advanced physics chapter 3 kinematics in two dimensions; vectors

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Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

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3-1 Vectors and Scalars Scalar A quantity that has only magnitude (size) and units Mass, time, distance, speed

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Page 1: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

Advanced Physics

Chapter 3Kinematics in Two Dimensions;

Vectors

Page 2: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

Chapter 33-1 Vectors and Scalars3-2 Addition of Vectors—Graphical Methods3-3 Subtraction of Vectors, and Multiplication of a

Vector by a Scalar3-4 Adding Vectors by Components3-5 Projectile Motion3-6 Solving Problems Involving Projectile Motion3-7 Projectile Motion is Parabolic3-8 Relative Velocity

Page 3: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-1 Vectors and Scalars

ScalarA quantity that has only magnitude (size) and unitsMass, time, distance, speed

Page 4: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-1 Vectors and ScalarsVector

A quantity that has both direction and magnitude.It also has units!Displacement, velocity, acceleration, forceWhen drawing a vector quantity use an arrow whose length represents its size and points in the direction of the vectorTo represent a vector quantity in an equation, put an arrow over the letter symbol.Example: velocity = v

Page 5: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-2 Addition of Vectors—Graphical Methods

Two or more vectors that measure the same quantity can be added together to get their sumResultant—sum of vectors

Page 6: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-2 Addition of Vectors—Graphical Methods

To add vectors graphically (The Butt-head Method):1. Draw first vector to scale with in correct direction.2. Draw the second vector with its butt (tail) to the head

of the first vector.3. Continue to draw additional vectors butt to head.4. Connect the butt of the first vector with the butt of a

resultant vector and the head of the last vector to the head of a resultant vector.

5. Measure the size and direction of the resultant vector; this is the sum of the vectors.

Page 7: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-2 Addition of Vectors—Graphical Methods

To add vectors graphically (The Parallelogram Method):1. Draw first vector to scale with in correct direction.2. Draw the second vector with its butt (tail) to the

butt of the first vector.3. Draw a parallelogram using these two sides.4. Draw the resultant vector so that it is diagonal from

the common origin.5. Measure the size and direction of the resultant

vector; this is the sum of the vectors.

Page 8: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-2 Addition of Vectors—Graphical Methods

To add two perpendicular vectors mathematically:1. Draw first vector in correct direction.2. Draw the second vector with its butt (tail) to the head of

the first vector.3. Connect the butt of the first vector with the butt of a

resultant vector and the head of the last vector to the head of a resultant vector.

4. Find the size of the resultant using the Pythagorean Theorem.

5. Find the direction of resultant by using SOH, CAH, TOA trigonometry.

Page 9: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-2 Addition of Vectors—Graphical Methods

To add any two vectors mathematically:1. Draw first vector in correct direction.2. Draw the second vector with its butt (tail) to the head of the first

vector.3. Connect the butt of the first vector with the butt of a resultant vector

and the head of the last vector to the head of a resultant vector.4. Find the size of the resultant using the Law of Cosines c2 = a2 +

b2 – (2ab cos )5. Find the direction of resultant by using the Law of Sines sin /a =

sin /b = sin/c ora/sin A = b/ sin B = c/ sin C

Important!

Page 10: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-3 Subtraction of Vectors, and Multiplication of a Vector by a

ScalarSubtraction of Vectors

Use the butt-head method but reverse the direction of the second vector (or any subtracted)

Multiplication of a Vector by a ScalarIncreases the size of the vector by the magnitude of the scalar

Page 11: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-4 Adding Vectors by Components

A single vector can be thought of as being made up of two perpendicular vectors.These perpendicular vectors are called the vector’s components.Usually the components are chosen to be along the x and y axes.Finding the components of a single vector is called resolving the vector into its components

Page 12: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-4 Adding Vectors by Components

When adding vectors you can either us trigonometry or you may first find the x and y components of each vector, add the components together and then find the resultant of these two vectors.This is called adding vectors by components.

Page 13: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-4 Adding Vectors by Components

Sample problem:A mailperson leaves the post office and drives 22km due north and then 47km 60º south of east. Find her displacement from the post office. Use BOTH trigonometry and component addition

Page 14: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-4 Adding Vectors by Components

Sample problem:A mailperson leaves the post office and drives 22km due north and then 47km 60º south of east. Find her displacement from the post office.

30 km 38.5ºsouth of east

Page 15: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-5 Projectile MotionProjectile Motion

When an object moves through the air only under the force of gravity.Air resistance is ignored!The object has a horizontal and a vertical component of its motion.These horizontal and vertical components are independent of each other.When dealing with projectile motion each component is analyzed separately

Page 16: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-5 Projectile MotionHorizontal Motion

no net force acts on object so it doesn’t accelerateInitial velocity (horizontal) = final velocity (horizontal)

Vertical motionA net force acts on the object so it accelerates it downward (g = 9.8 m/s2)Velocity changes magnitude and/or direction as the object moves through the air

Page 17: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-5 Projectile Motion

Since all objects fall at same rate, a ball dropped or thrown horizontally from the same height will hit the ground at the same time!

Page 18: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-5 Projectile MotionAn object projected at an upward angle follows a

path where:Horizontal component of velocity is constantVertical component of velocity has same magnitude but different directions at two places.Vertical component of velocity is zero at top of pathAcceleration due to gravity acts on vertical component only and it acts downward.

Page 19: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-6 Solving Problems Involving Projectile Motion

1. Read problem and draw a diagram2. Separate velocity vector into its horizontal and vertical

components.3. Write down all vertical and horizontal knowns and

unknowns4. Solve for vertical and horizontal components separately5. Find the ½ time using vertical components6. Use ½ time to find maximum height

1. (vtop = 0, a = g = – 9.8 m/s2)

7. Use ½ time to find hang time and then range

Page 20: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-6 Solving Problems Involving Projectile Motion

Sample Problem:A football is kicked at an angle of 37º with a

velocity of 20.0 m/s. Find its:Hang timeMaximum heightRange

Page 21: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-6 Solving Problems Involving Projectile Motion

Sample Problem:A football is kicked at an angle of 37º with a velocity of

20.0 m/s. Find its:Hang time

2.45 sMaximum height

7.35 mRange

39.2 m

Page 22: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-7 Projectile Motion is Parabolic

Duh!

Page 23: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-8 Relative Velocity

If observations are made in different reference frames objects may appear differently to observers in each frame.

Example #1A person in a moving car drops a can out the window. To the person inside the car the can seems to fall backwards. To a person standing outside the car the can seems to fall forward.

Page 24: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-8 Relative Velocity

Example #2A boat moves at a speed of 10 m/s straight across a

river. The river flows perpendicularly to the boat a 5 m/s. How fast is the boat approaching a person floating in a lifejacket straight across from the boat. How fast is the boat moving relative to a person standing on the shore?

Page 25: Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors

3-8 Relative VelocityExample #2A boat moves at a speed of 10 m/s straight across a river.

The river flows perpendicularly to the boat a 5 m/s. How fast is the boat approaching a person floating in a lifejacket straight across from the boat? 10m/s How fast is the boat moving relative to a person standing on the shore?

11.2 m/s