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© 2019 Regents of the University of Minnesota. All rights reserved.

MINNESOTA 4-H

ENGINEERING DESIGN

CHALLENGE

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© 2019 Regents of the University of Minnesota. All rights reserved.

What is 4-H?

We are America’s largest youth development organization -

empowering nearly six million young people across the U.S. with the skills

to lead for a lifetime

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© 2018 Regents of the University of Minnesota. All rights reserved.

• 4-Her’s 4x more likely to make contributions to their communities

• 2x more likely to be civically active

• 2x more likely to participate in science programs during out-of-school time

• 2x more likely to make healthy choices

Why 4-H?

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Positive Youth Development

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© 2019 Regents of the University of Minnesota. All rights reserved.

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Rube Goldberg Inspired Machines

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1. Asking questions or defining problems.

2. Developing and using models.3. Planning and carrying out

investigations.4. Analyzing and interpreting data.5. Using math and computational

thinking.6. Constructing explanations or

designing solutions.7. Engaging in argument from evidence.8. Obtaining, evaluating and

communicating information.

Science and Engineering Practices

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PROGRAM LOGIC MODEL

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21ST CENTURY SKILLS

LEARNING SKILLS:

• Critical Thinking

• Communication

• Collaboration

• Creativity

LIFE SKILLS:

• Leadership

• Flexibility

• Initiative

• Productivity

• Social Skills

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ENGINEERING DESIGN PROCESS ACTIVITY

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Engineering Design Process Activity

Rocket Tower Build:

• Tower must be as tall as possible

• Tower must be free standing

• Can only use provided supplies

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STEP 1: ASK

• What is the problem?

• What are the limitations?

© 2019 Regents of the University of Minnesota. All rights reserved.

STEP 2: IMAGINE

• What are possible ideas & solutions?

• Choose an idea/approach to test

© 2019 Regents of the University of Minnesota. All rights reserved.

STEP 3: PLAN

• What do we need to do?

• Design/draw/map out a model and materials you need

© 2019 Regents of the University of Minnesota. All rights reserved.

STEP 4: CREATE

• Build your design

• Test it out!

© 2019 Regents of the University of Minnesota. All rights reserved.

STEP 5: IMPROVE

• What worked?

• What didn’t work?

• Repeat the cycle. Make your design better.

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© 2019 Regents of the University of Minnesota. All rights reserved.

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© 2019 Regents of the University of Minnesota. All rights reserved.

2019 Challenge Task

Help a superhero save the planet!

2018 Challenge Task

Plant a Seed and Water It

2017 Challenge Task

Raise a Flag and Wave It

2015 Challenge Task2016 Challenge Task

Crush a Popcan and Recycle It Put Toothpaste on a Toothbrush

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LEVEL 1: (Grades 3- 8)

Simple Machines

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LEVEL 2: (grades 7 up) Mechanical,

Electric, Chemical, & Fluid Power

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2018 State

Showcase Event

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The Engineering Design Challenge!

YOUTH WILL DEVELOP AN OVERLY COMPLEX CONTRAPTION USING THE ENGINEERING DESIGN PROCESS, THE EIGHT PRACTICES OF SCIENCE AND ENGINEERING, AND THE EXPERIENTIAL

LEARNING MODEL!

ENGINEERING DESIGN CHALLENGE CURRICULUM

• Engineering

• Energy, Energy Transfer and Data

• Creating a machine

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ENGINEERING DESIGN CHALLENGE CURRICULUM

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ENGINEERING DESIGN CHALLENGE ACTIVITY

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• Using the Engineering Design Process design and build a three step machine

• One step must include Roller Coaster (marble & track)

• Once built and tested, demonstrate your machine and explain energy transfer concepts

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© 2019 Regents of the University of Minnesota. All rights reserved.

21ST CENTURY SKILLS

LEARNING SKILLS:

• Critical Thinking

• Communication

• Collaboration

• Creativity

LIFE SKILLS:

• Leadership

• Flexibility

• Initiative

• Productivity

• Social Skills

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PARTNERSHIP DEVELOPMENT

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© 2019 Regents of the University of Minnesota. All rights reserved.

Michael ComptonMinnesota 4-H State STEM Director

712-330-2431mcompton@umn.edu

https://extension.umn.edu/4-h-events/4-h-engineering-design-challenge

University of Minnesota Extension Center for Youth

Development

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