interactive storytelling in video games
Post on 02-Aug-2015
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1 1 Confidential © 2014
Under the influence
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3 3 Confidential © 2014
Game narratives are often understood to be predetermined story chunks interspersed with gameplay.
What is interactive storytelling?
This is a story you interact with, not interactive storytelling.
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Interactive storytelling is where the narrative and its evolution can be influenced in real time by the user.
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It risks being overlooked
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Why is it important for us?
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5 Example Methods
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1. Build an interactive narrative
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Games example: morality systems
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1. A situation
2. A choice
3. A result
It’s possible to achieve simply.
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You don’t have to build it from scratch
+
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Where else could we build interactive narratives?
[Enable captions]
‘Don’t listen. It’s all lies!’
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2. Be repetitive
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Making games is a long and costly process
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‘Replay’ can be a narrative device
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And it’s not just in indie games
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Could we send our audience back to the start for a different experience?
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3. Make their data the ending
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Surprise, you’ve been monitored!
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Psst… It needs to be a secret
Black and White 1 Black and White 2
Hidden data = creature training Visible data = creature programming
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Can we use audience data to tell them their own personal story?
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4. Narrate the user
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https://www.youtube.com/watch?v=6RTkUgov60g
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User actions can trigger story elements
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In another setting, the narration is commentary
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Can we turn existing behaviours into narrative triggers?
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5. Manipulate user communication
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Online games are plagued by trolls
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Their solution: moderate user language
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Turning Player Communication into narrative design
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Then you meet the full cast
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Can we consider another tone of voice?
Through designing user communications:
e.g. How do we want our audience members to appear to each other?
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In summary
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@AlasdairGray
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