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AIDE Guillermo Amat [email protected]

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AIDE

Guillermo [email protected]

Zed Worldwide overview

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ZED Worldwide (http://www.zed.com) Large corporate group: media entertainment, content

production and computer games, created in 1996 in Spain 1,200 staff 40% of Zed personnel are dedicated to R&D activities Worldwide presence: 63 countries - more than 140 million

users

A group with a focus on the digital world

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Zed is the world leader that is helping telco carriers, app

developers, contents’ and rights’ owners, and by and

large all kinds of digital companies, to distribute,

commercialize and promote products and services formobile devices

Zed, the company

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Started in 2002, it is centered around building animation movies of the highest quality, combining state-of-the-art technology with high artistic standards.

It employs more than 150 experts: program developers, engineers, artists and other assorted highly qualified professionals from several countries.

Currently the most recent movie is “Mortadelo y Filemón contra

Jimmy, El Cachondo”, a film by Javier Fesser, in collaboration with two other producers and distributed by Warner.

Ilion Animation Studios

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A “classic” pioneer Company in developing videogames from its inception in 1996. The objective was to create and produce the best videogames with the highest quality.

Pyro Mobile Studios

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Pyro Studios created the “Commandos”

saga, and chosen as one of the 10 most

important games in history developed in

Europe, reaching Top 1 in sales in no less tan 25 countries.

U-tad, University Centre for Digital Art and Technology, is the first specialized centre

dedicated to the three large areas associated with digital economy: digital business,engineering and art and design.

U-tad is a pioneer in Spain in specialized education

of young students and professionals in the skills and

competence needed to lead companies in the digital age.

The education model is based in the excellence, innovation, technology and

entrepreneurship in the digital sector, as well as active participation of companies by

means of the strategic and educational push of the digital skills and competences oftheir professionals.

University Centre for Digital Art and Technology

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Project Bitmonlab (Bit Monetization Laboratory) is a Zed

initiative which develops disruptive technological solutionsand business models in the digital ecosystem.

Bitmonlab

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Simple, effective and transparent in its approach to the social world,

Bitmonlab uses open standards to create a new generation of

utilities in the cloud that propels our partners into becoming key players in the digital revolution.

Bitmonlab is the R&D arm of Zed

BitMonLab AIDE Team

Main researchers and developers

Alvaro Arranz was born in Madrid in 1984. He obtained his Industrial Engineering degree, majoring in electronic engineering, from Universidad Pontificia Comillas-ICAI in 2007. Currently he is finishing his PhD on Computer Vision and working as a researcher and developer at Bitmonlab in Zed Worldwide. His research interests include Computer Vision, Robotics, Intelligent Systems and Human-Computer interaction.

Angel Ramos: Degree as Technical Engineer in Systems Computer Science. Developer at Zed World Wide in R&D projects. 15+ years experience in IT Companies (Software Architect, System Engineer and Software Engineer). Currently interested on Software Engineering, IoT, Speech Recognition, Smart Cities and Machine learning

The Team

Guillermo Amat: Graduated in Computer Science in 2003 (Universitat Jaume I). Project Manager at Zed World Wide since 2006 where he has lead several R&D projects. 11+ years experience in ICT market (technology architect, project manager). Currently interested on Smart Cities, Geographic Information Systems, Open Source Software and technology in general.

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Javier Fernández Pérez: Graduated in Computer Science and currently studying a master of artificial intelligence at National Distance Education University (UNED). Backend developer at Zed World Wide since 2012 where he has participated in several projects of the company. Currently interested on autonomous robotics, human-robot interaction, evolutionary algorithms, indoor location and routing

Previous achievements of the team

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To introduce some new technologies in the company creating a new line of products for Smart Cities

GIS: use of open standards to store indoor maps and related meta dataIndoor location: Wi-Fi fingerprint based positioningQR Codes: launch location services and positioning helperComputer vision: crowds detectionHuman language recognition: human – computer interactionAugmented Reality: display information and navigation

Smart Campus is a smart city prototype deployed in a smaller space, a university campus. The system offers information services to students, teachers and university staff adapted to new technologies and mobile devices.

Despite being developed as a Percepción Project testing scenario, the solution is exportable to any type of venue (one building / several buildings) and even entire cities.

The project has been developed in collaboration with leading entities in the research of the involved technologies.

Smart U-TAD

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Indoor GIS: our work covered in a paper published in the AGILE 2014 conference Using Open Street Maps data and tools for indoor mapping in

a Smart City scenario. Amat, Guillermo ; Fernández, Javier ; Arranz, Álvaro ; Ramos, Angel.

Wifi fingerprint accuracy: after all the improvements we reached and average error of 3,5 m

Speech recognition stats: the recognition match for user sentences is 80%

Smart Campus is a product ready to be deployed on Smart Cities

Results

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GIS Indoor Location QR Codes Vision Human LanguageAugmented

Reality

Our focus in this project

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A geographical information system is needed to support theproject. We use Open Street Maps resources to introduceindoor information such as name, usage, geometrics forrooms, corridors, levels, elevators, etc. All these tags aredefined as specified in OSM’s indoor draft.

In addition, in order to provide outdoor andindoor combined navigation, Open TripPlanner is integrated in the solution with therest of components.

Indoor GIS

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How GIS can help

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There are initiatives using open data to help disabled people:• Wheelmap.org• http://theodi.org/improving-access-to-rail-information-for-disabled-passengers

Open Street Map has a tag system whichallows to report about adapted places andOpen Trip Plan can generate accessible routes

This can be extended to other assistingtechnologies and for indoor places

Wi-Fi fingerprinting is the localization technique used for positioning with wireless access points where GPS signal cannot be received. Basically, it is based on measuring the intensity of the received signal and on the comparison with a Wi-Fi fingerprint data base.

Constructing a system like this means:

•Registering building Wi-Fi signals using as much measurements as possible•Process registered signals to discard values from non trusted access points•Validate data and fine tuning of positioning algorithms

Wi-Fi fingerprinting for indoor positioning

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Indoor location as an assistive technology

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Autonomous robots (i.e. wheelchairs)

• Autonomous Wheelchair for Disabled People G. Pires, N. Honório, C. Lopes, U. Nunes, A. T Almeida Institute of Systems and Robotics University of Coimbra, Polo II 3030 Coimbra, Portugal

• Wheelchair for Physically Disabled People with Voice, Ultrasonic and Infrared Sensor Control Manuel Mazo, Francisco J. Rodriguez, José L. Lázaro, Jesús Ureña, , Juan C. Garcia, Enrique Santiso, Pedro Revenga and J. Jesús García

Track patient activity

• uLocate: A Ubiquitous Location Tracking System for People Aging with Disabilities Ke-Yu Chen, Mark Harniss, Justin Haowei Lim, Youngjun Han, Kurt L. Johnson, Shwetak N. Patel

• Commercial products such as Ekahau

In a previous research we developed a speech recognition and dialogue manager. This interface provides interaction with a mobile application focused on a Smart City scenario.

The main feature of the developed technology is the system specialization. Other products like Siri or Google Search are designed as a general purpose assistants while our system is trained to respond to a set of topics. This approach cannot provide answers to any kind of question but allows a better accuracy in the targeted domain. For example, Smart Campus does not provide weather information but is more accurate detecting questions about building usages or smart city available services.

Speech recognition

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BCI + Voice recognition

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Hybrid BCI / Voice recogition system

• Coordinated control of an intelligent wheelchair based on a brain-computer interface and speech recognition. Hong-tao WANG, Yuan-qing LI, Tian-you YU

• Brain–computer interfaces for speech communication. Jonathan S. Brumberg, Alfonso Nieto-Castanon, Philip R. Kennedy, Frank H. Guenther

Advantages of our system

• Context specialization• Adaptation to the user voice

Thank you!