a new diamond search algorithm for fast block-matching motion estimation

22
A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation Shan Zhu and Kai-Kuang Ma IEEE TRANSACTIONS ON IMAGE PROCESSION, VOL. 9, NO. 2, FEB 2000 First Appearance at ICICS 97’ International Conference on, Information, Communication and Sin gle Processing MPEG-4 video verification mode. Ver 14.0

Upload: paige

Post on 12-Jan-2016

38 views

Category:

Documents


5 download

DESCRIPTION

A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation. Shan Zhu and Kai-Kuang Ma IEEE TRANSACTIONS ON IMAGE PROCESSION, VOL. 9, NO. 2, FEB 2000 First Appearance at ICICS 97’ International Conference on, Information, Communication and Single Processing. - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Shan Zhu and Kai-Kuang Ma

IEEE TRANSACTIONS ON IMAGE PROCESSION, VOL. 9, NO. 2, FEB 2000

First Appearance at ICICS 97’International Conference on, Information, Communication and Single Processing

MPEG-4 video verification mode. Ver 14.0

Page 2: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Motion Estimation

(32,16)

(-10,4)

(22,20)

Referenced frame Current frame

Macro block 16*16 31*31

Page 3: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

TSS (Three step search algorithm)

-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7

Proc. NTC81, pp. C9.6.1-9.6.5, New Orleans, Lam Nov./Dec. 1981.

Page 4: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 71st step of NTSS

17 checking points

Decision 1 Decision 2

MV=0

TF

2nd step of NTSS3 or 5 checking points

T

2nd and 3rd step of NTSS(same as in TSS)

F

Decision 1: minimum at the search window center ?Decision 2: minimum at one neighbor of center ?

NTSS(new 3-step search) algorithm

IEEE Transation On Video Technology And Circuit System, Aug, 1994 (Express Letter)

Page 5: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

4SS(Four Step Search Algorithm)

IEEE Transation On Video Technology And Circuit System, June, 1996

-7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7

Page 6: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

BBGDS(block-based gradient descent search algorithm)

IEEE Transation On Video Technology And Circuit System, Aug, 1996

Page 7: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Observation

The error surface is usually not monotonic, multiple local minimum points generally exist in the search window especially for those image sequences with large motion content. BBGD trapped into a local minimum TSS is most likely to mislead the search

path to a wrong direction and hence misses the optimum point.

Page 8: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Observation

The distribution of the global minimum points in real-world video sequences is centered at the position of zero motion. NTSS loses the regularity and simplicity of TSS 4SS use a moderate search pattern Both NTSS and 4SS utilize the overlapping of

checking points between adjacent search steps to reduce the computational complexity further.

NTSS, 4SS still requires to test 17 checking points for a stationary block.

Page 9: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Observation

Page 10: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Observation

Motion vector distribution probabilities within the search window.

About 52.76%~98.70% of the motion vectors are enclosed in a circular support with a radium of 2 pels and centered on the position of zero motion.

The block displacement of real-world video sequences could be in any direction, but mainly in horizontal and vertical directions.

Page 11: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Diamond Search Algorithm

To employ two search patterns

Large Diamond Search Pattern(LDSP)

Small Diamond Search Pattern(SDSP)

Page 12: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Step 1

The initial LDSP is centered at the origin of the search window, and the 9 checking points of LDSP are tested. If the minimum block distortion (MBD) point calculated is located at the center position, go to Step3; otherwise, go to Step 2.

Page 13: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Three cases of checking-point overlapping in LDSP

Initial

Case1: the corner point

LDSP → LDSP

Case2: the edge pointLDSP → LDSP

Case3: the center pointLDSP → SDSP

Page 14: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Step 2

The MBD point found in the previous search step is re-positioned as the center point to form a new LDSP. If the new MBD point obtained is located at the center position, go to Step3; otherwise, recursively repeat this step.

Page 15: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Step 3

Switch the search pattern from LDSP to SDSP. The MBD point found in this step is the final solution of the motion vector which points to the vest matching block.

Page 16: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Search path example

Leads to the motion vector (-4,-2) in five search steps – four times LDSP and one time SDSP at the final step.

9+5+3+3+4 = 24

24 search points in total

Page 17: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Comments on DS Algorithm Implementation

The checking points outside the search window are truncated.

DS algorithm doesn’t restrict the number of search steps essentially. Search looping situation Use Simple Tie-break algorithm the

convergence of DS. The checking points are partially overlapped

between adjacent steps.

Page 18: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Simulation Results

MSE comparison of DS, 4SS, NTSS, and FS for “Caltrain” sequence when (a) Frame distance = 1 and (b) frame distance = 2

FS

FS

DS

DS

4SS

NTSSNTSS

4SS

Page 19: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Simulation Results

Comparison of the average number of search points applying DS, 4SS, and NTSS to “Caltrain” sequence individually when (a) Frame distance = 1 and (b) frame distance = 2

4SS

NTSS

DSDS

4SS

NTSS

Page 20: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Difference in motion content

For the image sequence with small-motion content, such as “talking-head” sequences (e.g., “Claire”), DS, 4SS, BBGDS and NTSS algorithms achieve close MSE performance as expected.

For moderate to large motion image sequences, DS, 4SS and NTSS maintain close performance while the BBGDS degrades distinctly.

Therefore, the BBGDS’ MSE performance is not stable and highly depends on the motion content, although BBGDS constantly demands the smallest number of search points.

Page 21: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Why does the DS algorithm work so well?

2 pels in horizontal and vertical directions and 1 pels in each diagonal direction. For large motion blocks

Not so easy to be trapped into a local minimum point as BBGDS would do and can find the global minimum point using relatively few search points.

For quasistationary or stationary blocks Will be fewer than that of the 4SS.

The compact shape of the search patterns increases the possibility of finding the global minimum point located inside the search pattern.

Page 22: A New Diamond Search Algorithm for Fast Block-Matching Motion Estimation

Hybrid Block Matching with PCDB List

NTSS + DS + BBGD Real world image sequences has wide

range of motion content. That is Large, moderate, and small motion.

Observation on PCDB List From fast motion down to small motions Relationship among neighbor blocks?