alice conference duke university june 17, 2009. alka harriger purdue university [email protected]

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How Alice Game Templates Support Student Learning Alice Conference Duke University June 17, 2009

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Page 1: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

How Alice Game Templates Support Student Learning

Alice ConferenceDuke UniversityJune 17, 2009

Page 2: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

Jane NawrockiSpringfield High School

[email protected]

Alka HarrigerPurdue University

[email protected]

Page 3: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

Review & Reinforcement

“Practice makes Perfect”

Review is a recommended method for reinforcing student understanding

Tedious and boring, for teacher and student alike

Page 4: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

Games & Student Learning

Games have long been recognized to support student learning

Games = Fun

Computer games designed to be read, to be watched, to be listened to, but also to be manipulated in ways the designer/author had

anticipated and also had never anticipated.” [Elliot Solloway]

Gaming is a way of life

Page 5: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

Why Alice?Because the resulting virtual worlds can

be fascinating and engaging to the learner

Because the worlds are relatively easy to create for novices

Page 6: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

New ChallengeHow to provide all content-area teachers

with games that were easy to edit?

The answer needed to unite specific educational content with computer games

Create gaming templates.

Page 7: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

ResultsVocabulary Jeopardy

Hollywood Squares

Foreign Language Bull Fight

Basketball

Whack-A-Mole Multiple Choice

Etc.

Page 8: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

Space FroggerBased on 2-D, black and white version of

Frogger on the old TRS-80.

Space Frogger is a new take on that old game Takes original concept of a frog and lily pads but

adds the intrigue of outer space.

Page 9: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

StrengthsFun activity

Can be used in a variety of settings to review any subject matter at any skill level

Alice game template is easily manipulated by the teacher

No programming experience needed to add content-specific questions and answers

Page 10: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

Let’s Play Space Frogger

Demo

Page 11: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

Understanding Basic Structure

questionsList

In which century are we?

Who is president?

2x=14x=?

Hoy es …

etc.

ansAList

21st

Obama

14

lunes

etc.

ansBList

20th

Bush

2

martes

etc.

ansCList

22nd

Lincoln

null

miercoles

etc.

ansDList

2009

Oprah

7

jueves

etc.

correctAnsList

A

A

D

C

etc.

item0

item1

item2

item3

item4

Page 12: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

Adding/Editing Content Questions

Demo

Page 13: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

ConclusionsAlice-based game templates is only one of

many instructional strategies that today’s teachers may use to combat student indifference during review and reinforcement lessons

This teaching strategy is supported by research that shows that games have “considerable success when designed to address a given problem.” [P. Deubel]

Page 14: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

SPIRIT–Attract People to IT

Surprising Possibilities Imagined and

Realized through Information Technology

Purdue University

Supported by a $1.26M NSF grant

Three-year project: January 2008 – December 2010

Programs for HS teachers, HS guidance counselors, and HS students

Page 15: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

SPIRIT's Goals1. Correct negative perceptions about IT

2. Let participants try out and create interesting and useful applications of IT

3. Give guidance on what to do now to have a successful career in IT

Page 16: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

SPIRIT Programs2-week teacher institute

Week 1 Learn Alice Develop lessons (containing Alice elements)

Week 2 Instruct students using lessons developed in week 1 Participate in IT-related activities

1-week program for counselors (during week 2 above)

1-week summer camp for students (during week 2 above)

Page 17: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

For more information about SPIRIT at Purdue University

SPIRIT contact Alka Harriger, SPIRIT PI

Phone: 765.494.2565 FAX: 765.496.1212 Email: [email protected]

www.ITPossibilities.org

Page 18: Alice Conference Duke University June 17, 2009. Alka Harriger Purdue University harrigea@purdue.edu

Questions/Comments?