mixed reality

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Mixed Reality. University of Central Florida Media Convergence Laboratory @ IST School of Electrical Engineering & Computer Science Digital Media Department. Media Convergence Laboratory Using mixed reality to solve real problems. The faces of MR. Physical Reality (PR) – real world - PowerPoint PPT Presentation

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Mixed Reality

University of Central FloridaMedia Convergence Laboratory @ IST

School of Electrical Engineering & Computer ScienceDigital Media Department

Media Convergence Laboratory Using mixed reality to solve real problems

The faces of MR

Physical Reality (PR) – real world Virtual Reality (VR) – purely synthetic Augmented Reality (AR) – virtual assets

registered in real world Augmented Virtuality (AV) – real (people,

props) layered in virtual space

Mixed Reality Properties

Blends the real and the synthetic into a single landscape & experience

Addresses multiple senses Requires proper registration of real and

virtual, relative to each other Typically requires complex behaviors of

virtual characters Enables buy-in through imagination

Limitations along the continuum

PR is constrained by physical space VR limits person-to-person expression and

context of PR AR often limits escape from real world AV allows rich layering In general, we want to move smoothly

along the MR continuum

Visual capture

OpticalOptical

VideVideoo

HMDHMDss

Light Light capturecapture

3d laser3d lasermocapmocap

Visual rendering

Dome ScreensDome Screens

Flat WorldFlat World

Demo Demo DomeDome

MR MR WindowsWindows

HMDHMDss

Audio capture / rendering

Surround Surround HydrophonesHydrophones

HolophonHolophonee

MixingMixing

DesigningDesigning

Delivery in constrained Delivery in constrained settingssettings

Pipeline: Audio for VR/MR

Planning & Prescripting

Capturing Synthesizing, Mixing,

and Mastering Designing Sound &

Integrating Delivering

Special effects

- Colorkinetics SmartJack3 (USB to DMX)- Colorkinetics JuiceBox2 / iColor MR Lights- Gilderfluke MP3-50/40- 4 Channel Dimmer Packs- Pneumatic / Smoke System- Sound Transducers (”Bass Shakers”)

- Colorkinetics SmartJack3 (USB to DMX)- Colorkinetics JuiceBox2 / iColor MR Lights- Gilderfluke MP3-50/40- 4 Channel Dimmer Packs- Pneumatic / Smoke System- Sound Transducers (”Bass Shakers”)

Tracking

Technologies Magnetic Optical Acoustical Inertial Vision (often with markers/features)

Hybrid (hardware and soft/hardware)

What we currently use

Wide field of view: 51 degree in horizontal direction, 37 degree in vertical direction-high

resolution: VGA (640 × 480) weight: 286 g standard camera I/O: NTSC

Coastar (Co-Optical Axis for AR)

InterTrax2 Wireless Tracker

• IS 900 Wide Area Tracker

Registration / Illumination

Virtual and real must be properly placed relative to each other

Inter-occlusion must be properly managed Mutual shadowing must occur, including shadows

from real caused by virtual light The effects of ambient light (real and virtual) must

be rendered

Story

Virtual characters must have appropriate behaviors, reactive and proactive

Virtual characters often need to mimic those of real characters

Capture, replay must be provided for entertainment, after-action review, etc.

Putting it together

Content is king

Create experiences that have long-term impact Experiential movie trailers Situational awareness training Creative collaboration Cognitive and physical rehabilitation Teacher screening and training Free-choice learning …

Imagination is the most important dimension

Siggraph ‘03 – experiential trailer

Situational awareness

MR MINI-MOUTMR MINI-MOUT

Peer Collaboration

Along the Continuum

Start in PR (look at current plant) Move to AR (add new equipment and new

windows) Individual jumps out to VR to privately

review designs Move to AV as all are surrounded by new

design, but still see each other

What We Must Support

Jointly visualized “what if?” scenarios Face-to-face interactions Alternative and often opposite POVs Personal and group creation

Enablers Tangible and tactile components Constructive distractions (sandbox) Shared display (1st & 3rd person views) Shared interfaces Scalability, interoperability & portability

Cognitive rehabilitation

Patient and therapist in context of patient’s kitchen but in safety of clinic

patient at home

reconfigurable kitchen

as seen thru HMD

movement for after action

review

real items to use

tethered for now

Pre vs. Post

Milk Milk

Spoon

Cereal

Bowls

Make Cereal

Bowls

Cereal

SpoonMake Cereal

Pre-testing Home Post-testing Home

Stuttering

Teacher screening and training

Cost to hire a teacher is $15,000 Cost to remove can be much higher Turnover in inner city is 50% in 3 years Many last less than a year Children are unintended guinea pigs Want to select those who can succeed Want to help those who want to succeed

Front room – early prototype

Back room -- puppeteers

Interaction with a Virtual Class

In front of class

At desk of student

Personal contact

AI for all but student being directly addressed

Vision-based tracking

Free-choice learning

Free-choice learning

Water’s journey

Coming to a science center near you Initial focus is on the Everglades But, water is central to all ecologies Move clock backwards or forwards

Real blends to virtual User-chosen policies affect what is experienced

Forest fire visualizations

Fire spread model from Farsite

Tree rendering from SpeedTree

Fire and smoke visualization is ours

Used in environmental economics & Everglades museum projects

Some basic research

Blending of real and virtual in changing illumination

Overcoming HMD camera limitations Real-time video chroma keying in presence of

noise and inconsistent lighting LOD management (forests) Neoroevolution for virtual character behaviors Painting in HDR

Lab people characteristics

Original director from theater and theme parks Lab manager from museum industry Chief programmer from Lego Content delivery people from digital media,

children’s literature, audio, theater, museum, … Content providers from all over campus PhD students have interests in graphics,

neuroevolution, vision, ecology, software engineering, simulation & modeling

Undergraduates are mainly from CS and DM

Charles E. Hughes

Professor & Associate DirectorSchool of Electrical Engineering & Computer Science

ProfessorDigital Media

Director, Media Convergence Lab

E-Mail: ceh@cs.ucf.eduHome Page: http://www.cs.ucf.edu/~ceh/Graphics Lab: http://graphics.cs.ucf.eduMedia Convergence Lab: http://mcl.ucf.edu

Contact information

J. Michael Moshell

ProfessorDigital Media

ProfessorSchool of Electrical Engineering & Computer Science

Co-founder, Media Convergence LabHome Page:

http://www.cs.ucf.edu/~jmmoshell/Media Convergence Lab: http://mcl.ucf.edu

Contact information

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