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Computer Graphics Tools and Techniques

Introduction

Lecture Overview

Main Topics

•Content Creation Techniques

•Content Presentation

•Content Integration

•Other tools

Main Topics

•Content Creation

•Basic Modelling

•Animation

•Materials/Texturing

•Composition

•Content Presentation

•Real-Time rendering

•Interaction

•Special Effects

Main Topics

•Content Integration

•Graphic Formats

•Exporters

•Importers

•Converters

•Other Tools

•Model Optimisation

•Model Converters

•Scripting

Tool Set Overview

•Primary Tools

•OGRE 3D Graphics Library

•Blender 3D Content Creation Suite

•Secondary Tools

•Shader Editors (Render Monkey, FX Composer)

•Mesh Optimisers/Converters

OGRE 3D

• Cross Platform

• Linux

• Windows

• Mac OS X

• Cross API

• Direct X

• Open GL

• Free/Open Source

• Freely available tutorials and documentation

Blender 3D

• Cross Platform

• Linux

• Windows

• Mac OS X

• Free/Open Source

• Freely available tutorials and documentation

Tutorials / Laboratories Overview

Bibliography

•“Pro OGRE 3D Programming” by Gregory Junker

•“Real-Time Graphics” by Tomas Moller

•“Game Coding Complete” by Mike McShaffry

•“The Essential Blender” by Roland Hess et. al.

•“Blender 2.3 Guide” by Ton Roosendaal et. al.

•“Introducing Character Animation” by Tony Mullen

Links

•http://www.ogre3d.org/

•http://www.blender3d.org/

•http://developer.nvidia.com/

•http://developer.ati.com/

•http://www.wikipedia.org/

•http://www.google.com/

Questions & Answers

Thank You!

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