designing 21st century blended learning experiences

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Presented at the Public Sector Trainers Meet Trainers (PSTMT) Seminar held at INTAN Bukit Kiara on 9th December, 2014. Description: In this interactive talk, we will explore how to design interactive and engaging blended learning experiences using various methods and online tools. We will actively look at how we can transform face-to-face (F2F) learning using the ‘Flipped Classroom’ and ‘Gamification’ methods. Then we will explore various interactive web tools to engage participants and develop interactive presentations.

TRANSCRIPT

Zaid Ali Alsagoff

Biggest Challenge Ahead?

The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472

Anything you can do, I can do BETTER, FASTER

& CHEAPER!

Disruptively rapid codification and

automation of routine and complex processes

by computers and robots.

Future Learning Methods?

Learn While Sleeping!

Massive Open Sleeping Courses!

Super Delta Brain Wave Learning!

Learning Uploads/Chips!

Future Learning Methods?

Learning Pills!

Learning Implants, Uploads & Super Learning Neurons!

TopicToday’s Menu

LEARNING

BLENDED

FLIPPING

TOOLS

GAMIFYING

1

LEARNING

Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html

Survival Skills for Careers, College & Citizenship

1. Critical Thinking & Problem-Solving

2. Collaboration Across Networks & Leading by Influence

3. Agility & Adaptability

4. Initiative & Entrepreneurialism

5. Effective Oral & Written Communication

6. Accessing & Analyzing Information

7. Curiosity & Imagination

Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gapVideo: http://www.youtube.com/watch?v=NS2PqTTxFFc

7

Dr. Tony Wagner

Constructive Alignment (CA)

LearningActivities

ContentAssessment

Learning Outcomes

More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction

- John Biggs

Brain-Targeted Teaching: http://braintargetedteaching.org/Brain Rules: http://brainrules.net/

Empower Brain-Designed Learning…

Minute Rule

…to Stimulate the Brain and Maximize the Students’ Potential.

10

Source: http://zaidlearn.blogspot.com/2014/02/increase-your-brain-power-by-juggling-3.html

Juggling has been shown to increase both GREY and WHITE matter in the brain!

Did You Know?

Empowers us to:FOCUS BETTER THINK FASTER

IMPROVEDCOORDINATION

ENHANCED PERIPHERAL VISION

AWAKEN THE KID IN US!

2

BLENDED

More Flexibility Better Quality Global Reach Save Money Reduce Seat Time Enhance Digital Literacies

Video Introduction: http://youtu.be/uOUrWn8GSvwBlended Learning: General Video (Curtis Bonk): http://youtu.be/CajUyofZRIE

What & Why Blended Learning?

Why?F2F Online

*F2F: Face-to-Face

Table: https://onlinelearninginsights.wordpress.com/2013/01/17/is-blended-learning-the-best-of-both-worlds/

BLENDEDF2F ONLINE0% - 29% 80% - 100%30% - 79%

*F2F: Face-to-Face

5 Key Components of Blended Learning

Source Slide 13: http://www.slideshare.net/UpsideLearning/blended-learning-the-way-ahead-for-learning-organisations

3FLIPPING

Blended

*F2F: Face-to-Face

Finding the

Right Blend…

Online F2F

Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/

Infographic: http://www.knewton.com/flipped-classroom/Introduction Video: http://youtu.be/26pxh_qMppE

Source: http://ctl.utexas.edu/teaching/flipping-a-class/what

Source: http://wallacecenter.rit.edu/tls/flipped-classroom-resourceshttp://www.coolinfographics.com/blog/2011/9/13/the-flipped-classroom-infographic.html

4

GAMIFYING

If You Can Have

_______,

WHY NOT?

Gamify Learning Experiences!

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Gamification?

“The process of using game thinking and game mechanics to solve problems and engage users.”

- Gabe Zichermann

Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement

Game Mechanics?

Constructs of rules and feedback loops intended to produce enjoyable gameplay.

Building blocks that can be applied and combined to gamify any non-game context.

http://gamification.org/wiki/Game_Mechanics

Chopped out from this Infographic: http://www.knewton.com/gamification-education/

Building Blocks

Badges: Rewarded a badge for completing a task/level.

Chopped out from this Infographic: http://www.knewton.com/gamification-education/

Building Blocks (2)

EXAMPLES?

Uses Existing Games to Amplify Learning!

https://sites.google.com/site/teamdrillhead/

http://youtu.be/OSJ5LwAXxLk

Mr. Pai

Mr. Pai features scalable, game

based curriculum using Flower Power of Mangahigh.com,

Timez Attack, Tutpup.com,

Nintendo DS, Brain Age 2, Raz-Kids, etc.

BozemanScience: http://www.bozemanscience.com/

Uses Moodle & Google Docs!

Paul Andersen

His Method: http://youtu.be/XGE6osTXym8

Uses elements of game design to improve his AP Biology class. The entire

class revolves around Moodle. Students complete levels to acquire experience

points and move up the leader board.

http://wosc.edu/index.php?page=achievements#19

Acquire Badges for Completing Tasks!

Western Oklahoma State College

C2S2C

Methodhttp://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

GAMIFY IT!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Use C2S2C Method to…

1 Challenge

2 Compete

3 Show

COURSE

Learning Outcome

(LO)

LO

LO

LO LO

LO

LO

LEARNINGACTIVITY

4 Score

5 Celebrate!

Gamification can be applied to sequential or non-sequential learning tasks/activities.

o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)

o Ao 100%o Destinctiono Rubrico Peer-Assess

o Level 2o Points (80)o Noviceo Badge (2)o Map (80%)

o Bo 80%o Credito Rubrico Peer-Assess

Examples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)

Examples:o Co 40%o Passo Rubric o Peer-Assess

1. CHALLENGE

TASK/ACTIVITY

1. A

2. A-B

3. A-B-C

4. A-B-C-D

5. A-B-C-D-E

6. A-B-C-D-E-F

7. A-B-C-D-E-F-G

8. A-B-C-D-E-F-G-H

9. A-B-C-D-E-F-G-H-I

10.A-B-C-D-E-F-G-H-I-J

11.A-B-C-D-E-F-G-H-I-J-K

GAMIFICATIONGRADING

Example?

http://zaidlearn.blogspot.com/2013/03/the-oer-workshop-at-oum.html

Gameplay: 3 Hours to do this…

Group Activity

2. COMPETE

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Individual or Group

3. SHOW

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A

4. SCORE

http://gamification.org/wiki/Game_Mechanics

Map

Levels

Points

Polling

Badges

Rubric

Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor!

Rank

Survey

Bonuses

Countdown

Rewards

Rewards

StatusAvatars

5. CELEBRATE

“It’s NOT really about winning, but using game

mechanics to engage and inspire real

effort.”

- Zaid Alsagoff

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

OER Workshop at USM (27 – 28 June, 2012)

Gamifying to engage USM ACADEMICS to develop OER!

*OER: Open Educational Resources

2nd OER Workshop at USM (27 – 28 August, 2012)

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Gamified Classroom Learning Works!

http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

“Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!”

– Zaid AlsagoffImage source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html

5TOOLS

AContent

Development

BOnline

Interactivity

Use Social/Intelligent Curation Tools…

http://zaidlearn.blogspot.com/2011/01/buzzing-with-social-curation-tools.html

To Pull, Discover, Filter, Organize & Share!

CClassroom

Engagement

Use Interactive Web Tools to Spice Up…

Face-to-Face (F2F) Learning!

Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets.

D

HELP!

Blended & Flipped Learning in…

http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html

Android

iPAD

Web 2.0

Bloom’s Digital Taxonomies!

http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies

Google

MORE

More Learning Tools?

http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth

Best Quick Reference Guides to Tools?

Social Media & Web 2.0 Reference Guides: http://zaidlearn.blogspot.com/2012/07/best-quick-reference-guides-to-web-20.html

6MOVING

FORWARD

Designing Blended Learning Simplified!

Engaging Flow

Gamify!

LearningActivities

ContentAssessment

Learning Outcomes

Tools

Blended Mix

F2F Online

http://zaidlearn.blogspot.com/

Have a ZaidLearn!

Finally, You Might Want To…

Zaid Ali AlsagoffE-Learning Manager

E-mail : zaid.alsagoff@gmail.com

Blog : http://zaidlearn.blogspot.com/

Slides : http://www.slideshare.net/zaid

Twitter: http://twitter.com/zaidlearn

IMU : http://imu.edu.my

DID : +603-2731 7327

Ext. : 3115

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