ana serrano (cfc) what should matter in vr
TRANSCRIPT
What should matter to VR#AWE2016 #VR @acserrano @cfcmedialab @ARealityEvent
Source: http://www.newsassociates.com/retro.html
(1994) Netscape enters the scene
SOURCE: http://www.cdn-cinenode.com/movie_poster/16/full/matrix-15629.jpg
(2012) Oculus Rift enters the scene
Some things to think about #AWE2016 #VR @acserrano @cfcmedialab @ARealityEvent
Source: http://physiqonomics.com/fitness-goals-the-matrix-and-the-self-fulfilling-prophecy/
1. Business Model & the Sub-zero Moment of Truth
VR + Eye Tracking = next generation surveillanceExperience: Next generation HMD, FOVE
VR + Biofeedback = next generation surveillanceExperience: Qualia: Zen Eagle
Source: http://metro.co.uk/2016/02/22/facebook-picture-is-a-terrifying-glimpse-into-our-bleak-future-5710614/
2. Locus of Control
1. Oculus collects data on how you use the Oculus Rift
2. Third parties can also collect information about you through the Oculus Rift
3. You must surrender creative ownership rights
Source: https://en.wikipedia.org/wiki/File:Social_Network_Analysis_Visualization.png
3. Network effects
Source: www.middlevr.com/wp-content/uploads/2014/08/DSC_80601.jpg
4. Limbic Resonance
Literally putting yourself in someone else’s shoes does not create EMPATHY…nor will it do so if you don those shoes virtually
3 design strategies
Source: http://www.wisegeek.com/what-is-barter.htm
1. Link payment to consumption
Source: http://www3.weforum.org/docs/WEF_FII_Internet_Fragmentation_An_Overview_2016.pdf
2. Unfiltered perception of cyberspace
Source: https://juliareda.eu/events/internet-as-a-commons-public-space-in-the-digital-age-oct-1-2015/
3. Restore the public commons
What should matter to VR#AWE2016 #VR @acserrano @cfcmedialab @ARealityEvent