ana serrano (cfc) what should matter in vr

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What should matter to VR#AWE2016 #VR @acserrano @cfcmedialab @ARealityEvent

Source: http://www.newsassociates.com/retro.html

(1994) Netscape enters the scene

SOURCE: http://www.cdn-cinenode.com/movie_poster/16/full/matrix-15629.jpg

(2012) Oculus Rift enters the scene

Some things to think about #AWE2016 #VR @acserrano @cfcmedialab @ARealityEvent

Source: http://physiqonomics.com/fitness-goals-the-matrix-and-the-self-fulfilling-prophecy/

1. Business Model & the Sub-zero Moment of Truth

VR + Eye Tracking = next generation surveillanceExperience: Next generation HMD, FOVE

VR + Biofeedback = next generation surveillanceExperience: Qualia: Zen Eagle

Source: http://metro.co.uk/2016/02/22/facebook-picture-is-a-terrifying-glimpse-into-our-bleak-future-5710614/

2. Locus of Control

1. Oculus collects data on how you use the Oculus Rift

2. Third parties can also collect information about you through the Oculus Rift

3. You must surrender creative ownership rights

Source: https://en.wikipedia.org/wiki/File:Social_Network_Analysis_Visualization.png

3. Network effects

Source: www.middlevr.com/wp-content/uploads/2014/08/DSC_80601.jpg

4. Limbic Resonance

Literally putting yourself in someone else’s shoes does not create EMPATHY…nor will it do so if you don those shoes virtually

3 design strategies

Source: http://www.wisegeek.com/what-is-barter.htm

1. Link payment to consumption

Source: http://www3.weforum.org/docs/WEF_FII_Internet_Fragmentation_An_Overview_2016.pdf

2. Unfiltered perception of cyberspace

Source: https://juliareda.eu/events/internet-as-a-commons-public-space-in-the-digital-age-oct-1-2015/

3. Restore the public commons

What should matter to VR#AWE2016 #VR @acserrano @cfcmedialab @ARealityEvent

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