design process introduction to engineering design

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Design Process

Introduction to Engineering Design

Agenda

• Wrap up from Cable Car Challenge• IED Survey• Buzzer Activity• Engineering Notebooks• Brainstorming• Act. 1.5 Product Improvement

Buzzer Activity

• Switch• 2 Switch Connectors (red and green)• Buzzer• Battery Holder• 9V Battery• Wire Connector

Buzzer Activity

Buzzer Activity

Buzzer Activity

Engineering Notebooks

Rules for Brainstorming (Hint: write these in your Engineering Notebook)

• No criticism allowed• Work for quantity• Welcome piling-on• Allow free-for-all

No Criticism Allowed

• People automatically tend to evaluate each suggested idea - their own, as well as others

• Allow all members to contribute

High Quantity Brainstorming

• People must experience “brain-drain” before the innovative, creative ideas can surface.

• Therefore, the more ideas, the more likely quality ideas will surface.

Welcome Piling-On

• Piling-on occurs when a member’s idea produces a similar idea or an enhanced idea.

• All ideas should be recorded.

Allow Free-for-All

• Outrageous, humorous, and seemingly unimportant ideas should be recorded.

• It is possible for the most off-the-wall idea to be one wherein lies the solution for the problem.

• The sky is the limit.

• Post-It Notes• Free writing• “Blurting out”

Free Form Brainstorming

Brainstorming Documentation

All ideas should be captured• Have a note taker• Take photographs • Compile ideas after the session

Concept Generation Dysfunctions

• Utilizing a poor design brief• Assuming there is only ONE right answer• Getting hooked on the FIRST solution• Considering the ideas from only one or two team

members

Concept Generation Dysfunctions

• Feeling too anxious to finish• Becoming frustrated by the lack of success• Getting hooked on a solution that almost works

If You Get Stuck . . .

• Combine promising partial solutions• Try a different brainstorming technique• Try both individual and group brainstorming• Do some more research

– Consider concepts used by other designs– Consider concepts employed in unrelated products

Activity 1.5 – Product Improvement

• As a team of 3, you will brainstorm ways to enhance or change a plain white tennis shoe so that nearly every consumer would want to purchase it.

• Remember to apply the rules for brainstorming that we discussed

Remember - No Criticism Allowed!!!

• Use your buzzer if it happens!!

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