change + challenges + chances
Post on 14-Jun-2015
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Change + Challenges + Chances + Mike Leber + Stefan Haas
Lean Change - Challenges & Chances
Challenges Chances
• Speed
• Organizational Culture
• Motivation & Resistance
• Different views & Diverging goals
• Uncertainty about acceptance and sustainability
• Understanding
• Purpose, Shared Values & Vision
• Creative Solutions
• Buy-in, Adoption, Responsibility
• Organizational Fitness
„Without changing our pa/erns of thought, we will not be able to solve the problems we created with our current pa/erns of thought “ (Albert Einstein)
Lean Change - What is it?
• Fresh iterative approach to Change in Complex Environments
• Dancing with Uncertainty
• Directly involving affected People
• Collaborative Learning and Leadership Approach
• Evolutionary Growth
Building upon established models & disciplines,such as Design Thinking and Lean Startup
Lean Change - Premisses?
• Systemic view about Organization („organic“)
• Transparency & Collaboration
• Experimental and empirical Process
• People, Empathy and Trust
Attaching to People’s assumptions, needs and values fosters emerging structures, fit for purpose
“Everyone designs who devises courses
of action aimed at changing existing
situations into preferred ones.”
Herbert Alexander Simon (June 15, 1916 – February 9,
2001) American political scientist, economist,
sociologist, psychologist, and professor at Carnegie
Mellon University
There are many different approaches to design
I design - you change
• Analytical, rationalist mindset:
• I take a series of inputs, analyse them and come up with a single answer
• Unilateral control
• Be right
© ProSieben
This way of design thinking has a long history.
Pruitt–Igoe housing project first occupied in 1954
Photo http://en.wikipedia.org/wiki/Pruit-Igoe
Analytical, rationalist approaches have trouble creating a solution that fits into a complex environment
Photo https://twitter.com/usabilla/status/506500316855300096
Demolition of Pruitt-Igoe housing project marked the end of modernism at 3:32 PM, July 15 1972 (Charles Jencks)
Photo http://en.wikipedia.org/wiki/Pruit-Igoe
"For a finite-size system to persist in time (to live), it must evolve in such a way that it provides easier access to the imposed currents that flow through it." 1. Life is flow: all flow systems are live systems,
the animate and the inanimate. 2. Design generation and evolution is a
phenomenon of physics. 3. Designs have the universal tendency to evolve
in a certain direction in time. The constructal law is a first principle of physics that accounts for all design and evolution in nature. It holds that shape and structure arises to facilitate flow. The designs that arise spontaneously in nature reflect this tendency: they allow entities to flow more easily – to measurably move more current farther and faster for less unit of useful energy consumed.
CONSTRUCTAL LAW
Wooga New Kitchen Opening
Photos http://www.wooga.com/2012/06/if-i-had-a-hammer-new-kitchen-opening/
Photo http://www.metalocus.es/content/en/blog/oma-wins-axel-springer-compettion courtesy OMA
Dr. Mathias Döpfner, Chief Executive Officer of Axel Springer
SE: “… The fundamental innovation of working
environments will support the cultural transformation towards a digital publishing house. …”
http://www.axelspringer.de/en/presse/Axel-Springer-architectural-competition-Final-decision-in-favor-of-concept-from-Rem-Koolhaas-OMA_20439185.html
Wicked Problems• A problem that is difficult or
impossible to solve because of incomplete, contradictory, and changing requirements that are often difficult to recognise
• Because of complex interdependencies, the effort to solve one aspect of a wicked problem may reveal or create other problems
• Design Thinking is a formal method for practical, creative resolution of problems and creation of solutions, best suited to solve wicked problems.
Photo by Daniela Hartmann via Flickr, CC Licence Info
Problem
Solution
Design Thinking Modes
http://dschool.stanford.edu/use-our-methods/the-bootcamp-bootleg/
EMPATHIZE
DEFINEIDEATE
PROTOTYPETEST
http://futureworksconsulting.com/wp-content/uploads/2008/07/retroframewkweb.pdf
Grow Company
Extend Portfolio
Keep Culture Healthy
Be Best Option 4 Customer
No 1 Workplace
Market Leader
Positive Feedback from
Employees
Dysfunctional Teams
Bad Customer Feedback
High Turnover
Autonomous Product Teams
Actionable Metrics
Transparency
Scrum
Short Feedback
Cycles
Mention on deutschlands100.de
http://www.businessmodelgeneration.com/canvas/vpc
Make constraints
visible
Teams don’t make use of
freedom
Lack of trustLack of respectLack of focus
Fear & blaming
Dysfunctional Teams
Focused Retrospective
EXPERIMENTS
H: Teams need space to learn
H: Teams need space to learnhttp://leanchange.org/
Autonomous Product Teams
Dysfunctional Teams Product Team
Market Leader
Drive Sales pressure Individualism
Focused Retrospective
Authority Board
http://leanchange.org/
http://www.youtube.com/playlist?list=PLC1C9F5C39EBF7266
27
28
Artifacts
Expoused Values
Underlying Assumptions
LEVELS OF ORGANIZATIONAL
CULTURE
Edgard H. Schein
D.MINDSETShttp://dschool.stanford.edu/use-our-methods/the-bootcamp-bootleg/
Reframing Organisational Development
• Organisational development is a wicked problem like urban planning or new product development
• Design Thinking is a discipline that uses a designer’s perspective to solve wicked problems
• We can learn from Design Thinking how to combine empathy, creativity and rationality to iterate towards organisational fitness
Summary
• Considering Complexity and Emergence
• Adaptive Organizations
• Collaboration, Transparency, Visualization
• Enabling Learning Organization
• Participative, DIY Approach to Change using a designer’s mindset with Design Thinking
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