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http://www.dailydooh.com/
Status And Best Practice European Digital Signage
Adrian J Cotterill
Interim Executive and Industry Analyst Specialising in Digital Out of Home and Web 2.0
Co-Founder DailyDOOH and WeAreON.com
2Italian Farmacia.TV
Primary Target Audience is Media Owners, Media Planners, Media Buyers, Brands, Advertising Agencies, VCs, Angel Investors, Corporate and Retail Investors
Actual Readership is (all of the above +) Industry Execs, Screen Network Owners, Hardware and Software Suppliers, Journalists, Content Agencies, and Conference Organisers
Visitors come from 88 countries/territories and include the United Kingdom, United States, Canada, Spain, India, Netherlands, Germany, Israel, Australia and France (the top 10 visitor locations for 2008).
We write 6 days a week
The graph shows how prolific our research teams are. Since 1st January 2008 - 500+ articles, an average of 5.51 posts a day!
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Definition of Digital Signage
“A network of displays that can be remotely managed and whose business model revolves around merchandising or advertising”
Source: Frost & Sullivan
Also Known As / Seen As
Digital Out of Home In-Store TV Digital Screen Media Captive Audience Networks Retail Media Networks Screen Networks Narrowcasting Place Based Media Digital Street Furniture Shelf Edge Labels Video-enhanced Shopping
Carts etc.
Network Types
Self Financed / Branding
Financed Through Advertising / Advertising Only
Mixed / Hybrid
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High Impact
General Outdoor Billboards, Posters Stadiums / Exhibition Halls Mobile Airports, Railway Stations
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Retail
High Street Retail Grocers Shopping Malls Petrol / Gas Station Forecourts ATMs
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Captive Audience
Leisure, Pubs, Clubs, Bars Transport, Taxis, Trams, Buses Hair Salons Waiting Rooms QSR (McDonalds, Starbucks etc.)
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Pub, Club, Bars
Shopping Malls
Corporate Offices
Outdoor ‘High Impact’
Billboards
Hotel Rooms and Lobbies
Stadiums
University, College, School
Corporate Reception Areas
Theme Parks
Race Tracks
Grocers
Real Estate Classifications
Advertising Classifications
Mobile Vans
Mobile / Portable Screens
Highway Signs
Airports
Railway Stations
Taxis, Trams, BusesHigh Street Retailers
Control Rooms
Financial Exchanges Film Sets, TV Backdrops
Retail Banks
Petrol Stations
Hair Salons
Government Buildings
Hospital, Waiting Rooms, Surgeries
Casinos
Studios
Restaurants
Rental / Staging
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Content For Profit
Do customers remember the advertising they see on the screens?
Does advertising on your network increase brand perception lift?
Does the advertising prompt unplanned purchases?
Normal Commercial Rules Apply!!
Shoppers are conditioned to move through stores, not to stop, look and listen, some examples... VMG / CCUK 10 Seconds Neo Advertising 15
Seconds in Food Courts, 7 to 10 seconds elsewhere
Tesco Screens 5 Seconds Eye Corp 7, 7, 7 and 3
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European Activity
2001 – 2007 Netherlands United Kingdom France Scandinavia (Emerging Markets)
2008 Germany Netherlands United Kingdom Scandinavia France Turkey Spain Poland Greece Italy
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Retailers in Europe
:( Legacy Music Systems
meant legacy music providers, meant sometimes poor / token Screens, disjointed rollouts
Lack of IT involvement in projects meant Screen Network providers / aggregators moved in
Tesco TV slowed grocery rollouts
:) Retail downturn has
meant more focus on quality and ambience ('retail theatre')
Neo Advertising doing a great job in Retail (and Malls)
Tesco Screens has got grocery sector excited (again)
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Legacy Offline Screens
You have Screens1, but can you guarantee… that they are turned on? that they are playing relevant content?
You have Content2 but can you… target your customers by time of day or week or make
seasonal variations? sell what you have, not what you think you have? sell more of what's selling not what's not selling?
1 JML for example; typically 20-25% are off at anyone time AND there is probably an equal number playing wrong (irrelevant) content versus what is in stock
2 European Research studies have shown that digital marketing and advertising consistently; shrink wastage, quickens turnaround for promotion to venue, decreases printed POS in-venue clutter, gives the ability to communicate multiple messages from one ‘poster’ site AND offers the possibility of 3rd Party Advertising / Media Revenue (if desired)
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Industry Problem = IT Opportunity
Content Delivery (is it Guaranteed?)Compliance for Digital Signage and
Screen NetworksRelevance with regard customer habits,
buying patterns, stock levels, time of day etc.
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Imitate The Norm
It's not TelevisionThink Poster+ / Animated Posters rather than
TV-
It's not (actually) Digital SignageDigital Out of Home is a Content Delivery
Business Think of the 4th Screen, whether that be
mobiles, Kiosks, Interactivity etc.
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Content Delivery Roadmap
Note: Poor graphic quality due to Screen Shot
15Note: Poor graphic quality due to Screen Shot
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wrong adverts
embarrassing brand collision
wrong colour schemes
can't choose music
no interactivity
no ambience
presenter led
family values
wrong language
bad language
Why wouldn't you (just) play MTV in your
Retail Environment?
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Cost Reduction of POS (print and delivery) Instant customer “message - action“ Brand Enhancement; adds another dimension to
customer experience during visit Time of day content targets specific types of
customer (propensity to purchase) Centrally controlled campaign management tools Brand relevant “feel good’ editorial content Third party brand partnership activity (media
revenue)
Why Retail Digital Signage?
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Trends Screens won’t be
(traditional) Screen Shaped
Device based signage solutions will start to prevail
Digital Street Furniture User Generated Content
(UGC) Predictions
Bluetooth as an out of home medium will die
Major Cities will have issue with Visual Clutter
People will see digital out of home as the industry to be in
Further Why build when you
can buy, why buy when you can rent?
EPOS based Networks Shelf Edge Labelling
Wi-Fi (should be free) / WiMAX
Active Digital Signage (versus Passive)
Web 2.0 – especially loosely coupled application solutions
See http://www.dailydooh.com/archives/746
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Buy From / Work With Solution Providers!!!
A Clear Strategy and Vision
Customer retail psychology Marketing communications Video graphic design Technology - AV/IT
What Happens if the Vision is Not Thought Through?
Screens in the wrong places Content may be inappropriate for
the retail locations Channel not a commercial success
Screen Layout in Relation to Customer Purchasing Pattern
Where should the screens be placed? How many screens? What size?
Screen Content
What content should go on screens? What’s the eye-on-screen dwell time? How long should content segments be? How should it be day-parted? What is the wear-out time?
Sound mattersSound affects people powerfully, altering their behaviour
o Primary effects are physiological, psychological, cognitive, behavioural
o Research has shown that sound can increase retail sales by over 30%
Most retail sound is arbitrary, incongruous and hostileo Main effect is to reduce dwell time and therefore sales
How to design an effective soundscape
o Create audio brand guidelines (ABG)
o Remove inappropriate noise
o Optimise acoustics and install a decent sound system
o Design an effective background sound using psychoacoustics and ABGs
o Add foreground sound that is targeted, appropriate, valuable
o Consider the whole soundscape and listen: shut your eyes!
o Test and test again
Slide reproduced by kind permission Julian Treasure, http://www.thesoundagency.com/
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