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© DataGenetics

Demographics and Affinities of Facebook Gamers

Nick Berry M.Eng, ARAeS, CIPP

President - DataGenetics

© DataGenetics

Biography – Nick Berry

1988 1994 2008 2010

© DataGenetics

2003 2004 2005 2006 2007 2008 2009 20100

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200

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0 1 5.5 1250

100

350

580Year End Registrations (MM)

FaceBook Worldwide Registrations

© DataGenetics

Just how big is FaceBook?

6.8 billion people on the planet

2.0 billion people connected to the internet

600 million registered facebook accounts

30% of the connected World already has a Facebook account!

© DataGenetics

If facebook were a country …

#1 China#2 India#3 facebook

… it would the 3rd largest in the World.

© DataGenetics

What is the most popular Windows application of all time?

© DataGenetics

Effect of facebook on traditional Casual Gaming web sites

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Apr-99

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0

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100000

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Pe

ak

Po

pu

latio

n

As facebook grows as a gaming platform, traditional game-only based portals starts to decline.

© DataGenetics

People love to play games!

• Decline in traditional web portals is not a decline in people playing games.

• People are getting their gaming entertainment through other platforms.

• Put a device in front of someone and they will want to play a game on it!

• Over half of facebook users go there for “entertainment”.

© DataGenetics

Worldwide Registrations – Social Networks

Facebook

Qzone

Habbo

MySpace

Bebo

Orkut

Friendster

Vkontakte

hi5

Twitter

LinkedIn

Tagged

Badoo

Netlog

Flixster

MyLife

Classmates.com

Odnoklassniki

Flickr

WeeWorld

Viadeo

Last.fm

MyHeritage

Xanga

0 100,000,000 200,000,000 300,000,000 400,000,000 500,000,000 600,000,000

© DataGenetics

facebook gaming is big business

“Disney Buys Playdom in $763 Million Deal”

“EA Buys Playfish For $300 Million, Plus a $100 Million Earnout.”

“Zynga Issues Shares at a $10 Billion Valuation”

© DataGenetics

Example of top facebook Game

Peaked at 84 MM Monthly Active Users (MAU).

32 MM distinct people used the application at least once a day (DAU).

Close to 40% of all their users visit the application every single day!

© DataGenetics

Farmville - MAU

© DataGenetics

Café World - MAU

© DataGenetics

Café World - DAU

© DataGenetics

Café World - Engagement

© DataGenetics

Top 25 countries on facebook

Top 25 countries account for 79% of all FaceBook registered accounts. After Venezuela, no country accounts for more than 1%.

© DataGenetics

Gender breakdown of FaceBook users Worldwide

Female dominantMale dominant

India 70.7% male Indonesia 59.5% male UK 48.3% male USA 44.3% male

© DataGenetics

Demographics

© DataGenetics

facebook Demographics

AGE

13

65+

FemaleMale

© DataGenetics

facebook Demographics

Many users of college age.

In USA large number of members over 65

© DataGenetics

Similar Countries … Similar Profiles

© DataGenetics

Similar Countries … Similar Profiles

© DataGenetics

Different Countries … Different Profiles

© DataGenetics

© DataGenetics

Games and Interests

© DataGenetics

Bejeweled Blitz

© DataGenetics

© DataGenetics

© DataGenetics

Jay Leno vs. Conan

© DataGenetics

Quiz Time – Guess the movie

Answer: Twilight™

© DataGenetics

Comparing Demographic “Genes”

38.41% correlation

© DataGenetics

Comparing Demographic “Genes”

80.89% correlation

© DataGenetics

Cross correlation between brands

© DataGenetics

Bejeweled Blitz Affinity

© DataGenetics

What are fans of glee on facebook interested in?

© DataGenetics

Affinity for Games

Sim

s

Pet S

ocie

ty

Tetri

sW

ii

Count

ry S

tory

Guita

r Her

o

Supe

r Mar

io B

ros

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ille

Doodl

e Ju

mp

Civili

zatio

n

Zoo W

orld

Pillo

w Fig

ht

Wii

Fit

Text

Twist

Cityvi

lle

Barn

Buddy

Settl

ers of

Cat

an

Vampi

re W

ars

Scra

bble

Wor

ld o

f War

craf

t

Texa

s Hol

dem

Pok

er

Mafia

War

s

Castle

Age

Farm

Tow

n

Mobst

ers 2

- Ven

detta PS

3

War

stor

m

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

© DataGenetics

TV ShowsJe

rsey S

hore

Am

eri

can Idol

MTV

SpongeB

ob

Am

eri

cas

Next

Top M

odel

Satu

rday N

ight

Live

Scr

ubs

How

I m

et

your

Moth

er

Lost

The O

ffice

Hero

es

Fam

ily G

uy

Ugly

Bett

y

Dr

Who

CSI

The B

ach

elo

r

Sim

pso

ns

Desp

era

te H

ouse

wiv

es

NC

IS

Ghost

Whis

pere

r

Sex a

nd t

he C

ity

Myth

bust

ers

Big

Bang T

heory

Tw

o a

nd a

Half

Men

Cri

min

al M

inds

Colb

ert

Law

and O

rder

Conan o

Bri

en

Ellen D

egenero

us

South

Park

Jay L

eno

Big

gest

Lose

r

Sta

r Tre

k

Mart

ha S

tew

art

Mediu

m

Opra

h W

infr

ey S

how

Top G

ear

Batt

lest

ar

Gala

ctic

a

How

ard

Ste

rn

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

© DataGenetics

Taylor Swift

Lady Gaga

Katy Perry

Britney Spears

Shakira Justin Bieber

Avril Lavigne

Rihanna Black Eyed Peas

Michael Jackson

Frank Sinatra

Red Hot Chili

Peppers

Elvis Barry Manilow

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Music

© DataGenetics

Drinks, Fast Food and FootwearPepsi

Coca

-Cola

Red B

ull

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Sta

rbuck

s

McD

onald

s

Taco

Bell

Dair

y Q

ueen

Dunkin

Donuts

Piz

za H

ut

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Convers

e

Pum

a

Nik

e

Reebok

Adid

as

Cro

cs

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

© DataGenetics

Hobbies, Animals and Misc.M

akeup

Fash

ion

Socc

er

Snow

board

ing

Skiing

Bakin

g

Joggin

g

Fish

ing

Yoga

Scu

ba D

ivin

g

Knit

ting

Mart

ial A

rts

Golf

NA

SC

AR

Gard

enin

g0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Hors

es

Cats

Dogs

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

iTunes

Tw

itte

r

Fours

quare

Invest

ing

Cig

ars

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

© DataGenetics

Micro transactions

© DataGenetics

0.8% users spend

2.1% users spend

3.0% users spend

2.6% users spend

2.4% users spend

Sorority Life, % users who spend by ageSource: “Rules to Monetize By …”, Playdom 2010

© DataGenetics

Are you targeting your game to the paying audience?

$OEven if this game had 5x the traffic, it would not generate the same revenue

Would you like to have the largest game on facebook, or the most profitable?

© DataGenetics

Micro-transaction types

+10%

- Avatars- Fashion- Accessories

Things that do not adjust the balance of the game

Kill 10 more Orcs

= or =

Pay 10 gold coins

Time

Money

Bling Accelerators Power-ups

Pay to get 10 gold coins to get +10% attack bonus for 12

hours

© DataGenetics

The economic beauty of micro-transactions

Volume

Price

$19.95

$6.95 The Long Tail …

The “Tall” Tail …

© DataGenetics

Big brands are starting to get it

© DataGenetics

MIT research• When playing games, people are at

95-99% “focused attention”(As measured by pupil dilation, skin resistance, pulse, movement, breathing, brain activity …)

• This blows away all other media

• With just 15 seconds exposure to a brand, there is >80% unaided recall.

Sponsors can receive “Halo” effect by having their brands associated with success screens and level completion events.

© DataGenetics

Pitching to potential sponsors

© DataGenetics

Honeymoon period for brand owners with fans!

• 43% of fans visit facebook several times a day.

• 50% of fans come to facebook for entertainment.

• 92% say that being a fan has a positive impact in recommending to

friends.

• 52% recommend others to follow the brand.

• 84% of fans consume (regularly/ocassionally) the brand.

• There is no disconnect between brands followed on facebook and regular

consumers.

• An average of 9 brands are followed by users.Source: DDB, October 2010

© DataGenetics

Advice to Social Game Developers

© DataGenetics

You’re a Service not a Product

© DataGenetics

Measure Everything!

Analytics is now just as important as game design!

© DataGenetics

A/B Testing

Play Joinor

It’s not just for adverts!

Use tools. Measure baseline.Tweak, then measure again.

Denominators are large, so even minor changes can result in $$.

It’s all about the “tastes of the fish, not the tastes of the fisherman”.

Look at everything: prices, tooltips, position, offers …

© DataGenetics

We’re now on the second generation of Social Games

Generation #1 – Build it, and throw it live immediately. Fix and modify it live. Those days are over!

Generation #2 – Get it mechanics reasonably polished before general release.

“You don’t get a second chance to make a first impression”

Today’s early adopters of new games …

… Virally introduce more people to your game… Typically spend more over lifetime

© DataGenetics

The End

Nick@DataGenetics.com

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