a storytelling model for educational games

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A Storytelling Model for Educational Games R. Champagnat , G. Delmas, M. Augeraud

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R. Champagnat presentation at STEG'08 conference (Maastricht, sept 16)

TRANSCRIPT

Page 1: A storytelling model for educational games

A Storytelling Model for Educational Games

R. Champagnat,

G. Delmas, M. Augeraud

Page 2: A storytelling model for educational games

septembre 08 STEG 2008 2

Outline

• L3i background• Interactive storytelling and games• A software architecture for Interactive

Storytelling• A structure for Interactive Storytelling• Examples

Page 3: A storytelling model for educational games

3

L3i background (1)

• ImagIN research team : Digital Interaction and Image

• Interactive Storytelling (Software Engineering point of view)– Model and design– Management (control) of player’s

behaviour– Adapt the unfolding of the activity

septembre 08 STEG 2008

Page 4: A storytelling model for educational games

4

L3i background (2)

• Fields of interest– Interactive Storytelling games– Game for autistic children

• Projects – RobAutiSTIC, FT Autistic– PLUG– PAVU

septembre 08 STEG 2008

Game scenarios and interaction

Page 5: A storytelling model for educational games

septembre 08 STEG 2008 5

Outline

• L3i background• Interactive storytelling and games• A software architecture for Interactive

Storytelling• A structure for Interactive Storytelling• Examples

Page 6: A storytelling model for educational games

6

IS and game

septembre 08 STEG 2008

Final Fantasy series:

- Elaborated scenario

- no control of the narrative

The Sims:

- Complete freedom

- No scenario but a succession of independent events.

Page 7: A storytelling model for educational games

7

Scenario oriented

• The game is based on a prewritten scenario.

• The game monitors player’s behaviour and prevents him from breaking storyline.

septembre 08 STEG 2008

Page 8: A storytelling model for educational games

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Emergent narrative

• No story written, but a game full of autonomous agents (characters).

• The story emerges from a sequence of interaction between the player and agents.

septembre 08 STEG 2008

Page 9: A storytelling model for educational games

septembre 08 STEG 2008 9

Outline

• L3i background• Interactive storytelling and games• A software architecture for Interactive

Storytelling• A structure for Interactive Storytelling• Examples

Page 10: A storytelling model for educational games

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IS game software architecture

• IS controller– Goal– Software architecture

• Key elements– The player– The game– The IS controller

septembre 08 STEG 2008

Page 11: A storytelling model for educational games

septembre 08 STEG 2008 11

Outline

• L3i background• Interactive storytelling and games• A software architecture for Interactive

Storytelling• A structure for Interactive Storytelling• Examples

Page 12: A storytelling model for educational games

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A structure for IS

• Difficulty to find a conciliation between interactivity and narration.

• Role playing game background• Key ideas:

– Do not control the unfolding but its structure– Dynamic design of the story

• Well suited for learning

septembre 08 STEG 2008

Page 13: A storytelling model for educational games

A structure for ISCampbell’s model

Departure: call to adventure

Initiation: road of trials

Return: prove his assimilation of determined notions in order to progress

septembre 08 STEG 2008 13

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Extend Campbell (1)

• Limits of interactivity• Campbell structure for IS game• Requirements

– Two worlds– Key figures and symbolic– Imply the player at every time– Enact every act or choice from the player– Adapt to player’s abilities

septembre 08 STEG 2008

Page 15: A storytelling model for educational games

Extend Campbell (2)

septembre 08 STEG 2008 15

Page 16: A storytelling model for educational games

septembre 08 STEG 2008 16

Outline

• L3i background• Interactive storytelling and games• A software architecture for Interactive

Storytelling• A structure for Interactive Storytelling• Examples

Page 17: A storytelling model for educational games

Example: Monster’s SchoolGame with simple interactions

NPC behaviour evolves according to player’s actions and scenario

septembre 08 STEG 2008 17

Page 18: A storytelling model for educational games

Game modelPetri net model of the game

Describes how player’s interactions impact the game state

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Page 19: A storytelling model for educational games

Example: therapeutic gameAdaptative game for autism

septembre 08 STEG 2008 19

Page 20: A storytelling model for educational games

ModelState machine

septembre 08 STEG 2008 20

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Conclusion

• IS a research field

• Extension of Campbell hero journey

• IS to improve serious games

septembre 08 STEG 2008