interactive storytelling in video games

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1 1 Confidential © 2014

Under the influence

2 2 Confidential © 2014

3 3 Confidential © 2014

Game narratives are often understood to be predetermined story chunks interspersed with gameplay.

What is interactive storytelling?

This is a story you interact with, not interactive storytelling.

4 4 Confidential © 2014

Interactive storytelling is where the narrative and its evolution can be influenced in real time by the user.

5 5 Confidential © 2014

It risks being overlooked

6 6 Confidential © 2014

Why is it important for us?

7 7 Confidential © 2014

5 Example Methods

8 8 Confidential © 2014

1. Build an interactive narrative

9 9 Confidential © 2014

Games example: morality systems

10 10 Confidential © 2014

1. A situation

2. A choice

3. A result

It’s possible to achieve simply.

11 11 Confidential © 2014

You don’t have to build it from scratch

+

12 12 Confidential © 2014

Where else could we build interactive narratives?

[Enable captions]

‘Don’t listen. It’s all lies!’

13 13 Confidential © 2014

2. Be repetitive

14 14 Confidential © 2014

Making games is a long and costly process

15 15 Confidential © 2014

‘Replay’ can be a narrative device

16 16 Confidential © 2014

And it’s not just in indie games

17 17 Confidential © 2014

Could we send our audience back to the start for a different experience?

18 18 Confidential © 2014

3. Make their data the ending

19 19 Confidential © 2014

20 20 Confidential © 2014

Surprise, you’ve been monitored!

21 21 Confidential © 2014

Psst… It needs to be a secret

Black and White 1 Black and White 2

Hidden data = creature training Visible data = creature programming

22 22 Confidential © 2014

Can we use audience data to tell them their own personal story?

23 23 Confidential © 2014

4. Narrate the user

24 24 Confidential © 2014

https://www.youtube.com/watch?v=6RTkUgov60g

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User actions can trigger story elements

26 26 Confidential © 2014

In another setting, the narration is commentary

27 27 Confidential © 2014

Can we turn existing behaviours into narrative triggers?

28 28 Confidential © 2014

5. Manipulate user communication

29 29 Confidential © 2014

Online games are plagued by trolls

30 30 Confidential © 2014

Their solution: moderate user language

31 31 Confidential © 2014

32 32 Confidential © 2014

Turning Player Communication into narrative design

33 33 Confidential © 2014

Then you meet the full cast

34 34 Confidential © 2014

Can we consider another tone of voice?

Through designing user communications:

e.g. How do we want our audience members to appear to each other?

35 35 Confidential © 2014

In summary

36 36 Confidential © 2014

@AlasdairGray

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