interactive storytelling (cancon 2012)

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Interactive Storytelling Gail Carmichael (www.gailcarmichael.com)

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The Big Question: What would it take to create the holodeck (in terms of storytelling)? Is it a technical or a creative breakthrough that we need?

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Page 1: Interactive Storytelling (CANCON 2012)

Interactive Storytelling

Gail Carmichael(www.gailcarmichael.com)

Page 2: Interactive Storytelling (CANCON 2012)
Page 3: Interactive Storytelling (CANCON 2012)

The Big Question:

What would it take to create the Holodeck?

Page 4: Interactive Storytelling (CANCON 2012)

About Me

Page 5: Interactive Storytelling (CANCON 2012)

About Me

Bachelor of Computer Science (2002-2007)Masters of Computer Science (2007-2009)

PhD Computer Science (2009 - now)

Page 6: Interactive Storytelling (CANCON 2012)

Why I Care:

I love games with stories

Page 7: Interactive Storytelling (CANCON 2012)

What is Interactive Storytelling?

Story + Interaction

Page 8: Interactive Storytelling (CANCON 2012)

What is Interactive Storytelling?

Story + Interaction

“A story follows an interesting protagonist

seeking a clear goal by

addressing an ever-escalating

set of difficulties.”

Andrew Glassner

Stories have a complex

structure, are usually about people rather than things, and involve

conflict.

Chris Crawford

Page 9: Interactive Storytelling (CANCON 2012)

What is Interactive Storytelling?

Story + Interaction

Two or more agents that are

ListeningThinkingSpeaking

Chris Crawford

Page 10: Interactive Storytelling (CANCON 2012)

Josiah Lebowitz and Chris Klug

Page 11: Interactive Storytelling (CANCON 2012)

Hey! Games are interactive!

Page 12: Interactive Storytelling (CANCON 2012)

Think of your favourite game story

How much does the plot change?How does player action change it?

Are major plot points enforced, or player-driven?

Page 13: Interactive Storytelling (CANCON 2012)

Nothing is that simple…

Page 14: Interactive Storytelling (CANCON 2012)

Problems With Story and Gamesà la Chris Crawford

Stories are not usually puzzles

Page 15: Interactive Storytelling (CANCON 2012)

Problems With Story and Gamesà la Chris Crawford

Stories are not usually puzzles

… Story – Puzzle – Story – Puzzle …

Page 16: Interactive Storytelling (CANCON 2012)

Problems With Story and Gamesà la Chris Crawford

Stories are much more than spectacle

Page 17: Interactive Storytelling (CANCON 2012)

Problems With Story and Gamesà la Chris Crawford

Stories often present events in nonlinear order

Page 18: Interactive Storytelling (CANCON 2012)

Problems With Story and Gamesà la Chris Crawford

Games are usually focused on violent conflict

Page 19: Interactive Storytelling (CANCON 2012)
Page 20: Interactive Storytelling (CANCON 2012)

Problems With Story and Gamesà la Chris Crawford

Choice in games comes from players, not characters

Page 21: Interactive Storytelling (CANCON 2012)

Problems With Story and Gamesà la Andrew Glassner

Myth of interactivity: More interactivity makes any experience

better.

Page 22: Interactive Storytelling (CANCON 2012)

Problems With Story and Gamesà la Andrew Glassner

An interactive experience must be fun, interesting, or both.

Page 23: Interactive Storytelling (CANCON 2012)

Problems With Story and Gamesà la Andrew Glassner

A player’s time should be respected.

Page 24: Interactive Storytelling (CANCON 2012)

Problems With Story and Gamesà la Andrew Glassner

Players should not be deceived.

Page 25: Interactive Storytelling (CANCON 2012)

Problems With Story and Gamesà la Andrew Glassner

A player should have enough information to make an informed

choice.

Page 26: Interactive Storytelling (CANCON 2012)

Problems With Story and Gamesà la Andrew Glassner

Players should not be required to make highly improbable connections or embark on exhaustive searches to

collect magic items.

Page 27: Interactive Storytelling (CANCON 2012)

Problems With Story and Gamesà la Andrew Glassner

Cut scenes should never show the player’s character acting in ways that can contradict the player’s mental model of the character.

Page 28: Interactive Storytelling (CANCON 2012)

What about technology?

Page 29: Interactive Storytelling (CANCON 2012)

What about technology?

Page 30: Interactive Storytelling (CANCON 2012)

What about technology?

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So interactive stories are hard…

Does it matter?

Page 32: Interactive Storytelling (CANCON 2012)

Josiah Lebowitz and Chris Klug

No preference

Interactive Traditional Storytelling

Multiple-Ending Storytelling

Branching Path Storytelling

Highly Player DrivenStorytelling

No story

Page 33: Interactive Storytelling (CANCON 2012)

Josiah Lebowitz and Chris Klug

Page 34: Interactive Storytelling (CANCON 2012)

Types of Story EnjoymentM Pohjola

Passive reception of narrative

The Audience

Page 35: Interactive Storytelling (CANCON 2012)

Types of Story EnjoymentM Pohjola

Active performance of a character role within an unfolding story

The Performer

Page 36: Interactive Storytelling (CANCON 2012)

Types of Story EnjoymentM Pohjola

Immersion of the player in the character

The Immersionist

Page 37: Interactive Storytelling (CANCON 2012)
Page 38: Interactive Storytelling (CANCON 2012)

The Big Question:

What would it take to create the Holodeck?

Page 39: Interactive Storytelling (CANCON 2012)

www.gailcarmichael.com