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Catch the Train Catch the Train

Research logResearch log

Date Sources of Information obtained Description of Information obtained Notes

07/10/2013 Wikipedia Donkey Kong Vertical Levels

      First game to add a jump feature              

07/10/2013 Wikipedia Pitfall! Time Limit      Numerous Obstacles/Hazards      One ‘surface’ and one ‘tunnel’       

07/10/2013 Wikipedia Ninja Gaiden Can interact with various background objects to achieve ‘power-ups’

      First console game to have story presented in cinematic cut scenes

              07/10/2013 Wikipedia Castlevania Features a day/night cycle, which can change the location

that NPCs        

                     07/10/2013 Wikipedia Ice Climber Cooperative/Competitive modes

                            07/10/2013 Wikipedia Dig Dug Interactive Environment- able to dig

                            

BrainstormingBrainstorming

Post-Apocalyptic Fantasy Historical – Ancient Rome/Egypt

Military Running

Swimming/Diving Flying (pilot) Survival Tower Defence HorrorDriving (race) Maze Medieval Stealth VampireHunting Pirate Western Alien WerewolfParkour/Freerunning Learning Sci-Fi UFO ZombiesMartial Arts Spy Cyberpunk             Zombie Parkour Survival -

Have to find/grow food to survive

Score increases for time survived

Multiple vertical levels

WWII Stealth/Spy Sniper -

Perform various tasks such as ambushes and assassinations

Shipwrecked USA 1540

1540, Ship Crashes off the coast of Mesoamerica

Have to survive tribesmen and gather enough recourses to build a ship

Post-Apocalyptic Hunting Survival

Score increases for time survived

Hunt mutated animals for food to survive longer

Mythical Greek Maze

Navigate through maze

Mythical creatures within the maze

Wild Western Gold Hunt -

Chase gold across the west

Enemies trying to stop you

 

Sci-Fi Spaceship defence -

Control a crew of a ship

Survive against waves of aliens/enemies

2D Train Shooter -

Navigate through hijacked train to stop it

Multiple vertical levels

   

Initial Specifications:

Story Synopsis•Character finds themselves in a world now populated by zombies.

•Character is able to explore buildings, they can travel across various

floors, including the roof.

•They are able to jump from roof to roof. They are also able to enter

underground areas, such as sewers.

Playable Character•Player can give their character a custom name.

•With basic player customisation – variants of gender/hair/facial

hair/hat/top/trousers/shoes.

Completed Specifications:

Story Synopsis•Character finds themselves in a world now populated by aliens.

•Character is able to traverse various floating platforms

•The character begins with the objective to reach the moving train

Playable Character•Player can pick between twelve colour variations.

Different Enemies•Walking/Shambling zombies

•Running zombies

•Sprinting zombies

Aim of the game•To survive as long as possible

Aim of the game•To catch the train

Different Enemies and obstacles

•Hovering aliens

•Moving spinning blade traps

•Spikes

Controls•Move up/Climb up- W

•Jump- Spacebar

•Move left- A

•Move down/Climb down- S

•Move right- D

•Sprint- Hold Shift

•Aim- Mouse

•Attack- Left Mouse Button

Controls•Jump- W/Up

•Move left- A/Left

•Move right- D/Right

•Aim- Mouse

•Attack- Space

Initial Specifications: Completed Specifications:

Pickups:•Health Items,

•Food/Drink Items,

•Melee Weapons,

•Ranged/Throwing Weapons

Initial Specifications: Completed Specifications:

Pickups:•Firearm

Scoring, lives, health•A higher score is achieved by killing enemy aliens.

•The character receives damage from colliding with enemies and obstacles.

•No damage is received from an enemy when jumping on them.

•Upon dying the character restarts the current level.

 

•Upon killing an enemy they drop a random amount of money (score)

•If the character falls from the platforms they instantly restart the level.

Scoring, lives, health•A higher score is achieved by surviving longer and killing zombies.

 

•Character has a hunger meter, which depletes. The character has to gather food

to refill this meter, when it’s depleted the character’s health bar begins to deplete.

 

•Character has a thirst meter, which depletes. The character has to gather drinks to

refill this meter, when it’s depleted the character’s health bar begins to deplete.

 

•The character has a health bar, this is reduced when zombies attack them, they

fall from a certain height or their food/drink meter has depleted. The health bar can

be refilled by finding various items such as bandages. It also replenishes over time.

The character has only one life.

Concept Art:

Concept ArtConcept Art

Concept ArtConcept Art

Concept ArtConcept Art

Digital artDigital art

Vehicle:

Weapons: Environment:

Digital artDigital art

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