3.2 Main Menu 25
4.3.3 Modules of Sejarah 26
4.3.4 Modules of Kuiz 27
4.3.5 Modules of Permainan Wau 28-29
4.3 Scripts Process 30
4.3.1 Parts of the script process of this project 31-32
4.4 Application Testing 34
4.5 Testing an Result 35
4.5.1 App Functionality Test for User 35
4.6 Summary 36
CHAPTER V CONCLUSION
5.1 Introduction 37
5.2 Project Achievement and Contribution 37
5.3 Problem and Limitation 38
5.4 Future Work 38
5.5 Conclusion 39
REFERENCES 40
ix
LIST OF TABLES
TABLE TITTLE
PAGE
1.1 Gantt Chart 5
2.1 The comparison of Permaianan Tradisional Dari Jawa 7
2.2 The comparison of Kite Flying 8
2.3 The comparison of Kite Fever 9
2.4 The comparison of Traditional riddles 10
2.5 Shown of overall all application 11
4.1 Functionality Test For User 35
x
LIST OF FIGURES
FIGURE TITLE PAGE
2.1 Interface of Permainan Tradisional Dari Jawa 7
2.2 Interface Kite Flying 8
2.3 Interface Kite Fever 9
2.4 Interface Traditional Riddles 10
3.1 Addie Model 13
3.2 The Interface of Memorable Traditional Game 17
3.3 The info of Game (WAU) 18
3.4 The info of History about Traditional Game 19
3.5 The info of Riddles 20
4.1 The Home Page of A Memorable Traditional Game
Application
24
4.2 The Main Menu of Memorable Traditional Game
Application
25
4.3 The Modules of Sejarah 26
4.4 The Modules of Kuiz 27
4.5 The Modules of Permainan Wau 28
4.6 Level 1 29
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4.7 Level 2 29
4.8 EnemyMove 31
4.9 TrackMove 31
4.10 TapController 32
4.11 AudioManager 32
4.12 AnswerData 33
4.13 HighScore 33
4.14 GameManager 34
1
CHAPTER I
INTRODUCTION
1.1 Project Background
Traditional gameplay is a habit to the community regardless of age to play and be
passed down to generations to the generation today. Playing is a familiar activity
especially for teens and children. But in the present time, traditional games have
started to be marginalized as there is a more sophisticated and modern game. Most of
today’s generation now does not recognize traditional game types. This is due to the
influence of gaming products from other countries. There is no doubt that traditional
Malay games are one of the most prestigious and irreplaceable cultural heritage as it
symbolizes the customs, culture, and identity of a nation. In addition, traditional
games also bring great influence on the development of soul, physics and mentality.
Traditional games need to be well preserved in order to continue to be one of the
nation's identities besides the sake of future generations.
For that, I'm going to create an app in the form of mobile that will consist of three
functions like game traditional game information or history, game (Wau), and riddles.
The traditional game of Wau is the main purpose of this application built but at the
same time, this app also aims to uncover and share information about traditional
2
games to today's generation. Information on traditional games will be included in
modern technology that is mobile phones. With that, can be learned and can be used
anywhere as a learning media.
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1.2 Problem Statement
The problem that occurs such as follow:
Traditional games are becoming increasingly forgotten and
marginalized by today's generation.
With the development of technology, these traditional games are rarely
played by the present generation.
The existing digital traditional game is not interesting and less attention
from users.
Unclear presentation of how to play the game.
1.3 Objective
The main objective of this project is to develop an app about the traditional
game that has three functions namely information or history about traditional games,
game (Wau), and quiz. The overall of objective is:
Develop applications that can attract users' attention.
To uncover and share information about Malay traditional games.
To assess the capabilities of mobile apps to help people better
recognize traditional games.
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1.4 Scope
The scope for this project identified to make the application development
process work well.
1. Admin
Update
2. User
Can access without internet
Focus for learning about traditional game
1.5 Expected Result
A Memorable traditional game app well received by the user and also
compliance with every objective set out in the process. Besides, this application can
be used as interactive teaching material.
1.6 Limitation of Work
.This project can only perform for user that use android only.
5
1.7 Activities, Milestones (Gantt Chart)
Table 1.1 Gantt Chart
6
CHAPTER II
LITERATURE REVIEW
2.1 Introduction
A literature review is a process of identifying, evaluation and summarizing for
existing literature and applications. It can be a guideline to develop a new application
so that the new application can provide better functionality compared to the existing
systems. It is also important to know about others application to make sure the project
working well and know what is the strength and weakness of existing applications.
7
2.2 Existing Appliication
The existing applications have been studied and analyze is:
2.2.1 Permainan Tradisional Rakyat dari Jawa
This application is about sharing information and history about Jawa
traditional games.
Figure 2.1: Interface Permainan Tradisional Rakyat dari Jawa
Table 2.1: The comparison of Permainan Tradisional Rakyat dari Jawa
Strength Weakness
Complete information
Offline
No pictures and video
Not interesting in terms of app
interface, screening and font.
8
.
2.2.2 Kite Flying
Kite Flying is a real simulator and kites worldwide phenomenon of
popularity. The goal is to fight and cut the opposing kites in a real battle in the
sky.
Figure 2.2: The Interface of Kite Flying
Table 2.2: The comparison of Kite Flying
Strength Weakness
Online
Multiplayer version
Interface for this app very
simple
No level
Hard to control
9
2.2.3 Kite Fever
Kite Fever is a free-to-play and family-friendly game that will excite
and engage all kids and kids at heart. Kite Fever isn't a kite simulator, but more
of a quick-play game. The goal of the game is to let out the string while tilting
your device left or right to see how far you can go, but as you’d expect there
will be plenty of obstacles standing in your way.
Figure 2.3: The Interface of Kite Fever
Table 2.3: The comparison Kite Fever
Strength Weakness
Interesting interface
Easy to control
Have info about Kite
No level
Don’t have tutorial how to play
No datastore
10
2.2.4 Traditional Riddles
Traditional riddles contain more than 100 riddles. Read the riddle text
and then type answer using available letters. The answer can be viewed by
clicking on the question mark in the text puzzles. Puzzles appear randomly and
difficulty of riddles is suitable for children.
Figure 2.4: The Interface of Traditional riddles
.
Table 2.4: The comparison Traditional riddles
Strength Weakness
Have info how to play
Have level
Riddles appear randomly
No datastore
English and Sepanyol language
Simple and not interesting
interface
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2.3 Overall Analysis
Table 2.5: Show the overall of all applications
2D Animation Video Text Audio Activities
Permainan Tradisional
dari jawa
Kite Flying
Kite Fever
Traditional Riddles
12
CHAPTER III
METHODOLOGY
3.1 INTRODUCTION
This chapter will explain the details of the methodology being used in this
project. The project methodology should systematically solve all the problems arise in
the system analysis to make sure this project complete and working well. It is an
important step of development since it will guide the researcher through software
development. After the app has been completely developed, it should be tested to
make sure all the objective of the project achieved. Then, the Addie method has been
used for A Memorable Traditional Game app based on phase for each development
process.
3.2 ADDIE Model
In order to achieve the objective of the project, good planning and
methodology must be done before the later stage of the process begin. So, Addie has
been choosing as a methodology to develop this project. Addie is an acronym for the
five stages of a development process: Analysis, Design, Development,
Implementation, and Evaluation. The ADDIE model relies on each stage being done
in the given order but with a focus on reflection and iteration. The model gives you a
streamlined, focused approach that provides feedback for continuous improvement.
13
Figure 3.1: ADDIE Model
3.3 Methodology Phase
Five phases in ADDIE model are described as below:
3.3.1 Analysis
This is where the process of analysis begins. In this phase the developer
have to identify the problems encountered as a whole. To identify the problem,
the developer can do with some methods such as observation. The problem
statement, objective and existing applications on any of the standards
platforms are searched to compare several current applications about
traditional games to get information that will help the project working well.
14
3.3.2 Design
In this phase, the idea for the Memorable Traditional Games project is
developed into an initial design of the application. The feasibility of developing the
application on all mobile platforms is determined. After that, information gathered
during the analysis phase is reviewed and compiled. Create design the project
interface by designing a storyboard. The storyboard will help to see more clearly the
flow of the project.
3.3.3 Development
In this phase, all the modules that have designed will be develop and are used
as a guide to the authoring process. Multimedia elements need to be applied in the
design phase. The development of this design refers to the software development
process using several applications ready for the image, animation, and authoring.
3.3.4 Implementation
The implementation phase is also known as the testing phase. After all, is
completed the applications will be tested by the supervisor. Testing performed by the
supervisor is to detect errors or unknowing mistakes during the process. If there were
any error happened during the testing, the error will be fixed. The testing will repeat
until all the error of the application is fixed and the application is running correctly
according to the requirement. Supervisor also free to comment or criticize for
improvements.
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3.3.5 Evaluation
The final phase is the evaluation phase. It is the process of getting feedback
from supervisor on content, interface, audio, graphics, videos, images, and animation.
It because to ensure that the applications are in line with the needs of the users. After
all process test, questionnaire, interviews and so on from supervisor the project will be
released to end user.
3.4 Hardware and Software Requirement
This section will show the list of all software and hardware that involve in the
development process. All of this element is important in the process of development
of the application. List of hardware and software are shown as below:
3.4.1 Hardware
a) Laptop: Dell
Model : Inspiron N3700
Processor : Intel® Pentium®CPUN3700@ 1.60GHz
Ram : 8 GB
Hard Disk : SSD 240 GB
Operating system : Window 10
System Type : 64-bit
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3.4.2 Software
Microsoft word
Adobe flash and adobe Photoshop
Google Chrome
Unity and Maya
Ionic and Xampp
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3.5 Design and Modelling
Design and modelling is a very important. It is as a sketch of ideas to
developers as a reference during the development process.
3.5.1 Storyboard
Figure 3.2: The Interface of memorable Traditional game
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Figure 3.3: The info of Game (WAU)
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Figure 3.4: The info of history traditional games
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Figure 3.5: The info of riddles
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3.6 Summary
Methodology is very important in app development. To make sure the app is in
correct path during development, system methodology will play the role. If the system
methodology is wrongly chosen, the app might have probability to perverse. System
methodology also will make sure the system will meet all the objectives listed.
Hardware and software compatibility is also play important role to ensure
performance is working well.
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CHAPTER 4
IMPLEMENTATION AND RESULT
4.1 Introduction
This chapter will describe the implementation of the methodology to discuss
previous chapter and testing to obtain the result of each implementation.
Implementation is executed to ensure the application is developing according to the
main objectives of the applications and meet the user requirement. Testing will be
executed the developer will recognize the detects as soon as possible and repair it
immediately. A successful test is one that can uncover errors.
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4.2 Implementation
The implementation phase refers to the actual activity of the instruction. The
purpose of this phase is the effective and effective delivery of instruction. This project
is implemented as an Android application by using 2D Unity. This will help developer
design, code, test, debug and execute the main process of the project. This project also
used C# language for writing a script by using a Visual Studio Code.
So, the first page for A Memorable Traditional Game is button start and info.
The main of interface an application have three parts of modules which are Sejarah,
Kuiz, Permainan Wau. Sejarah consists of six sub-modules which is Takraw, Wau,
Congkak, Batu serembam, Guli, Galah panjang. Each module has some text and audio
button which is explained or share information about the traditional game. Next, is
Kuiz and Permainan Wau, these parts are called modules activity that has two activity
which is quiz and Wau game. Kuiz has consist of two-part activity which is a multiple
choice quiz and a true false quiz about the traditional game and it also has audio for
music background. Lastly, for Permaianan Wau is about Wau game this activity has
two levels which are level 1 and level 2. The user just plays activity and the last the
score will display.
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4.2.1 Home Page
For figure 4.1 shows the first interface of A Memorable Traditional Game
application. The button start is going to the main menu and for the button info is an
explanation about this app.
Figure 4.1 The Home Page of A Memorable Traditional Game Application
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4.2.2 Main Menu
Figure 4.2 show there have 3 modules which are Sejarah, Kuiz and Permainan
Wau . At there is navigation such as Sejarah, Kuiz, Permainan Wau, Kembali. For
Sejarah button is go to Sejarah modules. Kuiz and Permaianan Wau button will go to
the activity part. Last for Arrow button is for back to the home page.
Figure 4.2: The Main Menu of Memorable Traditional Game application
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4.2.3 Modules of Sejarah
At this figure 4.3 show the modules of Sejarah that include 6 images which are
Takraw, Wau, Congkak, Batu Serembam, Guli, Galah Panjang. For example, if the
user clicks the image Wau it will display the information and audio about Wau for
audio user have click button Main. Last for Arrow button is for back to the main
menu.
Figure 4.3: The Modules of Sejarah
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4.2.4 Modules of Kuiz
At this figure 4.4 show 2 parts which is Multiple Choice and True False quiz.
If users want to test their knowledge, they can just click the button Multiple Choice or
True False and answer the question about traditional game. After user finish answer
the quiz and the score will display.
Figure 4.4 The modules of Kuiz
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4.2.5 Modules of Permainan Wau
At this figure 4.5 for user want to enjoy and have fun select the button to play
the game. This page also shows 2 parts for the game which is level 1 and level 2.
Figure 4.6 show for level 1 there are not many obstructions to be avoided and easy for
some users. Next, figure 4.7 for level 2 for users who want to play with a tough
challenge they can play in level 2.
Figure 4.5 The modules of Permainan Wau
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Figure 4.6 Level 1
Figure 4.7 Level 2
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4.3 Script Process
The next setting is some of the program that play a role in this application. A
among them include Menu, GameManager, Question, GameUtility, AudioManager,
AnswerData, Uimanager, trackMove, TapController, Parallaxer, Highscore,
EnemyDestroyer, EnemyMove, CountdownText and WauSpawner which are all done
in Visual Studio 2017 software. All the program have been developed to set up the
Memorable Traditional Game application process to make a decision in terms of menu
switching that will display 2d objects. Because using the Unity app as a platform in
this development process, the program must be done using Visual Studio 2017
software before it will be enclosed in the work file that has been created.
Firstly for GameManager, Question, GameUtility, AudioManager,
AnswerData and UiManager is to make a Multiple Choice and True-False quiz. All
the scripts are to determine the correct answer, determine the time, score, function for
the button, music background and to randomly a question. Next, for TapController,
TrackManager, UiManager, AudioMnager, Parallaxer, Highscore, EnemyDestroyer,
EnemyMove, CountdownText and WauSpawner is for making a Level 1 and Level 2
game. All the scripts are to determine the object movement, music background,
function for the button, score, object speed, and for android function. Lastly for Menu
is to connect scene to scene.
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4.3.1 Parts of the script process of this project
Figure 4.8 EnemyMove
Figure 4.9 TrackMove
32
Figure 4.10 TapController
Figure 4.11 AudioManager
33
Figure 4.12 AnswerData
Figure 4.13 HighScore
34
Figure 4.14 GameManager
4.4 Application Testing
In these parts is focused on testing the application as a whole. The process will
be conducted on a complete, integrated application whether the application is fully or
partially satisfied the requirement.
35
4.5 Testing and Result
Testing is a technique to evaluate the performance of this application whether
it satisfies the requirement or not. The application testing is to investigate the testing
phase where the test of the design and set requirement. Testing is needed to test
application full function and free error.
4.5.1 Application Functionality Test for User
Step Procedure Expected Result Result
1 Click button Start Display Main Menu Success
2 Click button Info Display Info Success
3 Click on module Sejarah Display Image Success
4 Click on Image Display Text and audio Success
5 Click on modules Kuiz Display two button Mutliple
Choice and True False
Success
6 Click on button Mutliple Choice
or True False
Play quiz and display score Success
7 Click on module Permainan
Wau
Display two button level 1 and
level2
Success
8 Click on button level 1 or level 2 Play game and display score Success
9 Click button Kembali Go back to home page and main
menu
Success
Table 4.1 Functionality Test for User
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4.6 Summary
In this chapter, it shows how this application process is done. For
implementation in this chapter that has been described and shows all the set interface
in the application. It can act as a guide for a new user to use this application. Testing
also has been done to ensure that all the function run correctly. Furthermore, it also
describes the test case that has been done during the development processes.
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CHAPTER 5
CONLUSION
5.1 Introduction
In this chapter, the result of the project is discussed and concluded. The
content of this chapter will summarize the overall contribution.
5.2 Project Achievement and Contribution
A Memorable Traditional Game is an application for learning and sharing
information about the traditional game. By using this application, the user having fun
and easy to learn and know about the traditional game, they also can share information
with other people. This project has achieved the objectives and scope of this project.
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5.3 Problem and Limitation
There are a few problems and limitations that occur throughout the
development of this project. Firstly, for writing the C# scripts I have to use Visual
Studio 2017. What the problem has to sign up and also have to update and download
many other functions before can use it. Next, many scenes I have to use to create this
project so the problem and limitation are after the project is finished it there has a
problem to connect scene to scene. Another problems and limitation during project
development are Unity has a new version so I create my project with old version so
after update to Unity to new version and open the project at the new version the
project will be errors and some scene can’t open. Furthermore, this application can
only perform for the user that uses android only.
5.4 Future Work
A Memorable Traditional Game still has can be improved and upgrade. There
is some suggestion that can be made in order to upgrade this application to be more
efficient in the future. The suggestion is adding 3D video tutorial that shows us how to
play the traditional game, show the equipment and how to make it. Next, is adding
more animation and more interactive design. Another suggestion is this app is making
an Augmented Reality, for example, scan the image Gasing and after that will come
out 3D model. So if you touch that model it will come out all information about
Gasing. Besides, this application can add three languages such as Mandarin, Tamil,
and English. Lastly, I hope this application will be the place that our people to
recognize the traditional game and sharing information to others.
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5.5 Conclusion
As a conclusion, A Memorable Traditional Game is an application that focuses
on sharing information and to recognize the traditional game, especially for the
younger generation. This app is also for our generation not to forget about the
traditional game. Next, the ADDIE model has been used in this system to analysis,
design, development, implementation and evaluation. A good methodology also can
provide systematic steps in the development of the application. So that the application
can be developed with minimum errors and problem. The storyboard that included in
this report can also act as a guideline for the user to use this system.
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REFERENCES
Https://www.catatandroid.com/2016/10/game-permainan-tradisional-
indonesia.html
https://ejournal.gunadarma.ac.id/index.php/pesat/article/view/928/821
http://sportsmaniaums.blogspot.com/2011/07/permainansukan-rakyat-yang-
telah-mula.html
https://www.researchgate.net/publication/316967184_Perancangan_permainan
_dakon_menggunakan_C_dan_GLUT_OpenGL_Utility_Toolkit_Designing_d
akon_game_using_C_and_GLUT_OpenGL_Utility_Toolkit
https://www.quora.com/As-a-game-developer-what-are-the-methods-and-
tools-you-have-used-to-develop-a-game
HTTPS://BB2008CHIJSJC.WORDPRESS.COM/TEKA-TEKI/
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