jon jagger's kanban 1s game

Post on 24-Nov-2014

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DESCRIPTION

A game that simulates any activity with multiple stages and handoffs. Based on kanban and scrum ideas of story-cards, estimates, sprints, velocity

TRANSCRIPT

Jon Jagger’s

3

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8

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1

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backlog

work tables

done

Kanban 1’s Game8velocity==story-card

Story-Cards

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Where the story-cards are worked on

Work Tables

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1 worker per table

Workers

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Each worker starts each day with 6 dice

Dice

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DaysEach day each worker throws their dice

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1’sEach 1 thrown counts as 1 unit of work.

)

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1’sEach 1 thrown counts as 1 unit of work.

)

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Workers can use a 1 towards their story cards

Working

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Workers can use a 1 towards their story cards

Working

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Workers can use a 1 towards their story cards

Working

)

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Workers can use a 1 towards their story cards

Working

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Workers can use a 1 towards their story cards

Working

)

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Workers can use a 1 towards their story cards

Working

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At the end of each day...

Working

2

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completed story cards are moved to the next table

Working

) )

2

completed story cards are moved to the next table

Working

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And start again...

Working

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And start again...

Working

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And start again...

Working

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Workers can also use a 1 to split a story card

Splitting

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Workers can also use a 1 to split a story card

Splitting

5

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Workers can also use a 1 to split a story card

Splitting

5

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32

Workers can also use a 1 to split a story card

Splitting

5

)

32

Workers can also use a 1 to split a story card

Splitting

5

)

32

Workers can also use a 1 to split a story card

Splitting

)

32

Working and Splitting can be combined

Combining

6

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Working and Splitting can be combined

Combining

6

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42

Working and Splitting can be combined

Combining

6

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42

Working and Splitting can be combined

Combining

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42

Working and Splitting can be combined

Combining

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42

Working and Splitting can be combined

Combining

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42

Working and Splitting can be combined

Combining

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42

Working and Splitting can be combined

Combining

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42

Working and Splitting can be combined

Combining

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4

Before throwing dice each day...

Helping

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A worker may lend dice to a fellow worker...

Helping

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A worker may lend dice to a fellow worker...

Helping

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...but must put aside and not use an equal number

Helping

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5

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...but must put aside and not use an equal number

Helping

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5

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Each day, after moving completed story cards...

Bugs?

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...two dice are thrown for each story card...

Bugs?

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53

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...two dice are thrown for each story card...

Bugs?

)

53

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...two dice are thrown for each story card...

Bugs?

)

53

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...if the total is 10, 11, or 12 then...

Bugs?

5

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...the current work is lost...

Bugs?

5

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...the current work is lost...

Bugs?

5

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...the current work is lost...

Bugs?

5

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...if the total is 11 then...

Bugs?

) )

5

...the story-card also goes back 1 table...

Bugs?

) )

5

...the story-card also goes back 1 table...

Bugs?))

5

...the story-card also goes back 1 table...

Bugs?))

5

...if the total is 12 then...

Bugs?

) )

5

...the story-card also goes back to the backlog...

Bugs?

) )

5

...the story-card also goes back to the backlog...

Bugs?

) )

Any worker can use a 1 to make a new story-card

Backlog

Backlog Area

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Any worker can use a 1 to make a new story-card

Backlog

) )

Throw 2 dice - the total is the story-card’s size

Backlog

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Throw 2 dice - the total is the story-card’s size

Backlog

7

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Throw 2 dice - the total is the story-card’s size

Backlog

7

) )

Recap: Each Day... 1. table one pulls in story card(s) from the backlog? 2. help other tables by lending dice? 3. roll the dice on all tables together 4. use the 1’s: work, split, new story-cards 5. move completed story cards to next table 6. check story-cards for bugs (not backlog/done) 7. record another day over

Every 10 Days 1. record the sprint’s velocity 2. remove the story-cards from done 3. do a retrospective

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1

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Backlog

8

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Done

Velocity ==Sprint:2, Day:10

Clarifying...Anyone’s 1 can create a new backlog story-cardAnyone’s 1 can split a backlog story-cardA story-card on a work-table can only be worked on or split by 1’s thrown on that work-tableEveryone’s dice have to be thrown at the same time and the 1‘s used at the same timeCheck for bugs only on story-cards on work-tables (not in backlog, not in done)Anyone can check for bugs on any story-card

Varying...Number of dice per personNumber of workers per tableNumber of work tablesCost of making a story-cardCost of splitting a story-cardCheck for bugs on backlog story-cards tooLikelihood of a bug

Measuring...Flow number of days a story card takes to get to doneWaste unrolled dice per sprint 1’s that could not be used per sprintWork total number of 1’s thrown per worker total number of 1’s thrown per sprint

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