everybody lies: rapid cadence research & usability testing

Post on 17-Oct-2014

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This is a short presentation covering the basics.

TRANSCRIPT

Will Evans @semanticwill

Yana Kuchirko@mslogophiliac

“When usability is inherent in the products we use, it’s invisible.We don’t think about it. But we

know it’s there.”

Will Evans | Manager, User Experience Design 2

Defining Usability:

- International Organization of Standardization

Will Evans | Manager, User Experience Design 3

Critical ElementsSpecific Context:

Specific Users:

Specific Goals:

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Effective:

Efficient:

Engaging:

Error Tolerant:

Easy to Learn:

The 5 E’s of Usability

Will Evans | Manager, User Experience Design 5

Will Evans | Manager, User Experience Design 6

Evaluation of Product

Will Evans | Manager, User Experience Design 7

Will Evans | Manager, User Experience Design 8

Formative

Summative

Types of Usability Testing

Will Evans | Manager, User Experience Design 9

#AgileUX Process at TheLadders

Will Evans | Manager, User Experience Design 10

Will Evans | Manager, User Experience Design 11

Establish Test Goals

Will Evans | Manager, User Experience Design 12

What to test:

Where to test:

How to test:

Determine The Process of Testing

Will Evans | Manager, User Experience Design 13

Define the “Core” Audience

Will Evans | Manager, User Experience Design 14

Developing “Personas”

Will Evans | Manager, User Experience Design 15

Sample Persona: ‘Todd’

Will Evans | Manager, User Experience Design 16

Recruit Participants

Will Evans | Manager, User Experience Design 17

Create “real” testing scenarios

Will Evans | Manager, User Experience Design 18

Determine type of feedback

Will Evans | Manager, User Experience Design 19

Creating Questionnaires

• Allows people to rate overall experience

Will Evans | Manager, User Experience Design 20

Creating Questionnaires

Will Evans | Manager, User Experience Design 21

Prepare a test schedule

Will Evans | Manager, User Experience Design 22

Write a Test Plan

Will Evans | Manager, User Experience Design 23

“We are testing the product, not you.”

Will Evans | Manager, User Experience Design 24

Moderator’s Script

Will Evans | Manager, User Experience Design 25

Being an Effective Moderator

• Open-ended, non-leading questions beginning with “what” or “how” (never “why”!)

Will Evans | Manager, User Experience Design 26

Think-aloud Process

• Why the participant is taking an action

• What they think about the process• What they expect to happen

(matching user mental model to system model)

Will Evans | Manager, User Experience Design 27

Understanding Your User

• Users are people with a goal which the product needs to support

• People are in a hurry to reach their goal and they rarely read text until they come across content that matches their goal

Will Evans | Manager, User Experience Design 28

“We finished testing. Now what does it all mean?”

Will Evans | Manager, User Experience Design 29

What Did We See?

Will Evans | Manager, User Experience Design 30

What Does It Mean?

Will Evans | Manager, User Experience Design 31

Triangulation Analysis

Will Evans | Manager, User Experience Design 32

What Should We Do About It?

Will Evans | Manager, User Experience Design 33

Types of Severity Scales

Will Evans | Manager, User Experience Design 34

Making Recommendations

Will Evans | Manager, User Experience Design 35

Framing Findings: Key Considerations

• Will audience already believe changes are needed or must you convince them?

Will Evans | Manager, User Experience Design 36

Writing a Report

04/07/23 Will Evans | Manager, User Experience Design 37

Sample Report

Thanks!

Will Evans is Manager, Experience Design for TheLadders in New York City with 15 years industry experience in interaction design, information architecture, and user experience strategy. His experiences include directing UX for social network analytics and terrorism risk modeling at AIR Worldwide, UX Architect for Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect, and for Curl – a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.

His passions include design and critical theory, postmodernism, information visualization, psychology, neuroscience, and wine. He lives in New York, NY, drinks far too much coffee, wears only black, and was Design Co-Chair for the IxDA Interaction10 conference in Savannah, Georgia in February, 2010. He also served on the board of directors of the Information Architecture Institute leading marketing and events.

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