achieving more with less - classroom technologies

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Achieving more with less Volume II: Classroom Technology Gethin Nichols [email protected]

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Notes from the Autumn 2010 round of Primary Seminars from RM. This session looks at how best to formulate a strategy for classroom technologies by comparing all the tools available for cross curricular ICT use in education.

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Page 1: Achieving more with less - Classroom Technologies

Achieving more with lessVolume II: Classroom Technology

Gethin Nichols

[email protected]

Page 2: Achieving more with less - Classroom Technologies

Sustainable ICT

• Achieve better value by using technology

• Safe, cost-effective, innovative, reliable ICT

• Look to the long term

• Appropriate & Cost Effective Support

• Safe & Secure Access

• More effective communication

• Personalise the Learning Experience

• Ensure a fit for purpose classroom

Page 3: Achieving more with less - Classroom Technologies

True Value for Money

• Using green ICT to avoid unnecessary costs

– Visualisers

– Lesson Resources on VLEs

– Digital Text Books

• Choosing the right technology

– Regularly used ICT gives better value

– Matching specifications to needs

– Achieving success with low cost items

Page 4: Achieving more with less - Classroom Technologies

Software

• Are you using what you’ve got?

– IWB Software & Communities

– Training

– Curriculum & Creative Software

– Using software with hardware

• Open Source and The Cloud

– Free v paid

Page 5: Achieving more with less - Classroom Technologies

A long-term WCT Strategy

• What technology suits the individual teaching styles?

• What technology achieves the correct level of engagement and enthusiasm from learners?

Page 6: Achieving more with less - Classroom Technologies
Page 7: Achieving more with less - Classroom Technologies

What do you want to achieve?

• There are many alternatives to the “standard” interactive whiteboard classroom set-up

– Is there a more appropriate alternative?

– What’s more important:

• What it is?

• What it does?

The whiteboard versus....

Page 8: Achieving more with less - Classroom Technologies

Epson Ultra Short Throw

• Advanced Connectivity

• Networked for remote management

• Optional Wireless Module

• Optional Interactivity

V

Page 10: Achieving more with less - Classroom Technologies

• Exclusive bespoke design

• Height Adjustable

• Group interactivity

• Portable and designed

for education

• Fraction of the cost

of similar products

RM Vertable

Page 11: Achieving more with less - Classroom Technologies

• RF Wireless Tablet

• LCD Display

• No software required*

• Teaching Tool

• Collaborative Tool

RM ePad

Page 12: Achieving more with less - Classroom Technologies

• Making best use of wall space

• Any wall becomes a Learning Space

• Collaborative and Inclusive

Idea Paint

Page 13: Achieving more with less - Classroom Technologies

What else could you achieve?

• There are many products that provide additional ways of teaching

Page 14: Achieving more with less - Classroom Technologies

Visualisers

• It’s what you do with them that counts:

• Text and student’s work

• Practical Demonstrations

• One-stop video device for the classroom

• Extending use across the curriculum

Page 15: Achieving more with less - Classroom Technologies

Samsung 850DX14x Optical Zoom, 20fps, XGA, auto-focus

AVerVision CP1308x Digital Zoom, 12fps, XGA

Samsung UF8014x Optical Zoom, 20fps, XGA, auto-focus, DVI

Page 16: Achieving more with less - Classroom Technologies

Hue HD Webcam

• Quality web-cam with ideas above its station

– 10x Digital Zoom

– Built-in Microphone

– CMOS 2MP camera

– Snapshot button

Page 17: Achieving more with less - Classroom Technologies

How do we organise all this choice?

Page 18: Achieving more with less - Classroom Technologies

Alternative Technologies

• What is available that enhances teaching and learning?

– Real Centre-esque

– TTS and “Essentials” Products

– Emerging Technologies

Page 19: Achieving more with less - Classroom Technologies
Page 20: Achieving more with less - Classroom Technologies

Come and see us

• To find out more about visiting the REAL Centre, go to

– www.rm.com/realcentre

Page 21: Achieving more with less - Classroom Technologies
Page 22: Achieving more with less - Classroom Technologies

Case Study: Stockley Academy

“We chose LEGO Education to fulfil our vision for the classroom of the future

because they understood the importance of inclusion, creative thinking and cross-

curricular project work. I am delighted that we are able to work with such an

organisation, which produces creative, high quality and sophisticated products for

children of all ages and abilities.”

Aftab Ahmed, Director of ICT

Page 24: Achieving more with less - Classroom Technologies

WeDo

• Ideal for introducing technology into curriculum areas such as science, technology, maths and language lessons

• Ideal for cross-curricular and project-based learning

Page 25: Achieving more with less - Classroom Technologies

WeDo

• Primary school pupils ages 7 to 11 build and program their own solutions

• Simple, drag-and-drop software created in LabVIEW.

• A hands-on learning experience that actively engages children

– Creative thinking

– Teamwork

– Problem-solving skills

Page 26: Achieving more with less - Classroom Technologies

LEGO Mindstorms NXT

• The base set includes

– Programmable NXT Brick, providing on-brick programming and data logging

– Three interactive servo motors

– Ultrasonic, sound, light and two touch sensors

– Rechargeable battery, connecting cables, and full-colour building instructions.

Page 27: Achieving more with less - Classroom Technologies

A LEGO® Education Centre is a school based education hub that provides creative and innovative learning opportunities for all ages and abilities, using the LEGO products and other associated elements.

It enables staff, parents and students to develop their thinking with hands-on, exciting problems and share their experiences with the wider education community.

Page 28: Achieving more with less - Classroom Technologies

Can we still afford to innovate?

Can we afford not to innovate?

• Nothing in the real world has changed

• The challenge of the digital native

• Creativity enables adaptability

• “Individualisation” not “massification”

• Competency based learning

• Less Didactic, More Mentoring

Page 29: Achieving more with less - Classroom Technologies

Leading Edge Technologies

• 3D Projection

• 3D Printing

• Green Screen Technology

• Interactive Graffiti

• Immersion Rooms

Page 30: Achieving more with less - Classroom Technologies

Conclusion

• Austerity doesn’t need to be at the expense of good ICT use in the classroom

• Innovation is still essential to keep pace, but only if sustainable and effective