computer graphics -...
Post on 23-Mar-2020
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Computer Graphics Tools and Techniques
Introduction
Lecture Overview
Main Topics
•Content Creation Techniques
•Content Presentation
•Content Integration
•Other tools
Main Topics
•Content Creation
•Basic Modelling
•Animation
•Materials/Texturing
•Composition
•Content Presentation
•Real-Time rendering
•Interaction
•Special Effects
Main Topics
•Content Integration
•Graphic Formats
•Exporters
•Importers
•Converters
•Other Tools
•Model Optimisation
•Model Converters
•Scripting
Tool Set Overview
•Primary Tools
•OGRE 3D Graphics Library
•Blender 3D Content Creation Suite
•Secondary Tools
•Shader Editors (Render Monkey, FX Composer)
•Mesh Optimisers/Converters
OGRE 3D
• Cross Platform
• Linux
• Windows
• Mac OS X
• Cross API
• Direct X
• Open GL
• Free/Open Source
• Freely available tutorials and documentation
Blender 3D
• Cross Platform
• Linux
• Windows
• Mac OS X
• Free/Open Source
• Freely available tutorials and documentation
Tutorials / Laboratories Overview
Bibliography
•“Pro OGRE 3D Programming” by Gregory Junker
•“Real-Time Graphics” by Tomas Moller
•“Game Coding Complete” by Mike McShaffry
•“The Essential Blender” by Roland Hess et. al.
•“Blender 2.3 Guide” by Ton Roosendaal et. al.
•“Introducing Character Animation” by Tony Mullen
Links
•http://www.ogre3d.org/
•http://www.blender3d.org/
•http://developer.nvidia.com/
•http://developer.ati.com/
•http://www.wikipedia.org/
•http://www.google.com/
Questions & Answers
Thank You!
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