catch the train. research log date sources of information obtaineddescription of information...
TRANSCRIPT
Catch the Train Catch the Train
Research logResearch log
Date Sources of Information obtained Description of Information obtained Notes
07/10/2013 Wikipedia Donkey Kong Vertical Levels
First game to add a jump feature
07/10/2013 Wikipedia Pitfall! Time Limit Numerous Obstacles/Hazards One ‘surface’ and one ‘tunnel’
07/10/2013 Wikipedia Ninja Gaiden Can interact with various background objects to achieve ‘power-ups’
First console game to have story presented in cinematic cut scenes
07/10/2013 Wikipedia Castlevania Features a day/night cycle, which can change the location
that NPCs
07/10/2013 Wikipedia Ice Climber Cooperative/Competitive modes
07/10/2013 Wikipedia Dig Dug Interactive Environment- able to dig
BrainstormingBrainstorming
Post-Apocalyptic Fantasy Historical – Ancient Rome/Egypt
Military Running
Swimming/Diving Flying (pilot) Survival Tower Defence HorrorDriving (race) Maze Medieval Stealth VampireHunting Pirate Western Alien WerewolfParkour/Freerunning Learning Sci-Fi UFO ZombiesMartial Arts Spy Cyberpunk Zombie Parkour Survival -
Have to find/grow food to survive
Score increases for time survived
Multiple vertical levels
WWII Stealth/Spy Sniper -
Perform various tasks such as ambushes and assassinations
Shipwrecked USA 1540
1540, Ship Crashes off the coast of Mesoamerica
Have to survive tribesmen and gather enough recourses to build a ship
Post-Apocalyptic Hunting Survival
Score increases for time survived
Hunt mutated animals for food to survive longer
Mythical Greek Maze
Navigate through maze
Mythical creatures within the maze
Wild Western Gold Hunt -
Chase gold across the west
Enemies trying to stop you
Sci-Fi Spaceship defence -
Control a crew of a ship
Survive against waves of aliens/enemies
2D Train Shooter -
Navigate through hijacked train to stop it
Multiple vertical levels
Initial Specifications:
Story Synopsis•Character finds themselves in a world now populated by zombies.
•Character is able to explore buildings, they can travel across various
floors, including the roof.
•They are able to jump from roof to roof. They are also able to enter
underground areas, such as sewers.
Playable Character•Player can give their character a custom name.
•With basic player customisation – variants of gender/hair/facial
hair/hat/top/trousers/shoes.
Completed Specifications:
Story Synopsis•Character finds themselves in a world now populated by aliens.
•Character is able to traverse various floating platforms
•The character begins with the objective to reach the moving train
Playable Character•Player can pick between twelve colour variations.
Different Enemies•Walking/Shambling zombies
•Running zombies
•Sprinting zombies
Aim of the game•To survive as long as possible
Aim of the game•To catch the train
Different Enemies and obstacles
•Hovering aliens
•Moving spinning blade traps
•Spikes
Controls•Move up/Climb up- W
•Jump- Spacebar
•Move left- A
•Move down/Climb down- S
•Move right- D
•Sprint- Hold Shift
•Aim- Mouse
•Attack- Left Mouse Button
Controls•Jump- W/Up
•Move left- A/Left
•Move right- D/Right
•Aim- Mouse
•Attack- Space
Initial Specifications: Completed Specifications:
Pickups:•Health Items,
•Food/Drink Items,
•Melee Weapons,
•Ranged/Throwing Weapons
Initial Specifications: Completed Specifications:
Pickups:•Firearm
Scoring, lives, health•A higher score is achieved by killing enemy aliens.
•The character receives damage from colliding with enemies and obstacles.
•No damage is received from an enemy when jumping on them.
•Upon dying the character restarts the current level.
•Upon killing an enemy they drop a random amount of money (score)
•If the character falls from the platforms they instantly restart the level.
Scoring, lives, health•A higher score is achieved by surviving longer and killing zombies.
•Character has a hunger meter, which depletes. The character has to gather food
to refill this meter, when it’s depleted the character’s health bar begins to deplete.
•Character has a thirst meter, which depletes. The character has to gather drinks to
refill this meter, when it’s depleted the character’s health bar begins to deplete.
•The character has a health bar, this is reduced when zombies attack them, they
fall from a certain height or their food/drink meter has depleted. The health bar can
be refilled by finding various items such as bandages. It also replenishes over time.
The character has only one life.
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Vehicle:
Weapons: Environment:
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