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    Releasing Agile Productsin the Enterprise

    Exploring the Challenges as Agility Scales

    Bob Galen

    President & Principal Consultant,

    RGCG, LLC Leading you down the path of agility

    www.rgalen.com [email protected]

    http://www.rgalen.com/mailto:[email protected]:[email protected]://www.rgalen.com/
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    v1.1 -- November 2008Copyright 2009 RGalen Consulting Grp,

    LLC 2

    Introduction

    Bob Galen Somewhere north of 20 years experience

    Various lifecycles Waterfall variants, RUP, Agile, Chaos, etc.

    Various domains SaaS, Medical, Financial, Computer Systems, andTelecommunications

    Developer first, then Project Management / Leadership, then Testing

    Pieces of Scrum in late 90s; before Agile was Agile

    Agility @ Lucent in 2000 2001 using Extreme Programming

    Formally using Scrum since 2000 Most recently at ChannelAdvisor as Dir. Product Development and Agile

    Architect/Coach (2007-2008)

    Connect w/ me via LinkedIn if you wish

    Bias Disclaimer:Agile is THE BEST Methodology for Software Development

    However, NOT a Silver Bullet!

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    Outline

    Introduction1. Agile Scaling & Scrum

    2. The Evolving Role of the Product Owner

    3. Criteria

    4. Scrum-in-Testing

    5. Testing Challenges

    6. Q&A

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    LLC 4

    Introduction

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    Scrum

    Well be using Scrum as the Agile reference framework for

    the class

    Agile Project Management Framework

    Roles:

    Scrum Master, Product Owner & Team

    Sprint iteration (15 30 days)

    Product Backlog a prioritized list of: requirements, work to do, user

    stories Sprint Planning mapping PB to tasks

    Daily stand-up (15 minutes, Pigs & Chickens)

    Sprint Review (demo) & Retrospective

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    Process Overview

    30 days

    24 hours

    Product Backlog

    As prioritized by Product Owner

    Sprint Backlog

    Backlog tasks

    expanded

    by team

    Potentially Shippable

    Product Increment

    Daily Scrum

    Meeting

    Source: Adapted from AgileSoftware Development withScrumby Ken Schwaber andMike Beedle.

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    Core Agility

    Not always an Enterprise Play Short, time boxes; typically 2 weeks

    Small, co-located teams; typically 7 +/- 2

    100% automated testing run during each sprint

    Continuous Customer collaboration

    Artifact-lite; collaboration & conversation heavy

    Velocity based; not plan-driven Forecasting at a high level; scope always compromised

    Change friendly

    High levels of transparency (reality)

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    LLC 8

    Challenge Points

    Larger scale implementations: larger & distributed teams

    Regulated environments with documentation requirements

    Enterprise Architectural consistency

    Shared team members

    Subject Matter Expertise; Specialized domain expertise

    Full-time doesnt make sense Not a prescriptive process (little guidance)

    Larger scale manual testing environments (scripted)

    PMO-based organizations (portfolio based decisions, earned value,

    gated project commitments)

    Cost-Schedule-Quality fixed; not Scope!

    Agile Customer fully engaged; in real-time

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    LLC 9

    Aspects of Enterprise Agile

    There are really 4 aspects to Scaling Agility within the Enterprise:

    Organizational larger teams, distributed teams, and outsourced teams

    Products larger scale projects, interoperability, usability &consistency, and forecasting

    Development dependencies & integration, varying processes, and

    cross group collaboration

    Testing & Deployment regression, regulatory, integration, productmaturation visibility, and production deployment readiness

    This section focuses on these areas from all four perspectives, with

    a strong emphasis on Products & Testing

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    Aspects of Enterprise Agile

    Industry lessons have lagged in larger scale Agile implementations

    Its not the sweet spot for them and we seem to be mostly on our own

    In the Enterprise, Scrum is leading the way in providing guidancetowards scaling, but so far its sparse in nature

    Ken Schwaber published Enterprise Scrumin 2007

    Dean Leffingwell published Scaling Software Agilityin 2007 Jeff Sutherland has taken the lead in defining and sharing lessons

    learned

    There are still gaps from a Product Owner perspective although the

    Certified Scrum PO class tries to help

    Larger scale implications have been ignored to-date thus thissection

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    Siemens Medical Systems

    Size Case Study

    1200 developers

    300 testers

    Distributed across North

    America, Europe, India

    At any one time: 100 120Sprints going on at once

    3 major product lines

    150 Scrum Masters

    Matrix - Product Owner & QA

    organizations

    (S1) - Scrum Teams Focused on the work

    (S2) - Scrum of Scrums

    Focused on cross-team, crossproduct issues & integration

    (S3) - Scrum of Scrums of Scrums

    Focused on cross-product line

    integration, compliance, PMO,

    processes

    (S4) Focused on Leadership of

    Scrum adoption

    Agile strategy

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    v1.1 -- November 2008Copyright 2009 RGalen Consulting Grp,

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    ChannelAdvisor

    Size Case Study

    60-70 developers

    15-20 testers

    Raleigh NC, Atlanta GA,

    Limerick IE, Russia

    At any one time: 8-10 Sprintsgoing on at once

    3 major product lines; 1 SaaS

    deployment instance

    12 Scrum Masters; 6-8 ProductOwners

    Separate Product, QA, and

    Development organizations

    (S1) - Scrum Teams Focused on the work (daily)

    (S2) - Scrum of Scrums

    Mostly active at integrationrelease points (daily, normallyweekly)

    (S3) - Scrum of Scrums of Scrums

    Focused on staffing &

    contention; forward looking x 2-

    3 sprints, (on demand)

    (S4) Focused on Leadership of

    Scrum adoption

    Agile strategy, (on demand)

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    v1.1 -- November 2008Copyright 2009 RGalen Consulting Grp,

    LLC 14

    Aspects of Enterprise Scaling

    Behind the Scrum of ScrumsAnd there are roles not defined behind the SoSoS, for example

    What are the sorts of conversations & activities that occur at eachlevel? Are there even levels?

    Who guides the process, tools, & techniques for consistency? Or doyou even care?

    How do you integrate agile processes with traditional business and

    operational processes?

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    Aspects of Enterprise Scaling

    Behind the Scrum of Scrums What are the hierarchies behind the SoSoS?

    Scrum Master(s)

    Product Owner(s)

    Lines of business

    Team collaboration resource management, allocation, and budgeting

    Labs & equipment sharing

    Reporting & release coordination

    Quality, measurement, and governance

    And how do they operate, integrate, and provide consistency w/o command-

    and-control?

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    Typical S2

    Charter

    Coordinate amongst various Scrum teams at an integrated product level

    Product integration, testing

    Resource sharing & constraints (people)

    Resource sharing (hardware & tools)

    Operationally - Scrum dynamics

    Scrum Master of the S2

    Scrum Masters gather, potentially daily stand-up

    Discuss cross-team progress, dependencies, impediments

    Focused towards the next, integrated product release point

    Managing towards short term roadmap deliverables

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    Typical S3

    Charter

    Product Backlog / Roadmap definition, 6-12+ months

    Product integration, testing, and consistency checks (Compliance,Usability, UAT)

    Resource sharing & constraints (people) and (hardware & tools)

    Budget / cost management

    Operationally - Scrum dynamics Periodic (monthly, quarterly) meetings

    Rotating Scrum Master of the S3, from within the leadership team

    Rarely daily; typically weekly meetings

    Discuss adjustments required to execute to the roadmap; cross-team &cross-product line trade-offs

    Focused towards to effectively managing the portfolio

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    Typical S4

    Charter

    Evangelizing & Guiding the Agile adoption practices, evolution, meta-

    retrospectives Organizational focus:

    Corporate leadership understanding & adaptation

    Cross-functional understanding & adaptation (ALL functions)

    Operationally - Scrum dynamics

    Typically monthly meetings; Evolution Backlog / road-map

    Rolling up retrospectives; enabling change

    Training; Scrum Master & Product Owner focus groups

    Focused towards to effectively managing the evolution of agility

    Also deriving KPAs and metrics for soft/hard ROI

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    v1.1 -- November 2008Copyright 2009 RGalen Consulting Grp,

    LLC 19

    Exercise

    Gather in small groups; better that you are from the same

    company/organization OR those with similar characteristics

    Using the Scrum of Scrums notion and Scrum as your framework,please define:

    1) A hypothetical SoS hierarchy for your organization2) Detail the format (timing, attendees, focus, etc.) for each levelsort

    of the charter

    3) Detail some of the conversations that might occur at each level

    1) Status or state; progress & plans

    2) Impediments

    3) Improvement

    4) Identify your primary impediment's to implementing this SoS

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    v1.1 -- November 2008Copyright 2009 RGalen Consulting Grp,

    LLC 20

    What Part do Tools Play

    in the Enterprise?

    Enterprise Drivers Compliance / artifacts Sheer team size

    Distributed teams

    Project Management / PMO

    Budgeting

    Project complexity

    Communications

    Status, metrics, and reporting

    Point #1 Agile

    Methodologies are not toolscentric

    Point #2 Enterprise Agility needs something to helpcoordinate larger scale teams

    Point #3 So, Use tools that are as simple

    as possible

    And, that dont get in the

    way of your face-to-facecollaboration

    Go out of your way toreinforce collaboration

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    Agile Tools

    Low Fidelity 3x5 Cards, Post-it Notes

    planning on walls

    Web cameras, conference

    phones, skype

    Webex, GotoMeeting, Wiki

    Whiteboards, Corkboards

    Swim lane management

    Team rooms

    Continuous Integration

    (CruiseControl), Automated

    testing FitNesse, xUnit

    Medium Fidelity Jira or other issue/defect tracking

    Advanced wiki functionality

    SharePoint

    PlanningPoker, CardMeeting,

    ScrumWorks, TargetProcess

    High Fidelity Rally

    VersionOne

    Mingle

    Microsoft Team Foundation

    Server (TFS)

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    Aspects of Agile Scaling

    Jeff Sutherland Parallel Scrum Sutherland is leading the way toward modifying Scrum towards

    greater efficiency

    Scrum levels A, B, and C

    Sutherland used Type C Scrum for 3-4 years at PatientKeeper

    Sort of the Nirvana Scrum state, anyone else at Type C?

    The key point is the organizational change dynamics

    Sprint transition time compression

    Forward thinking towards staging & delivery Parallel --- Everything!

    Organization-wide change implications including Testing & Quality

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    Scrum Evolution

    Parallel Pipelining Type A Scrum

    Isolated cycles of work

    Type B Scrum Overlapping Iterations

    Backlog continuously

    refreshed Reduced staging times

    Type C Scrum All at once, multiple

    simultaneous releases

    Organization of a Meta-Scrum

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    v1.1 -- November 2008Copyright 2009 RGalen Consulting Grp,

    LLC 24

    Evolving Role of the Product Owner

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    Product Owners

    Their Evolving Role Within each Scrum, the PO is typically narrowly focused on crafting

    the Backlog, engaging in progress, and reviewing sprint results

    However, as Scrum scales, the PO team needs to become morefocused on:

    Product Line Evolution Meta Backlog and coordination across Sprint

    teams, strategy development & execution, resource load-balancing, andbudgeting

    Cross-Team Planning SoS coordination, linked goals and backlogwork, delivery integration, and staged (forward-thinking) planning

    Delivery Dynamics timing, marketing, packaging, interrelationships,

    customer feedback, and achieving production quality

    All of course with the teams delivering the product

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    Product Owners

    Coordination Workflow Scrum of Scrum of Scrums

    The PO organization mustcoordinate

    Feature timing & workflow

    Quality & integration workflow

    Product maturation andrelease readiness

    Production deployment

    In conjunction with technology andproject leadership

    While often interfacing to operations andcustomer facing organizations

    Product Families

    Applets

    Applications

    Products

    Stories

    Features

    DevelopmentWorkflow

    Testing &Evolving

    Maturation

    ProductIntegration

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    v1.1 -- November 2008Copyright 2009 RGalen Consulting Grp,

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    Product Owner

    Planning Levels in Large-Scale Agile Projects

    Release Plans

    Iteration Plans

    Daily Plans

    Product Vision

    Product Roadmap

    Yearly by Product Owner (s)

    Semi-Annually by the Product Owner (s)

    Quarterly by the Product Owner & Team (s)

    Monthly or bi-weekly by the Team (s)

    Daily by the team members

    SmallTo

    Large

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    v1.1 -- November 2008Copyright 2009 RGalen Consulting Grp,

    LLC 29

    Release Train Management

    Iterative model with a releasetarget

    Product centric

    Focused on a production

    push/release

    Synchronized Sprints acrossteams

    Some teams are un-synchronized, but leads to lessefficient cross-team (product)interactions

    Continuous Integration is theglue

    Including automated unit andfeature tests; partial regression

    Notion of a Hardening Sprint Focused more on Integration &

    Regression testing

    Assumption that its mostlyautomated

    Environment promotion

    Define a final Hardening Sprintwhere the product is readied

    for release Documentation, Support,

    Compliance, UAT, Training

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    Release Train Management

    Motivational Driving Forces Vision

    Schedule for delivery

    Feature set(s)

    Goals for each team

    Themes

    Which teams will be working on what components

    Packages of User Stories

    Prioritized by business value & need

    End-to-End Use Cases

    Integration focused execution

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    Release Train Management

    Internal Driving Forces Customers ability to accept the release timing

    Value being delivered within the release purely scope

    Hardening Sprint (production readiness reality)

    Time, Complexity & Size

    Levels of Test Automation

    Compliance & Industry

    Internal team readiness

    Customer support

    Sales & Marketing readiness

    Overall documentation & training

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    v1.1 -- November 2008Copyright 2009 RGalen Consulting Grp,

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    Meta-Backlog to Backlog Translation

    ---------------

    Enterprise

    Architecture Product line

    Features sets andThemes

    Targeted releasepoints

    Integration &testing

    Documentation,support training,

    OPS readiness

    Regulatory steps---------------

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    Meta Backlogs are typically focused at multiple teams, working on a

    unified set of work, targeted for release

    It can also coordinate across separate product dependencies in ashared codebase

    Or simply manage the shared codebase

    Sprint

    Sprint

    Sprint

    Sprint

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    The Agile Release Train

    Synchronized

    Iterate

    Iterate

    Team 1

    Team 2

    Team 3

    Team 4

    Iterate

    Iterate

    Harden Iterate Iterate Iterate

    X-teamHarden

    Harden

    Harden

    Harden

    Iterate Iterate

    Iterate Iterate

    Iterate Iterate

    Iterate Iterate Iterate Iterate

    Iterate

    Iterate

    Iterate

    InternalRelease

    ExternalRelease

    Docs,Training,

    Support,UAT,

    Comp.

    Team n

    Continuous Integration

    Continuous Integration

    Continuous Integration

    Continuous Integration

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    The Agile Release Train

    Example: eCommerce / SaaS Model

    Iterate

    Iterate

    Team 1

    Team 2

    Team 3

    Team 4

    Iterate

    Iterate

    Harden

    X-team

    Harden

    Docs,Training

    Harden

    Harden

    Harden

    Iterate Iterate

    Iterate Iterate

    ExternalRelease

    Team 8

    Continuous Integration

    Continuous Integration

    Continuous Integration

    Continuous Integration

    10 days 10 days 5 + 2 days

    Rinse

    &

    Repeat

    Environment

    EvolutionDev + QA Dev + QA QA -> Staging Production

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    Establishing Goals & Criteria

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    Why its Crucial?

    Agile teams are essentially self-directed, so plans dont drive

    behavior or success

    People do and Goals drive the Team!

    The teams then swarm around the goals, using their creativity andteamwork to figure out:

    Whats most important

    How to achieve it

    Always looking for simple & creative20% solutions

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    Lean Principles

    Most important aspects first

    KISS principle; no Gold-plating

    Small deliverables; worked on serially

    Deliver End-to-End behavior

    In thin Slices

    UI to Backend DB Driven to done, into inventoryas completed components, as soon as

    possible!

    Avoiding 90% done syndrome

    Integration collaboration

    Rarely re-visited; mindset is to ruthlessly minimize rework

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    Story Acceptance

    Each User Story should have acceptance criteria as part of the card

    They should focus on the verifiable behavior, core business logic,key requirements for the story

    Typically, they are crafted by the Product Owner Leveraging skills of Business Analysts and Testers

    Story acceptance tests are normally automated and run as part of

    feature acceptance AND regression FIT & FitNesse are among the Open Source tools that enable this

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    User Story

    Examples

    As a dog owner, I want to sign-up

    for a kennel reservation over

    Christmas so that I get a

    confirmed spot

    Verify individual as a registered pet owner

    Verify that preferred members get 15% discount on basic service

    Verify that preferred members get 25% discount on extended servicesand reservation priority over other members

    Verify that past Christmas customers get reservation priority

    Verify that declines get email with discount coupon for future services

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    Iteration / Goal Acceptance

    Each Scrum Sprint has a Product Owner determined goal

    Usually sprint success is not determined by the exact number ofcompleted stories or tasks

    Instead, what most important is meeting the spirit of the goal

    Deliver a 6 minute demonstration of the software that

    demonstrates our most compelling value features andachieves venture capital investment interest

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    Release Criteria

    Goals and objectives for the entire project release

    Usually they are multi-faceted, defining a broad set of conditions

    Required artifacts & levels of detail

    Testing activities or coverage levels

    Quality or allowed defect levels

    Results or performance metrics achievement levels

    Collaboration with other groups dependency management

    Compliance levels

    That IF MET would mean the release could occur.

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    Levels of Criteria

    Activity Criteria Example

    Basic Team

    Work Products

    Doneness criteria Pairing or pair inspections of code prior to check-in; or

    development, execution and passing of unit tests.

    User Story or

    Theme Level

    Acceptance Tests

    Development of FitNesse based acceptance tests with the

    customer AND their successful execution and passing.

    Developed toward individual stories and/or themes for sets

    of stories.

    Sprint or

    Iteration Level

    Doneness criteria Defining a Sprint Goal that clarifies the feature

    development and all external dependencies associcated with

    a sprint.

    Release Level Release criteria

    Defining a broad set of conditions (artifacts, testing

    activities or coverage levels, results/metrics, collaborationwith other groups, meeting compliance levels, etc.) that IF

    MET would mean the release could occur.

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    Exercise

    Gather in small groups; better that you are from the same

    company/organization OR those with similar characteristics

    In this section, we discussed the various levels of criteria that areimportant within agile teams.

    1) Amongst your team, discuss how youve established goals & criteria

    in your Agile (or non-Agile) teams

    1) What levels are the most important?

    2) What levels dont matter as much?

    2) What part does the team play in definition? Should play?3) Does defining what done means really matter? How?

    4) If you had only one to pick, which would it be? And why?

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    Scrum-in-Testing

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    Process Overview

    30 days

    24 hours

    Product Backlog

    As prioritized by Product Owner

    Sprint Backlog

    Backlog tasks

    expanded

    by team

    Potentially Shippable

    Product Increment

    Daily ScrumMeeting

    Source: Adapted from AgileSoftware Development with

    Scrumby Ken Schwaber andMike Beedle.

    The Agile intent is toperform all testing within

    the iteration usually

    via automation.

    Unit & Acceptance are

    the typical focus, butwhat about other forms

    of testing?

    Legacy regression,

    interoperability across

    sprints, performance,usability, etc. Thus the

    rub!

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    Inherently Narrow Focus

    of Agile TestingTypical Agile Team

    Testing Focus

    Unit Testing

    Automated Builds Smoke Testing

    Focused Customer

    Acceptance Testing

    Test Driven Development(TDD)

    Very limited Integration

    & Regression Testing Focused Towards

    Automation

    Limited ExploratoryTesting

    Whats Missing for Larger ScaleOrganizations?

    Integration Testing

    Functional Testing

    System Testing

    Regression Testing Performance Testing

    Load Testing

    Scenario Based Testing User Acceptance Testing (UAT)

    Usability Testing, Other ility Testing

    Exploratory Testing

    Large-scale Automation

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    Scrum-in-Testing

    Transitional Drivers High levels of traditional testing

    Manual regression burden; Legacy systems; Habits across the business

    stakeholder team; External pressures or expectations PO requires this as part of the Backlog

    Early Scrum implementations

    Development teams struggled with gaining testing traction not meeting

    Agile code quality goals or core practices

    Testing teams falling into traditional behaviors artifact based,

    gatekeeper mentality, and low adaptability or flexibility

    Insufficient testing resources to staff Sprints and post Development

    Sprint testing requirements (thinking that Agile teams inherently need

    lesstesters)

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    Scrum-in-Testing

    Strategies Extending testing activity within the Sprint to include as much

    coverage as possible:

    Of course, unit & acceptance for the current iteration features Re-running existing unit & acceptance tests

    Maintaining existing automation

    Running partial integration & partial regression testing as possible

    Cross-team collaboration

    Which usually requires a different staffing mix for each Sprint

    Orextendingthe iterative model to accommodate testing via Stabilization Sprints

    Skewed Development & Testing focused Sprints

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    Scrum-in-Testing

    Stabilization Sprints

    30 day

    Dev.Sprint(s)

    Variable length

    Sprint(s)

    Product Owner defined Product Backlogs

    And coordinates between development sprints

    Production

    Product Release

    Stablilzation Sprint(s) focused on integrating developmentrelease forward towards production release

    30 day

    Dev.Sprint(s)

    Testing Activities:1. Full regression

    2. Overall integration3. Performance

    4. Usability

    5. Bug fixing

    6. Production

    promotion steps

    S i T i

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    Scrum-in-Testing

    Stabilization Sprints This is a modified

    version of theScrum modelwhere Sprintsevolve from

    Note: iterationresource mixchanges as you

    move fromdevelopmenttowardsstabilization

    1. Pure Development focused Sprintsdelivering features to PO to

    2. Early Integration focused Sprintscoordinating a building product story andshaking our interoperability dependencies to

    3. Pure Testing focused Sprints performingmore traditional testing activity leading towardsproduction release.

    4. Finally and potentially Testing Infrastructuralfocused Sprints automation maintenance,next iteration readiness, and customer / usabilitycollaboration

    S i T i

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    Scrum-in-Testing

    Stabilization Sprint Sample Workflow

    4 Development SprintsNormal team composition

    Early transition to

    Stabilization Sprints50/50 Development +Testing focus

    2 Stabilization Sprints

    Strongly connected todevelopment, led bystrong testing team

    Next development

    Sprint beginnings

    Iteration #0, gainingtraction, Sprint #1

    Repeat

    There is a resource transitioncycle from full DevelopmentSprints forward to full

    Stabilization Sprints.The Art is in effectivecollaboration, resource sharing& communication forward &

    backward

    S i T i

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    Scrum-in-Testing

    Stabilization Sprint Content Pressure Release Think of Stabilization Sprint(s) as a feature content pressure release

    mechanism. As your content increases, so does its integration risk.Youll want to use them

    When you have many Development Sprints running in parallel

    As an interim integration mechanism

    When Stabilization Sprint threads run in parallel it creates the needfor S2 & S3 oriented interactions

    The model typically is used for larger numbers of DevelopmentSprints contributing to a large-scale enterprise product

    Duration and focus can vary from one Stabilization Sprint to the next

    Although consistency matters

    S i T i

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    Scrum-in-Testing

    Skewed Testing Sprints

    (n) day Test

    Sprint(s)

    Product Owner & test team members coordinate

    bug feedback into current Development Sprint

    Backlog and Product Backlog

    Interim or Integration

    Product Releases

    Skewed Testing Sprint(s) focused on providing more formaltesting feedback by virtually running development & testing in

    parallel / skewed Sprints

    30 day

    Dev.Sprint(s)

    Testing Activities:

    1. Partial regression2. Limited integration

    3. Early performance

    4. Bug fixing

    5. QA promotion

    steps

    S i T i

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    Scrum-in-Testing

    Skewed Testing Sprints This model balances some traditional testing post Development

    Sprint against bogging downthe sprint w/too broad a level of testing

    Usually the testing is focused towards traditional regression andintegration testing

    May also be used for performance, compliance and other non-functionaltesting activity

    The model typically is used for domains with an existing large scalelegacy testing burden (or requiring larger scale testing practices)

    In this case, the skew allows the development activity to progress whiletesting is performed

    Sometimes this is viewed as Waterfall testing within Scrum; butnecessary if you cant perform ALL testing within the iteration

    S i T i

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    Scrum-in-Testing

    Skewed Testing Sprints Advantage of handling defects and integration issues close to the

    originating Sprint

    Can reserve Sprint Backlog time so that changes can be incorporatedimmediately in the next Development Sprint

    Testing Sprints are usually staffed solely with testers

    In later phases, the testing can turn into more of a Stabilizationsprint effort so a morphing of the two strategies

    Over time as your Agile experience grows, youll want to narrow theskew perhaps with overlapping iterations

    T i i S

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    Testing-in-Scrum

    Challenges

    T ti i S

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    Testing-in-ScrumTypical Challenges Alignment

    Its important to try and align Scrum iteration tempo across your

    SoSoS Sprints, putting pressure on your:

    Cross-sprint Meta Backlog management & planning

    Sprint Review results & feedback

    Testing Sprint alignments

    Dependency management

    Lab support scheduling & deployment phasing

    3rd party integrations

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    T ti i S

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    Testing-in-ScrumTypical Challenges Skill-sets

    Agile skill-sets and collaborative expectations are WAY different!

    Do Define agile testing behavior guideline (role & responsibilities)

    Encourage pairing and strong collaboration

    Assess your technical capabilities and begin to aggressively fill in any

    gaps: Technical domain understanding and direct programming experience

    Open source automation tools experience

    Customer collaborative and UAT experience

    Establish guidelines for balancing between Agility & corporate qualityand governance expectations

    Dont underestimate the impact that Agility will have towards yourtraditional teams capabilities, approaches and capacity for change

    T ti i S r m

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    Testing-in-ScrumTypical Challenges Quality Influence

    Working with the Product Owner (Customer)

    Becoming a collaborative partner; defining & automating acceptancetests

    Actively representing the Voice of the Customer (VOC)

    Its important to setup clear & broad release criteria for each Sprint

    and the overall Release Feature goals; usability goals; acceptance confirmation

    Quality criteria (defects, coverage, types of testing)

    Process artifact goals (for example: SOX or other compliance,traceability)

    Establishing release readiness (features, quality, interoperability) forPO during Sprint Review (Pass/Fail goals met?)

    Testing in Scr m

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    Testing-in-ScrumTypical Challenges Metrics & Visibility

    As the number of Scrums grow with application size, feedback isgathered more so at the SoS level via

    Cross Sprint burndowns and feature tracking

    Feedback from the testing team in integration issues

    Product Owner Sprint Review(s) experience

    Product Roadmap progress across all of the relevant Sprints

    The Meta ScrumMasters & Meta Product Owners are activelyengaged in defining goals and measuring progress against them

    Test teams can / should provide some traditional metrics focusedtowards

    Defects, test coverage & traceability, workflow defect patterns, Sprintrelease acceptance / goal attainment levels

    Testing in Scrum

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    Testing-in-ScrumTypical Challenges Defects

    In pure Agile teams (small teams & projects, quality & testingfocused, automation centered) there is little need for traditionaldefect tracking techniques

    They test first by developing unit tests and continuously integratingchanges;

    Establish automated acceptance tests and fixing bugs as theyre found

    However, in evolving or large-scale Agile teams

    There is a need for defect coordination across the various product(s) andteam(s);

    Traditional triage, and targeting repairs to specific teams & iterations

    Product Owner(s) and ScrumMaster(s) are involved in this coordinationand delegation

    Testing teams are at the centerof these efforts; guiding the teamstowards their Sprint & Product Release goals

    Exercise

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    Exercise

    Gather in small groups; better that you are from the same

    company/organization OR those with similar characteristics

    The context here is your personal experience with any aspect ofAgile Testing

    1) Describe some of the biggest challenges youve faced.

    2) Can you envision some of the iterative model changes working in

    your domains? What adjustments are needed?

    3) Often a challenge is legacy code bases. Describe yours and, more

    importantly, how have you attacked it to improve your agility?4) Often the test teams themselves struggle moving towards agility,

    describe your experiences with this. How have you improved these

    situations?

    Agile Endgames

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    Agile Endgames

    Triage

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    Triage

    Even in an agile environment there are bugs that surface late in the

    game

    Always bugs are

    Immediately made visible to the Product Owner

    Team explores impacts and repair options

    3 options: Fix, Defer to Product Backlog, Ignore

    Triage is based on the (pre-established) Release Criteria view for

    User Stories, the Sprint, and the overall Release

    Always without the traditional fanfareassociated with traditionalbugs

    Role of Continuous Integration

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    Role of Continuous Integration

    From the Release Train, youll remember that continuous Integration

    is sort of the gluefor the entire process

    Realize that you may have to make adjustments to the purist CI view

    that everything moves on the trunk

    Short lived branches might be required to be efficient in handling content

    that is WIP and not releasing

    Architectural implications

    Ability to release products or components separately Ability to hold back features or components that arent done

    CI Information Radiator

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    CI Information RadiatorChannelAdvisor

    Environment Management

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    Environment ManagementProduct Maturation

    Establishing an Environment & Promotion model

    Development -> QA -> Staging -> Production

    When and where are transitions made Establish clear criteria for each transition; with back-out capabilities

    Supplement the model with automated scripting to replicate

    environments

    Can be particularly challenging in DB intensive environments stored

    procedures & structure changes

    Strongly consider coupling this to your CI efforts

    Code Freeze Dynamics still Apply!

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    Code Freeze Dynamics still Apply!

    Try and front-load major features and high priority work

    Develop milestones for coalescing your code towards a freeze point Enter your hardening Sprints with a specific freeze target

    During hardening have a coding halt target

    May need layered freezes

    UI versus Back-end Database layers

    Database deployment script development

    Still need to triage bugs to see what fitsusually in daily release

    Scrum of Scrums

    Microsoft - Code Complete Model

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    Microsoft - Code Complete Model

    Microsoft employs a code complete strategy as defined below

    Various project

    milestonesFeature

    CompleteVisual Freeze Code Complete

    Stabilization leading to a

    zero bug fix release

    Release to

    manufacturing

    Typical Activities:

    Pilots Alpha &Beta testing

    Time buffer

    Iterative testing and rework

    Schoor Example of Repair Code Freeze

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    Schoor Example of Repair Code Freeze

    Bruce Schoor has an extension to the Microsoft code completemodel as defined below

    Code Complete

    MilestoneLBF

    Limited Bug Fix

    UBF

    Unlimited Bug Fix

    RC

    Release Candidate

    SystematicTest Passes

    Reduce # of High

    Priority Defects

    Production &Regression Tests

    Acceptance Tests

    Drive to ZeroDefects

    No More Repairs

    & Release!

    Testing Focus

    Release Goals

    UBF LBF

    Gate

    LBF - RC

    Gate

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    Deployment Readiness

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    Deployment Readiness

    Focused on:

    Support readiness

    Production environment readiness Customer readiness

    Training

    Usually achieved including different skills in Hardening or Pre-

    Release Sprints

    Brings up the point of Sprint team composition. Does it change over the

    life of the Agile Release Train?

    What are some examples?

    Release Retrospective

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    Release Retrospective

    Should be conducted for each Release!

    Apply your traditional format & facilitative rules I like the What Worked, Needs to Change, Want to Trymodel for

    gathering thoughts

    Much broader engagement For example, in a SaaS model engage Operations, Support, Customer

    Account Managers, etc. for overall effectiveness

    And stakeholdersperceptions? Calls from customers?

    Log them and make action plans visible. Our CI manager servedas ourRelease Coordinatorto focus our attention on the entirecycle.

    Wrap-up

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    Wrap up

    Traditional Scrum (and other Agile methods) struggle to operate in:

    Non-green field

    Legacy based or compliance focused Enterprise level or large-scale team

    environments.

    Primary focus points for successfully Being Agilein these contextsinclude

    Adapting your Customers towards Agility

    Adapting Agility towards your Environment in a pragmatic fashion Focus on the basics of the Agile Manifesto and basics of Scrum

    Questions?

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    Questions?

    Thank you!

    Core Agile References

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    Core Agile References Augustine, Sanjiv, Managing Agile Projects, Addison Wesley, (2005) Beck, Kent, Extreme Programming Explained Embrace Change, Addison

    Wesley, (2005) Beck, Kent and Fowler, Martin, Planning Extreme Programming, Addison

    Wesley, (2001) Cockburn, Alistair, Agile Software Development The Cooperative Game, 2nd

    Edition, Addison Wesley, (2006) Cockburn, Alistair, Crystal Clear A Human-Powered Methodology for Small

    Teams, Addison Wesley, (2005) Cohn, Mike, User Stories Applied For Agile Software Development, Addison

    Wesley, (2004) Cohn, Mike, Agile Estimating & Planning, Addison Wesley, (2006) Derby, Esther and Larsen, Diane, Agile Retrospectives Making Good Teams

    Great, Pragmatic Bookshelf, (2006) Highsmith, Jim, Agile Project Management, Addison Wesley, (2004) Larman, Craig, Agile & Iterative Development A Managers Guide, Addison

    Wesley, (2004)

    Leffingwell, Dean, Scaling Software Agility Best Practices for LargeEnterprises, Addison Wesley, (2007) Manns, Mary Lynn and Rising, Linda, Fearless Change Patterns for

    Introducing New Ideas, Addison Wesley, (2004)

    Core Agile References

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    Core Agile References

    Poppendieck, Mary & Tom, Lean Software Development An Agile Toolkit,Addison Wesley, (2003)

    Poppendieck, Mary & Tom, Implementing Lean Software Development FromConcept to Cash, Addison Wesley, (2006)

    Schwaber, Ken and Beedle, Mike, Agile Software Development with Scrum,

    Prentice Hall Publishing, (2002) Schwaber, Ken, Agile Project Management with Scrum, Microsoft Press,

    (2004)

    Schwaber, Ken, The Enterprise and Scrum, Microsoft Press, (2007)

    Tabaka, Jean, Collaboration Explained Facilitation Skills for Software ProjectLeaders, Addison Wesley, (2006)

    Core Agile Web References

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    Core Agile Web References

    Mike Cohn Scrum of Scrums page/picture:http://www.mountaingoatsoftware.com/scrum/scrumteam.php

    Jeff Sutherland: http://jeffsutherland.com Agile 2005 paper on Type A, B, C Scrums: http://www.agile2005.org/RP10.pdf Agile 2005 presentation on Scrum II:

    http://jeffsutherland.com/scrum/ScrumIIAgile2005.pdf#search=%22scrum%20of%20sc

    rums%22

    Jeff Sutherland Agile 2006 presentation on Distributed Scrum Teams:www.scrumalliance.org/index.php/content/download/4836/49524/file/SutherlandDistributedScrumAgile2006_v4_28_Feb_2006.pdf

    Annual Scrum Gatherings and Agile conferences www.agile2008.org Alternate perspective on XP - http://www.softwarereality.com/ExtremeProgramming.jsp Firms using Scrum - http://scrumalliance.pbwiki.com/Firms-Using-Scrum?doneSave=1 Planning Poker cards - http://contrado.com.au/PP_Cards.pdf

    The history of the term SCRUM dates back to a 1986 article by Takeuchi and Nonaka inHarvard Business Review. In it they connected the Rugby term to an iterative model forproduct development. It's worth a read to simply see the history and connection back toLean Manufacturing practices - http://apln-richmond.pbwiki.com/f/New%20New%20Prod%20Devel%20Game.pdf

    Contact Info

    http://www.mountaingoatsoftware.com/scrum/scrumteam.phphttp://www.mountaingoatsoftware.com/scrum/scrumteam.phphttp://jeffsutherland.com/http://www.agile2005.org/RP10.pdfhttp://jeffsutherland.com/scrum/ScrumIIAgile2005.pdf#search=%22scrum%20of%20scrums%22http://jeffsutherland.com/scrum/ScrumIIAgile2005.pdf#search=%22scrum%20of%20scrums%22http://jeffsutherland.com/scrum/ScrumIIAgile2005.pdf#search=%22scrum%20of%20scrums%22http://www.scrumalliance.org/index.php/content/download/4836/49524/file/SutherlandDistributedScrumAgile2006_v4_28_Feb_2006.pdfhttp://www.scrumalliance.org/index.php/content/download/4836/49524/file/SutherlandDistributedScrumAgile2006_v4_28_Feb_2006.pdfhttp://www.scrumalliance.org/index.php/content/download/4836/49524/file/SutherlandDistributedScrumAgile2006_v4_28_Feb_2006.pdfhttp://www.agile2008.org/http://www.softwarereality.com/ExtremeProgramming.jsphttp://scrumalliance.pbwiki.com/Firms-Using-Scrum?doneSave=1http://contrado.com.au/PP_Cards.pdfhttp://apln-richmond.pbwiki.com/f/New%20New%20Prod%20Devel%20Game.pdfhttp://apln-richmond.pbwiki.com/f/New%20New%20Prod%20Devel%20Game.pdfhttp://apln-richmond.pbwiki.com/f/New%20New%20Prod%20Devel%20Game.pdfhttp://apln-richmond.pbwiki.com/f/New%20New%20Prod%20Devel%20Game.pdfhttp://apln-richmond.pbwiki.com/f/New%20New%20Prod%20Devel%20Game.pdfhttp://apln-richmond.pbwiki.com/f/New%20New%20Prod%20Devel%20Game.pdfhttp://contrado.com.au/PP_Cards.pdfhttp://scrumalliance.pbwiki.com/Firms-Using-Scrum?doneSave=1http://www.softwarereality.com/ExtremeProgramming.jsphttp://www.agile2008.org/http://www.scrumalliance.org/index.php/content/download/4836/49524/file/SutherlandDistributedScrumAgile2006_v4_28_Feb_2006.pdfhttp://www.scrumalliance.org/index.php/content/download/4836/49524/file/SutherlandDistributedScrumAgile2006_v4_28_Feb_2006.pdfhttp://jeffsutherland.com/scrum/ScrumIIAgile2005.pdf#search=%22scrum%20of%20scrums%22http://jeffsutherland.com/scrum/ScrumIIAgile2005.pdf#search=%22scrum%20of%20scrums%22http://www.agile2005.org/RP10.pdfhttp://jeffsutherland.com/http://www.mountaingoatsoftware.com/scrum/scrumteam.php
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    Co c o

    Robert Galen

    RGalen Consulting Group, L.L.C.

    PO Box 865, Cary, NC 27512

    919-272-0719www.rgalen.com

    [email protected]

    Related ST&P articles in June 2006 and 2007 issues,

    www.stpmag.com

    Software Endgames: Eliminating Defects, ControllingChange, and the Countdown to On-Time Delivery

    published by Dorset House in Spring 2005.www.rgalen.com for order info, misc. related

    presentations, and papers.

    http://www.rgalen.com/mailto:[email protected]://www.stpmag.com/http://www.rgalen.com/http://www.rgalen.com/http://www.stpmag.com/mailto:[email protected]://www.rgalen.com/