chapter 6 review

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Chapter 6

Technology, Digital Media, and Curriculum Integration

Chapter Overview

Technology, Digital Media, and curriculum Integration

Curriculum Standards and integration Benchmarks for technology

Use of computers in computer labs versus classroom instruction

Welliver's Instructional Transformation Model

5 Hierarchical stages of

technology integration

through which all teachers

must progress to integrate

technology and curriculum

5 Hierarchical stages

1

2

3

4

5Technology

1) Familiarzation

2) Utilization

3) Integration

4) Reorientation

5) Revolution

Stage 1: Familiarzation

Teachers become aware of technology and its potential uses.

Stage 2: Utilizationzation

Teachers use technology, but minor problems will cause teachers to

discontinue use.

Stage 3: Integration

Technology becomes essential for the educational process and teachers are constantly thinking of ways to use technology in their classroom

Stage 4: Reorientation

Teachers begin to rethink the educational goals of the classroom with the use of technology.

Stage 5: Revolution

The evolving classroom becomes completely becomes integrated with technology in all subject areas. Technology becomes an invisible tool that is seamlessly woven into the teaching and learning process

The Learning Process

Authentic Learning:Instructional activitiesDemonstrate real life connectionsAssociating concepts to real-life

situations.

Students Build Electric Car

Participatory Learning:

Engage students in inquiring, reflecting, problems solving & formulating & answering questions.

Collaboration

The Learning Process

Department of Education

Curriculum is designed at

State or School District Levels

Palm Beach County School District

Florida State Department of Education

U.S. Department of Education

Key Terms

Anchored Instruction:

Providing a knowledge base on which students can build; learning and teaching activities are designed around an anchor (or situation) that provides a scenario or problem enhanced with curriculum materials that allow exploration by the learner.

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