amazon and nintendo, a disruptive innovation
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AMAZON AND NINTENDODisruptive Innovation
John BrownellOctober 27, 2009
What is Disruptive Technology? Creates new and unexpected
markets
Transforms complication into simplicity
Disruptive Enablers
• Technological innovation
• Disruptive business model
• New value network• Customers • Distribution• Suppliers
Amazon.com, a Success Story “Earth’s Biggest Bookstore”
Innovative Web site Personalization Customer Reviews
“One-click” purchasing
Expansion of Amazon.com
Expansion beyond Books Music, Videos, Toys, Electronics,
Clothing, Digital Downloads
“Biggest Bookstore” to “Mass Merchandiser”
Amazon.com Critics Hit Hard Investing too much in technology
Inconsistent Margins
Profitability?
Why Infrastructure Services? Capability of
significant returns
High scalability
Address underserved markets
Highly differentiated
Amazon Web Services
Simple Storage Service (S3) Interface for storing and
retrieving data
Elastic Cloud Compute (EC2) Resizable computing
capacity in the cloud
Amazon Web Services
SimpleDB Real-time access to structured data
Simple Queue Service (SQS) Store data messages between apps
No subscription fee
No upfront costs
Pay-per-use pricing model
AWS, Disruptive Business Model
Calling all small companies, Why use AWS? Reliable, scalable,
inexpensive storage
Hitting markets harder and faster
Little cost associated with I.T infrastructure
AWS, Large Companies, No Match Too big to scale
High cost of bandwidth
Security and compliance issues
Extremely high data reliability
Gaming Industry Evolution
Markets
Teens and Arcades
Introduction of home consoles
Personal computer
“Entertainment platform” Pertaining to young
adults
Gaming Technology
Expand consoles into totally new products
Availability of broadband internet
HD graphic video
Inexpensive hard drive storage
Blu-ray video
Online gaming
Social networks
Gaming Key Players
Sony Playstation PS2 Ps3
Microsoft Xbox Xbox 360
Nintendo Wii DS
Nintendo’s Light at the End of the Tunnel
Increased complexity of games
Complicated controls
Not applicable for occasional gamers
What about the non-gamers?
Nintendo’s Strategy
Engage with non-gamers Health and Fitness Family gaming
Simplify games
Easier interactive controls
Downloadable games
Nintendo’s Disruption Starts
Portable gaming platform Nintendo DS
Simplified touch screen controls
Introducing Wii
Motion detecting controllers
Easy and fun games
Internet availability
“Family Gaming”
Social Networks
Simulation of real life games Tennis, Bowling,
Boxing, Baseball, Golf, etc.
Amazon’s Disruptive Strategy
Three Enablers of a Disruptive Strategy
Simplifying technology Amazon simplifying I.T Infrastructure Cloud computing
Business Model Innovation Pay-per-use No Subscription or upfront costs
New Value Market B2C B2B