a model of information foraging via ant colony simulation

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A Model of Information Foraging via Ant Colony Simulation Matthew Kusner

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Matthew Kusner. A Model of Information Foraging via Ant Colony Simulation. Information Foraging. Theory Background People search for information in roughly the same way that animals search for food in their surroundings. Information Scent Ex: “the text associated with Web links” (Fu, 2007) - PowerPoint PPT Presentation

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Page 1: A Model of Information Foraging via Ant Colony Simulation

A Model of Information Foraging via Ant Colony Simulation

Matthew Kusner

Page 2: A Model of Information Foraging via Ant Colony Simulation

Information Foraging

Theory Background

– People search for information in roughly the same way that animals search for food in their surroundings.

Information Scent

– Ex: “the text associated with Web links” (Fu, 2007)

– Background knowledge

– Recommendations

Page 3: A Model of Information Foraging via Ant Colony Simulation

Ant Colony Simulation

Pheromone trails

– Laid by ants who've found food.

– Followed by other ants with probability p.

– Path Evaporation Path Optimization Simulation specifics

Page 4: A Model of Information Foraging via Ant Colony Simulation

AOL Data Set 21 million queries (March 1– May 31, 2006) 650k users 19 million click-through events Quantities: query time of query click URL user ID clicked link rank

Page 5: A Model of Information Foraging via Ant Colony Simulation

Information Foraging → Ant Colony

user → ant clicked link → food information scent → pheromone path website importance → food distance where website importance is defined by:

– 1. Rank

– 2. Popularity of website

– 3. Combination of above methods

Page 6: A Model of Information Foraging via Ant Colony Simulation

Distancing Methods

• Ranking

• Popularity

• Combination

[based on data in Joachims et al., 2005]

Page 7: A Model of Information Foraging via Ant Colony Simulation

Results• AOL user-visit per website vector

– [numWvisits1, numWvisits

2, ..., numWvisits

n]

• Simulation ant-visit per food vector

– [numAvisits1, numAvisits

2, ..., numAvisits

n]

• Pearson Correlation Score (PCS)

• Permutation Test → 95% Coverage Interval

– (AOL_datai, simulation_data

i) selection with

replacement

• Bootstrapping → p-value

– Shuffle AOL vector

Page 8: A Model of Information Foraging via Ant Colony Simulation

Query Type of distancing

# of users

# of clicked links

# of distinct websites visited

Average PCS

Average 95% CI

Start

Average 95% CI

End

Significant p-val?

ranking 125 59 19 0.8182 0.3203 0.9364 Yes

vacation popularity 125 59 19 0.1296 -0.1768 0.6624

combination 125 59 19 0.1488 -0.3819 0.3920

ranking 39 25 6 0.7631 -0.4781 0.9854

rhino popularity 39 25 6 0.3906 -0.2484 0.9919

combination 39 25 6 0.2013 -0.7389 0.9657

ranking 53 61 12 -0.1825 -0.5426 0.4706

zebra popularity 53 61 12 -0.0110 -0.4667 0.5079

combination 53 61 12 0.1558 -0.3655 0.6754

ranking 52 39 9 0.6118 -0.1797 0.9214

lion popularity 52 39 9 0.0699 -0.5776 0.7296

combination 52 39 9 0.0304 -0.6170 0.6609

ranking 194 56 21 0.5358 -0.0952 0.9301

football popularity 194 56 21 0.2693 -0.1583 0.6722

combination 194 56 21 0.4149 -0.0223 0.7612

ranking 220 74 16 0.7137 -0.4225 0.9529

basketball popularity 220 74 16 0.2228 -0.1755 0.6455

combination 220 74 16 0.1415 -0.3470 0.6661

Page 9: A Model of Information Foraging via Ant Colony Simulation

Results• Queries with significant p-values:

– vacation” (ranking), “baseball” (ranking), “reebok” (ranking), “adidas” (ranking), “marbles” (ranking), “helicopter” (ranking), “car” (ranking), “potatoes” (ranking), “coffee” (ranking), “farming” (ranking), “rock” (popularity), “shirts” (ranking), “playstation” (ranking), “sega” (popularity), “tom cruise” (ranking), “mel gibson” (ranking), “burger king” (ranking), “chicago” (ranking), “los angeles” (ranking), and “paris” (ranking)

• Distancing methods without 95% CI overlap:– Ranking:

• “potatoes” - neither popularity, nor combination

• “shirts” - not popularity

• “playstation” - not popularity

• “burger king” - not combination

Page 10: A Model of Information Foraging via Ant Colony Simulation

Discussion• Disadvantages of popularity and combination

methods

– “vacation” example

• Possible reasons for 95% CI overlap

– Randomness

– Disregard of structure

• Significance of queries with low p-values

– Search engine matching

• Future directions

– Different Simulation

– Other similarity metrics

– Random beginnings

Page 11: A Model of Information Foraging via Ant Colony Simulation

References

• Fu, W., & Pirolli, P. (2007). SNIF-ACT: a cognitive model of user navigation on the World Wide Web. Human-Computer Interaction, 22(4), 355-412.

• T. Joachims, L. Granka, B. Pang, H. Hembrooke, and G. Gay (2005). Accurately Interpreting Clickthrough Data as Implicit Feedback, Proceedings of the ACM Conference on Research and Development on Information Retrieval (SIGIR).