leanna prater - can you create a game?: rethinking student assessment
Post on 18-Aug-2015
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Leanna Prater Fayette County Public Schools
Lexington, KY
“You mean this game is my grade?”
Our Students
Occupational Activities of
Children
PlayingThinkingLearning
Seymour Papert
Papert, S. (1980). Teaching children thinking. In R. Taylor (Ed.), The computer in school: Tutor, tool, tutee (pp. 161-176). New York, NY: Teachers College Press .
21st CenturySkills Needed
• think critically• solve problems creatively
• innovate• collaborate• communicate
Computational Thinking is a skill everyone needs for life and work in the digital age
Today
What’s in a Game
• A Story, characters, setting• Player Goals• Problems to solve• Scaffolds• Score• Animation• Rewards• Ability to keeping trying• Play with a friend or a team
What’s in a Game
• A Story, characters, setting• Player Goals• Problems to solve• Scaffolds• Interactive• Score• Animation• Rewards• Ability to keeping trying• Play with a friend or a team
Narrative Writing
Calculating
DemonstrationOf Knowledge
Create or Build a Model
Performance
Looking at Assessment
Previous Work:Children as Game
Designers
Yasmin KafaiIdit Harel
Design Needed to Be….
• Replicable• Fit within time constraints• Cross –curricular• Closely tied to standards• Sustainable
Framework: Based on Theory
ConstructivismPiaget
ConstructionismPapert
Social ConstructivismVygotsky
Create a Challenge Using Substitution Model
Assess standard with extended response
Assess standard by asking students to calculate a math problem
Assess standard by asking students to create a model
Games have narrative structure, characters, setting, plots
Games have scoreCharacters move
Games could involve a digital model that is interactive, player goal
The Task
ConstraintsBrainstorm and Planning
Testing and Debugging (real audience)Reflection
CAN YOU CREATE A SCRATCH GAME?
Can you make a game with the following conditions?• Correctly use a geosphere and a hydrosphere. • Explain with words or pictures how the geosphere and hydrosphere
interact. • Have at least one background change• Character must move within the program• Player can interact with the game.
5-ESS2-1 Develop a model using an example to describe ways the geosphere, biosphere, hydrosphere, and/or atmosphere interact.
Constraints
Brainstorm your game or story:• Think about the systems you will use. • Select backgrounds and sprites to match your
systems.• How will players interact with your program?• What is the goal of the game?
Brainstorm and Planning
Create your program on the computer.• Test it out, does it work?• Have a friend play. Did it work for them? If not, why?• Go back and fix your program and try again.
Testing and Debugging
Think: How could you have improved your game?
Reflection
The Process
Authentic Instruction• Task – Student Centered, real-world relevant• Process- Sustained investigation, multiple
interpretation/outcomes• Environment- Learning takes place in
collaborative groups, over time• Teacher - coach/facilitator• Product - designed for a real audience• Assessment- authentic, integrated, leads to life-
long learning.Callison & Lamb, 2004; Herrington, Oliver, & Reeves, 2003; Lombardi, 2007; Maina, 2004;
Renzulli, Gentry, & Reis, 2004; Means & Olson, 1994
Total time with students: 50-55 minute class period30-35 days a year
3 elementary STEM lab teachers3 suburban elementary schools
• Various Access to Technology
• Teachers reported all students came with some game play experience
Diverse Student Populations
School 1: Houses Deaf/Hard Hearing ClusterSchool 2: over 30 different nationalities, 16% ESLSchool 3: 67% students receive free/reduced lunch
Instructional Design
http://www.bscs.org/bscs-5e-instructional-modelBiological Sciences Curriculum Study
The Work
Examples
Assessment
Assessment of Learning TargetsScore0 = No Evidence1 = some evidence2 = strong evidence
Name:___________________________ Date of Target Check_______
NOTES
Did the student correctly write decimals to the thousandths place? 0 1 2
Did the student correctly use the “>” symbol to compare decimals to the thousandths place?
0 1 2
Did the student correctly use the “<” symbol tocompare decimals to the thousandths place?
0 1 2
Did the student correctly use the “=” symbol to compare decimals to the thousandths place?
0 1 2
Did the student correctly read the decimals in the game they created?
0 1 2
Assessment of Game Design
Player could not win game by simply guessing 0 1 2
Game incorporated “>“, “<“, and “=“ symbols 0 1 2
Goals and rules of the game were clear 0 1 2
Graphics were appealing and added to the game 0 1 2
Information in the game was accurate 0 1 2
A peer successfully played the game 0 1 2
Project Rubric
Scale: 0 = not attempted 1= attempted 2= met requirements 3= exceeds requirements
Requirements Points Earned
Use a control to begin the game
Use a code to create a secret word
Create a code to allow a player to hear each letter in your secret word or phrase
Use “Ask and Answer” to make the game interactive with a player.
Total Points
What We’re Learning
Students asGame Designers=
Evolved to
Students as:Game Designers
Story MakersArtists
Programmers
Leveling the Playing Field for Kids
Playtesting is important.
Many kids felt like a “game designer”.
“Game designers mess up sometimes, and I messed up a couple of times.”
“It was our idea completely. So we made it the way we wanted to.”
“I was making something I could play.”
“I did feel like a game designer in a way because you got to make lots of choices on how you wanted it to be.”
Those who didn’t…...
“Game designers make games for years.”
“It is not going to get popular or heard of.”
“Felt like regular 4th grade.”
“It was an assignment, not a choice.”
Shared Knowledge.
Role of the teacher
Developing Computational ThinkingSkills, Vocabulary and Content
Teacher needs for new technologies, including game based learning.
Intellectual Partnerships
“I’ve never felt more valued as an educator.”
Building a Community
Let’s Meet UP!New York, NY Cambridge, MA
Resources
Blogs.fcps.net/createagame
Leanna PraterFayette County Schools
Dr. Joan MazurUniversity of KY
Thanks!
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