gdc 2010 - level design in a day. summary & introduction: coray seifert, game designer, kaos...

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Level Design in a DayBest Practices from the Best in the

Business

Please Note There is a ton of useful information

in the notes of these presentations.

Please download these presentations and enjoy them in MS PowerPoint locally.

Thanks!

Who Are You People? Students? Teachers/Professors? Testers? Programmers? Producers? Writers? Game Designers? Level Designers?

Who Do You Work For? Big Scary Publishers? Big Scary Media Companies? Indies? Unemployed?

I Just Can’t Quit You At least 1 year? At least 2 years? At least 5 years? At least 10 years? At least 15 years? For reals? Dizzamn

So, Where You From? Under 2 hours travel to GDC? At least 4 hours travel to GDC? At least 6 hours travel to GDC? At least 10 hours travel to GDC? At least [wtf] hours travel to GDC?

A Brief History

A Brief History

What would be a 5.0 talk? 8 hour D&D game with Vin Diesel? Inspirational lecture from Tim

Langdell on the US Copyright system?

Tell-all Infinity Ward Studio Heads talk?

Why an 8 Hour LD Talk? Super important topic Fascinating combination of Theory

& Practice Under represented Knew a good LD or two…

The Team

Forrest DowlingNeil AlphonsoJoel BurgessMatthias WorchEd Byrne Jim Brown

Ed Byrne – Zipper Interactive ebyrne@zipperint.com

Forrest Dowling – THQ | Kaos Studios forrest.dowling@thq.com

Matthias Worch – Visceral Games mworch@gmail.com

Neil Alphonso – Splash Damage exedore@splashdamage.com

Joel Burgess – Bethesda Game Studios joel@joelburgess.com

Jim Brown – Epic Games jim.brown@epicgames.com

Coray Seifert – THQ | Kaos Studios coray.seifert@thq.com

www.slideshare.net/LevelDesigninaDay/gdc-2010-level-design-in-a-day

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