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Cyber Crime and Privacy Risks in Free Mobile Apps for Kids A TRUE CYBERSECURITY REPORT (Q1-2019)

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Page 1: A TRUE CYBERSECURITY REPORT (Q1-2019) Cyber …...02 Why Free Apps for Kids are a Cyber Crime Risk Free apps almost always contain advertisements and in-app purchase or upgrade options

Cyber Crime and Privacy Risks in Free Mobile Apps for Kids

A TRUE CYBERSECURIT Y ™ REPORT (Q1-2019)

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INTRODUCTION

01

Why Kids are at Risk on Our Phones and Tablets

Traditionally, the cybersecurity industry has not taken into account kids’ usage of Internet-connected

devices in the design of cybersecurity products. Products like identity theft protection and antivirus

software do not address the unique vulnerabilities associated with kids’ increasing online presence.

Kids’ naivete and susceptibility to influence makes them a weak link for their families and a prime target

for cybercriminals. When kids are downloading and playing games on their parent’s phone or tablet,

this opens up another layer of risk for cyber threats.

Kids offer an enticing 2-in-1 target for cybercriminals

Cybercriminals are interested in the behavioral patterns and the browsing data of children themselves

for the same reasons advertisers are (but for more corrupt uses). Furthermore, cybercriminals target

children as an entry point into their parents’ data, devices, and accounts by infecting devices shared

between family members.

On average, children are 10 years or older when they receive their first mobile device, but for the

majority of them this is not the first device they’ve used.1 In households with children, 70 percent

of children under 12 years old have shared a tablet device with another family member.2 Although

more than 50 percent of parents use some sort of parental controls for their kid’s online activity, 77

percent of children in households with tablets have downloaded games to play. 3 4 These games can be

an entry point for cybercriminals to access the data and devices of both children and their parents,

and that is exactly what our study focused on. This white paper outlines our opinion of the safety of

these popular kids apps based on our analysis of the prompts, permissions, and behavior within them.

This White Paper:

Ranks the 20 most popular free kids’ apps from “unsafe”

to “safe”

Exposes distinctive cybersecurity and privacy threats

associated with some of the most popular free mobile

apps for kids

Provides easy-to-understand guidelines that parents,

guardians, and educators can use when screening

mobile apps for suitability

Recommends a personal cybersecurity solution to

safeguard kids’ and adults’ privacy

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02

Why Free Apps for Kids are a Cyber Crime Risk

Free apps almost always contain advertisements and in-app purchase or upgrade options. An adult

consumer expects to be advertised to when using an otherwise free service. Using advertising or in-app

purchasing as a revenue method is a socially accepted practice.

The problem with free apps targeting children is that studies have proven that children are often unaware

that what they are watching or interacting with is an advertisement.5 Additionally, app stores do not

contain safety ratings that factor in advertising practices or guidelines for parents, guardians or educators.

More concerning in a game or app made for young children is the prevalence of deceptive and

inappropriate tactics. It is not uncommon for kids’ apps to contain aggressive prompts to download other

apps that may be age inappropriate or unlock gates for cybercriminals to access everything from emails

to banking apps. Free apps will use deceptive tactics such as offering a “prize” or enticement like “click

here for a free life” to prompt the child to click and unknowingly allow the app to take an action. Often

this action gives the app additional permissions on the device, or authorizes the download of another

program, which can secretly gain access to information on the device and the child’s or parent’s sensitive

information.

In Rubica’s study of the 20 most popular free kids’ apps on the iTunes and Google Play Store, we observed

many of these deceptive practices. We also saw evidence of privacy invasion, and even indicators of

potential malware (software that cybercriminals use to access your device or steal your information).

There’s a whole world out there that parents need to be aware of.— CEO AND CO-FOUNDER OF RUBICA™, FRANCES DEWING

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The majority of free games have ads. Many free

mobile apps require the child to watch ads in order

to continue playing, access certain content or to

gain other incentives (free life, special power, extra

coins, etc.).

Advertising ranges from ad “banners” along the

top or bottom of the screen to center-of-the-

screen pop-ups. Some use enticements like “Get a

free life!” “Double your coins!” or “Collect your free

prize!” and images or buttons that move or flash to

attract attention.

Keep in mind that these dangers typically aren’t in the

original app you download for your child (the iTunes

and Google Play Stores screen for that). They turn up

in secondary apps advertised by the first app.

Common App Characteristics that Signal Privacy Risks in Free Mobile Apps for Kids:

Ability to download secondary apps

and files without notifying you

Ability to retrieve a list of all the apps

on your device and position prompts

over the top of them

Access to contacts, phone calls, or email

Access to sensitive device logs,

browsing and app history

Access to precise GPS location,

microphone or camera, where

these permissions served no

legitimate function for the game

App Characteristics that Signal Privacy Risks in Free Mobile Apps for Kids

03

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Rubica’s Approach to Assessing Apps for Kids

As part of Rubica’s ongoing mission to detect, protect,

and inform all people, we focused this major study

on free mobile apps that expose kids and adults to

permission, privacy, and security vulnerabilities. Rubica

created a dedicated kids privacy team to review the

most popular free kids’ games in the iTunes and Google

Play Stores.

Rubica protects individuals and families using the first enterprise tools and government-grade

intelligence methods translated into a mainstream cybersecurity platform that finds threats

before they affect you. Through Rubica’s proprietary next-generation algorithms, human

intelligence, and 24/7 monitoring, we protect individuals and families anywhere they use their

Internet-connected devices.

The Rubica team specifically examined games listed

as appropriate for all ages (not games for teens). The

Rubica team members played each game multiple times,

on both Android and iOS devices, with parental controls

on, and with them off. In addition to recording behavior

by the app and ads during gameplay, the Rubica team

also tracked the background details of the app (whether

it was active when not in play, what permissions and

data it had access to) and monitored for security threat

indicators during the entire period of gameplay.04

Hackers look for the weakest, or most vulnerable link, which in this case are kids.

“— CEO AND CO-FOUNDER OF RUBICA, FRANCES DEWING

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The Most Unsafe and Least Recommended Kids’ Apps

Unsafe apps contain excessive ads, aggressive prompts to download other apps or games, and

invasive permissions in the secondary apps that gain access to contacts, camera, microphones,

sensitive device logs, browsing history, and location. Avoid these apps and the secondary apps

they insistently encourage your kids to download.

05

130

95

75

45

62

UNSAFE

GAME DANGER RATING PRIVACY + ADVERTISING SAFE T Y RISKS

UNSAFE

UNSAFE

UNSAFE

NOT RECOMMENDED

DA

NG

ER

OU

S

PRIVACY: Privacy concerns from invasive permissions in either the primary or secondary app

ADVERTISMENTS: Excessive, deceptive or inappropriate advertising within the primary game

To find out more detail about why each app received their score, visit the Appendix.

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Apps That Require Parental Supervision

This designation is due to the apps (or the secondary apps they prompt you to download)

having the ability to view contacts, get access to the camera or microphone, display age

inappropriate ads and send email on your behalf. If your goal is to enable kids to play apps

alone, these are not recommended.

06

43

43

27

GAME DANGER RATING PRIVACY + ADVERTISING SAFE T Y RISKS

NOT RECOMMENDED

NOT RECOMMENDED

PARENT SUPERVISION

16

15

PARENT SUPERVISION

PARENT SUPERVISION

15

15

PARENT SUPERVISION

PARENT SUPERVISION

PRIVACY: Privacy concerns from invasive permissions in either the primary or secondary app

ADVERTISMENTS: Excessive, deceptive or inappropriate advertising within the primary game

To find out more detail about why each app received their score, visit the Appendix.

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The Safest Kids’ Apps

The safest apps for kids all have one thing in common: no privacy concerns. Most do not ask for

permissions beyond what the app needs to function, and in-app purchases are clear to the user. None

have advertising. These are the apps we recommend, and these are the apps we let our kids play.

07

10

5

0

SAFE

SAFE

SAFE

GAME DANGER RATING

0SAFE

0SAFE

0

0

0

0

SAFE

SAFE

SAFE

SAFE

PRIVACY + ADVERTISING SAFE T Y RISKS

SA

FE

PRIVACY: Privacy concerns from invasive permissions in either the primary or secondary app

ADVERTISMENTS: Excessive, deceptive or inappropriate advertising within the primary game

To find out more detail about why each app received their score, visit the Appendix.

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08

Cybercrime is a huge business and it’s easy. Sadly, children represent the next digital weak-link attackers are only too happy to exploit. The kids’ free app safety index can help parents make good decisions about which apps are safe for their kids to play.

— FORMER SCOTLAND YARD DETECTIVE, PRESIDENT AND CO-FOUNDER OF RUBICA, RODERICK JONES

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09

How to Keep Children Safe While Playing Free AppsThese are the top 2 things you can do to keep your kids safe on free apps (and your data safe too):

Use parental controls

Although parental controls don’t block everything inappropriate, they do block some

things. More importantly, by requiring a parent’s password, parental controls prevent kids

from downloading any other apps without your knowledge during gameplay. However, to

make this control effective, it’s important that you use a password that your child doesn’t

know (i.e. not the same one as you use to unlock the device, or for your home Wi-Fi). Also

make sure you are actually reviewing the app permissions prior to allowing the download.

01

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10

Check app permissions

Before downloading an app, check the “developer notes” or “permissions” listed

for that app in the Google Play Store. For iOS users, Apple requires developers to

prompt for specific access and permission during the installation process (via pop-up

prompts). Don’t hand the device back to our child until you install the app and open

it to review all the permission prompts first. If the app prompts for a permission you

are not comfortable granting, click “don’t allow” and check the device settings to make

sure the app doesn’t have any inappropriate permissions.

Although there are harmless uses for permission requests (and some can help apps

function in an optimal manner), liberal permission can also be used to surreptitiously

download malware. Use judgment and be cautious when allowing apps permission to

your digital life, as well as your child’s digital life.

Ask yourself if it makes sense for the app to request this information in order to properly be played.

If it doesn’t make sense, move on to a safer app on our list.

?

02

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About Rubica: Next-Generation Personal Cybersecurity Built Specifically to Protect Families

By adding Rubica True CyberSecurity protection on all devices, families can protect their devices,

network, accounts, and most importantly their online identities. Rubica provides the first and only

time that enterprise tools and government-grade intelligence methods have been translated into

a mainstream proactive tool that finds threats way before they affect you.

Rubica’s mission is to democratize cybersecurity and make available the enterprise tools and

government-grade intelligence methods it uses to protect heads of state, billionaires, and celebrities

across the globe. Now everyone can be protected and control their digital lives.

Rubica’s three-pronged platform proactively detects and stops threats by using advanced technology,

algorithms, and senior cybersecurity experts to analyze big data patterns round the clock and stop

digital anomalies and exploits before they occur.

Now Rubica is:

This means people may now be protected from sophisticated threats like:

Available in an easy-to-use, proactive cybersecurity platform compatible

with iOS, Mac, Windows, and Android

Downloadable to any laptop, computer, tablet, or device

Supported by U.S.-based customer service and cybersecurity experts

Malicious pop-ups and downloads

Malware and device infection

Privacy threats

Phishing

Identity theft

And more

11

For more information on Rubica True CyberSecurity, visit www.rubica.com to

learn more about our cutting-edge cybersecurity system that makes tomorrow’s

digital protection tools available today.

Rubica finds threats before they affect you.

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In our modern digital world, cyber “street smarts”

are a must-have for families. As more children use

more Internet-connected devices, we must train

them about the associated permissions, privacy, and

dangers that lurk as they engage online.

Today, there are no standards in place that tell us

if a site we visit or a free app we download is safe.

Parents need a comprehensive and convenient

solution to enable them to select safe apps and

proactively monitor the cybersecurity of their own

and children’s Internet-connected devices. That’s

the genesis behind this paper and Rubica’s business.

Rubica Believes There’s a Better Way

12

As the popularity of free apps changes over time, Rubica has committed to analyzing free apps and publishing this report on a quarterly basis.

Visit www.rubica.com/cyber-safety-for-kids to learn

more about protecting your family online and sign-

up for our family cybersecurity newsletter. You’ll

be the first to know when we publish our follow-on

white paper about the indicators of malware and

cybercrime activity within certain apps.

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APPENDIX

Rubica Ranked the Top 20 Most Popular Kids’ Mobile Free AppsThe top 20 apps are ranked from unsafe to safest for kids

A score of 46 or above is

considered unsafe

A score of 30-45 is not

recommended for kids

A score of 15-29 is only

recommended for kids with

parent supervisionScores

14 and under are deemed safe

130UNSAFE

GAME + DANGER RATING + SCORE WHY

DA

NG

ER

OU

S

Downloading the app gives it the ability to download other files without notifying you, retrieve a list of all the apps on your device, and position prompts over the top your other apps. Excessive ads (every 1-2 minutes) aggressively prompt downloads of other games. These secondary games have invasive permissions like access to your contacts, sensitive device logs, browsing and app history, and capture precise GPS location.

Excessive advertising for other apps. The secondary apps have invasive permissions like the ability to read sensitive device data, browsing history, data about the other apps on your device, precise GPS location, and gain access to your camera and microphone. Several sketchy secondary apps prompted from this game are under investigation.

The app has access to your microphone (always on), phone ID and call information. Aggressive advertising, deceptive prompts, and enticements to download other apps which have additional invasive permissions.

95UNSAFE

75UNSAFE

13

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14

WHY

Aggressive advertising and prompts to download other games with equal or more invasive permissions. Access to sensitive device history, programs, and data on Android. iOS mitigates some of the privacy issues.

Access to GPS location (without justified purpose). Results in testing varied from almost no ads or concerning behavior to flash ads (appearing automatically) advertising teen and adult content games (ex: semi-sexual avatar role playing games, with access to make phone calls).

Has access to device ID and call information. Frequent advertising/prompts to download other programs.

Some privacy concerns only apply to Android, not iOS, but both experience excessive prompts and redirects.

Although made by the same developer, Frisbee Forever2 has less invasive permissions than Subway Surfers. Fewer ads, though the amount and content of ads varied. One test session resulted in prompts for other games which gain access to “send email without owner’s knowledge,” create and edit “calendar events plus confidential information,” read home screen settings and access sensitive log data. Other testing showed no concerns, but given the egregiousness of one test session we cannot in good faith recommend this app.

Ability for in-app purchase and pay-for-upgrades, but no pop-up ads. Permission to record audio and see your contacts (there is an in-app chat feature), so parent supervision is recommended.

62UNSAFE

45NOT

RECOMMENDED

43NOT

RECOMMENDED

43NOT

RECOMMENDED

27PARENT

SUPERVISION

GAME + DANGER RATING + SCORE

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WHYGAME + DANGER RATING + SCORE

15

Can access the list of all apps, device history and app history (which may include browsing history). No aggressive pop-up ads or prompts, only a more passive option in the toolbar to watch ads for free upgrades.

Ability for in-app purchase and pay-for-upgrades, but no pop-up ads.

Has access to camera, microphone, recording, as well as potentially sensitive device and app history.

No excessive permissions.

Use of parental controls successfully blocked inappropriate content in this game.

Without parental controls, advertising could contain adult content, like ads for gambling apps.

Frequent ads and download prompts, some deceptive and hard to exit.

Access to read and modify files and storage on the device, but no excessive permissions.content, like ads for gambling apps.

Ability to buy capabilities and in-app purchases, but no ads.

Access to device ID and call information was the only reason for ranking this above 0.

16

16

PARENT SUPERVISION

PARENT SUPERVISION

15

15

PARENT SUPERVISION

PARENT SUPERVISION

10SAFE

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16

Ability to buy capabilities and in-app purchases, but no ads.

No privacy concerns.

Ability to buy capabilities and in-app purchases, but no ads.

No privacy concerns.

Ability to buy capabilities and in-app purchases, but no ads.

No privacy concerns.

0

0

0

SAFE

SAFE

SAFE

No ads or prompts.

Camera access was the only reason for this ranking (legit purpose/need for this within game, and clear request for permission).

5SAFE

Ability to buy capabilities and in-app purchases, but no ads.

No privacy concerns. 0SAFE

WHYGAME + DANGER RATING + SCORE

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17

Ability to buy capabilities and in-app purchases, but no ads.

No privacy concerns. 0SAFE

Ability to buy capabilities and in-app purchases, but no ads.

No privacy concerns. 0SAFE

Scoring Protocol and Methodology

WHYGAME + DANGER RATING + SCORE

FREQUENCY AND AGGRESSIVENESS OF ADS SECURIT Y CONCERNS

SECONDARY APP CONCERNS

POTENTIAL SECURIT Y THREATS: DEVICE TRAFFIC ANALY TICS

AGE INAPPROPRIATE CONTENT IN THE ADS

PRIVACY CONCERNS

DECEP TIVE TACTICS IN ADS/PROMP TS

Rubica’s team ranked each app based on the following observed characteristics:

Ads appearing occasionally vs. every few minutes, or

every time the player dies or completes a level

App installs unknown or suspicious programs without

your knowledge; evidence of malware or data exfiltration;

access to highly sensitive device controls or information

and evidence of potential misuse of this access; other

indicators of security compromise

Advertised apps (prompted for download while playing the

primary games) may have contained inappropriate content,

privacy violations, or security concerns

Rubica logged more than 5,000 potential indicators of

compromise (cybersecurity threat indicators) in the device

traffic and app behavior during the study

Gambling, sexual, dating, excessive violence

App has permission to device settings and information

that is excessive, intrusive, or age inappropriate for a

kid’s game

Offers rewards or enticements, difficult to exit from

the ad, ads pop-up unexpectedly when about to click

something else, hard to close, unexpected ad when

doing something the app asks for, seems to be part of

the game, etc.

SA

FE

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18

Methodology Used

First, Rubica wiped all devices to factory settings to ensure they were clean. Second, Rubica

created distinct profiles for each device and player and played the game as that profile. The

profiles consisted of a mix of boys and girls (ages 9-12,) iOS and Android devices, and devices

with and without parental controls.

Then, Rubica downloaded our protection software and enabled it on devices while in-use,

specifically to collect network traffic event logs and threat indicators related to device activity

during the study period.

The test members played each game for 15-20

minutes on each device/profile.

The members were instructed to click on

everything, follow all prompts, allow all requests/

prompts, provide any information requested by the

app or download other apps if prompted

After playing a game, the members were told to not

uninstall any apps or programs before playing the

secondary game downloaded (run dirty)

The team supervisor recorded detailed notes of the

team’s observations, prompts, behavior, requests,

timestamps, developer name and notes (if provided

on app store), permission details (if provided in app

store) and resulting app permissions on devices

after game installation.

Finally, a score was assigned to each app, deeming

it safe, unsafe, not recommended or only with

supervision.

For devices with parental controls enabled,

password is required to download apps, but the

team assumed the child has memorized the parent’s

password or that parents often give permission to

download apps without fully reviewing the app first.

The assumption is that parental controls may help

control or block inappropriate ad content, but the

child is still able to download secondary apps as

prompted.

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19

Caveats Other Findings

Ads and upselling are expected with any free app, but some

of these apps go beyond what’s reasonable or appropriate

given that these apps are listed as for kids as young as 4-10

years old, or for “everyone” (any age).

Because apps use third-party ad-content providers, and

we aren’t privy to their algorithms, each time a child plays

the frequency, content, and nature of the ads could be

different. There’s no guarantee that they will be prompted

with the ads and apps that we were, and even in our testing

there were some broad ranges in observation in a few of the

apps. Our weighted scoring system takes this variance into

account.

The biggest factor is the device type: iOS devices received

fewer ads on average than Android devices and were safer

from a privacy and app permissions standpoint. However, we

observed very concerning behavior and indicators of privacy

and security compromise on both iOS and Android.

Through the course of testing, we were prompted to (and did) download 61 other applications:

1. 100! Puzzle

2. Acorns

3. Badland Brawl

4. Billiard City (Mountain Game)

5. Booster Raiders (Halfbrick Studios)

6. BounceBang

7. BowMasters

8. Bricks and Balls (Cheetah Games)

9. Bubble Island 2 (Wooga)

10. Bunny Blast-Puzzle Game

11. Color Pump 3D

12. CSR Racing 2

13. Dancing Line

14. Era of Celestials (GTarcade)

15. Fair

16. Fastlane: Road Revenge (SpaceApe)

17. Final Fantasy XV

18. GardenScapes (Playrix Games)

19. Guns of Glory

20. Gymnastic Superstar

21. Happy Color

22. Happy Glass (Lion Studios)

23. Helix Jump

24. Huuge Casino - Slot Machines & Free Vegas Games

25. Idle Heros (DHGAMES)

26. JetPack Joyride (Halfbrick Studios)

27. Jetpack vs Colors (Crazy Labs)

28. Kick the Buddy

29. LEGO Life: safe social media for Kids

30. Love Balls (Lion Studios)

31. Magic Tiles 3

32. Merge Dragons! (Gram Games)

33. Merge Farm! (Gram Games)

34. Merge Plane-Click & Idle Tycoon

35. Monster Legends

36. Motocraft

37. My Café

38. Paper.io

39. Peel Remote

40. Piano Tiles 2 (Cheetah Games)

41. Popular Wars (Lion Studios)

42. Puzzle Game

43. Relaxing Bounce

44. Rise Up

45. Robinhood

46. Run Sausage Run (Crazy Labs by TabTale)

47. School of Dragons

48. Snake vs Colors (Crazy Labs)

49. Sudoku

50. Sweet Candy Story

51. Swing Star (Good job Games)

52. TikTok

53. Tile Hops

54. Township

55. US Army Shooter

56. Wish

57. Woody Puzzle

58. Word Cookies (BitMango)

59. WordScapes (PeopleFun Inc.)

60. WordStacks

61. World War Rising

PAGE 01

1 Influence Central. (2016). Kids & Tech: The Evolu-

tion of Today’s Digital Natives (Digital Report)

2 Roger Fidler. (2015). RJI Mobile Media Research

Project (RJI Reynolds Journalism Institute, Universi-

ty of Missouri)

3 Asurion. (2018). Most Parents Use Technology to

Help Keep an Eye on Their Children (Digital Report)

4 Nielsen. (2012). American Families See Tablets as

Playmate, Teacher, and Babysitter (Digital Report)

PAGE 02

5 Dr. Jenny Radesky. (2019). Advertising in Young

Children’s Apps (Journal of Developmental &

Behavioral Pediatrics: January 2019 - Volume 40 -

Issue 1 - p 32–39).