a new sky-to-ground ratio program for use in castforem and other wargames
DESCRIPTION
A NEW SKY-TO-GROUND RATIO PROGRAM FOR USE IN CASTFOREM AND OTHER WARGAMES. Richard Shirkey Sean O'Brien U.S. Army Research Laboratory Computational & Information Sciences Directorate Battlefield Environment Division. - PowerPoint PPT PresentationTRANSCRIPT
A NEW SKY-TO-GROUND RATIO PROGRAM FOR USE IN
CASTFOREM AND OTHER WARGAMES
Richard ShirkeySean O'Brien
U.S. Army Research LaboratoryComputational & Information Sciences Directorate
Battlefield Environment Division
Contact: US Army Research Lab, Battlefield Environment Division, AMSRL-CI-EE, White Sands Missile Range, NM 88002-5501
Richard Shirkey: Commercial: 505 678-5470; DSN 258-5470; [email protected] O'Brien: Commercial: 505 678-1570; DSN 258-1570; [email protected]
Wargame Sensor/Target Environment
Scattering
ReducedReducedtargetcontrastcontrast
Smoke/Haze
Emission
Sky-to-Ground Ratio - Motivation
• Sky-to-ground ratio (SGR) is a computational shortcut frequently used in wargames to quantify contrast
• This contrast is degraded by path radiance entering the sensor LOS due to– Multiple scattering of ambient light by atmospheric aerosols and/or
gases – Greybody atmospheric thermal radiance
• Research grade radiative transfer models can compute path radiance with high accuracy
• These calculations take a considerable amount of time; the SGR approximation provides a fast answer with moderate accuracy
0r b
background
Ib(b)Ib(0)It(0)
Imaginary zero target plane
Ib(r)
Ip(r)
sensor
source
It(r)
range (arbitrary units)
example scattering points
0r b
background
Ib(b)Ib(0)It(0)
Imaginary zero target plane
Ib(r)
Ip(r)
sensor
source
It(r)
range (arbitrary units)
example scattering points
0r b
background
Ib(b)Ib(0)It(0)
Imaginary zero target plane
Ib(r)
Ip(r)
sensor
source
It(r)
range (arbitrary units)
example scattering points
C(r) = C(0)/{1 + [Ip(r)/Ib(0)] T(r)-1}
Contrast Component Definitions
Sgr = Ips / Ib(0) = Ip / [Ib(0) (1-T)]
SGR Definition
Ips () = I(r, ) P(, ) d
Limiting path radiance:
For a uniform path:
<Sgr> = <Ips >/ Ib(0) = Ip / [Ib(0) (1-T)] For a slant path:
Why SGR?
The SGR provides an approximate, time conservative, method for determining the reduction in contrast due
to LOS in-scattering of light
Tc = C(r)/C(0) = 1/{1 + [Ip(r)/Ib(0)] T(r)-1} = 1 / {1 + Sgr(1/T - 1)}
SGR Model IR Products
The SGR model can compute an SGR for the IR bands, using the IR thermal path radiance as a starting point:Ip() = Ib(0) e-/ + (a/) B (1 - e -/)
<Sgr> = Ip() / [Ib(0) (1-T)]
Or, it can calculate a slant path SGR:
Or, the model can compute an IR ΔT by inverting the Planck function for the computed radiances
SGR Code Heritage
• FASCAT– Visible band radiances
• EOSAEL PFNDAT– Aerosol phase functions for upgraded FASCAT
• AFRL MODTRAN– Molecular absorption and aerosol attenuation profiles
• EOSAEL CLTRAN– Optical thickness for cloud layers
• EOSAEL FITTE– IR atmospheric path radiance
SGR Code Assumptions
• General• suitable only for near-earth altitudes ( < 10 km)• narrow absorption features may not well represented• cloud layers will modify the water vapor profile
• At Visible wavelengths• delta-Eddington methodology is employed
• At IR wavelengths • at 3.0 – 5.0 scattering effects are not included • only thermal radiance is considered• numerical path integration
i
N
ii
i
eBI
/
1
)(
SGR Code – Parameter Domain
• Aerosol types• Rural• Maritime• Urban• Tropospheric• Radiation Fog• Advection Fog
• Cloud types• Cirrus/cirrostratus• Altostratus/altocumulus• Cumulus• Stratus/stratocumulus• Nimbostratus
• Atmospheric profiles• Tropical• Midlatitude Summer (45N, July)• Midlatitude Winter (45N, Jan.)• Subarctic Summer (60N, July)• Subarctic Winter (60N, Jan.)• 1976 US Standard Atmosphere
• Geometries• Target height calculated• LOS zenith angle calculated• Target range is calculated
Example Scenario
EW
N
S
89.1°
Upward LOS: helicopter approaches from Sun direction, passes over observer and exits with Sun behind
Downward LOS: position of helicopter & observer interchanges
Lambertian Ground Plane
Upward Looking in Visual
0
0.2
0.4
0.6
0.8
1
Sky-
to-g
roun
d R
atio
/Tra
nsm
issio
n
0
100
200
300
Rad
ianc
es (W
m-2
sr-1
m
-1)
S G RT ra n sm iss ionP a th R ad ian c eB a ck g rou n d R a d ia n ce
Zenith Angle (degrees)
U p w a rd L o o k
L O S A zim u th = 27 0 o L O S A zim u th = 9 0 o
0 30 60 90306090
Downward Looking in Visual
0
1
2
3
4
Sky-
to-g
roun
d R
atio
/Tra
nsm
issi
on
0
100
200
300
Rad
ianc
es (W
m-2
sr-1
m
-1
S G RT ran sm issionP a th R a d ian ceB a ck g rou n d R ad ia n ce
D o w n w a rd L o o k
L O S A zim u th = 2 70 o L O S A zim u th = 9 0 o
Z en ith A n g le (d eg rees )
180 150 120 90120 15090
Upward Looking in Far-IR (10.0 μm)
0
0.2
0.4
0.6
0.8
1
0 30 60 90
Zenith Angle (degrees)
Tran
smis
sion
0.01
0.10
1.00
Spec
tral
Rad
ianc
e (W
m-2
ste
r-1 u
m-1
)
TcTLpLb(0)
Upward Looking LOS at IR Wavelengths
Summary
• SGR code can be added to wargames without imposing prohibitive run speed penalties
• SGR IR sky radiance algorithms have been adapted for use in TDA models such as TAWS
• The new code also treats the problem of upward LOS targets against hillside backgrounds
• Choice of model atmospheres (and temperature profiles) is limited to AFRL MODTRAN set at present, but can be easily expanded
Availability
[email protected]@arl.army.milhttp://mel.dmso.mil